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7225efeba04541c30430cced9c24da3b73a2e8da
test2/source
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Joshua Leung 7225efeba0 - Added operator to clear all transforms from Pose Bones. This makes
it easier to reset a rig to its default pose again
- Refactored clear pose operators to separate out the common parts,
and made sure that they all had descriptions
2011-01-11 11:09:37 +00:00
..
blender
- Added operator to clear all transforms from Pose Bones. This makes
2011-01-11 11:09:37 +00:00
blenderplayer
stubs.c updates provided by Kupoman.
2011-01-09 02:43:26 +00:00
creator
split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
2011-01-07 18:36:47 +00:00
darwin
darwin Makefiles: copy release scripts and python modules to where blender looks for them,
2010-10-14 19:30:55 +00:00
gameengine
use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility.
2011-01-09 14:53:18 +00:00
icons
Windows Icons:
2010-09-05 07:08:21 +00:00
kernel
rename blenderlib to blender_add_lib
2010-12-22 23:09:30 +00:00
CMakeLists.txt
use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed.
2010-12-08 08:43:06 +00:00
Makefile
Reorder library linking.
2010-11-11 06:22:55 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
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