Previously, the attribute accessor were defined in the `geometry_component_*.cc` files. This made sense back in the day, because this attribute API was only used through `GeometryComponent`. However, nowadays this attribute API is independent of `GeometryComponent`. E.g. one can use `mesh.attributes()` without ever creating a component. The refactor contains the following changes: * Move attribute accessors to separate files for each geometry type. E.g. from `geometry_component_mesh.cc` to `mesh_attributes.cc`. * Move implementations of e.g. `Mesh::attributes()` to `mesh.cc`. * Provide access to the `AttributeAccessorFunctions` without actually having a geometry. This will be useful to e.g. implement `attribute_is_builtin_on_component_type` without dummy components. Pull Request: https://projects.blender.org/blender/blender/pulls/130516
140 lines
3.3 KiB
C++
140 lines
3.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "DNA_pointcloud_types.h"
|
|
|
|
#include "BKE_geometry_set.hh"
|
|
#include "BKE_lib_id.hh"
|
|
#include "BKE_pointcloud.hh"
|
|
|
|
#include "attribute_access_intern.hh"
|
|
|
|
namespace blender::bke {
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Geometry Component Implementation
|
|
* \{ */
|
|
|
|
PointCloudComponent::PointCloudComponent() : GeometryComponent(Type::PointCloud) {}
|
|
|
|
PointCloudComponent::PointCloudComponent(PointCloud *pointcloud, GeometryOwnershipType ownership)
|
|
: GeometryComponent(Type::PointCloud), pointcloud_(pointcloud), ownership_(ownership)
|
|
{
|
|
}
|
|
|
|
PointCloudComponent::~PointCloudComponent()
|
|
{
|
|
this->clear();
|
|
}
|
|
|
|
GeometryComponentPtr PointCloudComponent::copy() const
|
|
{
|
|
PointCloudComponent *new_component = new PointCloudComponent();
|
|
if (pointcloud_ != nullptr) {
|
|
new_component->pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_);
|
|
new_component->ownership_ = GeometryOwnershipType::Owned;
|
|
}
|
|
return GeometryComponentPtr(new_component);
|
|
}
|
|
|
|
void PointCloudComponent::clear()
|
|
{
|
|
BLI_assert(this->is_mutable() || this->is_expired());
|
|
if (pointcloud_ != nullptr) {
|
|
if (ownership_ == GeometryOwnershipType::Owned) {
|
|
BKE_id_free(nullptr, pointcloud_);
|
|
}
|
|
pointcloud_ = nullptr;
|
|
}
|
|
}
|
|
|
|
bool PointCloudComponent::has_pointcloud() const
|
|
{
|
|
return pointcloud_ != nullptr;
|
|
}
|
|
|
|
void PointCloudComponent::replace(PointCloud *pointcloud, GeometryOwnershipType ownership)
|
|
{
|
|
BLI_assert(this->is_mutable());
|
|
this->clear();
|
|
pointcloud_ = pointcloud;
|
|
ownership_ = ownership;
|
|
}
|
|
|
|
PointCloud *PointCloudComponent::release()
|
|
{
|
|
BLI_assert(this->is_mutable());
|
|
PointCloud *pointcloud = pointcloud_;
|
|
pointcloud_ = nullptr;
|
|
return pointcloud;
|
|
}
|
|
|
|
const PointCloud *PointCloudComponent::get() const
|
|
{
|
|
return pointcloud_;
|
|
}
|
|
|
|
PointCloud *PointCloudComponent::get_for_write()
|
|
{
|
|
BLI_assert(this->is_mutable());
|
|
if (ownership_ == GeometryOwnershipType::ReadOnly) {
|
|
pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_);
|
|
ownership_ = GeometryOwnershipType::Owned;
|
|
}
|
|
return pointcloud_;
|
|
}
|
|
|
|
bool PointCloudComponent::is_empty() const
|
|
{
|
|
return pointcloud_ == nullptr;
|
|
}
|
|
|
|
bool PointCloudComponent::owns_direct_data() const
|
|
{
|
|
return ownership_ == GeometryOwnershipType::Owned;
|
|
}
|
|
|
|
void PointCloudComponent::ensure_owns_direct_data()
|
|
{
|
|
BLI_assert(this->is_mutable());
|
|
if (ownership_ != GeometryOwnershipType::Owned) {
|
|
if (pointcloud_) {
|
|
pointcloud_ = BKE_pointcloud_copy_for_eval(pointcloud_);
|
|
}
|
|
ownership_ = GeometryOwnershipType::Owned;
|
|
}
|
|
}
|
|
|
|
void PointCloudComponent::count_memory(MemoryCounter &memory) const
|
|
{
|
|
if (pointcloud_) {
|
|
pointcloud_->count_memory(memory);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::bke
|
|
|
|
namespace blender::bke {
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Attribute Access
|
|
* \{ */
|
|
|
|
std::optional<AttributeAccessor> PointCloudComponent::attributes() const
|
|
{
|
|
return AttributeAccessor(pointcloud_, pointcloud_attribute_accessor_functions());
|
|
}
|
|
|
|
std::optional<MutableAttributeAccessor> PointCloudComponent::attributes_for_write()
|
|
{
|
|
PointCloud *pointcloud = this->get_for_write();
|
|
return MutableAttributeAccessor(pointcloud, pointcloud_attribute_accessor_functions());
|
|
}
|
|
|
|
/** \} */
|
|
|
|
} // namespace blender::bke
|