Files
test2/scripts/modules/gpu_extras/presets.py
Jeroen Bakker 8111fe2369 Fix #146655: GPU: Call of deprecated function
There are deprecation usages in the gpu presets and custom
shapes python module. This PR uses the correct calls to remove the
deprecation warnings.

Pull Request: https://projects.blender.org/blender/blender/pulls/146746
2025-09-25 17:22:35 +02:00

96 lines
3.1 KiB
Python

# SPDX-FileCopyrightText: 2018-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
__all__ = (
"draw_circle_2d",
"draw_texture_2d",
)
def draw_circle_2d(position, color, radius, *, segments=None):
"""
Draw a circle.
:arg position: 2D position where the circle will be drawn.
:type position: Sequence[float]
:arg color: Color of the circle (RGBA).
To use transparency blend must be set to ``ALPHA``, see: :func:`gpu.state.blend_set`.
:type color: Sequence[float]
:arg radius: Radius of the circle.
:type radius: float
:arg segments: How many segments will be used to draw the circle.
Higher values give better results but the drawing will take longer.
If None or not specified, an automatic value will be calculated.
:type segments: int | None
"""
from math import sin, cos, pi, ceil, acos
import gpu
from gpu.types import (
GPUBatch,
GPUVertBuf,
GPUVertFormat,
)
if segments is None:
max_pixel_error = 0.25 # TODO: multiply 0.5 by display dpi
segments = int(ceil(pi / acos(1.0 - max_pixel_error / radius)))
segments = max(segments, 8)
segments = min(segments, 1000)
if segments <= 0:
raise ValueError("Amount of segments must be greater than 0.")
with gpu.matrix.push_pop():
gpu.matrix.translate(position)
gpu.matrix.scale_uniform(radius)
mul = (1.0 / (segments - 1)) * (pi * 2)
verts = [(sin(i * mul), cos(i * mul)) for i in range(segments)]
fmt = GPUVertFormat()
pos_id = fmt.attr_add(id="pos", comp_type='F32', len=2, fetch_mode='FLOAT')
vbo = GPUVertBuf(len=len(verts), format=fmt)
vbo.attr_fill(id=pos_id, data=verts)
batch = GPUBatch(type='LINE_STRIP', buf=vbo)
shader = gpu.shader.from_builtin('POLYLINE_UNIFORM_COLOR')
shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:])
shader.uniform_float("lineWidth", gpu.state.line_width_get())
shader.uniform_float("color", color)
batch.draw(shader)
def draw_texture_2d(texture, position, width, height):
"""
Draw a 2d texture.
:arg texture: GPUTexture to draw (e.g. gpu.texture.from_image(image) for :class:`bpy.types.Image`).
:type texture: :class:`gpu.types.GPUTexture`
:arg position: Position of the lower left corner.
:type position: 2D Vector
:arg width: Width of the image when drawn (not necessarily
the original width of the texture).
:type width: float
:arg height: Height of the image when drawn.
:type height: float
"""
import gpu
from . batch import batch_for_shader
coords = ((0, 0), (1, 0), (1, 1), (0, 1))
indices = ((0, 1, 2), (2, 3, 0))
shader = gpu.shader.from_builtin('IMAGE')
batch = batch_for_shader(
shader, 'TRIS',
{"pos": coords, "texCoord": coords},
indices=indices
)
with gpu.matrix.push_pop():
gpu.matrix.translate(position)
gpu.matrix.scale((width, height))
shader = gpu.shader.from_builtin('IMAGE')
shader.uniform_sampler("image", texture)
batch.draw(shader)