Files
test2/intern/bmfont/intern/BMF_BitmapFont.cpp
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

324 lines
7.6 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
*/
#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#if defined(WIN32) || defined(__APPLE__)
#ifdef WIN32
#if !defined(__CYGWIN32__)
#pragma warning(disable:4244)
#endif /* __CYGWIN32__ */
#include <windows.h>
#include <GL/gl.h>
#else // WIN32
// __APPLE__ is defined
#include <AGL/gl.h>
#endif // WIN32
#else // defined(WIN32) || defined(__APPLE__)
#include <GL/gl.h>
#endif // defined(WIN32) || defined(__APPLE__)
#include "BMF_BitmapFont.h"
BMF_BitmapFont::BMF_BitmapFont(BMF_FontData* fontData)
: m_fontData(fontData)
{
}
BMF_BitmapFont::~BMF_BitmapFont(void)
{
}
void BMF_BitmapFont::DrawString(char* str)
{
GLint alignment;
unsigned char c;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
while ( (c = (unsigned char) *str++) ) {
BMF_CharData & cd = m_fontData->chars[c];
if (cd.data_offset==-1) {
GLubyte nullBitmap = 0;
glBitmap(1, 1, 0, 0, cd.advance, 0, &nullBitmap);
} else {
GLubyte *bitmap = &m_fontData->bitmap_data[cd.data_offset];
glBitmap(cd.width, cd.height, cd.xorig, cd.yorig, cd.advance, 0, bitmap);
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
int BMF_BitmapFont::GetStringWidth(char* str)
{
unsigned char c;
int length = 0;
while ( (c = (unsigned char) *str++) ) {
length += m_fontData->chars[c].advance;
}
return length;
}
void BMF_BitmapFont::GetFontBoundingBox(int & xMin, int & yMin, int & xMax, int & yMax)
{
xMin = m_fontData->xmin;
yMin = m_fontData->ymin;
xMax = m_fontData->xmax;
yMax = m_fontData->ymax;
}
int BMF_BitmapFont::GetFontHeight( void )
{
return m_fontData->ymax - m_fontData->ymin;
}
void BMF_BitmapFont::GetStringBoundingBox(char* str, float*llx, float *lly, float *urx, float *ury)
{
unsigned char c;
int length = 0;
int ascent = 0;
int descent = 0;
while ( (c = (unsigned char) *str++) ) {
length += m_fontData->chars[c].advance;
int d = m_fontData->chars[c].yorig;
int a = m_fontData->chars[c].height - m_fontData->chars[c].yorig;
if(a > ascent) ascent = a;
if(d > descent) descent = d;
}
*llx = (float)0;
*lly = (float)-descent;
*urx = (float)length;
*ury = (float)ascent;
}
int BMF_BitmapFont::GetTexture()
{
int fWidth = m_fontData->xmax - m_fontData->xmin;
int fHeight = m_fontData->ymax - m_fontData->ymin;
if (fWidth>=16 || fHeight>=16) {
return -1;
}
int cRows = 16, cCols = 16;
int cWidth = 16, cHeight = 16;
int iWidth = cCols*cWidth;
int iHeight = cRows*cHeight;
GLubyte *img = new GLubyte [iHeight*iWidth];
GLuint texId;
int baseLine = -(m_fontData->ymin);
memset(img, 0, iHeight*iWidth);
for (int i = 0; i<256; i++) {
BMF_CharData & cd = m_fontData->chars[i];
if (cd.data_offset != -1) {
int cellX = i%16;
int cellY = i/16;
for (int y = 0; y<cd.height; y++) {
GLubyte* imgRow = &img[(cellY*cHeight + y + baseLine - cd.yorig)*iWidth];
GLubyte* chrRow = &m_fontData->bitmap_data[cd.data_offset + ((cd.width+7)/8)*y];
for (int x = 0; x<cd.width; x++) {
GLubyte* imgPxl = &imgRow[(cellX*cWidth + x - cd.xorig)];
int byteIdx = x/8;
int bitIdx = 7 - (x%8);
if (chrRow[byteIdx]&(1<<bitIdx)) {
imgPxl[0] = 255;
}
}
}
}
}
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA4, iWidth, iHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, img);
if (glGetError()) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE4_ALPHA4, iWidth, iHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, img);
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
delete [] img;
return texId;
}
void BMF_BitmapFont::DrawStringTexture(char *str, float x, float y, float z)
{
unsigned char c;
float pos = 0;
int baseLine = -(m_fontData->ymin);
glBegin(GL_QUADS);
while ( (c = (unsigned char) *str++) ) {
BMF_CharData & cd = m_fontData->chars[c];
if (cd.data_offset != -1) {
float cellX = (c%16)/16.0;
float cellY = (c/16)/16.0;
glTexCoord2f(cellX + 1.0/16.0, cellY);
glVertex3f(x + pos + 16.0, -baseLine + y + 0.0, z);
glTexCoord2f(cellX + 1.0/16.0, cellY + 1.0/16.0);
glVertex3f(x + pos + 16.0, -baseLine + y + 16.0, z);
glTexCoord2f(cellX, cellY + 1.0/16.0);
glVertex3f(x + pos + 0.0, -baseLine + y + 16.0, z);
glTexCoord2f(cellX, cellY);
glVertex3f(x + pos + 0.0, -baseLine + y + 0.0, z);
}
pos += cd.advance;
}
glEnd();
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
void BMF_BitmapFont::DrawStringBuf(char *str, int posx, int posy, float *col, unsigned char *buf, float *fbuf, int w, int h, int channels)
{
int x, y;
if (buf==0 && fbuf==0)
return;
/*offset for font*/
posx -= m_fontData->xmin;
posy -= m_fontData->ymin;
if (buf) {
unsigned char colch[4];
unsigned char *max, *pixel;
unsigned char c;
for (x=0; x<4; x++) {
colch[x] = FTOCHAR(col[x]);
}
max = buf + (4 * (w * h));
while ((c = (unsigned char) *str++)) {
BMF_CharData & cd = m_fontData->chars[c];
if (cd.data_offset != -1) {
for (y = 0; y < cd.height; y++) {
unsigned char* chrRow = &m_fontData->bitmap_data[cd.data_offset + ((cd.width+7)/8)*y];
for (x = cd.xorig; x < cd.width; x++) {
pixel = buf + 4 * (((posy + y - cd.yorig) * w) + (posx + x));
if ((pixel < max) && (pixel > buf)) {
int byteIdx = x/8;
int bitIdx = 7 - (x%8);
if (chrRow[byteIdx]&(1<<bitIdx)) {
pixel[0] = colch[0];
pixel[1] = colch[1];
pixel[2] = colch[2];
if (channels==4) {
pixel[4] = 1; /*colch[3];*/
}
}
}
}
}
}
posx += cd.advance;
}
}
if (fbuf) {
float *pixel, *max;
unsigned char c;
int xi, yi;
max = fbuf + (4 * (w * h));
while ((c = (unsigned char) *str++)) {
BMF_CharData & cd = m_fontData->chars[c];
if (cd.data_offset != -1) {
for (yi = 0; yi < cd.height; yi++) {
unsigned char* chrRow = &m_fontData->bitmap_data[cd.data_offset + ((cd.width+7)/8)*yi];
for (xi = cd.xorig; xi < cd.width; xi++) {
pixel = fbuf + 4 * (((posy + yi - cd.yorig) * w) + (posx + xi));
if ((pixel < max) && (pixel > fbuf)) {
int byteIdx = xi/8;
int bitIdx = 7 - (xi%8);
if (chrRow[byteIdx]&(1<<bitIdx)) {
pixel[0] = col[0];
pixel[1] = col[1];
pixel[2] = col[2];
if (channels==4) {
pixel[3] = 1; /*col[3];*/
}
}
}
}
}
}
posx += cd.advance;
}
}
}