Files
test2/source/blender/compositor/nodes/COM_InvertNode.cc
Iliya Katueshenock f7388e3be5 Cleanup: Move BKE_node.h to C++
See: https://projects.blender.org/blender/blender/issues/103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: https://projects.blender.org/blender/blender/pulls/107790
2023-05-15 15:14:22 +02:00

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968 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_InvertNode.h"
#include "BKE_node.hh"
#include "COM_InvertOperation.h"
namespace blender::compositor {
InvertNode::InvertNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void InvertNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
InvertOperation *operation = new InvertOperation();
const bNode *node = this->get_bnode();
operation->set_color(node->custom1 & CMP_CHAN_RGB);
operation->set_alpha(node->custom1 & CMP_CHAN_A);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
}
} // namespace blender::compositor