Files
test2/source/blender/nodes/geometry/node_geometry_util.hh
Iliya Katueshenock f7388e3be5 Cleanup: Move BKE_node.h to C++
See: https://projects.blender.org/blender/blender/issues/103343

Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.

Pull Request: https://projects.blender.org/blender/blender/pulls/107790
2023-05-15 15:14:22 +02:00

158 lines
6.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <string.h>
#include "BLI_bounds_types.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "BKE_node.hh"
#include "BLT_translation.h"
#include "NOD_geometry.h"
#include "NOD_geometry_exec.hh"
#include "NOD_socket_declarations.hh"
#include "NOD_socket_declarations_geometry.hh"
#include "RNA_access.h"
#include "node_geometry_register.hh"
#include "node_util.hh"
#ifdef WITH_OPENVDB
# include <openvdb/Types.h>
#endif
struct BVHTreeFromMesh;
void geo_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
bool geo_node_poll_default(const struct bNodeType *ntype,
const struct bNodeTree *ntree,
const char **r_disabled_hint);
namespace blender::nodes {
void transform_mesh(Mesh &mesh,
const float3 translation,
const float3 rotation,
const float3 scale);
void transform_geometry_set(GeoNodeExecParams &params,
GeometrySet &geometry,
const float4x4 &transform,
const Depsgraph &depsgraph);
Mesh *create_line_mesh(const float3 start, const float3 delta, int count);
Mesh *create_grid_mesh(
int verts_x, int verts_y, float size_x, float size_y, const AttributeIDRef &uv_map_id);
struct ConeAttributeOutputs {
AnonymousAttributeIDPtr top_id;
AnonymousAttributeIDPtr bottom_id;
AnonymousAttributeIDPtr side_id;
AnonymousAttributeIDPtr uv_map_id;
};
Mesh *create_cylinder_or_cone_mesh(float radius_top,
float radius_bottom,
float depth,
int circle_segments,
int side_segments,
int fill_segments,
GeometryNodeMeshCircleFillType fill_type,
ConeAttributeOutputs &attribute_outputs);
/**
* Calculates the bounds of a radial primitive.
* The algorithm assumes X-axis symmetry of primitives.
*/
Bounds<float3> calculate_bounds_radial_primitive(float radius_top,
float radius_bottom,
int segments,
float height);
/**
* Returns the parts of the geometry that are on the selection for the given domain. If the domain
* is not applicable for the component, e.g. face domain for point cloud, nothing happens to that
* component. If no component can work with the domain, then `error_message` is set to true.
*/
void separate_geometry(GeometrySet &geometry_set,
eAttrDomain domain,
GeometryNodeDeleteGeometryMode mode,
const Field<bool> &selection_field,
const AnonymousAttributePropagationInfo &propagation_info,
bool &r_is_error);
void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
const VArray<float3> &positions,
const IndexMask mask,
const MutableSpan<int> r_indices,
const MutableSpan<float> r_distances_sq,
const MutableSpan<float3> r_positions);
int apply_offset_in_cyclic_range(IndexRange range, int start_index, int offset);
std::optional<eCustomDataType> node_data_type_to_custom_data_type(eNodeSocketDatatype type);
std::optional<eCustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket);
#ifdef WITH_OPENVDB
/**
* Initializes the VolumeComponent of a GeometrySet with a new Volume from points.
* The grid class should be either openvdb::GRID_FOG_VOLUME or openvdb::GRID_LEVEL_SET.
*/
void initialize_volume_component_from_points(GeoNodeExecParams &params,
const NodeGeometryPointsToVolume &storage,
GeometrySet &r_geometry_set,
openvdb::GridClass gridClass);
#endif
class EvaluateAtIndexInput final : public bke::GeometryFieldInput {
private:
Field<int> index_field_;
GField value_field_;
eAttrDomain value_field_domain_;
public:
EvaluateAtIndexInput(Field<int> index_field, GField value_field, eAttrDomain value_field_domain);
GVArray get_varray_for_context(const bke::GeometryFieldContext &context,
const IndexMask mask) const final;
std::optional<eAttrDomain> preferred_domain(const GeometryComponent & /*component*/) const final
{
return value_field_domain_;
}
};
std::string socket_identifier_for_simulation_item(const NodeSimulationItem &item);
void socket_declarations_for_simulation_items(Span<NodeSimulationItem> items,
NodeDeclaration &r_declaration);
const CPPType &get_simulation_item_cpp_type(eNodeSocketDatatype socket_type);
const CPPType &get_simulation_item_cpp_type(const NodeSimulationItem &item);
void values_to_simulation_state(const Span<NodeSimulationItem> node_simulation_items,
const Span<void *> input_values,
bke::sim::SimulationZoneState &r_zone_state);
void simulation_state_to_values(const Span<NodeSimulationItem> node_simulation_items,
const bke::sim::SimulationZoneState &zone_state,
const Object &self_object,
const ComputeContext &compute_context,
const bNode &sim_output_node,
Span<void *> r_output_values);
void copy_with_checked_indices(const GVArray &src,
const VArray<int> &indices,
IndexMask mask,
GMutableSpan dst);
} // namespace blender::nodes