Files
test2/tests/python/CMakeLists.txt
Hans Goudey 6a829d78fa Mesh: Rewrite validation code
Rewrite the "mesh is valid" and "validate mesh" functions to be more
agnostic of the custom data storage system, align with the changes to
topology storage in the last 5 years, be much clearer overall, more
reusable.

Each check is implemented as a separate pass over the remaining
valid geometry in the mesh, producing an IndexMask of the invalid
elements it finds. At the cost of some extra iteration over mesh elements,
this should make each requirement clearer and make it easier to
optimize and reuse each check if needed.

The code is roughly twice as fast as it was before. I measured 92ms
instead of 200ms for a 1 million vertex cube on a Ryzen 7950X.
There's a bit of low hanging fruit for further optimization too.

There are now automated tests just for the validation code as well.
For now they are very basic but they could be extended in the future.

Some non-obvious points:
- The new face offsets storage (replacing `MPoly`) upholds more
  invariants by itself. Previously faces could easily overlap or leave
  corners unreferenced. That doesn't really happen anymore, but
  bad offset values are a more "global" problem.
- The validation code for the old "MFace" storage was removed. It is
  just rebuilt when it's needed at runtime anyway, so there isn't much
  point in validating it.
- The versioning code for 2.90.1 was calling the mesh validation code
  to fix an issue where the extrude manifold tool could generate bad faces.
  Unfortunately keeping that would mean being unable to remove the old
  code, so now there's a warning to open and save the file in a previous
  version instead.
- One of the main goals of the new code is better const correctness, and
  working better with implicit sharing. The code now only requests mutable
  copies of the mesh data if it has to change.

Part of #122398

Pull Request: https://projects.blender.org/blender/blender/pulls/148063
2025-10-16 19:55:24 +02:00

1477 lines
41 KiB
CMake

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# Use '--write-blend=/tmp/test.blend' to view output
set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/tests/files)
set(TEST_PYTHON_DIR ${CMAKE_SOURCE_DIR}/tests/python)
set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
# ugh, any better way to do this on testing only?
file(MAKE_DIRECTORY ${TEST_OUT_DIR})
file(MAKE_DIRECTORY ${TEST_OUT_DIR}/io_tests)
file(MAKE_DIRECTORY ${TEST_OUT_DIR}/blendfile_io)
# Check which tests can be enabled.
if(IS_DIRECTORY ${TEST_SRC_DIR}/render)
set(TEST_SRC_DIR_EXISTS TRUE)
if(OPENIMAGEIO_TOOL)
set(TEST_OPENIMAGEIO_TOOL_EXISTS TRUE)
else()
set(TEST_OPENIMAGEIO_TOOL_EXISTS FALSE)
message(STATUS "Tests: Disabling render tests, missing oiiotool")
endif()
else()
set(TEST_SRC_DIR_EXISTS FALSE)
message(STATUS "Tests: Disabling most tests, no test data in ${TEST_SRC_DIR}")
endif()
if(WITH_SYSTEM_PYTHON_TESTS)
if(NOT EXISTS "${TEST_SYSTEM_PYTHON_EXE}")
message(ERROR
"'System Python' tests requested but no valid system python path, "
"set TEST_SYSTEM_PYTHON_EXE."
)
set(WITH_SYSTEM_PYTHON_TESTS OFF)
endif()
endif()
# Run Blender command with parameters.
function(add_blender_test_impl testname envvars_list exe)
add_test(
NAME ${testname}
COMMAND ${exe} ${ARGN}
)
blender_test_set_envvars("${testname}" "${envvars_list}")
endfunction()
function(add_blender_test testname)
add_blender_test_impl(
"${testname}"
""
"${TEST_BLENDER_EXE}"
${TEST_BLENDER_EXE_PARAMS}
${ARGN}
)
endfunction()
function(add_blender_test_allow_error testname)
# Remove `--debug-exit-on-error` since errors are printed on e.g. meshes with
# invalid data or failed image loading, but sometimes we want to test those.
set(EXE_PARAMS ${TEST_BLENDER_EXE_PARAMS})
list(REMOVE_ITEM EXE_PARAMS --debug-exit-on-error)
add_blender_test_impl(
"${testname}"
""
"${TEST_BLENDER_EXE}"
${EXE_PARAMS}
${ARGN}
)
endfunction()
if(WITH_UI_TESTS)
set(_blender_headless_env_vars "BLENDER_BIN=${TEST_BLENDER_EXE}")
if(WITH_UI_TESTS_HEADLESS)
# Currently only WAYLAND is supported, support for others may be added later.
# In this case none of the WESTON environment variables will be used.
if(WITH_GHOST_WAYLAND)
set(_weston_bin_in_libdir OFF)
if(DEFINED LIBDIR)
set(_weston_bin_default "${LIBDIR}/wayland_weston/bin/weston")
else()
set(_weston_bin_default "weston")
endif()
set(WESTON_BIN "${_weston_bin_default}" CACHE STRING "\
The location of weston, leave blank for the default location."
)
mark_as_advanced(WESTON_BIN)
if((DEFINED LIBDIR) AND ("${WESTON_BIN}" STREQUAL "${_weston_bin_default}"))
set(_weston_bin_in_libdir ON)
endif()
list(APPEND _blender_headless_env_vars
"WESTON_BIN=${WESTON_BIN}"
)
if(_weston_bin_in_libdir)
list(APPEND _blender_headless_env_vars
"WAYLAND_ROOT_DIR=${LIBDIR}/wayland"
"WESTON_ROOT_DIR=${LIBDIR}/wayland_weston"
)
endif()
endif()
else()
list(APPEND _blender_headless_env_vars
"PASS_THROUGH=1"
)
endif()
function(add_blender_test_ui testname)
# Remove `--background`a
set(EXE_PARAMS ${TEST_BLENDER_EXE_PARAMS})
list(REMOVE_ITEM EXE_PARAMS --background)
add_blender_test_impl(
"${testname}"
"${_blender_headless_env_vars}"
"${TEST_PYTHON_EXE}"
"${CMAKE_SOURCE_DIR}/tests/utils/blender_headless.py"
# NOTE: attempting to maximize the window causes problems with a headless `weston`,
# while this could be investigated, use windowed mode instead.
# Use a window size that balances software GPU rendering with enough room to use the UI.
--factory-startup
# Used so GHOST/Wayland doesn't attempt to load LIBDECOR
# which can fail on some systems, causing tests to fail.
# On other systems this is harmless.
--no-window-frame
-p 0 0 800 600
"${EXE_PARAMS}"
"${ARGN}"
)
endfunction()
endif()
# Run Python script outside Blender.
function(add_python_test testname testscript)
if(NOT TEST_PYTHON_EXE)
message(FATAL_ERROR "No Python configured for running tests, set TEST_PYTHON_EXE.")
endif()
add_test(
NAME ${testname}
COMMAND ${TEST_PYTHON_EXE} ${TEST_PYTHON_EXE_EXTRA_ARGS} ${testscript} ${ARGN}
WORKING_DIRECTORY $<TARGET_FILE_DIR:blender>
)
blender_test_set_envvars("${testname}" "")
endfunction()
# Run Python render test.
function(add_render_test testname testscript)
if(TEST_OPENIMAGEIO_TOOL_EXISTS)
set(_args ${ARGN} --blender "${TEST_BLENDER_EXE}" --oiiotool "${OPENIMAGEIO_TOOL}")
if(WITH_TESTS_BATCHED)
list(APPEND _args --batch)
endif()
add_python_test(${testname} ${testscript} ${_args})
endif()
endfunction()
# Run Python script outside Blender, using system default Python3 interpreter,
# NOT the one specified in `TEST_PYTHON_EXE`.
function(add_system_python_test testname testscript)
if(NOT WITH_SYSTEM_PYTHON_TESTS)
return()
endif()
add_test(
NAME ${testname}
COMMAND ${TEST_SYSTEM_PYTHON_EXE} ${testscript} ${ARGN}
WORKING_DIRECTORY $<TARGET_FILE_DIR:blender>
)
blender_test_set_envvars("${testname}" "")
endfunction()
# ------------------------------------------------------------------------------
# TESTS USING SYSTEM PYTHON
# ------------------------------------------------------------------------------
add_system_python_test(
script_validate_on_system_python
${CMAKE_CURRENT_LIST_DIR}/system_python/load_tool_scripts.py
--root-dir ${CMAKE_SOURCE_DIR}
)
# ------------------------------------------------------------------------------
# GENERAL PYTHON CORRECTNESS TESTS
# ------------------------------------------------------------------------------
add_blender_test(
script_load_keymap
--python ${CMAKE_CURRENT_LIST_DIR}/bl_keymap_completeness.py
)
add_blender_test(
script_validate_keymap
--python ${CMAKE_CURRENT_LIST_DIR}/bl_keymap_validate.py
-- --relaxed # Disable minor things that should not cause tests to break.
)
add_blender_test(
script_load_addons
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_addons.py
)
add_blender_test(
script_load_modules
--python ${CMAKE_CURRENT_LIST_DIR}/bl_load_py_modules.py
)
add_blender_test(
script_bundled_modules
--python ${CMAKE_CURRENT_LIST_DIR}/bl_bundled_modules.py -- --inside-blender
)
add_blender_test(
script_http_downloader
--python ${CMAKE_CURRENT_LIST_DIR}/bl_http_downloader.py
)
# test running operators doesn't segfault under various conditions
if(WITH_TESTS_EXPERIMENTAL)
add_blender_test(
script_run_operators
--python ${CMAKE_CURRENT_LIST_DIR}/bl_run_operators.py
)
endif()
# ------------------------------------------------------------------------------
# PY API TESTS
# ------------------------------------------------------------------------------
add_blender_test(
script_pyapi_bpy_app_tempdir
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_app_tempdir.py
)
add_blender_test(
script_pyapi_bpy_path
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_path.py
)
add_blender_test(
script_pyapi_bpy_utils_units
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_utils_units.py
)
add_blender_test(
script_pyapi_mathutils
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_mathutils.py
)
add_blender_test(
script_pyapi_bpy_driver_secure_eval
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bpy_driver_secure_eval.py
)
add_blender_test(
script_pyapi_idprop
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop.py
)
add_blender_test(
script_pyapi_idprop_datablock
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_idprop_datablock.py
)
add_blender_test(
script_pyapi_prop
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_prop.py
)
add_blender_test(
script_pyapi_prop_array
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_prop_array.py
)
add_blender_test(
script_pyapi_text
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_text.py
)
add_blender_test(
script_pyapi_bmesh
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_bmesh.py
)
add_blender_test(
script_pyapi_grease_pencil
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pyapi_grease_pencil.py
)
# ------------------------------------------------------------------------------
# DATA MANAGEMENT TESTS
# ------------------------------------------------------------------------------
add_blender_test(
id_management
--python ${CMAKE_CURRENT_LIST_DIR}/bl_id_management.py
)
add_blender_test(
bl_rna_paths
--python ${CMAKE_CURRENT_LIST_DIR}/bl_rna_paths.py
)
add_blender_test(
bl_rna_accessors
--python ${CMAKE_CURRENT_LIST_DIR}/bl_rna_accessors.py
)
# ------------------------------------------------------------------------------
# BLEND IO & LINKING
# ------------------------------------------------------------------------------
add_blender_test(
blendfile_io
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_io.py --
--output-dir ${TEST_OUT_DIR}/blendfile_io/
)
# This test can be extremely long, especially in debug builds.
# Generate BLENDFILE_VERSIONING_SPLIT_RANGE instances of the test,
# each processing their own subset of the whole set of blendfiles.
if(TEST_SRC_DIR_EXISTS)
set(BLENDFILE_VERSIONING_SPLIT_RANGE 128)
math(EXPR BLENDFILE_VERSIONING_SPLIT_RANGE_CMAKE "${BLENDFILE_VERSIONING_SPLIT_RANGE} - 1")
foreach(idx RANGE ${BLENDFILE_VERSIONING_SPLIT_RANGE_CMAKE})
add_blender_test(
"blendfile_versioning_${idx}_over_${BLENDFILE_VERSIONING_SPLIT_RANGE}"
--log "*blendfile*"
--debug-memory
--debug
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_versioning.py --
--src-test-dir ${TEST_SRC_DIR}/
--output-dir ${TEST_OUT_DIR}/blendfile_io/
--slice-range ${BLENDFILE_VERSIONING_SPLIT_RANGE}
--slice-index ${idx}
)
endforeach()
add_blender_test(
blendfile_liblink
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_liblink.py --
--src-test-dir ${TEST_SRC_DIR}/
--output-dir ${TEST_OUT_DIR}/blendfile_io/
)
add_blender_test(
blendfile_relationships
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_relationships.py --
--src-test-dir ${TEST_SRC_DIR}/
--output-dir ${TEST_OUT_DIR}/blendfile_io/
)
add_blender_test(
blendfile_library_overrides
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_library_overrides.py --
--output-dir ${TEST_OUT_DIR}/blendfile_io/
--test-dir "${TEST_SRC_DIR}/libraries_and_linking"
)
add_blender_test(
blendfile_header
--python ${CMAKE_CURRENT_LIST_DIR}/bl_blendfile_header.py --
--testdir "${TEST_SRC_DIR}/io_tests/blend_parsing"
)
endif()
# ------------------------------------------------------------------------------
# MODELING TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
add_blender_test(
bmesh_bevel
${TEST_SRC_DIR}/modeling/bevel_regression.blend
--python ${TEST_PYTHON_DIR}/bevel_operator.py
--
--run-all-tests
)
add_blender_test(
bmesh_boolean
${TEST_SRC_DIR}/modeling/bool_regression.blend
--python ${TEST_PYTHON_DIR}/boolean_operator.py
--
--run-all-tests
)
add_blender_test(
bmesh_split_faces
${TEST_SRC_DIR}/modeling/split_faces_test.blend
--python-text run_tests
)
add_blender_test(
curve_to_mesh
${TEST_SRC_DIR}/modeling/curve_to_mesh.blend
--python ${TEST_PYTHON_DIR}/curve_to_mesh.py
--
--run-all-tests
)
add_blender_test(
curves_extrude
${TEST_SRC_DIR}/modeling/curves_extrude.blend
--python ${TEST_PYTHON_DIR}/curves_extrude.py
--
--run-all-tests
)
add_blender_test(
mesh_join
--python ${TEST_PYTHON_DIR}/mesh_join.py
)
add_blender_test_allow_error(
mesh_validate
--python ${TEST_PYTHON_DIR}/mesh_validate.py
)
add_blender_test(
object_edit
--python ${TEST_PYTHON_DIR}/object_edit.py
)
add_blender_test(
object_conversion
${TEST_SRC_DIR}/modeling/object_conversion.blend
--python ${TEST_PYTHON_DIR}/object_conversion.py
--
--run-all-tests
)
add_blender_test(
object_api
--python ${TEST_PYTHON_DIR}/bl_object.py
)
endif()
add_blender_test(
geometry_attributes
--python ${CMAKE_CURRENT_LIST_DIR}/bl_geometry_attributes.py
)
add_blender_test(
geonode_file_reporting
--python ${CMAKE_CURRENT_LIST_DIR}/bl_geonode_file_reporting.py
--
--testdir "${TEST_SRC_DIR}/io_tests"
)
# ------------------------------------------------------------------------------
# MODIFIERS TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
add_blender_test(
object_modifier_array
${TEST_SRC_DIR}/modifier_stack/array_test.blend
--python-text run_tests.py
)
add_blender_test(
modifiers
${TEST_SRC_DIR}/modeling/modifiers.blend
--python ${TEST_PYTHON_DIR}/modifiers.py
--
--run-all-tests
)
add_blender_test(
physics_cloth
${TEST_SRC_DIR}/physics/cloth_test.blend
--python ${TEST_PYTHON_DIR}/physics_cloth.py
--
--run-all-tests
)
add_blender_test(
physics_softbody
${TEST_SRC_DIR}/physics/softbody_test.blend
--python ${TEST_PYTHON_DIR}/physics_softbody.py
--
--run-all-tests
)
add_blender_test(
physics_dynamic_paint
${TEST_SRC_DIR}/physics/dynamic_paint_test.blend
--python ${TEST_PYTHON_DIR}/physics_dynamic_paint.py
--
--run-all-tests
)
add_blender_test(
deform_modifiers
${TEST_SRC_DIR}/modeling/deform_modifiers.blend
--python ${TEST_PYTHON_DIR}/deform_modifiers.py
--
--run-all-tests
)
if(WITH_MOD_OCEANSIM)
add_blender_test(
physics_ocean
${TEST_SRC_DIR}/physics/ocean_test.blend
--python ${TEST_PYTHON_DIR}/physics_ocean.py
--
--run-all-tests
)
endif()
add_blender_test(
physics_particle_system
${TEST_SRC_DIR}/physics/physics_particle_test.blend
--python ${TEST_PYTHON_DIR}/physics_particle_system.py
--
--run-all-tests
)
add_blender_test(
physics_particle_instance
${TEST_SRC_DIR}/physics/physics_particle_instance.blend
--python ${TEST_PYTHON_DIR}/physics_particle_instance.py
--
--run-all-tests
)
add_blender_test(
constraints
--python ${CMAKE_CURRENT_LIST_DIR}/bl_constraints.py
--
--testdir "${TEST_SRC_DIR}/constraints"
)
add_blender_test(
multires
--python ${TEST_PYTHON_DIR}/bl_multires.py
--
--testdir "${TEST_SRC_DIR}/sculpting"
)
endif()
# ------------------------------------------------------------------------------
# OPERATORS TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
add_blender_test(
operators
${TEST_SRC_DIR}/modeling/operators.blend
--python ${TEST_PYTHON_DIR}/operators.py
--
--run-all-tests
)
endif()
# ------------------------------------------------------------------------------
# ANIMATION TESTS
# ------------------------------------------------------------------------------
add_blender_test(
bl_animation_armature
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_armature.py
)
add_blender_test(
bl_animation_bake
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_bake.py
)
add_blender_test(
bl_animation_nla_strip
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_nla_strip.py
)
if(TEST_SRC_DIR_EXISTS)
add_blender_test(
bl_animation_drivers
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_drivers.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_animation_fcurves
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_fcurves.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_animation_action
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_action.py
--
--testdir "${TEST_SRC_DIR}/animation"
--output-dir "${TEST_OUT_DIR}/bl_animation_action"
)
add_blender_test(
bl_animation_keyframing
--python ${CMAKE_CURRENT_LIST_DIR}/bl_animation_keyframing.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_pose_assets
--python ${CMAKE_CURRENT_LIST_DIR}/bl_pose_assets.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
bl_rigging_symmetrize
--python ${CMAKE_CURRENT_LIST_DIR}/bl_rigging_symmetrize.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
add_blender_test(
vertex_group_painting
--python ${CMAKE_CURRENT_LIST_DIR}/vertex_group_painting.py
--
--testdir "${TEST_SRC_DIR}/animation"
)
endif()
# ------------------------------------------------------------------------------
# BRUSH TESTS
add_blender_test(
bl_brush
--python ${CMAKE_CURRENT_LIST_DIR}/bl_brush_test.py
)
# ------------------------------------------------------------------------------
# NODE GROUP TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
add_blender_test(
bl_node_structure_type_inference
--python ${CMAKE_CURRENT_LIST_DIR}/bl_node_structure_type_inference.py
--
--testdir "${TEST_SRC_DIR}/node_group"
)
add_blender_test(
bl_node_socket_usage_inference
--python ${CMAKE_CURRENT_LIST_DIR}/bl_node_socket_usage_inference.py
--
--testdir "${TEST_SRC_DIR}/node_group"
)
add_blender_test(
bl_node_group_compat
--python ${CMAKE_CURRENT_LIST_DIR}/bl_node_group_compat.py
--
--testdir "${TEST_SRC_DIR}/node_group"
)
add_blender_test(
bl_node_group_interface
--python ${CMAKE_CURRENT_LIST_DIR}/bl_node_group_interface.py
--
--testdir "${TEST_SRC_DIR}/node_group"
)
endif()
# ------------------------------------------------------------------------------
# SVG TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
set(_svg_render_tests complex path)
foreach(render_test ${_svg_render_tests})
add_render_test(
io_curve_svg_${render_test}
${CMAKE_CURRENT_LIST_DIR}/bl_io_curve_svg_test.py
--testdir "${TEST_SRC_DIR}/io_tests/svg/${render_test}"
--outdir "${TEST_OUT_DIR}/io_curve_svg"
)
endforeach()
unset(_svg_render_tests)
endif()
# ------------------------------------------------------------------------------
# RENDER TESTS
# ------------------------------------------------------------------------------
if((WITH_CYCLES OR WITH_GPU_RENDER_TESTS) AND TEST_SRC_DIR_EXISTS)
set(render_tests
attributes
camera
colorspace
bsdf
hair
image_colorspace
image_data_types
image_mapping
image_texture_limit
integrator
light
light_group
light_linking
mesh
node_inlining
pointcloud
principled_bsdf
shader
shadow_catcher
sss
texture
)
if(WITH_OPENSUBDIV)
list(APPEND render_tests displacement)
endif()
if(WITH_FREESTYLE)
list(APPEND render_tests render_layer)
endif()
if(WITH_MOD_FLUID)
list(APPEND render_tests motion_blur reports volume)
endif()
if(WITH_OPENVDB AND WITH_MOD_FLUID)
# Some tests in the OpenVDB folder make use of fluid simulations to generate smoke
list(APPEND render_tests openvdb)
endif()
if(WITH_OPENIMAGEDENOISE)
list(APPEND render_tests denoise)
endif()
# Disabled until new OpenPGL version with deterministic results.
# if(WITH_CYCLES_PATH_GUIDING)
# list(APPEND render_tests guiding)
# endif()
if(WITH_GPU_RENDER_TESTS)
list(APPEND render_tests grease_pencil)
endif()
list(SORT render_tests)
# Cycles
if(WITH_CYCLES)
set(_cycles_blocklist "")
set(_cycles_all_test_devices CPU CUDA OPTIX HIP HIP-RT METAL METAL-RT ONEAPI ONEAPI-RT)
set(_cycles_osl_test_devices CPU OPTIX)
foreach(_cycles_device ${CYCLES_TEST_DEVICES})
if(NOT ${_cycles_device} IN_LIST _cycles_all_test_devices)
message(FATAL_ERROR "Unknown Cycles test device ${_cycles_device}."
"Supported devices are: ${_cycles_all_test_devices}")
endif()
string(TOLOWER "${_cycles_device}" _cycles_device_lower)
set(_cycles_render_tests bake;${render_tests};osl)
set(_cycles_osl_test_type none)
if(WITH_CYCLES_OSL)
# If the render device is CPU, or a GPU WITH_CYCLES_TEST_OSL enabled,
# then enable the limited OSL tests (Tests OSL camera with OSL shading turned off).
# This specific configuration is chosen to avoid long test times on the GPU due to
# OSL JIT compilation, unless the developer explicitly enables OSL tests.
if(("${_cycles_device_lower}" STREQUAL "cpu") OR (WITH_CYCLES_TEST_OSL AND ${_cycles_device} IN_LIST _cycles_osl_test_devices))
set(_cycles_osl_test_type limited)
endif()
endif()
foreach(render_test ${_cycles_render_tests})
set(_cycles_test_name "cycles_${render_test}_${_cycles_device_lower}")
if(NOT(WITH_CYCLES_TEST_OSL AND WITH_CYCLES_OSL AND ("${render_test}" STREQUAL "osl")))
# Only run OSL specific tests during this phase if WITH_CYCLES_TEST_OSL isn't enabled
add_render_test(
${_cycles_test_name}
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/cycles"
--device ${_cycles_device}
--osl "${_cycles_osl_test_type}"
)
if(NOT ("${_cycles_device_lower}" STREQUAL "cpu"))
set_tests_properties(${_cycles_test_name} PROPERTIES RUN_SERIAL TRUE)
endif()
endif()
# OSL variations of every test if WITH_CYCLES_TEST_OSL is set.
if(WITH_CYCLES_TEST_OSL AND NOT "${_cycles_osl_test_type}" STREQUAL "none")
add_render_test(
${_cycles_test_name}_osl
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/cycles_osl"
--device ${_cycles_device}
--osl "all"
)
if(NOT ("${_cycles_device_lower}" STREQUAL "cpu"))
set_tests_properties(${_cycles_test_name}_osl PROPERTIES RUN_SERIAL TRUE)
endif()
endif()
unset(_cycles_test_name)
endforeach()
unset(_cycles_osl_test_type)
endforeach()
unset(_cycles_osl_test_devices)
unset(_cycles_all_test_devices)
endif()
if(WITH_GPU_RENDER_TESTS)
list(APPEND gpu_render_tests ${render_tests})
list(FILTER gpu_render_tests EXCLUDE REGEX light_group|shadow_catcher|denoise|guiding|reports)
set(_gpu_render_tests_arguments)
# EEVEE
if(WITH_OPENGL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
eevee_opengl_${render_test}
${CMAKE_CURRENT_LIST_DIR}/eevee_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/eevee_opengl"
--gpu-backend opengl
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_METAL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
eevee_metal_${render_test}
${CMAKE_CURRENT_LIST_DIR}/eevee_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/eevee_metal"
--gpu-backend metal
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_VULKAN_BACKEND AND WITH_GPU_RENDER_TESTS_VULKAN)
foreach(render_test ${gpu_render_tests})
add_render_test(
eevee_vulkan_${render_test}
${CMAKE_CURRENT_LIST_DIR}/eevee_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/eevee_vulkan"
--gpu-backend vulkan
${_gpu_render_tests_arguments}
)
endforeach()
endif()
# Workbench
if(WITH_OPENGL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
workbench_opengl_${render_test}
${CMAKE_CURRENT_LIST_DIR}/workbench_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/workbench_opengl"
--gpu-backend opengl
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_METAL_BACKEND)
foreach(render_test ${gpu_render_tests})
add_render_test(
workbench_metal_${render_test}
${CMAKE_CURRENT_LIST_DIR}/workbench_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/workbench_metal"
--gpu-backend metal
${_gpu_render_tests_arguments}
)
endforeach()
endif()
if(WITH_VULKAN_BACKEND AND WITH_GPU_RENDER_TESTS_VULKAN)
foreach(render_test ${gpu_render_tests})
add_render_test(
workbench_vulkan_${render_test}
${CMAKE_CURRENT_LIST_DIR}/workbench_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/workbench_vulkan"
--gpu-backend vulkan
${_gpu_render_tests_arguments}
)
endforeach()
endif()
# Overlay
if(WITH_GPU_RENDER_TESTS_HEADED)
if(WITH_OPENGL_BACKEND)
add_render_test(
overlay_opengl
${CMAKE_CURRENT_LIST_DIR}/overlay_render_tests.py
--testdir "${TEST_SRC_DIR}/overlay"
--outdir "${TEST_OUT_DIR}/overlay"
--gpu-backend opengl
${_gpu_render_tests_arguments}
)
endif()
if(WITH_METAL_BACKEND)
add_render_test(
overlay_metal
${CMAKE_CURRENT_LIST_DIR}/overlay_render_tests.py
--testdir "${TEST_SRC_DIR}/overlay"
--outdir "${TEST_OUT_DIR}/overlay"
--gpu-backend metal
${_gpu_render_tests_arguments}
)
endif()
if(WITH_VULKAN_BACKEND AND WITH_GPU_RENDER_TESTS_VULKAN)
add_render_test(
overlay_vulkan
${CMAKE_CURRENT_LIST_DIR}/overlay_render_tests.py
--testdir "${TEST_SRC_DIR}/overlay"
--outdir "${TEST_OUT_DIR}/overlay"
--gpu-backend vulkan
${_gpu_render_tests_arguments}
)
endif()
endif()
if(WITH_HYDRA)
# Hydra Storm
foreach(render_test ${gpu_render_tests})
add_render_test(
storm_hydra_${render_test}
${CMAKE_CURRENT_LIST_DIR}/storm_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/storm_hydra"
--export_method "HYDRA"
${_gpu_render_tests_arguments}
)
endforeach()
foreach(render_test ${gpu_render_tests})
add_render_test(
storm_usd_${render_test}
${CMAKE_CURRENT_LIST_DIR}/storm_render_tests.py
--testdir "${TEST_SRC_DIR}/render/${render_test}"
--outdir "${TEST_OUT_DIR}/storm_usd"
--export_method "USD"
${_gpu_render_tests_arguments}
)
endforeach()
endif()
unset(_gpu_render_tests_arguments)
endif()
endif()
# ------------------------------------------------------------------------------
# COMPOSITOR TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
set(compositor_tests
input
output
color
filter
utilities
vector
pixel_nodes
multiple_node_setups
)
if(WITH_LIBMV)
list(APPEND compositor_tests keying mask tracking transform anisotropic_filtering)
endif()
foreach(comp_test ${compositor_tests})
add_render_test(
compositor_cpu_${comp_test}
${CMAKE_CURRENT_LIST_DIR}/compositor_render_tests.py
--testdir "${TEST_SRC_DIR}/compositor/${comp_test}"
--outdir "${TEST_OUT_DIR}/compositor_cpu"
)
endforeach()
add_blender_test(
compositor_cpu_file_output
--python ${CMAKE_CURRENT_LIST_DIR}/compositor_file_output_tests.py
--
--testdir "${TEST_SRC_DIR}/compositor/file_output/"
--outdir "${TEST_OUT_DIR}/compositor_cpu/file_output"
)
endif()
if(WITH_GPU_COMPOSITOR_TESTS AND TEST_SRC_DIR_EXISTS)
set(compositor_tests
input
output
color
filter
utilities
vector
pixel_nodes
multiple_node_setups
)
if(WITH_LIBMV)
list(APPEND compositor_tests keying mask tracking transform)
endif()
if(WITH_OPENGL_BACKEND)
foreach(comp_test ${compositor_tests})
add_render_test(
compositor_opengl_${comp_test}
${CMAKE_CURRENT_LIST_DIR}/compositor_render_tests.py
--testdir "${TEST_SRC_DIR}/compositor/${comp_test}"
--outdir "${TEST_OUT_DIR}/compositor_opengl"
--gpu-backend opengl
)
endforeach()
add_blender_test(
compositor_opengl_file_output
--python ${CMAKE_CURRENT_LIST_DIR}/compositor_file_output_tests.py
--
--testdir "${TEST_SRC_DIR}/compositor/file_output/"
--outdir "${TEST_OUT_DIR}/compositor_opengl/file_output"
--gpu-backend opengl
)
endif()
if(WITH_METAL_BACKEND)
foreach(comp_test ${compositor_tests})
add_render_test(
compositor_metal_${comp_test}
${CMAKE_CURRENT_LIST_DIR}/compositor_render_tests.py
--testdir "${TEST_SRC_DIR}/compositor/${comp_test}"
--outdir "${TEST_OUT_DIR}/compositor_metal"
--gpu-backend metal
)
endforeach()
add_blender_test(
compositor_metal_file_output
--python ${CMAKE_CURRENT_LIST_DIR}/compositor_file_output_tests.py
--
--testdir "${TEST_SRC_DIR}/compositor/file_output/"
--outdir "${TEST_OUT_DIR}/compositor_metal/file_output"
--gpu-backend metal
)
endif()
if(WITH_VULKAN_BACKEND)
foreach(comp_test ${compositor_tests})
add_render_test(
compositor_vulkan_${comp_test}
${CMAKE_CURRENT_LIST_DIR}/compositor_render_tests.py
--testdir "${TEST_SRC_DIR}/compositor/${comp_test}"
--outdir "${TEST_OUT_DIR}/compositor_vulkan"
--gpu-backend vulkan
)
endforeach()
add_blender_test(
compositor_vulkan_file_output
--python ${CMAKE_CURRENT_LIST_DIR}/compositor_file_output_tests.py
--
--testdir "${TEST_SRC_DIR}/compositor/file_output/"
--outdir "${TEST_OUT_DIR}/compositor_vulkan/file_output"
--gpu-backend vulkan
)
endif()
endif()
add_blender_test(
compositing_node_group
--python ${CMAKE_CURRENT_LIST_DIR}/compositing_node_group.py
)
# ------------------------------------------------------------------------------
# GEOMETRY NODE TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
set(geo_node_tests
attributes
closure
curve_primitives
curves
curves/interpolate_curves
foreach_geometry_element_zone
geometry
grease_pencil
import
instance
list
repeat_zone
mesh_primitives
mesh
mesh/extrude
mesh/split_edges
mesh/triangulate
points
texture
utilities
vector
)
if(WITH_GMP)
list(APPEND geo_node_tests mesh/boolean)
endif()
if(WITH_OPENVDB)
list(APPEND geo_node_tests volume)
endif()
if(WITH_OPENSUBDIV)
list(APPEND geo_node_tests mesh/subdivision_tests)
endif()
foreach(geo_node_test ${geo_node_tests})
file(GLOB files "${TEST_SRC_DIR}/modeling/geometry_nodes/${geo_node_test}/*.blend")
foreach(file ${files})
get_filename_component(filename ${file} NAME_WE)
add_blender_test(
geo_node_${geo_node_test}_${filename}
${file}
--python ${TEST_PYTHON_DIR}/geo_node_test.py
)
endforeach()
endforeach()
file(GLOB files "${TEST_SRC_DIR}/modeling/geometry_nodes/simulation/*.blend")
foreach(file ${files})
get_filename_component(filename ${file} NAME_WE)
add_blender_test(
geo_node_simulation_test_${filename}
${file}
--python ${TEST_PYTHON_DIR}/geo_node_sim_test.py
)
endforeach()
endif()
# ------------------------------------------------------------------------------
# SCREENSHOT TESTS
# ------------------------------------------------------------------------------
if(WITH_GPU_RENDER_TESTS AND TEST_SRC_DIR_EXISTS)
set(render_tests
)
if(WITH_TESTS_EXPERIMENTAL)
# The viewport tests are flakey and difficult to keep up to date for use
# in a CI environment due to constantly changing UI, but may still be helpful
# for local development.
#
# Additionally, they do not currently succeed in an ASAN build. (2025-01-29)
list(APPEND render_tests viewport)
endif()
foreach(render_test ${render_tests})
add_render_test(
screenshot_${render_test}
${CMAKE_CURRENT_LIST_DIR}/ui_screenshot_tests.py
--testdir "${TEST_SRC_DIR}/screenshot/${render_test}"
--outdir "${TEST_OUT_DIR}/screenshot"
)
endforeach()
endif()
# ------------------------------------------------------------------------------
# I/O TESTS
# ------------------------------------------------------------------------------
if(WITH_ALEMBIC AND TEST_SRC_DIR_EXISTS)
find_package_wrapper(Alembic)
if(NOT ALEMBIC_FOUND)
message(FATAL_ERROR "Alembic is enabled but cannot be found")
endif()
get_filename_component(real_include_dir ${ALEMBIC_INCLUDE_DIR} REALPATH)
get_filename_component(ALEMBIC_ROOT_DIR ${real_include_dir} DIRECTORY)
add_python_test(
io_alembic_export_tests
${CMAKE_CURRENT_LIST_DIR}/alembic_export_tests.py
--blender "${TEST_BLENDER_EXE}"
--testdir "${TEST_SRC_DIR}/alembic"
--alembic-root "${ALEMBIC_ROOT_DIR}"
)
add_blender_test(
script_alembic_io
--python ${CMAKE_CURRENT_LIST_DIR}/bl_alembic_io_test.py
--
--testdir "${TEST_SRC_DIR}/alembic"
--outdir "${TEST_OUT_DIR}/io_alembic"
)
endif()
if(WITH_USD AND TEST_SRC_DIR_EXISTS)
add_blender_test(
io_usd_export
--python ${CMAKE_CURRENT_LIST_DIR}/bl_usd_export_test.py
--
--testdir "${TEST_SRC_DIR}/usd"
)
add_blender_test(
io_usd_import
--python ${CMAKE_CURRENT_LIST_DIR}/bl_usd_import_test.py
--
--testdir "${TEST_SRC_DIR}/usd"
--outdir "${TEST_OUT_DIR}/io_usd"
)
endif()
if(TEST_SRC_DIR_EXISTS)
add_blender_test_allow_error(
io_fbx_import
--python ${CMAKE_CURRENT_LIST_DIR}/io_fbx_import_test.py
--
--testdir "${TEST_SRC_DIR}/io_tests/fbx"
--outdir "${TEST_OUT_DIR}/io_fbx"
)
endif()
if(WITH_IO_WAVEFRONT_OBJ AND TEST_SRC_DIR_EXISTS)
add_blender_test_allow_error(
io_obj_import
--python ${CMAKE_CURRENT_LIST_DIR}/io_obj_import_test.py
--
--testdir "${TEST_SRC_DIR}/io_tests/obj"
--outdir "${TEST_OUT_DIR}/io_obj"
)
endif()
if(WITH_IO_PLY AND TEST_SRC_DIR_EXISTS)
add_blender_test_allow_error(
io_ply_import
--python ${CMAKE_CURRENT_LIST_DIR}/io_ply_import_test.py
--
--testdir "${TEST_SRC_DIR}/io_tests/ply"
--outdir "${TEST_OUT_DIR}/io_ply"
)
endif()
if(WITH_IO_STL AND TEST_SRC_DIR_EXISTS)
add_blender_test_allow_error(
io_stl_import
--python ${CMAKE_CURRENT_LIST_DIR}/io_stl_import_test.py
--
--testdir "${TEST_SRC_DIR}/io_tests/stl"
--outdir "${TEST_OUT_DIR}/io_stl"
)
endif()
if(WITH_CODEC_FFMPEG AND TEST_SRC_DIR_EXISTS)
add_python_test(
ffmpeg
${CMAKE_CURRENT_LIST_DIR}/ffmpeg_tests.py
--blender "${TEST_BLENDER_EXE}"
--testdir "${TEST_SRC_DIR}/ffmpeg"
)
endif()
if(TEST_SRC_DIR_EXISTS AND TEST_OPENIMAGEIO_TOOL_EXISTS)
set(OPTIONAL_FORMATS "")
if(WITH_IMAGE_CINEON)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} CINEON")
endif()
if(WITH_IMAGE_OPENEXR)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} OPENEXR")
endif()
if(WITH_IMAGE_OPENJPEG)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} OPENJPEG")
endif()
if(WITH_IMAGE_WEBP)
set(OPTIONAL_FORMATS "${OPTIONAL_FORMATS} WEBP")
endif()
add_blender_test(
imbuf_save
--python ${CMAKE_CURRENT_LIST_DIR}/bl_imbuf_save.py
--
-test_dir "${TEST_SRC_DIR}/imbuf_io"
-output_dir "${TEST_OUT_DIR}/imbuf_io/save"
-oiiotool "${OPENIMAGEIO_TOOL}"
-optional_formats "${OPTIONAL_FORMATS}"
)
add_blender_test_allow_error(
imbuf_load
--python ${CMAKE_CURRENT_LIST_DIR}/bl_imbuf_load.py
--
-test_dir "${TEST_SRC_DIR}/imbuf_io"
-output_dir "${TEST_OUT_DIR}/imbuf_io/load"
-oiiotool "${OPENIMAGEIO_TOOL}"
-optional_formats "${OPTIONAL_FORMATS}"
)
endif()
# ------------------------------------------------------------------------------
# SEQUENCER RENDER TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
set(render_tests
effects
filter
transform
blend_modes_byte
blend_modes_float
ffmpeg
)
set(video_output_tests
video_output
)
foreach(render_test ${render_tests})
add_render_test(
sequencer_render_${render_test}
${CMAKE_CURRENT_LIST_DIR}/sequencer_render_tests.py
--testdir "${TEST_SRC_DIR}/sequence_editing/${render_test}"
--outdir "${TEST_OUT_DIR}/sequence_editing"
)
endforeach()
foreach(video_output_test ${video_output_tests})
add_render_test(
sequencer_render_${video_output_test}
${CMAKE_CURRENT_LIST_DIR}/sequencer_video_output_tests.py
--testdir "${TEST_SRC_DIR}/sequence_editing/${video_output_test}"
--outdir "${TEST_OUT_DIR}/sequence_editing"
)
endforeach()
add_blender_test(
sequencer_input_colorspace
--python ${CMAKE_CURRENT_LIST_DIR}/sequencer_input_colorspace.py
--
--testdir "${TEST_SRC_DIR}/sequence_editing"
)
add_blender_test(
sequencer_load_meta_stack
${TEST_SRC_DIR}/sequence_editing/vse_load_meta_stack.blend
--python ${TEST_PYTHON_DIR}/sequencer_load_meta_stack.py
)
endif()
# ------------------------------------------------------------------------------
# SCULPTING TESTS
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
add_blender_test(
bl_sculpt_operators
--python ${CMAKE_CURRENT_LIST_DIR}/bl_sculpt.py
--
--testdir "${TEST_SRC_DIR}/sculpting"
)
add_blender_test(
bl_sculpt_brush_curve_presets
--python ${CMAKE_CURRENT_LIST_DIR}/sculpt_paint/brush_strength_curves_test.py
--
--testdir "${TEST_SRC_DIR}/sculpting"
)
add_blender_test(
bl_sculpt_mask_filter
--python ${CMAKE_CURRENT_LIST_DIR}/sculpt_paint/mask_filter_test.py
--
--testdir "${TEST_SRC_DIR}/sculpting"
)
endif()
if(WITH_GPU_MESH_PAINT_TESTS AND TEST_SRC_DIR_EXISTS)
set(render_tests
brushes
)
foreach(render_test ${render_tests})
add_render_test(
sculpt_render_${render_test}
${CMAKE_CURRENT_LIST_DIR}/sculpt_brush_render_tests.py
--testdir "${TEST_SRC_DIR}/sculpting/${render_test}"
--outdir "${TEST_OUT_DIR}/sculpting"
)
endforeach()
endif()
# ------------------------------------------------------------------------------
# Headless GUI Tests
# ------------------------------------------------------------------------------
if(WITH_UI_TESTS)
# This could be generated with:
# `"${TEST_PYTHON_EXE}" "${CMAKE_CURRENT_LIST_DIR}/ui_simulate/run.py" --list-tests`
# list explicitly so changes bisecting/updated are sure to re-run CMake.
set(_ui_tests
test_sculpt.asset_shelf_brush_selection
test_tools.sculpt_mode_toolbar
test_undo.compositor_make_group
test_undo.text_editor_edit_mode_mix
test_undo.text_editor_simple
test_undo.view3d_edit_mode_multi_window
test_undo.view3d_font_edit_mode_simple
test_undo.view3d_mesh_edit_separate
test_undo.view3d_mesh_particle_edit_mode_simple
test_undo.view3d_multi_mode_multi_window
test_undo.view3d_multi_mode_select
test_undo.view3d_sculpt_dyntopo_and_edit
test_undo.view3d_sculpt_dyntopo_simple
test_undo.view3d_sculpt_dyntopo_stroke_toggle
test_undo.view3d_sculpt_with_memfile_step
test_undo.view3d_sculpt_trim
test_undo.view3d_simple
test_undo.view3d_texture_paint_complex
test_undo.view3d_texture_paint_simple
test_workspace.sanity_check_general
test_workspace.sanity_check_2d_animation
test_workspace.sanity_check_sculpting
test_workspace.sanity_check_storyboarding
test_workspace.sanity_check_vfx
test_workspace.sanity_check_video_editing
)
foreach(ui_test ${_ui_tests})
add_blender_test_ui(
"ui_${ui_test}"
--enable-event-simulate
--python "${CMAKE_CURRENT_LIST_DIR}/ui_simulate/run_blender_setup.py"
--
--tests "${ui_test}"
)
endforeach()
unset(_ui_tests)
endif()
# ------------------------------------------------------------------------------
# VIEW LAYER Tests
# ------------------------------------------------------------------------------
if(TEST_SRC_DIR_EXISTS)
# TODO: disabled for now after collection unification
# add_subdirectory(view_layer)
endif()
# ------------------------------------------------------------------------------
# Linux Release sainty checks
# ------------------------------------------------------------------------------
if(WITH_LINUX_OFFICIAL_RELEASE_TESTS)
get_filename_component(release_root_folder ${TEST_BLENDER_EXE} DIRECTORY)
set(extra_args "")
if(WITH_COMPILER_ASAN)
set(extra_args
${extra_args}
--sanitizer-build
)
endif()
add_python_test(
linux_release_sanity_checks
${CMAKE_SOURCE_DIR}/tools/check_blender_release/check_release.py
-- --directory "${release_root_folder}" ${extra_args}
)
unset(extra_args)
unset(release_root_folder)
endif()