Files
test2/source/blender/include/BIF_resources.h
Joshua Leung 42d43de25d == Action Editor - NKEY Properties Panel ==
When the NKEY is pressed in the Action Editor while hovering over the keyframes area, a floating properties panel can now be accessed. It shows relevant properties for the active channel, however this is currently only for Action Groups. Action Channel support will come later.

The key benefit of this panel is that it is now possible to edit the colour set used by a group. Also, there is a button for selecting all the channels in that group (which can also be done by simply Ctrl-Shift clicking on any group).
2008-07-12 05:00:37 +00:00

601 lines
11 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BIF_RESOURCES_H
#define BIF_RESOURCES_H
/* elubie: TODO: move the typedef for icons to BIF_interface_icons.h */
/* and add/replace include of BIF_resources.h by BIF_interface_icons.h */
typedef enum {
#define BIFICONID_FIRST (ICON_VIEW3D)
ICON_VIEW3D,
ICON_IPO,
ICON_OOPS,
ICON_BUTS,
ICON_FILESEL,
ICON_IMAGE_COL,
ICON_INFO,
ICON_SEQUENCE,
ICON_TEXT,
ICON_IMASEL,
ICON_SOUND,
ICON_ACTION,
ICON_NLA,
ICON_SCRIPTWIN,
ICON_TIME,
ICON_NODE,
ICON_SPACE2,
ICON_SPACE3,
ICON_SPACE4,
ICON_TRIA_LEFT,
ICON_TRIA_UP,
ICON_FONTPREVIEW,
ICON_BLANK4,
ICON_BLANK5,
ICON_BLANK6,
ICON_ORTHO,
ICON_PERSP,
ICON_CAMERA,
ICON_PARTICLES,
ICON_BBOX,
ICON_WIRE,
ICON_SOLID,
ICON_SMOOTH,
ICON_POTATO,
ICON_MARKER_HLT,
ICON_PMARKER_ACT,
ICON_PMARKER_SEL,
ICON_PMARKER,
ICON_VIEWZOOM,
ICON_SORTALPHA,
ICON_SORTTIME,
ICON_SORTSIZE,
ICON_LONGDISPLAY,
ICON_SHORTDISPLAY,
ICON_TRIA_DOWN,
ICON_TRIA_RIGHT,
ICON_NDOF_TURN,
ICON_NDOF_FLY,
ICON_NDOF_TRANS,
ICON_NDOF_DOM,
ICON_VIEW_AXIS_ALL,
ICON_VIEW_AXIS_NONE,
ICON_VIEW_AXIS_NONE2,
ICON_VIEW_AXIS_TOP,
ICON_VIEW_AXIS_FRONT,
ICON_VIEW_AXIS_SIDE,
ICON_POSE_DEHLT,
ICON_POSE_HLT,
ICON_BORDERMOVE,
ICON_MAYBE_ITS_A_LASSO,
ICON_BLANK1, /* ATTENTION, someone decided to use this throughout blender
and didn't care to neither rename it nor update the PNG */
ICON_VERSE,
ICON_MOD_BOOLEAN,
ICON_ARMATURE,
ICON_PAUSE,
ICON_ALIGN,
ICON_REC,
ICON_PLAY,
ICON_FF,
ICON_REW,
ICON_PYTHON,
ICON_BLANK11,
ICON_BLANK12,
ICON_BLANK13,
ICON_BLANK14,
ICON_DOTSUP,
ICON_DOTSDOWN,
ICON_MENU_PANEL,
ICON_AXIS_SIDE,
ICON_AXIS_FRONT,
ICON_AXIS_TOP,
ICON_STICKY_UVS_LOC,
ICON_STICKY_UVS_DISABLE,
ICON_STICKY_UVS_VERT,
ICON_PREV_KEYFRAME,
ICON_NEXT_KEYFRAME,
ICON_ENVMAP,
ICON_TRANSP_HLT,
ICON_TRANSP_DEHLT,
ICON_CIRCLE_DEHLT,
ICON_CIRCLE_HLT,
ICON_TPAINT_DEHLT,
ICON_TPAINT_HLT,
ICON_WPAINT_DEHLT,
ICON_WPAINT_HLT,
ICON_MARKER,
ICON_BLANK15,
ICON_BLANK16,
ICON_BLANK17,
ICON_BLANK18,
ICON_X,
ICON_GO_LEFT,
ICON_NO_GO_LEFT,
ICON_UNLOCKED,
ICON_LOCKED,
ICON_PARLIB,
ICON_DATALIB,
ICON_AUTO,
ICON_MATERIAL_DEHLT2,
ICON_RING,
ICON_GRID,
ICON_PROPEDIT,
ICON_KEEPRECT,
ICON_DESEL_CUBE_VERTS,
ICON_EDITMODE_DEHLT,
ICON_EDITMODE_HLT,
ICON_VPAINT_DEHLT,
ICON_VPAINT_HLT,
ICON_FACESEL_DEHLT,
ICON_FACESEL_HLT,
ICON_EDIT_DEHLT,
ICON_BOOKMARKS,
ICON_BLANK20,
ICON_BLANK21,
ICON_BLANK22,
ICON_HELP,
ICON_ERROR,
ICON_FOLDER_DEHLT,
ICON_FOLDER_HLT,
ICON_BLUEIMAGE_DEHLT,
ICON_BLUEIMAGE_HLT,
ICON_BPIBFOLDER_DEHLT,
ICON_BPIBFOLDER_HLT,
ICON_BPIBFOLDER_ERR,
ICON_UGLY_GREEN_RING,
ICON_GHOST,
ICON_SORTBYEXT,
ICON_SCULPTMODE_HLT,
ICON_VERTEXSEL,
ICON_EDGESEL,
ICON_FACESEL,
ICON_PLUS,
ICON_BPIBFOLDER_X,
ICON_BPIBFOLDERGREY,
ICON_MAGNIFY,
ICON_INFO2,
ICON_BLANK23,
ICON_BLANK24,
ICON_BLANK25,
ICON_BLANK26,
ICON_RIGHTARROW,
ICON_DOWNARROW_HLT,
ICON_ROUNDBEVELTHING,
ICON_FULLTEXTURE,
ICON_HOOK,
ICON_DOT,
ICON_WORLD_DEHLT,
ICON_CHECKBOX_DEHLT,
ICON_CHECKBOX_HLT,
ICON_LINK,
ICON_INLINK,
ICON_ZOOMIN,
ICON_ZOOMOUT,
ICON_PASTEDOWN,
ICON_COPYDOWN,
ICON_CONSTANT,
ICON_LINEAR,
ICON_CYCLIC,
ICON_KEY_DEHLT,
ICON_KEY_HLT,
ICON_GRID2,
ICON_BLANK27,
ICON_BLANK28,
ICON_BLANK29,
ICON_BLANK30,
ICON_EYE,
ICON_LAMP,
ICON_MATERIAL,
ICON_TEXTURE,
ICON_ANIM,
ICON_WORLD,
ICON_SCENE,
ICON_EDIT,
ICON_GAME,
ICON_PAINT,
ICON_RADIO,
ICON_SCRIPT,
ICON_SPEAKER,
ICON_PASTEUP,
ICON_COPYUP,
ICON_PASTEFLIPUP,
ICON_PASTEFLIPDOWN,
ICON_CYCLICLINEAR,
ICON_PIN_DEHLT,
ICON_PIN_HLT,
ICON_LITTLEGRID,
ICON_BLANK31,
ICON_BLANK32,
ICON_BLANK33,
ICON_BLANK34,
ICON_FULLSCREEN,
ICON_SPLITSCREEN,
ICON_RIGHTARROW_THIN,
ICON_DISCLOSURE_TRI_RIGHT,
ICON_DISCLOSURE_TRI_DOWN,
ICON_SCENE_SEPIA,
ICON_SCENE_DEHLT,
ICON_OBJECT,
ICON_MESH,
ICON_CURVE,
ICON_MBALL,
ICON_LATTICE,
ICON_LAMP_DEHLT,
ICON_MATERIAL_DEHLT,
ICON_TEXTURE_DEHLT,
ICON_IPO_DEHLT,
ICON_LIBRARY_DEHLT,
ICON_IMAGE_DEHLT,
ICON_EYEDROPPER,
ICON_WINDOW_WINDOW,
ICON_PANEL_CLOSE,
ICON_PHYSICS,
ICON_BLANK36,
ICON_BLANK37,
ICON_BLANK38,
ICON_BLENDER,
ICON_PACKAGE,
ICON_UGLYPACKAGE,
ICON_MATPLANE,
ICON_MATSPHERE,
ICON_MATCUBE,
ICON_SCENE_HLT,
ICON_OBJECT_HLT,
ICON_MESH_HLT,
ICON_CURVE_HLT,
ICON_MBALL_HLT,
ICON_LATTICE_HLT,
ICON_LAMP_HLT,
ICON_MATERIAL_HLT,
ICON_TEXTURE_HLT,
ICON_IPO_HLT,
ICON_LIBRARY_HLT,
ICON_IMAGE_HLT,
ICON_CONSTRAINT,
ICON_CAMERA_DEHLT,
ICON_ARMATURE_DEHLT,
ICON_SNAP_GEAR,
ICON_SNAP_GEO,
ICON_SNAP_NORMAL,
ICON_BLANK42,
ICON_SMOOTHCURVE,
ICON_SPHERECURVE,
ICON_ROOTCURVE,
ICON_SHARPCURVE,
ICON_LINCURVE,
ICON_NOCURVE,
ICON_RNDCURVE,
ICON_PROP_OFF,
ICON_PROP_ON,
ICON_PROP_CON,
ICON_SYNTAX,
ICON_SYNTAX_OFF,
ICON_MONKEY,
ICON_HAIR,
ICON_VIEWMOVE,
ICON_HOME,
ICON_CLIPUV_DEHLT,
ICON_CLIPUV_HLT,
ICON_BLANK2,
ICON_BLANK3,
ICON_VPAINT_COL,
ICON_RESTRICT_SELECT_OFF,
ICON_RESTRICT_SELECT_ON,
ICON_MUTE_IPO_OFF,
ICON_MUTE_IPO_ON,
ICON_MAN_TRANS,
ICON_MAN_ROT,
ICON_MAN_SCALE,
ICON_MANIPUL,
ICON_BLANK_47,
ICON_MODIFIER,
ICON_MOD_WAVE,
ICON_MOD_BUILD,
ICON_MOD_DECIM,
ICON_MOD_MIRROR,
ICON_MOD_SOFT,
ICON_MOD_SUBSURF,
ICON_SEQ_SEQUENCER,
ICON_SEQ_PREVIEW,
ICON_SEQ_LUMA_WAVEFORM,
ICON_SEQ_CHROMA_SCOPE,
ICON_ROTATE,
ICON_CURSOR,
ICON_ROTATECOLLECTION,
ICON_ROTATECENTER,
ICON_ROTACTIVE,
ICON_RESTRICT_VIEW_OFF,
ICON_RESTRICT_VIEW_ON,
ICON_RESTRICT_RENDER_OFF,
ICON_RESTRICT_RENDER_ON,
VICON_VIEW3D,
VICON_EDIT,
VICON_EDITMODE_DEHLT,
VICON_EDITMODE_HLT,
VICON_DISCLOSURE_TRI_RIGHT,
VICON_DISCLOSURE_TRI_DOWN,
VICON_MOVE_UP,
VICON_MOVE_DOWN,
VICON_X
#define BIFICONID_LAST (VICON_X)
#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
} BIFIconID;
typedef enum {
#define BIFCOLORSHADE_FIRST (COLORSHADE_DARK)
COLORSHADE_DARK,
COLORSHADE_GREY,
COLORSHADE_MEDIUM,
COLORSHADE_HILITE,
COLORSHADE_LIGHT,
COLORSHADE_WHITE
#define BIFCOLORSHADE_LAST (COLORSHADE_WHITE)
#define BIFNCOLORSHADES (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
} BIFColorShade;
typedef enum {
#define BIFCOLORID_FIRST (BUTGREY)
BUTGREY = 0,
BUTGREEN,
BUTBLUE,
BUTSALMON,
MIDGREY,
BUTPURPLE,
BUTYELLOW,
REDALERT,
BUTRUST,
BUTWHITE,
BUTDBLUE,
BUTPINK,
BUTDPINK,
BUTMACTIVE,
BUTIPO,
BUTAUDIO,
BUTCAMERA,
BUTRANDOM,
BUTEDITOBJECT,
BUTPROPERTY,
BUTSCENE,
BUTMOTION,
BUTMESSAGE,
BUTACTION,
BUTCD,
BUTGAME,
BUTVISIBILITY,
BUTYUCK,
BUTSEASICK,
BUTCHOKE,
BUTIMPERIAL,
BUTTEXTCOLOR,
BUTTEXTPRESSED,
BUTSBACKGROUND,
VIEWPORTBACKCOLOR,
VIEWPORTGRIDCOLOR,
VIEWPORTACTIVECOLOR,
VIEWPORTSELECTEDCOLOR,
VIEWPORTUNSELCOLOR,
EDITVERTSEL,
EDITVERTUNSEL,
EDITEDGESEL,
EDITEDGEUNSEL
#define BIFCOLORID_LAST (EDITEDGEUNSEL)
#define BIFNCOLORIDS (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
} BIFColorID;
/* XXX WARNING: this is saved in file, so do not change order! */
enum {
TH_AUTO, /* for buttons, to signal automatic color assignment */
// uibutton colors
TH_BUT_OUTLINE,
TH_BUT_NEUTRAL,
TH_BUT_ACTION,
TH_BUT_SETTING,
TH_BUT_SETTING1,
TH_BUT_SETTING2,
TH_BUT_NUM,
TH_BUT_TEXTFIELD,
TH_BUT_POPUP,
TH_BUT_TEXT,
TH_BUT_TEXT_HI,
TH_MENU_BACK,
TH_MENU_ITEM,
TH_MENU_HILITE,
TH_MENU_TEXT,
TH_MENU_TEXT_HI,
TH_BUT_DRAWTYPE,
TH_REDALERT,
TH_CUSTOM,
TH_BUT_TEXTFIELD_HI,
TH_ICONFILE,
TH_THEMEUI,
// common colors among spaces
TH_BACK,
TH_TEXT,
TH_TEXT_HI,
TH_HEADER,
TH_HEADERDESEL,
TH_PANEL,
TH_SHADE1,
TH_SHADE2,
TH_HILITE,
TH_GRID,
TH_WIRE,
TH_SELECT,
TH_ACTIVE,
TH_GROUP,
TH_GROUP_ACTIVE,
TH_TRANSFORM,
TH_VERTEX,
TH_VERTEX_SELECT,
TH_VERTEX_SIZE,
TH_EDGE,
TH_EDGE_SELECT,
TH_EDGE_SEAM,
TH_EDGE_FACESEL,
TH_FACE,
TH_FACE_SELECT,
TH_NORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
TH_CFRAME,
TH_SYNTAX_B,
TH_SYNTAX_V,
TH_SYNTAX_C,
TH_SYNTAX_L,
TH_SYNTAX_N,
TH_BONE_SOLID,
TH_BONE_POSE,
TH_STRIP,
TH_STRIP_SELECT,
TH_LAMP,
TH_NODE,
TH_NODE_IN_OUT,
TH_NODE_OPERATOR,
TH_NODE_CONVERTOR,
TH_NODE_GROUP,
TH_SEQ_MOVIE,
TH_SEQ_IMAGE,
TH_SEQ_SCENE,
TH_SEQ_AUDIO,
TH_SEQ_EFFECT,
TH_SEQ_PLUGIN,
TH_SEQ_TRANSITION,
TH_SEQ_META,
TH_EDGE_SHARP,
TH_EDITMESH_ACTIVE,
};
/* XXX WARNING: previous is saved in file, so do not change order! */
/* theme drawtypes */
#define TH_MINIMAL 0
#define TH_SHADED 1
#define TH_ROUNDED 2
#define TH_OLDSKOOL 3
/* specific defines per space should have higher define values */
struct bTheme;
// THE CODERS API FOR THEMES:
// sets the color
void BIF_ThemeColor(int colorid);
// sets the color plus alpha
void BIF_ThemeColor4(int colorid);
// sets color plus offset for shade
void BIF_ThemeColorShade(int colorid, int offset);
// sets color plus offset for alpha
void BIF_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
// sets color, which is blend between two theme colors
void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac);
// same, with shade offset
void BIF_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
// returns one value, not scaled
float BIF_GetThemeValuef(int colorid);
int BIF_GetThemeValue(int colorid);
// get three color values, scaled to 0.0-1.0 range
void BIF_GetThemeColor3fv(int colorid, float *col);
// get the 3 or 4 byte values
void BIF_GetThemeColor3ubv(int colorid, char *col);
void BIF_GetThemeColor4ubv(int colorid, char *col);
// get a theme color from specified space type
void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col);
// blends and shades between two color pointers
void BIF_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset);
// get a 3 byte color, blended and shaded between two other char color pointers
void BIF_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
struct ScrArea;
// internal (blender) usage only, for init and set active
void BIF_InitTheme(void);
void BIF_SetTheme(struct ScrArea *sa);
void BIF_resources_init (void);
void BIF_resources_free (void);
void BIF_colors_init (void);
void BIF_load_ui_colors (void);
/* only for buttons in theme editor! */
char *BIF_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
char *BIF_ThemeColorsPup(int spacetype);
/* only for Bone Color sets */
char *BIF_ThemeColorSetsPup(short inc_custom);
void BIF_def_color (BIFColorID colorid, unsigned char r, unsigned char g, unsigned char b);
#endif /* BIF_ICONS_H */