Files
test2/source
Daniel Dunbar 6e98a38ea2 - cleaned up calc_vertexnormals, did unnecessary temporary array alloc
and passed over faces twice
 - changed init_render_mesh to *always* call calc_vertexnormals. Vertex normal
   calculation is insignificant time wise in comparison to modern renders so
   it wasn't a big savings anyway, and vertex normals were sometimes incorrect.
   Still issue remaining regarding what to do with wire normals.
2005-07-23 18:27:09 +00:00
..
2004-01-05 00:06:11 +00:00
2005-05-22 01:21:01 +00:00
2005-04-05 14:33:43 +00:00
2005-03-09 19:45:59 +00:00