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test2/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
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to reduce noise.

- BEGIN/END license blocks

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  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
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See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

66 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file KX_SCA_EndObjectActuator.h
* \ingroup ketsji
* \brief Add object to the game world on action of this actuator
* \attention Previously existed as: source/gameengine/GameLogic/SCA_EndObjectActuator.h
* Please look here for revision history.
*/
#ifndef __KX_SCA_ENDOBJECTACTUATOR_H__
#define __KX_SCA_ENDOBJECTACTUATOR_H__
#include "SCA_IActuator.h"
class SCA_IScene;
class KX_SCA_EndObjectActuator : public SCA_IActuator
{
Py_Header
SCA_IScene* m_scene;
public:
KX_SCA_EndObjectActuator(
SCA_IObject* gameobj,
SCA_IScene* scene
);
~KX_SCA_EndObjectActuator();
CValue*
GetReplica(
);
virtual bool
Update();
virtual void Replace_IScene(SCA_IScene *val)
{
m_scene= val;
};
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
#endif