Files
test2/intern/cycles/kernel/integrator/integrator_state.h
2021-09-22 14:54:01 +10:00

186 lines
6.7 KiB
C

/*
* Copyright 2011-2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Integrator State
*
* This file defines the data structures that define the state of a path. Any state that is
* preserved and passed between kernel executions is part of this.
*
* The size of this state must be kept as small as possible, to reduce cache misses and keep memory
* usage under control on GPUs that may execute millions of kernels.
*
* Memory may be allocated and passed along in different ways depending on the device. There may
* be a scalar layout, or AoS or SoA layout for batches. The state may be passed along as a pointer
* to every kernel, or the pointer may exist at program scope or in constant memory. To abstract
* these differences between devices and experiment with different layouts, macros are used.
*
* INTEGRATOR_STATE_ARGS: prepend to argument definitions for every function that accesses
* path state.
* INTEGRATOR_STATE_CONST_ARGS: same as INTEGRATOR_STATE_ARGS, when state is read-only
* INTEGRATOR_STATE_PASS: use to pass along state to other functions access it.
*
* INTEGRATOR_STATE(x, y): read nested struct member x.y of IntegratorState
* INTEGRATOR_STATE_WRITE(x, y): write to nested struct member x.y of IntegratorState
*
* INTEGRATOR_STATE_ARRAY(x, index, y): read x[index].y
* INTEGRATOR_STATE_ARRAY_WRITE(x, index, y): write x[index].y
*
* INTEGRATOR_STATE_COPY(to_x, from_x): copy contents of one nested struct to another
*
* INTEGRATOR_STATE_IS_NULL: test if any integrator state is available, for shader evaluation
* INTEGRATOR_STATE_PASS_NULL: use to pass empty state to other functions.
*
* NOTE: if we end up with a device that passes no arguments, the leading comma will be a problem.
* Can solve it with more macros if we encounter it, but rather ugly so postpone for now.
*/
#include "kernel/kernel_types.h"
#include "util/util_types.h"
#pragma once
CCL_NAMESPACE_BEGIN
/* Constants
*
* TODO: these could be made dynamic depending on the features used in the scene. */
#define INTEGRATOR_VOLUME_STACK_SIZE VOLUME_STACK_SIZE
#define INTEGRATOR_SHADOW_ISECT_SIZE 4
/* Data structures */
/* Integrator State
*
* CPU rendering path state with AoS layout. */
typedef struct IntegratorStateCPU {
#define KERNEL_STRUCT_BEGIN(name) struct {
#define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) type name;
#define KERNEL_STRUCT_ARRAY_MEMBER KERNEL_STRUCT_MEMBER
#define KERNEL_STRUCT_END(name) \
} \
name;
#define KERNEL_STRUCT_END_ARRAY(name, size) \
} \
name[size];
#include "kernel/integrator/integrator_state_template.h"
#undef KERNEL_STRUCT_BEGIN
#undef KERNEL_STRUCT_MEMBER
#undef KERNEL_STRUCT_ARRAY_MEMBER
#undef KERNEL_STRUCT_END
#undef KERNEL_STRUCT_END_ARRAY
} IntegratorStateCPU;
/* Path Queue
*
* Keep track of which kernels are queued to be executed next in the path
* for GPU rendering. */
typedef struct IntegratorQueueCounter {
int num_queued[DEVICE_KERNEL_INTEGRATOR_NUM];
} IntegratorQueueCounter;
/* Integrator State GPU
*
* GPU rendering path state with SoA layout. */
typedef struct IntegratorStateGPU {
#define KERNEL_STRUCT_BEGIN(name) struct {
#define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) type *name;
#define KERNEL_STRUCT_ARRAY_MEMBER KERNEL_STRUCT_MEMBER
#define KERNEL_STRUCT_END(name) \
} \
name;
#define KERNEL_STRUCT_END_ARRAY(name, size) \
} \
name[size];
#include "kernel/integrator/integrator_state_template.h"
#undef KERNEL_STRUCT_BEGIN
#undef KERNEL_STRUCT_MEMBER
#undef KERNEL_STRUCT_ARRAY_MEMBER
#undef KERNEL_STRUCT_END
#undef KERNEL_STRUCT_END_ARRAY
/* Count number of queued kernels. */
IntegratorQueueCounter *queue_counter;
/* Count number of kernels queued for specific shaders. */
int *sort_key_counter[DEVICE_KERNEL_INTEGRATOR_NUM];
/* Index of path which will be used by a next shadow catcher split. */
int *next_shadow_catcher_path_index;
} IntegratorStateGPU;
/* Abstraction
*
* Macros to access data structures on different devices.
*
* Note that there is a special access function for the shadow catcher state. This access is to
* happen from a kernel which operates on a "main" path. Attempt to use shadow catcher accessors
* from a kernel which operates on a shadow catcher state will cause bad memory access. */
#ifdef __KERNEL_CPU__
/* Scalar access on CPU. */
typedef IntegratorStateCPU *ccl_restrict IntegratorState;
# define INTEGRATOR_STATE_ARGS \
ccl_attr_maybe_unused const KernelGlobals *ccl_restrict kg, \
IntegratorStateCPU *ccl_restrict state
# define INTEGRATOR_STATE_CONST_ARGS \
ccl_attr_maybe_unused const KernelGlobals *ccl_restrict kg, \
const IntegratorStateCPU *ccl_restrict state
# define INTEGRATOR_STATE_PASS kg, state
# define INTEGRATOR_STATE_PASS_NULL kg, NULL
# define INTEGRATOR_STATE_IS_NULL (state == NULL)
# define INTEGRATOR_STATE(nested_struct, member) \
(((const IntegratorStateCPU *)state)->nested_struct.member)
# define INTEGRATOR_STATE_WRITE(nested_struct, member) (state->nested_struct.member)
# define INTEGRATOR_STATE_ARRAY(nested_struct, array_index, member) \
(((const IntegratorStateCPU *)state)->nested_struct[array_index].member)
# define INTEGRATOR_STATE_ARRAY_WRITE(nested_struct, array_index, member) \
((state)->nested_struct[array_index].member)
#else /* __KERNEL_CPU__ */
/* Array access on GPU with Structure-of-Arrays. */
typedef int IntegratorState;
# define INTEGRATOR_STATE_ARGS const KernelGlobals *ccl_restrict kg, const IntegratorState state
# define INTEGRATOR_STATE_CONST_ARGS \
const KernelGlobals *ccl_restrict kg, const IntegratorState state
# define INTEGRATOR_STATE_PASS kg, state
# define INTEGRATOR_STATE_PASS_NULL kg, -1
# define INTEGRATOR_STATE_IS_NULL (state == -1)
# define INTEGRATOR_STATE(nested_struct, member) \
kernel_integrator_state.nested_struct.member[state]
# define INTEGRATOR_STATE_WRITE(nested_struct, member) INTEGRATOR_STATE(nested_struct, member)
# define INTEGRATOR_STATE_ARRAY(nested_struct, array_index, member) \
kernel_integrator_state.nested_struct[array_index].member[state]
# define INTEGRATOR_STATE_ARRAY_WRITE(nested_struct, array_index, member) \
INTEGRATOR_STATE_ARRAY(nested_struct, array_index, member)
#endif /* __KERNEL_CPU__ */
CCL_NAMESPACE_END