Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
*/
|
|
|
|
//
|
|
// Filename : TextStrokeRenderer.h
|
|
// Author(s) : Stephane Grabli
|
|
// Purpose : Class to define the text rendering of a stroke
|
|
// Format:
|
|
// x y width height // bbox
|
|
// //list of vertices :
|
|
// t x y z t1 t2 r g b alpha ...
|
|
// ...
|
|
// Date of creation : 01/14/2005
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef TEXTSTROKERENDERER_H
|
|
#define TEXTSTROKERENDERER_H
|
|
|
|
#include <fstream>
|
|
|
|
#include "StrokeRenderer.h"
|
|
|
|
#include "../system/FreestyleConfig.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
/**********************************/
|
|
/* */
|
|
/* */
|
|
/* TextStrokeRenderer */
|
|
/* */
|
|
/* */
|
|
/**********************************/
|
|
|
|
class TextStrokeRenderer : public StrokeRenderer {
|
|
public:
|
|
TextStrokeRenderer(const char *iFileName = NULL);
|
|
|
|
/** Renders a stroke rep */
|
|
virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
|
|
virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
|
|
|
|
protected:
|
|
mutable ofstream _ofstream;
|
|
};
|
|
|
|
} /* namespace Freestyle */
|
|
|
|
#endif // TEXTSTROKERENDERER_H
|