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700ff0193b538a4f97dc33a803ddde4f635a76d0
test2/source/gameengine/Physics
History
Erwin Coumans 71991cf41e Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip
For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
2006-01-01 00:20:50 +00:00
..
BlOde
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
Bullet
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
2006-01-01 00:20:50 +00:00
common
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
Dummy
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
Sumo
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
Makefile
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00
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