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78f89c3bbf6c7faa3b364f75f7fd52d9f62762e6
test2
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source
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Mitchell Stokes
78f89c3bbf
BGE Animations: Animation updates are now handled separately from logic/physics updates. This allows the animations to be updated at the full fps specified by the user. Before, updates were not happening frequently enough. For example, a 30fps animation my only update at 20~30fps, which would cause some noticeable lag. This my not be the best solution since at this point we may be dropping frames (not being in the while(frames) loop), and we're not updating as often as the physics engine might want for bone parented physics objects.
2011-08-11 07:19:37 +00:00
..
blender
svn merge -r39145:39286
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-11 05:04:01 +00:00
blenderplayer
Merging trunk up to r39145.
2011-08-07 15:25:06 +00:00
creator
Updating CMake to install the correct ffmpeg libs.
2011-08-07 19:32:22 +00:00
darwin
set svn end of lines to native
2011-05-09 08:15:38 +00:00
gameengine
BGE Animations: Animation updates are now handled separately from logic/physics updates. This allows the animations to be updated at the full fps specified by the user. Before, updates were not happening frequently enough. For example, a 30fps animation my only update at 20~30fps, which would cause some noticeable lag. This my not be the best solution since at this point we may be dropping frames (not being in the while(frames) loop), and we're not updating as often as the physics engine might want for bone parented physics objects.
2011-08-11 07:19:37 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
use static sets rather then tuples, python optimizes this case.
2011-08-08 05:21:37 +00:00
CMakeLists.txt
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00