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76ffb084509c809e690fe2d4bbc48e0d8aca3882
test2/source/gameengine/SceneGraph
History
Erwin Coumans ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
..
Makefile
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SConscript
==SCons==
2006-02-07 21:24:36 +00:00
SG_BBox.cpp
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SG_BBox.h
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SG_Controller.cpp
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SG_Controller.h
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SG_IObject.cpp
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SG_IObject.h
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SG_Node.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SG_Node.h
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SG_ParentRelation.h
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SG_Spatial.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SG_Spatial.h
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SG_Tree.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SG_Tree.h
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