* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "util/thread.h"
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#if defined(__APPLE__) || defined(__linux__) && !defined(__GLIBC__)
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#else
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# include "util/system.h"
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# ifdef _WIN32
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# include "util/windows.h"
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# endif
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# include <system_error>
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#endif
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CCL_NAMESPACE_BEGIN
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thread::thread(std::function<void()> run_cb) : run_cb_(run_cb), joined_(false)
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{
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#if defined(__APPLE__) || defined(__linux__) && !defined(__GLIBC__)
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/* Set the stack size to 2MB to match GLIBC. The default 512KB on macOS is
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* too small for Embree, and consistent stack size also makes things more
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* predictable in general. */
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pthread_attr_t attribute;
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pthread_attr_init(&attribute);
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pthread_attr_setstacksize(&attribute, 1024 * 1024 * 2);
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pthread_create(&pthread_id, &attribute, run, (void *)this);
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#else
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std_thread = std::thread(&thread::run, this);
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#endif
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}
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thread::~thread()
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{
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if (!joined_) {
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join();
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}
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}
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void *thread::run(void *arg)
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{
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thread *self = (thread *)(arg);
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self->run_cb_();
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return nullptr;
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}
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bool thread::join()
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{
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joined_ = true;
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#if defined(__APPLE__) || defined(__linux__) && !defined(__GLIBC__)
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return pthread_join(pthread_id, nullptr) == 0;
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#else
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try {
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std_thread.join();
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return true;
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}
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catch (const std::system_error &) {
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return false;
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}
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#endif
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}
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CCL_NAMESPACE_END
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