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Sergey Sharybin 759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
..
blender
Render engines: replace number of x/y tiles with tile size
2012-11-05 08:05:14 +00:00
blenderplayer
YACBSF. Yet Another Classic Blenderplayer Stub Fix.
2012-10-29 18:00:29 +00:00
creator
Cycles OSL: refactoring and fixes
2012-11-03 14:32:13 +00:00
darwin
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
gameengine
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
2012-11-04 20:56:02 +00:00
icons
…
tests
code cleanup: cmake - add missing headers, remove directories from source listing.
2012-11-03 15:49:38 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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