- RMB select, also with SHIFT - RMB tweak for translate - SHIFT+D dupli - BKEY border select/deselect - AKEY (de)select all - XKEY delete - GKEY grab Added some XXX comments for future todos, especially for when other spaces come back with time markers. Also added ED_util for putting in all to-be-cleaned cruft Context conflict: input methods for Markers can conflict with other spacetypes. It was solved in pre-2.5 with manually tweaking it all over, but I would prefer one keymap for all marker stuff. Needs some thinking... could be solved with a boundbox check for bottom part of 2d window. Tweak issue: both tweak styles are possible: - Hold mouse button, move, operator ends on mouse release - Hold mouse button, move, operator ends on mouse click Problem is that modally handled operators use fixed keymaps... like ESC, SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot to say for making this all consistant, or become part of 1 general keymap? Should also be possibe to define 'tweak' defaults for Tablet different than for mouse...
203 lines
5.3 KiB
C
203 lines
5.3 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "DNA_screen_types.h"
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#include "DNA_vec_types.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_event_system.h"
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#include "wm_subwindow.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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/* context checked on having screen, window and area */
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wmGesture *WM_gesture_new(bContext *C, wmEvent *event, int type)
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{
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wmGesture *gesture= MEM_callocN(sizeof(wmGesture), "new gesture");
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int sx, sy;
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BLI_addtail(&C->window->gesture, gesture);
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gesture->type= type;
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gesture->event_type= event->type;
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gesture->swinid= C->screen->subwinactive; /* means only in area-region context! */
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wm_subwindow_getorigin(C->window, gesture->swinid, &sx, &sy);
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if( ELEM3(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK)) {
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rcti *rect= MEM_callocN(sizeof(rcti), "gesture rect new");
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gesture->customdata= rect;
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rect->xmin= event->x - sx;
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rect->ymin= event->y - sy;
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rect->xmax= event->x - sx;
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rect->ymax= event->y - sy;
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}
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return gesture;
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}
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void WM_gesture_end(bContext *C, wmGesture *gesture)
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{
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BLI_remlink(&C->window->gesture, gesture);
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MEM_freeN(gesture->customdata);
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MEM_freeN(gesture);
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}
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/* for line, lasso, ... */
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void wm_gesture_point_add(bContext *C, wmGesture *gesture)
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{
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}
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/* tweak and line gestures */
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#define TWEAK_THRESHOLD 10
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int wm_gesture_evaluate(bContext *C, wmGesture *gesture)
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{
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if(gesture->type==WM_GESTURE_TWEAK) {
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rcti *rect= gesture->customdata;
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int dx= rect->xmax - rect->xmin;
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int dy= rect->ymax - rect->ymin;
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if(ABS(dx)+ABS(dy) > TWEAK_THRESHOLD) {
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int theta= (int)floor(4.0f*atan2((float)dy, (float)dx)/M_PI + 0.5);
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int val= EVT_GESTURE_W;
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if(theta==0) val= EVT_GESTURE_E;
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else if(theta==1) val= EVT_GESTURE_NE;
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else if(theta==2) val= EVT_GESTURE_N;
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else if(theta==3) val= EVT_GESTURE_NW;
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else if(theta==-1) val= EVT_GESTURE_SE;
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else if(theta==-2) val= EVT_GESTURE_S;
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else if(theta==-3) val= EVT_GESTURE_SW;
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#if 0
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/* debug */
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if(val==1) printf("tweak north\n");
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if(val==2) printf("tweak north-east\n");
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if(val==3) printf("tweak east\n");
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if(val==4) printf("tweak south-east\n");
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if(val==5) printf("tweak south\n");
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if(val==6) printf("tweak south-west\n");
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if(val==7) printf("tweak west\n");
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if(val==8) printf("tweak north-west\n");
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#endif
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return val;
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}
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}
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return 0;
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}
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/* ******************* gesture draw ******************* */
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static void wm_gesture_draw_rect(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xCCCC);
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sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x3333);
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sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glDisable(GL_LINE_STIPPLE);
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}
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static void wm_gesture_draw_line(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xAAAA);
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sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x5555);
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sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glDisable(GL_LINE_STIPPLE);
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}
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static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glLineStipple(1, 0xCCCC);
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sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
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sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
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glColor3ub(255, 255, 255);
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glLineStipple(1, 0x3333);
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sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
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sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
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glDisable(GL_LINE_STIPPLE);
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}
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/* called in wm_event_system.c */
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void wm_gesture_draw(wmWindow *win)
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{
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wmGesture *gt= (wmGesture *)win->gesture.first;
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for(; gt; gt= gt->next) {
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/* all in subwindow space */
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wm_subwindow_set(win, gt->swinid);
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if(gt->type==WM_GESTURE_RECT)
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wm_gesture_draw_rect(win, gt);
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else if(gt->type==WM_GESTURE_TWEAK)
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wm_gesture_draw_line(win, gt);
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else if(gt->type==WM_GESTURE_CROSS_RECT) {
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if(gt->mode==1)
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wm_gesture_draw_rect(win, gt);
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else
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wm_gesture_draw_cross(win, gt);
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}
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}
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}
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