The issue was the direct use of `window->size[x/y]` for drawing. Using `WM_window_native_pixel_size` instead fixes the issue Pull Request: https://projects.blender.org/blender/blender/pulls/142204
The issue was the direct use of `window->size[x/y]` for drawing. Using `WM_window_native_pixel_size` instead fixes the issue Pull Request: https://projects.blender.org/blender/blender/pulls/142204