Files
test2/source/blender/editors/include/ED_sculpt.h
Brecht Van Lommel 077edbb384 Sculpt: external file storage for multires
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
  saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
  multires displacements can be stored externally.

ToDo

* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
2009-11-25 14:27:50 +00:00

56 lines
1.6 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Nicholas Bishop
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_SCULPT_H
#define ED_SCULPT_H
struct ARegion;
struct bContext;
struct Object;
struct RegionView3D;
struct wmKeyConfig;
struct wmWindowManager;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar,
struct RegionView3D *rv3d, struct Object *ob);
void ED_sculpt_force_update(struct bContext *C);
/* paint_ops.c */
void ED_operatortypes_paint(void);
void ED_keymap_paint(struct wmKeyConfig *keyconf);
/* paint_undo.c */
#define UNDO_PAINT_IMAGE 0
#define UNDO_PAINT_MESH 1
void ED_undo_paint_step(struct bContext *C, int type, int step);
void ED_undo_paint_free(void);
#endif