Files
test2/source/blender/nodes/intern/node_util.hh
Miguel Pozo 71f4277467 GPU: Codegen: Native support for repeat zones
Support loops at the GLSL level instead of relying on
NOD_shader_nodes_inline.
This improves compilation and runtime performance, avoids causing
recompilations on iteration count changes, and allows supporting
dynamic iteration counts.

(EEVEE-only)

Pull Request: https://projects.blender.org/blender/blender/pulls/145269
2025-10-08 16:38:14 +02:00

67 lines
2.5 KiB
C++

/* SPDX-FileCopyrightText: 2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
#pragma once
#include "DNA_node_types.h"
#include "BKE_node.hh"
struct bNode;
struct bNodeTree;
struct bContext;
/* data for initializing node execution */
struct bNodeExecContext {};
struct bNodeExecData {
void *data; /* custom data storage */
};
/**** Storage Data ****/
void node_free_curves(bNode *node);
void node_free_standard_storage(bNode *node);
void node_copy_curves(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node);
void node_copy_standard_storage(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node);
void *node_initexec_curves(bNodeExecContext *context, bNode *node, bNodeInstanceKey key);
/**** Updates ****/
void node_sock_label(bNodeSocket *sock, const char *name);
void node_sock_label_clear(bNodeSocket *sock);
void node_math_update(bNodeTree *ntree, bNode *node);
/**** Labels ****/
void node_blend_label(const bNodeTree *ntree, const bNode *node, char *label, int label_maxncpy);
void node_image_label(const bNodeTree *ntree, const bNode *node, char *label, int label_maxncpy);
void node_math_label(const bNodeTree *ntree, const bNode *node, char *label, int label_maxncpy);
void node_vector_math_label(const bNodeTree *ntree,
const bNode *node,
char *label,
int label_maxncpy);
void node_combsep_color_label(const ListBase *sockets, NodeCombSepColorMode mode);
/*** Link Handling */
/**
* By default there are no links we don't want to connect, when inserting.
*/
bool node_insert_link_default(blender::bke::NodeInsertLinkParams &params);
int node_socket_get_int(bNodeTree *ntree, bNode *node, bNodeSocket *sock);
void node_socket_set_int(bNodeTree *ntree, bNode *node, bNodeSocket *sock, int value);
bool node_socket_get_bool(bNodeTree *ntree, bNode *node, bNodeSocket *sock);
void node_socket_set_bool(bNodeTree *ntree, bNode *node, bNodeSocket *sock, bool value);
float node_socket_get_float(bNodeTree *ntree, bNode *node, bNodeSocket *sock);
void node_socket_set_float(bNodeTree *ntree, bNode *node, bNodeSocket *sock, float value);
void node_socket_get_color(bNodeTree *ntree, bNode *node, bNodeSocket *sock, float *value);
void node_socket_set_color(bNodeTree *ntree, bNode *node, bNodeSocket *sock, const float *value);
void node_socket_get_vector(bNodeTree *ntree, bNode *node, bNodeSocket *sock, float *value);
void node_socket_set_vector(bNodeTree *ntree, bNode *node, bNodeSocket *sock, const float *value);