Files
test2/source/blender/nodes/composite/node_composite_util.cc
Iliya Katueshenock f7388e3be5 Cleanup: Move BKE_node.h to C++
See: https://projects.blender.org/blender/blender/issues/103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: https://projects.blender.org/blender/blender/pulls/107790
2023-05-15 15:14:22 +02:00

41 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation */
/** \file
* \ingroup nodes
*/
#include "BKE_node_runtime.hh"
#include "NOD_add_node_search.hh"
#include "NOD_socket_search_link.hh"
#include "node_composite_util.hh"
bool cmp_node_poll_default(const bNodeType * /*ntype*/,
const bNodeTree *ntree,
const char **r_disabled_hint)
{
if (!STREQ(ntree->idname, "CompositorNodeTree")) {
*r_disabled_hint = TIP_("Not a compositor node tree");
return false;
}
return true;
}
void cmp_node_update_default(bNodeTree * /*ntree*/, bNode *node)
{
node->runtime->need_exec = 1;
}
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
{
blender::bke::node_type_base(ntype, type, name, nclass);
ntype->poll = cmp_node_poll_default;
ntype->updatefunc = cmp_node_update_default;
ntype->insert_link = node_insert_link_default;
ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
ntype->gather_add_node_search_ops = blender::nodes::search_node_add_ops_for_basic_node;
}