In most (cases functions returning a PyObject pointer requires it to be used by the caller, declare functions in the Python API with the `nodiscard` attribute.
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup pymathutils
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*/
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#include <Python.h>
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#include "mathutils.hh"
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extern PyTypeObject quaternion_Type;
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#define QuaternionObject_Check(v) PyObject_TypeCheck((v), &quaternion_Type)
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#define QuaternionObject_CheckExact(v) (Py_TYPE(v) == &quaternion_Type)
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struct QuaternionObject {
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BASE_MATH_MEMBERS(quat);
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};
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/* struct data contains a pointer to the actual data that the
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* object uses. It can use either PyMem allocated data (which will
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* be stored in py_data) or be a wrapper for data allocated through
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* blender (stored in blend_data). This is an either/or struct not both */
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/* Prototypes. */
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[[nodiscard]] PyObject *Quaternion_CreatePyObject(const float quat[4], PyTypeObject *base_type);
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[[nodiscard]] PyObject *Quaternion_CreatePyObject_wrap(float quat[4], PyTypeObject *base_type)
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ATTR_NONNULL(1);
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[[nodiscard]] PyObject *Quaternion_CreatePyObject_cb(PyObject *cb_user,
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unsigned char cb_type,
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unsigned char cb_subtype);
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