Files
test2/source/blender/blenkernel/intern/mesh_data_update.cc
Hans Goudey b9f48ceee6 Cleanup: Use BitVector for mesh mapping function
Also:
- Use MutableSpan instead of raw float pointer
- Remove outdated confusing comments
2025-08-04 15:34:18 -04:00

1370 lines
48 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "DNA_cloth_types.h"
#include "DNA_customdata_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_linklist.h"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector_types.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
#include "BKE_editmesh.hh"
#include "BKE_editmesh_cache.hh"
#include "BKE_geometry_set.hh"
#include "BKE_key.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.hh"
#include "BKE_multires.hh"
#include "BKE_object.hh"
#include "BKE_object_types.hh"
#include "BKE_paint.hh"
#include "BKE_shrinkwrap.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
namespace blender::bke {
/**
* Validate all meshes being modified, input and output.
* This is slow (even for debug mode), enable manually when investigating bugs.
*
* \note Validating the input as well as the output can be useful
* to rule out corrupt input.
*/
// #define USE_MODIFIER_VALIDATE
#ifdef USE_MODIFIER_VALIDATE
# define ASSERT_IS_VALID_MESH_INPUT(mesh) (BLI_assert(BKE_mesh_is_valid(mesh) == true))
# define ASSERT_IS_VALID_MESH_OUTPUT(mesh) \
(BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true)))
#else
# define ASSERT_IS_VALID_MESH_INPUT(mesh) \
{ \
(void)mesh; \
};
# define ASSERT_IS_VALID_MESH_OUTPUT(mesh) \
{ \
(void)mesh; \
};
#endif
static void mesh_init_origspace(Mesh &mesh);
static void mesh_set_only_copy(Mesh *mesh, const CustomData_MeshMasks *mask)
{
CustomData_set_only_copy(&mesh->vert_data, mask->vmask);
CustomData_set_only_copy(&mesh->edge_data, mask->emask);
CustomData_set_only_copy(&mesh->fdata_legacy, mask->fmask);
/* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with
* weight paint mode when there are modifiers applied, needs further investigation,
* see replies to r50969, Campbell */
#if 0
CustomData_set_only_copy(&mesh->ldata, mask->lmask);
CustomData_set_only_copy(&mesh->pdata, mask->pmask);
#endif
}
/* orco custom data layer */
static Span<float3> get_orco_coords(const Object &ob,
const BMEditMesh *em,
eCustomDataType layer_type,
Array<float3> &storage)
{
if (layer_type == CD_ORCO) {
if (em) {
storage = BM_mesh_vert_coords_alloc(em->bm);
return storage;
}
storage = BKE_mesh_orco_verts_get(&ob);
return storage;
}
if (layer_type == CD_CLOTH_ORCO) {
/* apply shape key for cloth, this should really be solved
* by a more flexible customdata system, but not simple */
if (!em) {
const ClothModifierData *clmd = (const ClothModifierData *)BKE_modifiers_findby_type(
&ob, eModifierType_Cloth);
if (clmd && clmd->sim_parms->shapekey_rest) {
const KeyBlock *kb = BKE_keyblock_find_by_index(
BKE_key_from_object(const_cast<Object *>(&ob)), clmd->sim_parms->shapekey_rest);
if (kb && kb->data) {
return {static_cast<const float3 *>(kb->data), kb->totelem};
}
}
}
return {};
}
return {};
}
static Mesh *create_orco_mesh(const Object &ob,
const Mesh &mesh,
const BMEditMesh *em,
eCustomDataType layer)
{
Mesh *orco_mesh;
if (em) {
orco_mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, &mesh);
BKE_mesh_ensure_default_orig_index_customdata(orco_mesh);
}
else {
orco_mesh = BKE_mesh_copy_for_eval(mesh);
}
Array<float3> storage;
const Span<float3> orco = get_orco_coords(ob, em, layer, storage);
if (!orco.is_empty()) {
orco_mesh->vert_positions_for_write().copy_from(orco);
orco_mesh->tag_positions_changed();
}
return orco_mesh;
}
static MutableSpan<float3> orco_coord_layer_ensure(Mesh &mesh, const eCustomDataType layer)
{
void *data = CustomData_get_layer_for_write(&mesh.vert_data, layer, mesh.verts_num);
if (!data) {
data = CustomData_add_layer(&mesh.vert_data, layer, CD_CONSTRUCT, mesh.verts_num);
}
return MutableSpan(reinterpret_cast<float3 *>(data), mesh.verts_num);
}
static void add_orco_mesh(Object &ob,
const BMEditMesh *em,
Mesh &mesh,
const Mesh *mesh_orco,
const eCustomDataType layer)
{
const int totvert = mesh.verts_num;
MutableSpan<float3> layer_orco;
if (mesh_orco) {
layer_orco = orco_coord_layer_ensure(mesh, layer);
if (mesh_orco->verts_num == totvert) {
layer_orco.copy_from(mesh_orco->vert_positions());
}
else {
layer_orco.copy_from(mesh.vert_positions());
}
}
else {
/* TODO(@sybren): `totvert` should potentially change here, as `ob->data`
* or `em` may have a different number of vertices than the evaluated `mesh`. */
Array<float3> storage;
const Span<float3> orco = get_orco_coords(ob, em, layer, storage);
if (!orco.is_empty()) {
layer_orco = orco_coord_layer_ensure(mesh, layer);
layer_orco.copy_from(orco);
}
}
if (!layer_orco.is_empty()) {
if (layer == CD_ORCO) {
BKE_mesh_orco_verts_transform((Mesh *)ob.data, layer_orco, false);
}
}
}
/**
* Does final touches to the final evaluated mesh, making sure it is perfectly usable.
*
* This is needed because certain information is not passed along intermediate meshes allocated
* during stack evaluation.
*/
static void mesh_calc_finalize(const Mesh &mesh_input, Mesh &mesh_eval)
{
/* Make sure the name is the same. This is because mesh allocation from template does not
* take care of naming. */
STRNCPY(mesh_eval.id.name, mesh_input.id.name);
}
/**
* Modifies the given mesh and geometry set. The mesh is not passed as part of the mesh component
* in the \a geometry_set input, it is only passed in \a input_mesh and returned in the return
* value.
*
* The purpose of the geometry set is to store all geometry components that are generated
* by modifiers to allow outputting non-mesh data from modifiers.
*/
static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
const ModifierEvalContext &mectx,
Mesh *input_mesh,
GeometrySet &geometry_set)
{
Mesh *mesh_output = nullptr;
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (mti->modify_geometry_set == nullptr) {
mesh_output = BKE_modifier_modify_mesh(md, &mectx, input_mesh);
}
else {
/* For performance reasons, this should be called by the modifier and/or nodes themselves at
* some point. */
BKE_mesh_wrapper_ensure_mdata(input_mesh);
/* Replace only the mesh rather than the whole component, because the entire #MeshComponent
* might have been replaced by data from a different object in the node tree, which means the
* component contains vertex group name data for that object that should not be removed. */
geometry_set.replace_mesh(input_mesh, GeometryOwnershipType::Editable);
/* Let the modifier change the geometry set. */
mti->modify_geometry_set(md, &mectx, &geometry_set);
/* Release the mesh from the geometry set again. */
if (geometry_set.has<MeshComponent>()) {
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
if (mesh_component.get() != input_mesh) {
/* Make sure the mesh component actually owns the mesh before taking over ownership. */
mesh_component.ensure_owns_direct_data();
}
mesh_output = mesh_component.release();
}
/* Need to ensure that non-mesh data is also owned by the geometry set. Otherwise it might be
* freed while there is still a reference to it in the geometry. */
geometry_set.ensure_owns_direct_data();
/* Return an empty mesh instead of null. */
if (mesh_output == nullptr) {
mesh_output = BKE_mesh_new_nomain(0, 0, 0, 0);
BKE_mesh_copy_parameters_for_eval(mesh_output, input_mesh);
}
}
return mesh_output;
}
static void set_rest_position(Mesh &mesh)
{
MutableAttributeAccessor attributes = mesh.attributes_for_write();
const AttributeReader positions = attributes.lookup<float3>("position");
attributes.remove("rest_position");
if (positions) {
if (positions.sharing_info && positions.varray.is_span()) {
attributes.add<float3>("rest_position",
AttrDomain::Point,
AttributeInitShared(positions.varray.get_internal_span().data(),
*positions.sharing_info));
}
else {
attributes.add<float3>(
"rest_position", AttrDomain::Point, AttributeInitVArray(positions.varray));
}
}
}
static void mesh_calc_modifiers(Depsgraph &depsgraph,
const Scene &scene,
Object &ob,
const bool use_deform,
const bool need_mapping,
const CustomData_MeshMasks &dataMask,
const bool use_cache,
const bool allow_shared_mesh,
/* return args */
Mesh **r_deform,
Mesh **r_final,
GeometrySet **r_geometry_set)
{
/* Input mesh shouldn't be modified. */
Mesh &mesh_input = *static_cast<Mesh *>(ob.data);
/* The final mesh is the result of calculating all enabled modifiers. */
Mesh *mesh = nullptr;
/* The result of calculating all leading deform modifiers. */
Mesh *mesh_deform = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
BLI_assert((mesh_input.id.tag & ID_TAG_COPIED_ON_EVAL_FINAL_RESULT) == 0);
/* Mesh with constructive modifiers but no deformation applied. Tracked
* along with final mesh if undeformed / orco coordinates are requested
* for texturing. */
Mesh *mesh_orco = nullptr;
Mesh *mesh_orco_cloth = nullptr;
/* Modifier evaluation modes. */
const bool use_render = (DEG_get_mode(&depsgraph) == DAG_EVAL_RENDER);
const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
/* Sculpt can skip certain modifiers. */
const bool has_multires = BKE_sculpt_multires_active(&scene, &ob) != nullptr;
bool multires_applied = false;
const bool sculpt_mode = ob.mode & OB_MODE_SCULPT && ob.sculpt && !use_render;
const bool sculpt_dyntopo = (sculpt_mode && ob.sculpt->bm) && !use_render;
/* Modifier evaluation contexts for different types of modifiers. */
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0);
ModifierApplyFlag apply_cache = use_cache ? MOD_APPLY_USECACHE : ModifierApplyFlag(0);
const ModifierEvalContext mectx = {&depsgraph, &ob, apply_render | apply_cache};
const ModifierEvalContext mectx_orco = {&depsgraph, &ob, apply_render | MOD_APPLY_ORCO};
/* Get effective list of modifiers to execute. Some effects like shape keys
* are added as virtual modifiers before the user created modifiers. */
VirtualModifierData virtual_modifier_data;
ModifierData *firstmd = BKE_modifiers_get_virtual_modifierlist(&ob, &virtual_modifier_data);
ModifierData *md = firstmd;
/* Compute accumulated datamasks needed by each modifier. It helps to do
* this fine grained so that for example vertex groups are preserved up to
* an armature modifier, but not through a following subsurf modifier where
* subdividing them is expensive. */
CustomData_MeshMasks final_datamask = dataMask;
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(&scene, md, &final_datamask, required_mode);
CDMaskLink *md_datamask = datamasks;
/* XXX Always copying POLYINDEX, else tessellated data are no more valid! */
CustomData_MeshMasks append_mask = CD_MASK_BAREMESH_ORIGINDEX;
/* Clear errors before evaluation. */
BKE_modifiers_clear_errors(&ob);
if (ob.modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) {
if (mesh == nullptr) {
ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
mesh = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH_OUTPUT(mesh);
}
set_rest_position(*mesh);
}
/* Apply all leading deform modifiers. */
if (use_deform) {
for (; md; md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(&scene, md, required_mode)) {
continue;
}
if (mti->type == ModifierTypeType::OnlyDeform && !sculpt_dyntopo) {
ScopedModifierTimer modifier_timer{*md};
if (!mesh) {
ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
mesh = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH_OUTPUT(mesh);
}
if (mti->required_data_mask) {
CustomData_MeshMasks mask{};
mti->required_data_mask(md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, nullptr, *mesh, nullptr, CD_ORCO);
}
}
BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write());
}
else {
break;
}
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (like vertex paint). */
if (r_deform) {
mesh_deform = BKE_mesh_copy_for_eval(mesh ? *mesh : mesh_input);
}
}
/* Apply all remaining constructive and deforming modifiers. */
bool have_non_onlydeform_modifiers_applied = false;
for (; md; md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!BKE_modifier_is_enabled(&scene, md, required_mode)) {
continue;
}
if (mti->type == ModifierTypeType::OnlyDeform && !use_deform) {
continue;
}
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) &&
have_non_onlydeform_modifiers_applied)
{
BKE_modifier_set_error(&ob, md, "Modifier requires original data, bad stack position");
continue;
}
if (sculpt_mode && (!has_multires || multires_applied || sculpt_dyntopo)) {
bool unsupported = false;
if (md->type == eModifierType_Multires && ((MultiresModifierData *)md)->sculptlvl == 0) {
/* If multires is on level 0 skip it silently without warning message. */
if (!sculpt_dyntopo) {
continue;
}
}
if (sculpt_dyntopo) {
unsupported = true;
}
if (scene.toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) {
unsupported |= (mti->type != ModifierTypeType::OnlyDeform);
}
unsupported |= multires_applied;
if (unsupported) {
if (sculpt_dyntopo) {
BKE_modifier_set_error(&ob, md, "Not supported in dyntopo");
}
else {
BKE_modifier_set_error(&ob, md, "Not supported in sculpt mode");
}
continue;
}
}
if (need_mapping && !BKE_modifier_supports_mapping(md)) {
continue;
}
ScopedModifierTimer modifier_timer{*md};
/* Add orco mesh as layer if needed by this modifier. */
if (mesh && mesh_orco && mti->required_data_mask) {
CustomData_MeshMasks mask = {0};
mti->required_data_mask(md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_ORCO);
}
}
if (mti->type == ModifierTypeType::OnlyDeform) {
if (!mesh) {
ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
mesh = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH_OUTPUT(mesh);
}
BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write());
}
else {
bool check_for_needs_mapping = false;
if (mesh != nullptr) {
if (have_non_onlydeform_modifiers_applied == false) {
/* If we only deformed, we won't have initialized #CD_ORIGINDEX.
* as this is the only part of the function that initializes mapping. */
check_for_needs_mapping = true;
}
}
else {
ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
mesh = BKE_mesh_copy_for_eval(mesh_input);
ASSERT_IS_VALID_MESH_OUTPUT(mesh);
check_for_needs_mapping = true;
}
have_non_onlydeform_modifiers_applied = true;
/* determine which data layers are needed by following modifiers */
CustomData_MeshMasks nextmask = md_datamask->next ? md_datamask->next->mask : final_datamask;
if (check_for_needs_mapping) {
/* Initialize original indices the first time we evaluate a
* constructive modifier. Modifiers will then do mapping mostly
* automatic by copying them through CustomData_copy_data along
* with other data.
*
* These are created when either requested by evaluation, or if
* following modifiers requested them. */
if (need_mapping ||
((nextmask.vmask | nextmask.emask | nextmask.pmask) & CD_MASK_ORIGINDEX))
{
/* calc */
CustomData_add_layer(&mesh->vert_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->verts_num);
CustomData_add_layer(&mesh->edge_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->edges_num);
CustomData_add_layer(&mesh->face_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->faces_num);
/* Not worth parallelizing this,
* gives less than 0.1% overall speedup in best of best cases... */
range_vn_i((int *)CustomData_get_layer_for_write(
&mesh->vert_data, CD_ORIGINDEX, mesh->verts_num),
mesh->verts_num,
0);
range_vn_i((int *)CustomData_get_layer_for_write(
&mesh->edge_data, CD_ORIGINDEX, mesh->edges_num),
mesh->edges_num,
0);
range_vn_i((int *)CustomData_get_layer_for_write(
&mesh->face_data, CD_ORIGINDEX, mesh->faces_num),
mesh->faces_num,
0);
}
}
/* set the Mesh to only copy needed data */
CustomData_MeshMasks mask = md_datamask->mask;
/* needMapping check here fixes bug #28112, otherwise it's
* possible that it won't be copied */
CustomData_MeshMasks_update(&mask, &append_mask);
if (need_mapping) {
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
}
mesh_set_only_copy(mesh, &mask);
/* add cloth rest shape key if needed */
if (mask.vmask & CD_MASK_CLOTH_ORCO) {
add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_CLOTH_ORCO);
}
/* add an origspace layer if needed */
if ((md_datamask->mask.lmask) & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&mesh->corner_data, CD_ORIGSPACE_MLOOP)) {
CustomData_add_layer(
&mesh->corner_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh->corners_num);
mesh_init_origspace(*mesh);
}
}
ASSERT_IS_VALID_MESH_INPUT(mesh);
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(md, mectx, mesh, geometry_set_final);
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh != mesh_next) {
BLI_assert(mesh != &mesh_input);
BKE_id_free(nullptr, mesh);
}
mesh = mesh_next;
}
/* create an orco mesh in parallel */
if (nextmask.vmask & CD_MASK_ORCO) {
if (!mesh_orco) {
mesh_orco = create_orco_mesh(ob, mesh_input, nullptr, CD_ORCO);
}
nextmask.vmask &= ~CD_MASK_ORCO;
CustomData_MeshMasks temp_cddata_masks = {0};
temp_cddata_masks.vmask = CD_MASK_ORIGINDEX;
temp_cddata_masks.emask = CD_MASK_ORIGINDEX;
temp_cddata_masks.fmask = CD_MASK_ORIGINDEX;
temp_cddata_masks.pmask = CD_MASK_ORIGINDEX;
if (mti->required_data_mask != nullptr) {
mti->required_data_mask(md, &temp_cddata_masks);
}
CustomData_MeshMasks_update(&temp_cddata_masks, &nextmask);
mesh_set_only_copy(mesh_orco, &temp_cddata_masks);
ASSERT_IS_VALID_MESH_INPUT(mesh_orco);
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_orco != mesh_next) {
BLI_assert(mesh_orco != &mesh_input);
BKE_id_free(nullptr, mesh_orco);
}
mesh_orco = mesh_next;
}
}
/* create cloth orco mesh in parallel */
if (nextmask.vmask & CD_MASK_CLOTH_ORCO) {
if (!mesh_orco_cloth) {
mesh_orco_cloth = create_orco_mesh(ob, mesh_input, nullptr, CD_CLOTH_ORCO);
}
nextmask.vmask &= ~CD_MASK_CLOTH_ORCO;
nextmask.vmask |= CD_MASK_ORIGINDEX;
nextmask.emask |= CD_MASK_ORIGINDEX;
nextmask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_orco_cloth, &nextmask);
ASSERT_IS_VALID_MESH_INPUT(mesh_orco_cloth);
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco_cloth);
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
if (mesh_next) {
/* if the modifier returned a new mesh, release the old one */
if (mesh_orco_cloth != mesh_next) {
BLI_assert(mesh_orco != &mesh_input);
BKE_id_free(nullptr, mesh_orco_cloth);
}
mesh_orco_cloth = mesh_next;
}
}
mesh->runtime->deformed_only = false;
}
if (sculpt_mode && md->type == eModifierType_Multires) {
multires_applied = true;
}
}
BLI_linklist_free((LinkNode *)datamasks, nullptr);
for (md = firstmd; md; md = md->next) {
BKE_modifier_free_temporary_data(md);
}
if (mesh == nullptr) {
if (allow_shared_mesh) {
mesh = &mesh_input;
}
else {
mesh = BKE_mesh_copy_for_eval(mesh_input);
}
}
/* Denotes whether the object which the modifier stack came from owns the mesh or whether the
* mesh is shared across multiple objects since there are no effective modifiers. */
const bool is_own_mesh = (mesh != &mesh_input);
/* Add orco coordinates to final and deformed mesh if requested. */
if (final_datamask.vmask & CD_MASK_ORCO) {
/* No need in ORCO layer if the mesh was not deformed or modified: undeformed mesh in this case
* matches input mesh. */
if (is_own_mesh) {
add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_ORCO);
}
if (mesh_deform) {
add_orco_mesh(ob, nullptr, *mesh_deform, nullptr, CD_ORCO);
}
}
if (mesh_orco) {
BKE_id_free(nullptr, mesh_orco);
}
if (mesh_orco_cloth) {
BKE_id_free(nullptr, mesh_orco_cloth);
}
/* Remove temporary data layer only needed for modifier evaluation.
* Save some memory, and ensure GPU subdivision does not need to deal with this. */
CustomData_free_layers(&mesh->vert_data, CD_CLOTH_ORCO);
/* Compute normals. */
if (is_own_mesh) {
mesh_calc_finalize(mesh_input, *mesh);
}
else {
MeshRuntime *runtime = mesh_input.runtime;
if (runtime->mesh_eval == nullptr) {
std::lock_guard lock{mesh_input.runtime->eval_mutex};
if (runtime->mesh_eval == nullptr) {
/* Not yet finalized by any instance, do it now
* Isolate since computing normals is multithreaded and we are holding a lock. */
threading::isolate_task([&] {
mesh = BKE_mesh_copy_for_eval(mesh_input);
mesh_calc_finalize(mesh_input, *mesh);
runtime->mesh_eval = mesh;
});
}
else {
/* Already finalized by another instance, reuse. */
mesh = runtime->mesh_eval;
}
}
else {
/* Already finalized by another instance, reuse. */
mesh = runtime->mesh_eval;
}
}
/* Return final mesh */
*r_final = mesh;
if (r_deform) {
*r_deform = mesh_deform;
}
if (r_geometry_set) {
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
}
}
bool editbmesh_modifier_is_enabled(const Scene *scene,
const Object *ob,
ModifierData *md,
bool has_prev_mesh)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
return false;
}
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && has_prev_mesh) {
BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position");
return false;
}
return true;
}
static MutableSpan<float3> mesh_wrapper_vert_coords_ensure_for_write(Mesh *mesh)
{
switch (mesh->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
if (mesh->runtime->edit_data->vert_positions.is_empty()) {
mesh->runtime->edit_data->vert_positions = BM_mesh_vert_coords_alloc(
mesh->runtime->edit_mesh->bm);
}
return mesh->runtime->edit_data->vert_positions;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return mesh->vert_positions_for_write();
}
BLI_assert_unreachable();
return {};
}
static void editbmesh_calc_modifiers(Depsgraph &depsgraph,
const Scene &scene,
Object &ob,
const CustomData_MeshMasks &dataMask,
/* return args */
Mesh **r_cage,
Mesh **r_final,
GeometrySet **r_geometry_set)
{
Mesh &mesh_input = *static_cast<Mesh *>(ob.data);
BMEditMesh &em_input = *mesh_input.runtime->edit_mesh;
Mesh *mesh_cage = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
/* Mesh with constructive modifiers but no deformation applied. Tracked
* along with final mesh if undeformed / orco coordinates are requested
* for texturing. */
Mesh *mesh_orco = nullptr;
/* Modifier evaluation modes. */
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
const bool use_render = (DEG_get_mode(&depsgraph) == DAG_EVAL_RENDER);
/* Modifier evaluation contexts for different types of modifiers. */
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0);
const ModifierEvalContext mectx = {&depsgraph, &ob, MOD_APPLY_USECACHE | apply_render};
const ModifierEvalContext mectx_orco = {&depsgraph, &ob, MOD_APPLY_ORCO};
/* Get effective list of modifiers to execute. Some effects like shape keys
* are added as virtual modifiers before the user created modifiers. */
VirtualModifierData virtual_modifier_data;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(&ob, &virtual_modifier_data);
/* Compute accumulated datamasks needed by each modifier. It helps to do
* this fine grained so that for example vertex groups are preserved up to
* an armature modifier, but not through a following subsurf modifier where
* subdividing them is expensive. */
CustomData_MeshMasks final_datamask = dataMask;
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(&scene, md, &final_datamask, required_mode);
CDMaskLink *md_datamask = datamasks;
CustomData_MeshMasks append_mask = CD_MASK_BAREMESH;
Mesh *mesh = BKE_mesh_wrapper_from_editmesh(
mesh_input.runtime->edit_mesh, &final_datamask, &mesh_input);
int cageIndex = BKE_modifiers_get_cage_index(&scene, &ob, nullptr, true);
if (r_cage && cageIndex == -1) {
mesh_cage = mesh;
}
/* The mesh from edit mode should not have any original index layers already, since those
* are added during evaluation when necessary and are redundant on an original mesh. */
BLI_assert(CustomData_get_layer(&em_input.bm->pdata, CD_ORIGINDEX) == nullptr &&
CustomData_get_layer(&em_input.bm->edata, CD_ORIGINDEX) == nullptr &&
CustomData_get_layer(&em_input.bm->pdata, CD_ORIGINDEX) == nullptr);
/* Clear errors before evaluation. */
BKE_modifiers_clear_errors(&ob);
if (ob.modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) {
BKE_mesh_wrapper_ensure_mdata(mesh);
set_rest_position(*mesh);
}
bool non_deform_modifier_applied = false;
for (int i = 0; md; i++, md = md->next, md_datamask = md_datamask->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
if (!editbmesh_modifier_is_enabled(&scene, &ob, md, non_deform_modifier_applied)) {
continue;
}
ScopedModifierTimer modifier_timer{*md};
/* Add an orco mesh as layer if needed by this modifier. */
if (mesh_orco && mti->required_data_mask) {
CustomData_MeshMasks mask = {0};
mti->required_data_mask(md, &mask);
if (mask.vmask & CD_MASK_ORCO) {
add_orco_mesh(ob, &em_input, *mesh, mesh_orco, CD_ORCO);
}
}
if (mesh == mesh_cage) {
/* If the cage mesh has already been assigned, we have passed the cage index in the modifier
* list. If the cage and final meshes are still the same, duplicate the final mesh so the
* cage mesh isn't modified anymore. */
mesh = BKE_mesh_copy_for_eval(*mesh);
if (mesh_cage->runtime->edit_mesh) {
mesh->runtime->is_original_bmesh = true;
mesh->runtime->deformed_only = mesh_cage->runtime->deformed_only;
if (mesh_cage->runtime->edit_data) {
mesh->runtime->edit_data = std::make_unique<EditMeshData>(
*mesh_cage->runtime->edit_data);
}
}
}
if (mti->type == ModifierTypeType::OnlyDeform) {
if (mti->deform_verts_EM) {
BKE_modifier_deform_vertsEM(
md, &mectx, &em_input, mesh, mesh_wrapper_vert_coords_ensure_for_write(mesh));
BKE_mesh_wrapper_tag_positions_changed(mesh);
}
else {
BKE_mesh_wrapper_ensure_mdata(mesh);
BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write());
mesh->tag_positions_changed();
}
}
else {
non_deform_modifier_applied = true;
/* create an orco derivedmesh in parallel */
CustomData_MeshMasks mask = md_datamask->mask;
if (mask.vmask & CD_MASK_ORCO) {
if (!mesh_orco) {
mesh_orco = create_orco_mesh(ob, mesh_input, &em_input, CD_ORCO);
}
mask.vmask &= ~CD_MASK_ORCO;
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh_orco, &mask);
ASSERT_IS_VALID_MESH_INPUT(mesh_orco);
Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
if (mesh_next) {
/* if the modifier returned a new dm, release the old one */
if (mesh_orco && mesh_orco != mesh_next) {
BKE_id_free(nullptr, mesh_orco);
}
mesh_orco = mesh_next;
}
}
/* set the DerivedMesh to only copy needed data */
CustomData_MeshMasks_update(&mask, &append_mask);
/* XXX WHAT? overwrites mask ??? */
/* CD_MASK_ORCO may have been cleared above */
mask = md_datamask->mask;
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
mesh_set_only_copy(mesh, &mask);
if (mask.lmask & CD_MASK_ORIGSPACE_MLOOP) {
if (!CustomData_has_layer(&mesh->corner_data, CD_ORIGSPACE_MLOOP)) {
CustomData_add_layer(
&mesh->corner_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh->corners_num);
mesh_init_origspace(*mesh);
}
}
ASSERT_IS_VALID_MESH_INPUT(mesh);
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(md, mectx, mesh, geometry_set_final);
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
if (mesh_next) {
if (mesh != mesh_next) {
BKE_id_free(nullptr, mesh);
}
mesh = mesh_next;
}
mesh->runtime->deformed_only = false;
}
if (r_cage && i == cageIndex) {
mesh_cage = mesh;
}
}
BLI_linklist_free((LinkNode *)datamasks, nullptr);
/* Add orco coordinates to final and deformed mesh if requested. */
if (final_datamask.vmask & CD_MASK_ORCO) {
/* FIXME(@ideasman42): avoid the need to convert to mesh data just to add an orco layer. */
BKE_mesh_wrapper_ensure_mdata(mesh);
add_orco_mesh(ob, &em_input, *mesh, mesh_orco, CD_ORCO);
}
if (mesh_orco) {
BKE_id_free(nullptr, mesh_orco);
}
/* Return final mesh. */
*r_final = mesh;
if (r_cage) {
*r_cage = mesh_cage;
}
if (r_geometry_set) {
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
}
}
static void mesh_build_extra_data(const Depsgraph &depsgraph,
const Object &ob,
const Mesh &mesh_eval)
{
uint32_t eval_flags = DEG_get_eval_flags_for_id(&depsgraph, &ob.id);
if (eval_flags & DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY) {
shrinkwrap::boundary_cache_ensure(mesh_eval);
}
}
static void mesh_build_data(Depsgraph &depsgraph,
const Scene &scene,
Object &ob,
const CustomData_MeshMasks &dataMask,
const bool need_mapping)
{
#if 0 /* XXX This is already taken care of in #mesh_calc_modifiers... */
if (need_mapping) {
/* Also add the flag so that it is recorded in lastDataMask. */
dataMask->vmask |= CD_MASK_ORIGINDEX;
dataMask->emask |= CD_MASK_ORIGINDEX;
dataMask->pmask |= CD_MASK_ORIGINDEX;
}
#endif
Mesh *mesh_eval = nullptr, *mesh_deform_eval = nullptr;
GeometrySet *geometry_set_eval = nullptr;
mesh_calc_modifiers(depsgraph,
scene,
ob,
true,
need_mapping,
dataMask,
true,
true,
&mesh_deform_eval,
&mesh_eval,
&geometry_set_eval);
/* The modifier stack evaluation is storing result in mesh->runtime.mesh_eval, but this result
* is not guaranteed to be owned by object.
*
* Check ownership now, since later on we can not go to a mesh owned by someone else via
* object's runtime: this could cause access freed data on depsgraph destruction (mesh who owns
* the final result might be freed prior to object). */
Mesh *mesh = (Mesh *)ob.data;
const bool is_mesh_eval_owned = (mesh_eval != mesh->runtime->mesh_eval);
BKE_object_eval_assign_data(&ob, &mesh_eval->id, is_mesh_eval_owned);
/* Add the final mesh as a non-owning component to the geometry set. */
MeshComponent &mesh_component = geometry_set_eval->get_component_for_write<MeshComponent>();
mesh_component.replace(mesh_eval, GeometryOwnershipType::Editable);
ob.runtime->geometry_set_eval = geometry_set_eval;
ob.runtime->mesh_deform_eval = mesh_deform_eval;
ob.runtime->last_data_mask = dataMask;
ob.runtime->last_need_mapping = need_mapping;
/* Make sure that drivers can target shapekey properties.
* Note that this causes a potential inconsistency, as the shapekey may have a
* different topology than the evaluated mesh. */
BLI_assert(mesh->key == nullptr || DEG_is_evaluated(mesh->key));
mesh_eval->key = mesh->key;
if ((ob.mode & OB_MODE_ALL_SCULPT) && ob.sculpt) {
if (DEG_is_active(&depsgraph)) {
BKE_sculpt_update_object_after_eval(&depsgraph, &ob);
}
}
mesh_build_extra_data(depsgraph, ob, *mesh_eval);
}
static void editbmesh_build_data(Depsgraph &depsgraph,
const Scene &scene,
Object &obedit,
CustomData_MeshMasks &dataMask)
{
Mesh *mesh = static_cast<Mesh *>(obedit.data);
Mesh *me_cage;
Mesh *me_final;
GeometrySet *geometry_set_eval;
editbmesh_calc_modifiers(
depsgraph, scene, obedit, dataMask, &me_cage, &me_final, &geometry_set_eval);
const bool is_mesh_eval_owned = (me_final != mesh->runtime->mesh_eval);
BKE_object_eval_assign_data(&obedit, &me_final->id, is_mesh_eval_owned);
/* Add the final mesh as a non-owning component to the geometry set. */
MeshComponent &mesh_component = geometry_set_eval->get_component_for_write<MeshComponent>();
mesh_component.replace(me_final, GeometryOwnershipType::Editable);
obedit.runtime->geometry_set_eval = geometry_set_eval;
/* Make sure that drivers can target shapekey properties.
* Note that this causes a potential inconsistency, as the shapekey may have a
* different topology than the evaluated mesh. */
BLI_assert(mesh->key == nullptr || DEG_is_evaluated(mesh->key));
me_final->key = mesh->key;
obedit.runtime->editmesh_eval_cage = me_cage;
obedit.runtime->last_data_mask = dataMask;
}
static void object_get_datamask(const Depsgraph &depsgraph,
Object &ob,
CustomData_MeshMasks &r_mask,
bool *r_need_mapping)
{
Scene *scene = DEG_get_evaluated_scene(&depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(&depsgraph);
DEG_get_customdata_mask_for_object(&depsgraph, &ob, &r_mask);
if (r_need_mapping) {
*r_need_mapping = false;
}
/* Must never access original objects when dependency graph is not active: it might be already
* freed. */
if (!DEG_is_active(&depsgraph)) {
return;
}
BKE_view_layer_synced_ensure(scene, view_layer);
Object *actob = BKE_view_layer_active_object_get(view_layer);
if (actob) {
actob = DEG_get_original(actob);
}
if (DEG_get_original(&ob) == actob) {
bool editing = BKE_paint_select_face_test(actob);
/* weight paint and face select need original indices because of selection buffer drawing */
if (r_need_mapping) {
*r_need_mapping = (editing || (ob.mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT)));
}
/* Check if we need #MTFace & loop-color due to face select or texture paint. */
if ((ob.mode & OB_MODE_TEXTURE_PAINT) || editing) {
r_mask.lmask |= CD_MASK_PROP_FLOAT2 | CD_MASK_PROP_BYTE_COLOR;
r_mask.fmask |= CD_MASK_MTFACE;
}
/* Check if we need loop-color due to vertex paint or weight-paint. */
if (ob.mode & OB_MODE_VERTEX_PAINT) {
r_mask.lmask |= CD_MASK_PROP_BYTE_COLOR;
}
if (ob.mode & OB_MODE_WEIGHT_PAINT) {
r_mask.vmask |= CD_MASK_MDEFORMVERT;
}
}
/* Multiple objects can be in edit-mode at once. */
if (actob && (actob->mode & OB_MODE_EDIT)) {
if (ob.mode & OB_MODE_EDIT) {
r_mask.vmask |= CD_MASK_MVERT_SKIN;
}
}
}
void mesh_data_update(Depsgraph &depsgraph,
const Scene &scene,
Object &ob,
const CustomData_MeshMasks &dataMask)
{
BLI_assert(ob.type == OB_MESH);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */
BLI_assert(ob.id.tag & ID_TAG_COPIED_ON_EVAL);
BKE_object_free_derived_caches(&ob);
if (DEG_is_active(&depsgraph)) {
BKE_sculpt_update_object_before_eval(&ob);
}
/* NOTE: Access the `edit_mesh` after freeing the derived caches, so that `ob.data` is restored
* to the pre-evaluated state. This is because the evaluated state is not necessarily sharing the
* `edit_mesh` pointer with the input. For example, if the object is first evaluated in the
* object mode, and then user in another scene moves object to edit mode. */
Mesh *mesh = static_cast<Mesh *>(ob.data);
bool need_mapping;
CustomData_MeshMasks cddata_masks = dataMask;
object_get_datamask(depsgraph, ob, cddata_masks, &need_mapping);
if (mesh->runtime->edit_mesh) {
editbmesh_build_data(depsgraph, scene, ob, cddata_masks);
}
else {
mesh_build_data(depsgraph, scene, ob, cddata_masks, need_mapping);
}
}
Mesh *mesh_get_eval_deform(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
BMEditMesh *em = ((Mesh *)ob->data)->runtime->edit_mesh.get();
if (em != nullptr) {
/* There is no such a concept as deformed mesh in edit mode.
* Explicitly disallow this request so that the evaluated result is not modified with evaluated
* result from the wrong mode. */
BLI_assert_msg(0, "Request of deformed mesh of object which is in edit mode");
return nullptr;
}
/* This function isn't thread-safe and can't be used during evaluation. */
BLI_assert(DEG_is_evaluating(depsgraph) == false);
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
* they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */
BLI_assert(ob->id.tag & ID_TAG_COPIED_ON_EVAL);
/* If there's no evaluated mesh or the last data mask used doesn't include
* the data we need, rebuild the evaluated mesh. */
bool need_mapping;
CustomData_MeshMasks cddata_masks = *dataMask;
object_get_datamask(*depsgraph, *ob, cddata_masks, &need_mapping);
if (!ob->runtime->mesh_deform_eval ||
!CustomData_MeshMasks_are_matching(&(ob->runtime->last_data_mask), &cddata_masks) ||
(need_mapping && !ob->runtime->last_need_mapping))
{
/* FIXME: this block may leak memory (& assert) because it runs #BKE_object_eval_assign_data
* intended only to run during depsgraph-evaluation that overwrites the evaluated mesh
* without freeing beforehand, see: !128228. */
CustomData_MeshMasks_update(&cddata_masks, &ob->runtime->last_data_mask);
mesh_build_data(
*depsgraph, *scene, *ob, cddata_masks, need_mapping || ob->runtime->last_need_mapping);
}
return ob->runtime->mesh_deform_eval;
}
Mesh *mesh_create_eval_final(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *result;
mesh_calc_modifiers(
*depsgraph, *scene, *ob, true, false, *dataMask, false, false, nullptr, &result, nullptr);
return result;
}
Mesh *mesh_create_eval_no_deform(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *result;
mesh_calc_modifiers(
*depsgraph, *scene, *ob, false, false, *dataMask, false, false, nullptr, &result, nullptr);
return result;
}
Mesh *mesh_create_eval_no_deform_render(Depsgraph *depsgraph,
const Scene *scene,
Object *ob,
const CustomData_MeshMasks *dataMask)
{
Mesh *result;
mesh_calc_modifiers(
*depsgraph, *scene, *ob, false, false, *dataMask, false, false, nullptr, &result, nullptr);
return result;
}
Mesh *editbmesh_get_eval_cage(Depsgraph *depsgraph,
const Scene *scene,
Object *obedit,
BMEditMesh * /*em*/,
const CustomData_MeshMasks *dataMask)
{
CustomData_MeshMasks cddata_masks = *dataMask;
/* If there's no evaluated mesh or the last data mask used doesn't include
* the data we need, rebuild the evaluated mesh. */
object_get_datamask(*depsgraph, *obedit, cddata_masks, nullptr);
if (!obedit->runtime->editmesh_eval_cage ||
!CustomData_MeshMasks_are_matching(&(obedit->runtime->last_data_mask), &cddata_masks))
{
/* FIXME: this block may leak memory (& assert) because it runs #BKE_object_eval_assign_data
* intended only to run during depsgraph-evaluation that overwrites the evaluated mesh
* without freeing beforehand, see: !128228. */
editbmesh_build_data(*depsgraph, *scene, *obedit, cddata_masks);
}
return obedit->runtime->editmesh_eval_cage;
}
Mesh *editbmesh_get_eval_cage_from_orig(Depsgraph *depsgraph,
const Scene *scene,
Object *obedit,
const CustomData_MeshMasks *dataMask)
{
BLI_assert((obedit->id.tag & ID_TAG_COPIED_ON_EVAL) == 0);
const Scene *scene_eval = DEG_get_evaluated(depsgraph, scene);
Object *obedit_eval = DEG_get_evaluated(depsgraph, obedit);
BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval);
return editbmesh_get_eval_cage(depsgraph, scene_eval, obedit_eval, em_eval, dataMask);
}
struct MappedUserData {
MutableSpan<float3> vertexcos;
BitVector<> vertex_visit;
};
static void make_vertexcos__mapFunc(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
MappedUserData *mappedData = (MappedUserData *)user_data;
if (!mappedData->vertex_visit[index]) {
mappedData->vertexcos[index] = float3(co);
mappedData->vertex_visit[index].set();
}
}
void mesh_get_mapped_verts_coords(Mesh *mesh_eval, MutableSpan<float3> r_cos)
{
if (mesh_eval->runtime->deformed_only == false) {
MappedUserData user_data;
r_cos.fill(float3(0));
user_data.vertexcos = r_cos;
user_data.vertex_visit.resize(r_cos.size());
BKE_mesh_foreach_mapped_vert(mesh_eval, make_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP);
}
else {
r_cos.copy_from(BKE_mesh_wrapper_vert_coords(mesh_eval));
}
}
static void mesh_init_origspace(Mesh &mesh)
{
const float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
OrigSpaceLoop *lof_array = (OrigSpaceLoop *)CustomData_get_layer_for_write(
&mesh.corner_data, CD_ORIGSPACE_MLOOP, mesh.corners_num);
const Span<float3> positions = mesh.vert_positions();
const OffsetIndices faces = mesh.faces();
const Span<int> corner_verts = mesh.corner_verts();
int j, k;
Vector<float2, 64> vcos_2d;
for (const int i : faces.index_range()) {
const IndexRange face = faces[i];
OrigSpaceLoop *lof = lof_array + face.start();
if (ELEM(face.size(), 3, 4)) {
for (j = 0; j < face.size(); j++, lof++) {
copy_v2_v2(lof->uv, default_osf[j]);
}
}
else {
float co[3];
float mat[3][3];
float min[2] = {FLT_MAX, FLT_MAX}, max[2] = {-FLT_MAX, -FLT_MAX};
float translate[2], scale[2];
const float3 p_nor = mesh::face_normal_calc(positions, corner_verts.slice(face));
axis_dominant_v3_to_m3(mat, p_nor);
vcos_2d.resize(face.size());
for (j = 0; j < face.size(); j++) {
mul_v3_m3v3(co, mat, positions[corner_verts[face[j]]]);
copy_v2_v2(vcos_2d[j], co);
for (k = 0; k < 2; k++) {
if (co[k] > max[k]) {
max[k] = co[k];
}
else if (co[k] < min[k]) {
min[k] = co[k];
}
}
}
/* Brings min to (0, 0). */
negate_v2_v2(translate, min);
/* Scale will bring max to (1, 1). */
sub_v2_v2v2(scale, max, min);
if (scale[0] == 0.0f) {
scale[0] = 1e-9f;
}
if (scale[1] == 0.0f) {
scale[1] = 1e-9f;
}
invert_v2(scale);
/* Finally, transform all vcos_2d into ((0, 0), (1, 1))
* square and assign them as origspace. */
for (j = 0; j < face.size(); j++, lof++) {
add_v2_v2v2(lof->uv, vcos_2d[j], translate);
mul_v2_v2(lof->uv, scale);
}
}
}
BKE_mesh_tessface_clear(&mesh);
}
} // namespace blender::bke