Files
test2/source/blender/gpu/tests/shaders/gpu_compute_2d_test.glsl
2023-01-31 15:49:04 +11:00

5 lines
123 B
GLSL

void main() {
vec4 pixel = vec4(1.0, 0.5, 0.2, 1.0);
imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
}