See: https://projects.blender.org/blender/blender/issues/103343 Changes: 1. Added `BKE_node.hh` file. New file includes old one. 2. Functions moved to new file. Redundant `(void)`, `struct` are removed. 3. All cpp includes replaced from `.h` on `.hh`. 4. Everything in `BKE_node.hh` is on `blender::bke` namespace. 5. All implementation functions moved in namespace. 6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`. 7. `eNodeSizePreset` now is a class, with renamed items. Pull Request: https://projects.blender.org/blender/blender/pulls/107790
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_geometry_util.hh"
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#include "node_util.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_runtime.h"
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#include "BKE_pointcloud.h"
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#include "NOD_add_node_search.hh"
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#include "NOD_socket_search_link.hh"
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namespace blender::nodes {
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std::optional<eCustomDataType> node_data_type_to_custom_data_type(const eNodeSocketDatatype type)
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{
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switch (type) {
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case SOCK_FLOAT:
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return CD_PROP_FLOAT;
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case SOCK_VECTOR:
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return CD_PROP_FLOAT3;
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case SOCK_RGBA:
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return CD_PROP_COLOR;
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case SOCK_BOOLEAN:
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return CD_PROP_BOOL;
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case SOCK_INT:
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return CD_PROP_INT32;
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case SOCK_STRING:
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return CD_PROP_STRING;
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default:
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return {};
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}
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}
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std::optional<eCustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket)
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{
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return node_data_type_to_custom_data_type(eNodeSocketDatatype(socket.type));
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}
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} // namespace blender::nodes
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bool geo_node_poll_default(const bNodeType * /*ntype*/,
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const bNodeTree *ntree,
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const char **r_disabled_hint)
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{
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if (!STREQ(ntree->idname, "GeometryNodeTree")) {
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*r_disabled_hint = TIP_("Not a geometry node tree");
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return false;
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}
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return true;
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}
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void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
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{
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blender::bke::node_type_base(ntype, type, name, nclass);
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ntype->poll = geo_node_poll_default;
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ntype->insert_link = node_insert_link_default;
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ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
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ntype->gather_add_node_search_ops = blender::nodes::search_node_add_ops_for_basic_node;
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}
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