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test2/source/blender/freestyle/intern/application/AppCanvas.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

81 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
*/
#include "../stroke/Canvas.h"
#include "AppView.h"
namespace Freestyle {
class AppCanvas : public Canvas {
public:
AppCanvas();
AppCanvas(AppView *iViewer);
AppCanvas(const AppCanvas &iBrother);
virtual ~AppCanvas();
/** operations that need to be done before a draw */
virtual void preDraw();
/** operations that need to be done after a draw */
virtual void postDraw();
/** Erases the layers and clears the canvas */
virtual void Erase();
/* init the canvas */
virtual void init();
/** Reads a pixel area from the canvas */
virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const;
/** Reads a depth pixel area from the canvas */
virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const;
virtual BBox<Vec3r> scene3DBBox() const;
/* abstract */
virtual void RenderStroke(Stroke *);
virtual void update();
/** accessors */
virtual int width() const;
virtual int height() const;
virtual BBox<Vec2i> border() const;
virtual float thickness() const;
AppView *_pViewer;
inline const AppView *viewer() const
{
return _pViewer;
}
/** modifiers */
void setViewer(AppView *iViewer);
/* soc */
void setPassDiffuse(float *buf, int width, int height)
{
_pass_diffuse.buf = buf;
_pass_diffuse.width = width;
_pass_diffuse.height = height;
}
void setPassZ(float *buf, int width, int height)
{
_pass_z.buf = buf;
_pass_z.width = width;
_pass_z.height = height;
}
private:
struct {
float *buf;
int width, height;
} _pass_diffuse, _pass_z;
};
} /* namespace Freestyle */