Files
test2/source/gameengine/Converter/BL_BlenderDataConversion.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

49 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file BL_BlenderDataConversion.h
* \ingroup bgeconv
*/
#ifndef __BL_BLENDERDATACONVERSION_H__
#define __BL_BLENDERDATACONVERSION_H__
#include "CTR_HashedPtr.h"
#include "STR_String.h"
#include "EXP_Python.h"
#include "KX_PhysicsEngineEnums.h"
#include "SCA_IInputDevice.h"
class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter, bool libloading);
void BL_ConvertBlenderObjects(struct Main* maggie,
class KX_Scene* kxscene,
class KX_KetsjiEngine* ketsjiEngine,
e_PhysicsEngine physics_engine,
class RAS_IRasterizer* rendertools,
class RAS_ICanvas* canvas,
class KX_BlenderSceneConverter* sceneconverter,
bool alwaysUseExpandFraming,
bool libloading=false
);
SCA_IInputDevice::KX_EnumInputs ConvertKeyCode(int key_code);
#endif /* __BL_BLENDERDATACONVERSION_H__ */