Files
test2/extern/audaspace/src/sequence/Double.cpp
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

36 lines
1.2 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "sequence/Double.h"
#include "sequence/DoubleReader.h"
AUD_NAMESPACE_BEGIN
Double::Double(std::shared_ptr<ISound> sound1, std::shared_ptr<ISound> sound2) :
m_sound1(sound1), m_sound2(sound2)
{
}
std::shared_ptr<IReader> Double::createReader()
{
std::shared_ptr<IReader> reader1 = m_sound1->createReader();
std::shared_ptr<IReader> reader2 = m_sound2->createReader();
return std::shared_ptr<IReader>(new DoubleReader(reader1, reader2));
}
AUD_NAMESPACE_END