Files
test2/source/blender/blenkernel/intern/anim_visualization.cc
Brecht Van Lommel 637c6497e9 Refactor: Use more typed MEM_calloc<>, avoid unnecessary size_t cast
Handle some cases that were missed in previous refactor. And eliminate
unnecessary size_t casts as these could hide issues.

Pull Request: https://projects.blender.org/blender/blender/pulls/137404
2025-04-21 17:59:41 +02:00

241 lines
5.9 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_object_types.h"
#include "BLT_translation.hh"
#include "BKE_anim_visualization.h"
#include "BKE_report.hh"
#include "GPU_batch.hh"
#include "BLO_read_write.hh"
/* ******************************************************************** */
/* Animation Visualization */
void animviz_settings_init(bAnimVizSettings *avs)
{
/* sanity check */
if (avs == nullptr) {
return;
}
/* path settings */
avs->path_bc = avs->path_ac = 10;
avs->path_sf = 1; /* XXX: Take from scene instead? */
avs->path_ef = 250; /* XXX: Take from scene instead? */
avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS);
avs->path_step = 1;
avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
}
/* ------------------- */
void animviz_free_motionpath_cache(bMotionPath *mpath)
{
/* sanity check */
if (mpath == nullptr) {
return;
}
/* free the path if necessary */
if (mpath->points) {
MEM_freeN(mpath->points);
}
GPU_VERTBUF_DISCARD_SAFE(mpath->points_vbo);
GPU_BATCH_DISCARD_SAFE(mpath->batch_line);
GPU_BATCH_DISCARD_SAFE(mpath->batch_points);
/* reset the relevant parameters */
mpath->points = nullptr;
mpath->length = 0;
}
void animviz_free_motionpath(bMotionPath *mpath)
{
/* sanity check */
if (mpath == nullptr) {
return;
}
/* free the cache first */
animviz_free_motionpath_cache(mpath);
/* now the instance itself */
MEM_freeN(mpath);
}
/* ------------------- */
bMotionPath *animviz_copy_motionpath(const bMotionPath *mpath_src)
{
bMotionPath *mpath_dst;
if (mpath_src == nullptr) {
return nullptr;
}
mpath_dst = static_cast<bMotionPath *>(MEM_dupallocN(mpath_src));
mpath_dst->points = static_cast<bMotionPathVert *>(MEM_dupallocN(mpath_src->points));
/* should get recreated on draw... */
mpath_dst->points_vbo = nullptr;
mpath_dst->batch_line = nullptr;
mpath_dst->batch_points = nullptr;
return mpath_dst;
}
/* ------------------- */
bMotionPath *animviz_verify_motionpaths(ReportList *reports,
Scene *scene,
Object *ob,
bPoseChannel *pchan)
{
bAnimVizSettings *avs;
bMotionPath *mpath, **dst;
/* sanity checks */
if (ELEM(nullptr, scene, ob)) {
return nullptr;
}
/* get destination data */
if (pchan) {
/* Paths for pose-channel - assume that pose-channel belongs to the object. */
avs = &ob->pose->avs;
dst = &pchan->mpath;
}
else {
/* paths for object */
avs = &ob->avs;
dst = &ob->mpath;
}
/* Avoid 0 size allocations. */
if (avs->path_sf >= avs->path_ef) {
BKE_reportf(reports,
RPT_ERROR,
"Motion path frame extents invalid for %s (%d to %d)%s",
(pchan) ? pchan->name : ob->id.name,
avs->path_sf,
avs->path_ef,
(avs->path_sf == avs->path_ef) ? RPT_(", cannot have single-frame paths") : "");
return nullptr;
}
/* Adding 1 because the avs range is inclusive on both ends. */
const int expected_length = (avs->path_ef - avs->path_sf) + 1;
BLI_assert(expected_length > 1); /* Because the `if` above. */
/* If there is already a motionpath, just return that, provided its settings
* are ok (saves extra free+alloc). */
if (*dst != nullptr) {
mpath = *dst;
if (avs->path_bakeflag & MOTIONPATH_BAKE_CAMERA_SPACE) {
mpath->flag |= MOTIONPATH_FLAG_BAKE_CAMERA;
}
else {
mpath->flag &= ~MOTIONPATH_FLAG_BAKE_CAMERA;
}
/* Only reuse a path if it was already a valid path, and of the expected length. */
if (mpath->start_frame != mpath->end_frame && mpath->length == expected_length) {
mpath->start_frame = avs->path_sf;
mpath->end_frame = avs->path_ef + 1;
return mpath;
}
/* Clear the existing cache, to allocate a new one below. */
animviz_free_motionpath_cache(mpath);
}
else {
mpath = MEM_callocN<bMotionPath>("bMotionPath");
*dst = mpath;
}
/* Copy mpath settings from the viz settings. */
mpath->start_frame = avs->path_sf;
mpath->end_frame = avs->path_ef + 1;
mpath->length = expected_length;
if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS) {
mpath->flag |= MOTIONPATH_FLAG_BHEAD;
}
else {
mpath->flag &= ~MOTIONPATH_FLAG_BHEAD;
}
if (avs->path_bakeflag & MOTIONPATH_BAKE_CAMERA_SPACE) {
mpath->flag |= MOTIONPATH_FLAG_BAKE_CAMERA;
}
else {
mpath->flag &= ~MOTIONPATH_FLAG_BAKE_CAMERA;
}
/* Set default custom values (RGB). */
mpath->color[0] = 1.0;
mpath->color[1] = 0.0;
mpath->color[2] = 0.0;
mpath->color_post[0] = 0.1;
mpath->color_post[1] = 1.0;
mpath->color_post[2] = 0.1;
mpath->line_thickness = 2;
mpath->flag |= MOTIONPATH_FLAG_LINES;
/* Allocate a cache. */
mpath->points = MEM_calloc_arrayN<bMotionPathVert>(mpath->length, "bMotionPathVerts");
/* Tag viz settings as currently having some path(s) which use it. */
avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS;
return mpath;
}
void animviz_motionpath_blend_write(BlendWriter *writer, bMotionPath *mpath)
{
/* sanity checks */
if (mpath == nullptr) {
return;
}
/* firstly, just write the motionpath struct */
BLO_write_struct(writer, bMotionPath, mpath);
/* now write the array of data */
BLO_write_struct_array(writer, bMotionPathVert, mpath->length, mpath->points);
}
void animviz_motionpath_blend_read_data(BlendDataReader *reader, bMotionPath *mpath)
{
/* sanity check */
if (mpath == nullptr) {
return;
}
/* relink points cache */
BLO_read_struct_array(reader, bMotionPathVert, mpath->length, &mpath->points);
mpath->points_vbo = nullptr;
mpath->batch_line = nullptr;
mpath->batch_points = nullptr;
}