96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "BKE_asset_library.hh"
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#include "BKE_callbacks.h"
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#include "BKE_main.h"
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#include "MEM_guardedalloc.h"
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#include <memory>
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/**
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* Loading an asset library at this point only means loading the catalogs. Later on this should
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* invoke reading of asset representations too.
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*/
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struct AssetLibrary *BKE_asset_library_load(const char *library_path)
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{
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blender::bke::AssetLibrary *lib = new blender::bke::AssetLibrary();
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lib->on_save_handler_register();
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lib->load(library_path);
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return reinterpret_cast<struct AssetLibrary *>(lib);
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}
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void BKE_asset_library_free(struct AssetLibrary *asset_library)
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{
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blender::bke::AssetLibrary *lib = reinterpret_cast<blender::bke::AssetLibrary *>(asset_library);
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lib->on_save_handler_unregister();
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delete lib;
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}
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namespace blender::bke {
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void AssetLibrary::load(StringRefNull library_root_directory)
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{
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auto catalog_service = std::make_unique<AssetCatalogService>(library_root_directory);
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catalog_service->load_from_disk();
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this->catalog_service = std::move(catalog_service);
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}
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namespace {
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void asset_library_on_save_post(struct Main *main,
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struct PointerRNA **pointers,
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const int num_pointers,
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void *arg)
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{
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AssetLibrary *asset_lib = static_cast<AssetLibrary *>(arg);
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asset_lib->on_save_post(main, pointers, num_pointers);
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}
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} // namespace
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void AssetLibrary::on_save_handler_register()
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{
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/* The callback system doesn't own `on_save_callback_store_`. */
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on_save_callback_store_.alloc = false;
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on_save_callback_store_.func = asset_library_on_save_post;
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on_save_callback_store_.arg = this;
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BKE_callback_add(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
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}
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void AssetLibrary::on_save_handler_unregister()
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{
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BKE_callback_remove(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
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}
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void AssetLibrary::on_save_post(struct Main *main,
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struct PointerRNA ** /*pointers*/,
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const int /*num_pointers*/)
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{
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if (this->catalog_service == nullptr) {
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return;
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}
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this->catalog_service->write_to_disk_on_blendfile_save(main->name);
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}
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} // namespace blender::bke
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