Currently the log only contained the first compatible device. It is more important to the user to know which device is used. This PR increases the level of the first compatible device so it is only visible when increasing the log level. It reports the device, driver and vendor when starting blender with `--debug-gpu`. Pull Request: https://projects.blender.org/blender/blender/pulls/128168
527 lines
18 KiB
C++
527 lines
18 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#include <sstream>
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#include "GHOST_C-api.h"
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#include "BLI_threads.h"
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#include "CLG_log.h"
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#include "gpu_capabilities_private.hh"
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#include "gpu_platform_private.hh"
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#include "vk_batch.hh"
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#include "vk_context.hh"
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#include "vk_drawlist.hh"
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#include "vk_fence.hh"
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#include "vk_framebuffer.hh"
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#include "vk_index_buffer.hh"
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#include "vk_pixel_buffer.hh"
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#include "vk_query.hh"
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#include "vk_shader.hh"
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#include "vk_state_manager.hh"
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#include "vk_storage_buffer.hh"
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#include "vk_texture.hh"
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#include "vk_uniform_buffer.hh"
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#include "vk_vertex_buffer.hh"
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#include "vk_backend.hh"
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static CLG_LogRef LOG = {"gpu.vulkan"};
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namespace blender::gpu {
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static Vector<StringRefNull> missing_capabilities_get(VkPhysicalDevice vk_physical_device)
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{
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Vector<StringRefNull> missing_capabilities;
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/* Check device features. */
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VkPhysicalDeviceFeatures2 features = {};
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VkPhysicalDeviceDynamicRenderingFeatures dynamic_rendering = {};
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features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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dynamic_rendering.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES;
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VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT
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dynamic_rendering_unused_attachments = {};
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dynamic_rendering_unused_attachments.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_UNUSED_ATTACHMENTS_FEATURES_EXT;
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features.pNext = &dynamic_rendering;
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dynamic_rendering.pNext = &dynamic_rendering_unused_attachments;
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vkGetPhysicalDeviceFeatures2(vk_physical_device, &features);
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#ifndef __APPLE__
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if (features.features.geometryShader == VK_FALSE) {
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missing_capabilities.append("geometry shaders");
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}
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if (features.features.logicOp == VK_FALSE) {
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missing_capabilities.append("logical operations");
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}
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#endif
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if (features.features.dualSrcBlend == VK_FALSE) {
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missing_capabilities.append("dual source blending");
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}
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if (features.features.imageCubeArray == VK_FALSE) {
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missing_capabilities.append("image cube array");
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}
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if (features.features.multiDrawIndirect == VK_FALSE) {
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missing_capabilities.append("multi draw indirect");
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}
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if (features.features.multiViewport == VK_FALSE) {
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missing_capabilities.append("multi viewport");
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}
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if (features.features.shaderClipDistance == VK_FALSE) {
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missing_capabilities.append("shader clip distance");
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}
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if (features.features.drawIndirectFirstInstance == VK_FALSE) {
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missing_capabilities.append("draw indirect first instance");
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}
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if (features.features.fragmentStoresAndAtomics == VK_FALSE) {
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missing_capabilities.append("fragment stores and atomics");
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}
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if (dynamic_rendering.dynamicRendering == VK_FALSE) {
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missing_capabilities.append("dynamic rendering");
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}
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/* Check device extensions. */
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uint32_t vk_extension_count;
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vkEnumerateDeviceExtensionProperties(vk_physical_device, nullptr, &vk_extension_count, nullptr);
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Array<VkExtensionProperties> vk_extensions(vk_extension_count);
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vkEnumerateDeviceExtensionProperties(
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vk_physical_device, nullptr, &vk_extension_count, vk_extensions.data());
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Set<StringRefNull> extensions;
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for (VkExtensionProperties &vk_extension : vk_extensions) {
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extensions.add(vk_extension.extensionName);
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}
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if (!extensions.contains(VK_KHR_SWAPCHAIN_EXTENSION_NAME)) {
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missing_capabilities.append(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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}
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if (!extensions.contains(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME)) {
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missing_capabilities.append(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
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}
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if (!extensions.contains(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME)) {
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missing_capabilities.append(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
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}
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if (!extensions.contains(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME)) {
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missing_capabilities.append(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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}
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return missing_capabilities;
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}
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bool VKBackend::is_supported()
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{
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CLG_logref_init(&LOG);
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/* Initialize an vulkan 1.2 instance. */
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VkApplicationInfo vk_application_info = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
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vk_application_info.pApplicationName = "Blender";
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vk_application_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.pEngineName = "Blender";
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vk_application_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.apiVersion = VK_API_VERSION_1_2;
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const char *instance_extensions[] = {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME};
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VkInstanceCreateInfo vk_instance_info = {VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
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vk_instance_info.pApplicationInfo = &vk_application_info;
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vk_instance_info.enabledExtensionCount = 1;
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vk_instance_info.ppEnabledExtensionNames = instance_extensions;
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VkInstance vk_instance = VK_NULL_HANDLE;
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vkCreateInstance(&vk_instance_info, nullptr, &vk_instance);
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if (vk_instance == VK_NULL_HANDLE) {
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CLOG_ERROR(&LOG, "Unable to initialize a Vulkan 1.2 instance.");
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return false;
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}
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// go over all the devices
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uint32_t physical_devices_count = 0;
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, nullptr);
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Array<VkPhysicalDevice> vk_physical_devices(physical_devices_count);
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, vk_physical_devices.data());
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for (VkPhysicalDevice vk_physical_device : vk_physical_devices) {
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Vector<StringRefNull> missing_capabilities = missing_capabilities_get(vk_physical_device);
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VkPhysicalDeviceProperties vk_properties = {};
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vkGetPhysicalDeviceProperties(vk_physical_device, &vk_properties);
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/* Report result. */
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if (missing_capabilities.is_empty()) {
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/* This device meets minimum requirements. */
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CLOG_INFO(&LOG,
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2,
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"Device [%s] supports minimum requirements. Skip checking other GPUs. Another GPU "
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"can still be selected during auto-detection.",
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vk_properties.deviceName);
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vkDestroyInstance(vk_instance, nullptr);
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return true;
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}
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std::stringstream ss;
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ss << "Device [" << vk_properties.deviceName
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<< "] does not meet minimum requirements. Missing features are [";
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for (StringRefNull &feature : missing_capabilities) {
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ss << feature << ", ";
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}
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ss.seekp(-2, std::ios_base::end);
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ss << "]";
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CLOG_WARN(&LOG, "%s", ss.str().c_str());
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}
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/* No device found meeting the minimum requirements. */
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vkDestroyInstance(vk_instance, nullptr);
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CLOG_ERROR(&LOG,
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"No Vulkan device found that meets the minimum requirements. "
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"Updating GPU driver can improve compatibility.");
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return false;
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}
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static eGPUOSType determine_os_type()
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{
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#ifdef _WIN32
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return GPU_OS_WIN;
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#elif defined(__APPLE__)
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return GPU_OS_MAC;
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#else
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return GPU_OS_UNIX;
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#endif
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}
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void VKBackend::platform_init()
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{
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GPG.init(GPU_DEVICE_ANY,
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determine_os_type(),
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GPU_DRIVER_ANY,
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GPU_SUPPORT_LEVEL_SUPPORTED,
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GPU_BACKEND_VULKAN,
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"",
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"",
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"",
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GPU_ARCHITECTURE_IMR);
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/* Query for all compatible devices */
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VkApplicationInfo vk_application_info = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
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vk_application_info.pApplicationName = "Blender";
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vk_application_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.pEngineName = "Blender";
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vk_application_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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vk_application_info.apiVersion = VK_API_VERSION_1_2;
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const char *instance_extensions[] = {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME};
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VkInstanceCreateInfo vk_instance_info = {VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
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vk_instance_info.pApplicationInfo = &vk_application_info;
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vk_instance_info.enabledExtensionCount = 1;
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vk_instance_info.ppEnabledExtensionNames = instance_extensions;
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VkInstance vk_instance = VK_NULL_HANDLE;
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vkCreateInstance(&vk_instance_info, nullptr, &vk_instance);
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BLI_assert(vk_instance != VK_NULL_HANDLE);
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uint32_t physical_devices_count = 0;
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, nullptr);
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Array<VkPhysicalDevice> vk_physical_devices(physical_devices_count);
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vkEnumeratePhysicalDevices(vk_instance, &physical_devices_count, vk_physical_devices.data());
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int index = 0;
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for (VkPhysicalDevice vk_physical_device : vk_physical_devices) {
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if (missing_capabilities_get(vk_physical_device).is_empty()) {
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VkPhysicalDeviceProperties vk_properties = {};
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vkGetPhysicalDeviceProperties(vk_physical_device, &vk_properties);
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std::stringstream identifier;
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identifier << std::hex << vk_properties.vendorID << "/" << vk_properties.deviceID << "/"
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<< index;
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GPG.devices.append({identifier.str(),
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index,
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vk_properties.vendorID,
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vk_properties.deviceID,
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std::string(vk_properties.deviceName)});
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}
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index++;
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}
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vkDestroyInstance(vk_instance, nullptr);
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std::sort(GPG.devices.begin(), GPG.devices.end(), [&](const GPUDevice &a, const GPUDevice &b) {
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if (a.name == b.name) {
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return a.index < b.index;
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}
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return a.name < b.name;
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});
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}
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void VKBackend::platform_init(const VKDevice &device)
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{
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const VkPhysicalDeviceProperties &properties = device.physical_device_properties_get();
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eGPUDeviceType device_type = device.device_type();
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eGPUOSType os = determine_os_type();
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eGPUDriverType driver = GPU_DRIVER_ANY;
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eGPUSupportLevel support_level = GPU_SUPPORT_LEVEL_SUPPORTED;
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std::string vendor_name = device.vendor_name();
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std::string driver_version = device.driver_version();
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GPG.init(device_type,
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os,
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driver,
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support_level,
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GPU_BACKEND_VULKAN,
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vendor_name.c_str(),
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properties.deviceName,
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driver_version.c_str(),
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GPU_ARCHITECTURE_IMR);
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CLOG_INFO(&LOG,
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0,
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"Using vendor [%s] device [%s] driver version [%s].",
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vendor_name.c_str(),
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device.vk_physical_device_properties_.deviceName,
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driver_version.c_str());
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}
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void VKBackend::detect_workarounds(VKDevice &device)
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{
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VKWorkarounds workarounds;
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if (G.debug & G_DEBUG_GPU_FORCE_WORKAROUNDS) {
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printf("\n");
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printf("VK: Forcing workaround usage and disabling features and extensions.\n");
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printf(" Vendor: %s\n", device.vendor_name().c_str());
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printf(" Device: %s\n", device.physical_device_properties_get().deviceName);
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printf(" Driver: %s\n", device.driver_version().c_str());
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/* Force workarounds. */
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workarounds.not_aligned_pixel_formats = true;
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workarounds.shader_output_layer = true;
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workarounds.shader_output_viewport_index = true;
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workarounds.vertex_formats.r8g8b8 = true;
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device.workarounds_ = workarounds;
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return;
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}
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workarounds.shader_output_layer =
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!device.physical_device_vulkan_12_features_get().shaderOutputLayer;
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workarounds.shader_output_viewport_index =
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!device.physical_device_vulkan_12_features_get().shaderOutputViewportIndex;
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/* AMD GPUs don't support texture formats that use are aligned to 24 or 48 bits. */
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if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY) ||
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GPU_type_matches(GPU_DEVICE_APPLE, GPU_OS_MAC, GPU_DRIVER_ANY))
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{
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workarounds.not_aligned_pixel_formats = true;
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}
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VkFormatProperties format_properties = {};
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vkGetPhysicalDeviceFormatProperties(
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device.physical_device_get(), VK_FORMAT_R8G8B8_UNORM, &format_properties);
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workarounds.vertex_formats.r8g8b8 = (format_properties.bufferFeatures &
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VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) == 0;
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device.workarounds_ = workarounds;
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}
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void VKBackend::platform_exit()
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{
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GPG.clear();
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VKDevice &device = VKBackend::get().device;
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if (device.is_initialized()) {
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device.deinit();
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}
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}
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void VKBackend::delete_resources() {}
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void VKBackend::samplers_update()
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{
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VKDevice &device = VKBackend::get().device;
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if (device.is_initialized()) {
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device.reinit();
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}
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}
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void VKBackend::compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len)
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{
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VKContext &context = *VKContext::get();
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render_graph::VKResourceAccessInfo &resources = context.reset_and_get_access_info();
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render_graph::VKDispatchNode::CreateInfo dispatch_info(resources);
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context.update_pipeline_data(dispatch_info.dispatch_node.pipeline_data);
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dispatch_info.dispatch_node.group_count_x = groups_x_len;
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dispatch_info.dispatch_node.group_count_y = groups_y_len;
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dispatch_info.dispatch_node.group_count_z = groups_z_len;
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context.render_graph.add_node(dispatch_info);
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}
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void VKBackend::compute_dispatch_indirect(StorageBuf *indirect_buf)
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{
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BLI_assert(indirect_buf);
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VKContext &context = *VKContext::get();
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VKStorageBuffer &indirect_buffer = *unwrap(indirect_buf);
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render_graph::VKResourceAccessInfo &resources = context.reset_and_get_access_info();
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render_graph::VKDispatchIndirectNode::CreateInfo dispatch_indirect_info(resources);
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context.update_pipeline_data(dispatch_indirect_info.dispatch_indirect_node.pipeline_data);
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dispatch_indirect_info.dispatch_indirect_node.buffer = indirect_buffer.vk_handle();
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dispatch_indirect_info.dispatch_indirect_node.offset = 0;
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context.render_graph.add_node(dispatch_indirect_info);
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}
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Context *VKBackend::context_alloc(void *ghost_window, void *ghost_context)
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{
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if (ghost_window) {
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BLI_assert(ghost_context == nullptr);
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ghost_context = GHOST_GetDrawingContext((GHOST_WindowHandle)ghost_window);
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}
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BLI_assert(ghost_context != nullptr);
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if (!device.is_initialized()) {
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device.init(ghost_context);
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}
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VKContext *context = new VKContext(ghost_window, ghost_context, device.current_thread_data());
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device.context_register(*context);
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GHOST_SetVulkanSwapBuffersCallbacks((GHOST_ContextHandle)ghost_context,
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VKContext::swap_buffers_pre_callback,
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VKContext::swap_buffers_post_callback);
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return context;
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}
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Batch *VKBackend::batch_alloc()
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{
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return new VKBatch();
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}
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DrawList *VKBackend::drawlist_alloc(int list_length)
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{
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return new VKDrawList(list_length);
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}
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Fence *VKBackend::fence_alloc()
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{
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return new VKFence();
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}
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FrameBuffer *VKBackend::framebuffer_alloc(const char *name)
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{
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return new VKFrameBuffer(name);
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}
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IndexBuf *VKBackend::indexbuf_alloc()
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{
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return new VKIndexBuffer();
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}
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PixelBuffer *VKBackend::pixelbuf_alloc(size_t size)
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{
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return new VKPixelBuffer(size);
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}
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QueryPool *VKBackend::querypool_alloc()
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{
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return new VKQueryPool();
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}
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Shader *VKBackend::shader_alloc(const char *name)
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{
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return new VKShader(name);
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}
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Texture *VKBackend::texture_alloc(const char *name)
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{
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return new VKTexture(name);
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}
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UniformBuf *VKBackend::uniformbuf_alloc(size_t size, const char *name)
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{
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return new VKUniformBuffer(size, name);
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}
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StorageBuf *VKBackend::storagebuf_alloc(size_t size, GPUUsageType usage, const char *name)
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{
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return new VKStorageBuffer(size, usage, name);
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}
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VertBuf *VKBackend::vertbuf_alloc()
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{
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return new VKVertexBuffer();
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}
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void VKBackend::render_begin()
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{
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VKThreadData &thread_data = device.current_thread_data();
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BLI_assert_msg(thread_data.rendering_depth >= 0, "Unbalanced `GPU_render_begin/end`");
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thread_data.rendering_depth += 1;
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}
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void VKBackend::render_end()
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{
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VKThreadData &thread_data = device.current_thread_data();
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thread_data.rendering_depth -= 1;
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BLI_assert_msg(thread_data.rendering_depth >= 0, "Unbalanced `GPU_render_begin/end`");
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if (G.background) {
|
|
if (thread_data.rendering_depth == 0) {
|
|
thread_data.resource_pool_next();
|
|
|
|
VKResourcePool &resource_pool = thread_data.resource_pool_get();
|
|
resource_pool.discard_pool.destroy_discarded_resources(device);
|
|
resource_pool.reset();
|
|
resource_pool.discard_pool.move_data(device.orphaned_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VKBackend::render_step() {}
|
|
|
|
void VKBackend::capabilities_init(VKDevice &device)
|
|
{
|
|
const VkPhysicalDeviceProperties &properties = device.physical_device_properties_get();
|
|
const VkPhysicalDeviceLimits &limits = properties.limits;
|
|
|
|
/* Reset all capabilities from previous context. */
|
|
GCaps = {};
|
|
GCaps.geometry_shader_support = true;
|
|
GCaps.texture_view_support = true;
|
|
GCaps.stencil_export_support = device.supports_extension(
|
|
VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
|
|
GCaps.shader_draw_parameters_support =
|
|
device.physical_device_vulkan_11_features_get().shaderDrawParameters;
|
|
|
|
GCaps.max_texture_size = max_ii(limits.maxImageDimension1D, limits.maxImageDimension2D);
|
|
GCaps.max_texture_3d_size = limits.maxImageDimension3D;
|
|
GCaps.max_texture_layers = limits.maxImageArrayLayers;
|
|
GCaps.max_textures = limits.maxDescriptorSetSampledImages;
|
|
GCaps.max_textures_vert = limits.maxPerStageDescriptorSampledImages;
|
|
GCaps.max_textures_geom = limits.maxPerStageDescriptorSampledImages;
|
|
GCaps.max_textures_frag = limits.maxPerStageDescriptorSampledImages;
|
|
GCaps.max_samplers = limits.maxSamplerAllocationCount;
|
|
GCaps.max_images = limits.maxPerStageDescriptorStorageImages;
|
|
for (int i = 0; i < 3; i++) {
|
|
GCaps.max_work_group_count[i] = limits.maxComputeWorkGroupCount[i];
|
|
GCaps.max_work_group_size[i] = limits.maxComputeWorkGroupSize[i];
|
|
}
|
|
GCaps.max_uniforms_vert = limits.maxPerStageDescriptorUniformBuffers;
|
|
GCaps.max_uniforms_frag = limits.maxPerStageDescriptorUniformBuffers;
|
|
GCaps.max_batch_indices = limits.maxDrawIndirectCount;
|
|
GCaps.max_batch_vertices = limits.maxDrawIndexedIndexValue;
|
|
GCaps.max_vertex_attribs = limits.maxVertexInputAttributes;
|
|
GCaps.max_varying_floats = limits.maxVertexOutputComponents;
|
|
GCaps.max_shader_storage_buffer_bindings = limits.maxPerStageDescriptorStorageBuffers;
|
|
GCaps.max_compute_shader_storage_blocks = limits.maxPerStageDescriptorStorageBuffers;
|
|
GCaps.max_storage_buffer_size = size_t(limits.maxStorageBufferRange);
|
|
|
|
GCaps.max_parallel_compilations = BLI_system_thread_count();
|
|
GCaps.mem_stats_support = true;
|
|
|
|
detect_workarounds(device);
|
|
}
|
|
|
|
} // namespace blender::gpu
|