Files
test2/source/blender/blenlib/intern/threads.c
Sergey Sharybin 27d42c63d9 Camera tracking integration
===========================

Commiting camera tracking integration gsoc project into trunk.

This commit includes:

- Bundled version of libmv library (with some changes against official repo,
  re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
  clips (both of movie files and image sequences) and doing camera/motion
  tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
  stuff only, but which can be easily extended to work with masks too.

  This editor supports:
  * Loading movie files/image sequences
  * Build proxies with different size for loaded movie clip, also supports
    building undistorted proxies to increase speed of playback in
    undistorted mode.
  * Manual lens distortion mode calibration using grid and grease pencil
  * Supervised 2D tracking using two different algorithms KLT and SAD.
  * Basic algorithm for feature detection
  * Camera motion solving. scene orientation

- New constraints to "link" scene objects with solved motions from clip:

  * Follow Track (make object follow 2D motion of track with given name
    or parent object to reconstructed 3D position of track)
  * Camera Solver to make camera moving in the same way as reconstructed camera

This commit NOT includes changes from tomato branch:

- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
  (need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
  readability and understanadability of code. Better to make this chaneg when
  Keir will finish his current patch.

More details about this project can be found on this page:
    http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011

Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00

672 lines
15 KiB
C

/*
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenlib/intern/threads.c
* \ingroup bli
*/
#include <errno.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_gsqueue.h"
#include "BLI_threads.h"
#include "PIL_time.h"
/* for checking system threads - BLI_system_thread_count */
#ifdef WIN32
#include "windows.h"
#include <sys/timeb.h>
#elif defined(__APPLE__)
#include <sys/types.h>
#include <sys/sysctl.h>
#else
#include <unistd.h>
#include <sys/time.h>
#endif
#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
/* ************** libgomp (Apple gcc 4.2.1) TLS bug workaround *************** */
extern pthread_key_t gomp_tls_key;
static void *thread_tls_data;
#endif
/* ********** basic thread control API ************
Many thread cases have an X amount of jobs, and only an Y amount of
threads are useful (typically amount of cpus)
This code can be used to start a maximum amount of 'thread slots', which
then can be filled in a loop with an idle timer.
A sample loop can look like this (pseudo c);
ListBase lb;
int maxthreads= 2;
int cont= 1;
BLI_init_threads(&lb, do_something_func, maxthreads);
while(cont) {
if(BLI_available_threads(&lb) && !(escape loop event)) {
// get new job (data pointer)
// tag job 'processed
BLI_insert_thread(&lb, job);
}
else PIL_sleep_ms(50);
// find if a job is ready, this the do_something_func() should write in job somewhere
cont= 0;
for(go over all jobs)
if(job is ready) {
if(job was not removed) {
BLI_remove_thread(&lb, job);
}
}
else cont= 1;
}
// conditions to exit loop
if(if escape loop event) {
if(BLI_available_threadslots(&lb)==maxthreads)
break;
}
}
BLI_end_threads(&lb);
************************************************ */
static pthread_mutex_t _malloc_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _image_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _preview_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _viewer_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _custom1_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _rcache_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _opengl_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _nodes_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _movieclip_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_t mainid;
static int thread_levels= 0; /* threads can be invoked inside threads */
/* just a max for security reasons */
#define RE_MAX_THREAD BLENDER_MAX_THREADS
typedef struct ThreadSlot {
struct ThreadSlot *next, *prev;
void *(*do_thread)(void *);
void *callerdata;
pthread_t pthread;
int avail;
} ThreadSlot;
static void BLI_lock_malloc_thread(void)
{
pthread_mutex_lock(&_malloc_lock);
}
static void BLI_unlock_malloc_thread(void)
{
pthread_mutex_unlock(&_malloc_lock);
}
void BLI_threadapi_init(void)
{
mainid = pthread_self();
}
/* tot = 0 only initializes malloc mutex in a safe way (see sequence.c)
problem otherwise: scene render will kill of the mutex!
*/
void BLI_init_threads(ListBase *threadbase, void *(*do_thread)(void *), int tot)
{
int a;
if(threadbase != NULL && tot > 0) {
threadbase->first= threadbase->last= NULL;
if(tot>RE_MAX_THREAD) tot= RE_MAX_THREAD;
else if(tot<1) tot= 1;
for(a=0; a<tot; a++) {
ThreadSlot *tslot= MEM_callocN(sizeof(ThreadSlot), "threadslot");
BLI_addtail(threadbase, tslot);
tslot->do_thread= do_thread;
tslot->avail= 1;
}
}
if(thread_levels == 0) {
MEM_set_lock_callback(BLI_lock_malloc_thread, BLI_unlock_malloc_thread);
#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
/* workaround for Apple gcc 4.2.1 omp vs background thread bug,
we copy gomp thread local storage pointer to setting it again
inside the thread that we start */
thread_tls_data = pthread_getspecific(gomp_tls_key);
#endif
}
thread_levels++;
}
/* amount of available threads */
int BLI_available_threads(ListBase *threadbase)
{
ThreadSlot *tslot;
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->avail)
counter++;
}
return counter;
}
/* returns thread number, for sample patterns or threadsafe tables */
int BLI_available_thread_index(ListBase *threadbase)
{
ThreadSlot *tslot;
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next, counter++) {
if(tslot->avail)
return counter;
}
return 0;
}
static void *tslot_thread_start(void *tslot_p)
{
ThreadSlot *tslot= (ThreadSlot*)tslot_p;
#if defined(__APPLE__) && (PARALLEL == 1) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
/* workaround for Apple gcc 4.2.1 omp vs background thread bug,
set gomp thread local storage pointer which was copied beforehand */
pthread_setspecific (gomp_tls_key, thread_tls_data);
#endif
return tslot->do_thread(tslot->callerdata);
}
int BLI_thread_is_main(void)
{
return pthread_equal(pthread_self(), mainid);
}
void BLI_insert_thread(ListBase *threadbase, void *callerdata)
{
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->avail) {
tslot->avail= 0;
tslot->callerdata= callerdata;
pthread_create(&tslot->pthread, NULL, tslot_thread_start, tslot);
return;
}
}
printf("ERROR: could not insert thread slot\n");
}
void BLI_remove_thread(ListBase *threadbase, void *callerdata)
{
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->callerdata==callerdata) {
pthread_join(tslot->pthread, NULL);
tslot->callerdata= NULL;
tslot->avail= 1;
}
}
}
void BLI_remove_thread_index(ListBase *threadbase, int index)
{
ThreadSlot *tslot;
int counter=0;
for(tslot = threadbase->first; tslot; tslot = tslot->next, counter++) {
if (counter == index && tslot->avail == 0) {
pthread_join(tslot->pthread, NULL);
tslot->callerdata = NULL;
tslot->avail = 1;
break;
}
}
}
void BLI_remove_threads(ListBase *threadbase)
{
ThreadSlot *tslot;
for(tslot = threadbase->first; tslot; tslot = tslot->next) {
if (tslot->avail == 0) {
pthread_join(tslot->pthread, NULL);
tslot->callerdata = NULL;
tslot->avail = 1;
}
}
}
void BLI_end_threads(ListBase *threadbase)
{
ThreadSlot *tslot;
/* only needed if there's actually some stuff to end
* this way we don't end up decrementing thread_levels on an empty threadbase
* */
if (threadbase && threadbase->first != NULL) {
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->avail==0) {
pthread_join(tslot->pthread, NULL);
}
}
BLI_freelistN(threadbase);
}
thread_levels--;
if(thread_levels==0)
MEM_set_lock_callback(NULL, NULL);
}
/* System Information */
/* how many threads are native on this system? */
int BLI_system_thread_count( void )
{
int t;
#ifdef WIN32
SYSTEM_INFO info;
GetSystemInfo(&info);
t = (int) info.dwNumberOfProcessors;
#else
# ifdef __APPLE__
int mib[2];
size_t len;
mib[0] = CTL_HW;
mib[1] = HW_NCPU;
len = sizeof(t);
sysctl(mib, 2, &t, &len, NULL, 0);
# else
t = (int)sysconf(_SC_NPROCESSORS_ONLN);
# endif
#endif
if (t>RE_MAX_THREAD)
return RE_MAX_THREAD;
if (t<1)
return 1;
return t;
}
/* Global Mutex Locks */
void BLI_lock_thread(int type)
{
if (type==LOCK_IMAGE)
pthread_mutex_lock(&_image_lock);
else if (type==LOCK_PREVIEW)
pthread_mutex_lock(&_preview_lock);
else if (type==LOCK_VIEWER)
pthread_mutex_lock(&_viewer_lock);
else if (type==LOCK_CUSTOM1)
pthread_mutex_lock(&_custom1_lock);
else if (type==LOCK_RCACHE)
pthread_mutex_lock(&_rcache_lock);
else if (type==LOCK_OPENGL)
pthread_mutex_lock(&_opengl_lock);
else if (type==LOCK_NODES)
pthread_mutex_lock(&_nodes_lock);
else if (type==LOCK_MOVIECLIP)
pthread_mutex_lock(&_movieclip_lock);
}
void BLI_unlock_thread(int type)
{
if (type==LOCK_IMAGE)
pthread_mutex_unlock(&_image_lock);
else if (type==LOCK_PREVIEW)
pthread_mutex_unlock(&_preview_lock);
else if (type==LOCK_VIEWER)
pthread_mutex_unlock(&_viewer_lock);
else if(type==LOCK_CUSTOM1)
pthread_mutex_unlock(&_custom1_lock);
else if(type==LOCK_RCACHE)
pthread_mutex_unlock(&_rcache_lock);
else if(type==LOCK_OPENGL)
pthread_mutex_unlock(&_opengl_lock);
else if(type==LOCK_NODES)
pthread_mutex_unlock(&_nodes_lock);
else if(type==LOCK_MOVIECLIP)
pthread_mutex_unlock(&_movieclip_lock);
}
/* Mutex Locks */
void BLI_mutex_init(ThreadMutex *mutex)
{
pthread_mutex_init(mutex, NULL);
}
void BLI_mutex_lock(ThreadMutex *mutex)
{
pthread_mutex_lock(mutex);
}
void BLI_mutex_unlock(ThreadMutex *mutex)
{
pthread_mutex_unlock(mutex);
}
void BLI_mutex_end(ThreadMutex *mutex)
{
pthread_mutex_destroy(mutex);
}
/* Read/Write Mutex Lock */
void BLI_rw_mutex_init(ThreadRWMutex *mutex)
{
pthread_rwlock_init(mutex, NULL);
}
void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode)
{
if(mode == THREAD_LOCK_READ)
pthread_rwlock_rdlock(mutex);
else
pthread_rwlock_wrlock(mutex);
}
void BLI_rw_mutex_unlock(ThreadRWMutex *mutex)
{
pthread_rwlock_unlock(mutex);
}
void BLI_rw_mutex_end(ThreadRWMutex *mutex)
{
pthread_rwlock_destroy(mutex);
}
/* ************************************************ */
typedef struct ThreadedWorker {
ListBase threadbase;
void *(*work_fnct)(void *);
char busy[RE_MAX_THREAD];
int total;
int sleep_time;
} ThreadedWorker;
typedef struct WorkParam {
ThreadedWorker *worker;
void *param;
int index;
} WorkParam;
static void *exec_work_fnct(void *v_param)
{
WorkParam *p = (WorkParam*)v_param;
void *value;
value = p->worker->work_fnct(p->param);
p->worker->busy[p->index] = 0;
MEM_freeN(p);
return value;
}
ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time)
{
ThreadedWorker *worker;
(void)sleep_time; /* unused */
worker = MEM_callocN(sizeof(ThreadedWorker), "threadedworker");
if (tot > RE_MAX_THREAD)
{
tot = RE_MAX_THREAD;
}
else if (tot < 1)
{
tot= 1;
}
worker->total = tot;
worker->work_fnct = do_thread;
BLI_init_threads(&worker->threadbase, exec_work_fnct, tot);
return worker;
}
void BLI_end_worker(ThreadedWorker *worker)
{
BLI_remove_threads(&worker->threadbase);
}
void BLI_destroy_worker(ThreadedWorker *worker)
{
BLI_end_worker(worker);
BLI_freelistN(&worker->threadbase);
MEM_freeN(worker);
}
void BLI_insert_work(ThreadedWorker *worker, void *param)
{
WorkParam *p = MEM_callocN(sizeof(WorkParam), "workparam");
int index;
if (BLI_available_threads(&worker->threadbase) == 0)
{
index = worker->total;
while(index == worker->total)
{
PIL_sleep_ms(worker->sleep_time);
for (index = 0; index < worker->total; index++)
{
if (worker->busy[index] == 0)
{
BLI_remove_thread_index(&worker->threadbase, index);
break;
}
}
}
}
else
{
index = BLI_available_thread_index(&worker->threadbase);
}
worker->busy[index] = 1;
p->param = param;
p->index = index;
p->worker = worker;
BLI_insert_thread(&worker->threadbase, p);
}
/* ************************************************ */
struct ThreadQueue {
GSQueue *queue;
pthread_mutex_t mutex;
pthread_cond_t cond;
int nowait;
};
ThreadQueue *BLI_thread_queue_init(void)
{
ThreadQueue *queue;
queue= MEM_callocN(sizeof(ThreadQueue), "ThreadQueue");
queue->queue= BLI_gsqueue_new(sizeof(void*));
pthread_mutex_init(&queue->mutex, NULL);
pthread_cond_init(&queue->cond, NULL);
return queue;
}
void BLI_thread_queue_free(ThreadQueue *queue)
{
pthread_cond_destroy(&queue->cond);
pthread_mutex_destroy(&queue->mutex);
BLI_gsqueue_free(queue->queue);
MEM_freeN(queue);
}
void BLI_thread_queue_push(ThreadQueue *queue, void *work)
{
pthread_mutex_lock(&queue->mutex);
BLI_gsqueue_push(queue->queue, &work);
/* signal threads waiting to pop */
pthread_cond_signal(&queue->cond);
pthread_mutex_unlock(&queue->mutex);
}
void *BLI_thread_queue_pop(ThreadQueue *queue)
{
void *work= NULL;
/* wait until there is work */
pthread_mutex_lock(&queue->mutex);
while(BLI_gsqueue_is_empty(queue->queue) && !queue->nowait)
pthread_cond_wait(&queue->cond, &queue->mutex);
/* if we have something, pop it */
if(!BLI_gsqueue_is_empty(queue->queue))
BLI_gsqueue_pop(queue->queue, &work);
pthread_mutex_unlock(&queue->mutex);
return work;
}
static void wait_timeout(struct timespec *timeout, int ms)
{
ldiv_t div_result;
long sec, usec, x;
#ifdef WIN32
{
struct _timeb now;
_ftime(&now);
sec = now.time;
usec = now.millitm*1000; /* microsecond precision would be better */
}
#else
{
struct timeval now;
gettimeofday(&now, NULL);
sec = now.tv_sec;
usec = now.tv_usec;
}
#endif
/* add current time + millisecond offset */
div_result = ldiv(ms, 1000);
timeout->tv_sec = sec + div_result.quot;
x = usec + (div_result.rem*1000);
if (x >= 1000000) {
timeout->tv_sec++;
x -= 1000000;
}
timeout->tv_nsec = x*1000;
}
void *BLI_thread_queue_pop_timeout(ThreadQueue *queue, int ms)
{
double t;
void *work= NULL;
struct timespec timeout;
t= PIL_check_seconds_timer();
wait_timeout(&timeout, ms);
/* wait until there is work */
pthread_mutex_lock(&queue->mutex);
while(BLI_gsqueue_is_empty(queue->queue) && !queue->nowait) {
if(pthread_cond_timedwait(&queue->cond, &queue->mutex, &timeout) == ETIMEDOUT)
break;
else if(PIL_check_seconds_timer() - t >= ms*0.001)
break;
}
/* if we have something, pop it */
if(!BLI_gsqueue_is_empty(queue->queue))
BLI_gsqueue_pop(queue->queue, &work);
pthread_mutex_unlock(&queue->mutex);
return work;
}
int BLI_thread_queue_size(ThreadQueue *queue)
{
int size;
pthread_mutex_lock(&queue->mutex);
size= BLI_gsqueue_size(queue->queue);
pthread_mutex_unlock(&queue->mutex);
return size;
}
void BLI_thread_queue_nowait(ThreadQueue *queue)
{
pthread_mutex_lock(&queue->mutex);
queue->nowait= 1;
/* signal threads waiting to pop */
pthread_cond_signal(&queue->cond);
pthread_mutex_unlock(&queue->mutex);
}