Files
test2/intern/boolop/intern/BOP_Mesh.cpp
Ken Hughes d731945f01 ===Tools===
Experimental boolean tool optimization: for very large meshes a significant
amount of time is spend performing linear searches of edges.  This patch
implements a "hash" table (really more of a bucket table) to narrow the
search space.

If someone should need to disable this, just remove the "#define HASH" at
the beginning of BOP_Mesh.h
2006-09-07 17:22:57 +00:00

1066 lines
26 KiB
C++

/**
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "BOP_Mesh.h"
#include "BOP_MathUtils.h"
#include <iostream>
#include <fstream>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
BOP_Mesh::BOP_Mesh()
{
#ifdef HASH
#ifdef HASH_PRINTF_DEBUG
printf ("has hashing\n");
#endif
hash = NULL;
hashsize = 0;
#endif
}
/**
* Destroys a mesh.
*/
BOP_Mesh::~BOP_Mesh()
{
const BOP_IT_Vertexs vertexsEnd = m_vertexs.end();
for(BOP_IT_Vertexs itv=m_vertexs.begin();itv!=vertexsEnd;itv++){
delete *itv;
}
m_vertexs.clear();
const BOP_IT_Edges edgesEnd = m_edges.end();
for(BOP_IT_Edges ite=m_edges.begin();ite!=edgesEnd;ite++){
delete *ite;
}
m_edges.clear();
const BOP_IT_Faces facesEnd = m_faces.end();
for(BOP_IT_Faces itf=m_faces.begin();itf!=facesEnd;itf++){
delete *itf;
}
m_faces.clear();
#ifdef HASH
while( hashsize ) {
--hashsize;
BLI_freelistN( &hash[hashsize] );
}
MEM_freeN( hash );
hash = NULL;
#endif
}
/**
* Adds a new vertex.
* @param p vertex point
* @return mesh vertex index
*/
BOP_Index BOP_Mesh::addVertex(MT_Point3 p)
{
m_vertexs.push_back(new BOP_Vertex(p));
return m_vertexs.size()-1;
}
/**
* Adds a new edge.
* @param v1 mesh vertex index
* @param v2 mesh vertex index
* @return mesh edge index
*/
BOP_Index BOP_Mesh::addEdge(BOP_Index v1, BOP_Index v2)
{
#ifdef HASH
/* prepare a new hash entry for the edge */
int minv;
EdgeEntry *h = (EdgeEntry *)MEM_callocN( sizeof( EdgeEntry ), "edgehash" );
/* store sorted, smallest vert first */
if( v1 < v2 ) {
minv = HASH(v1);
h->v1 = v1;
h->v2 = v2;
} else {
minv = HASH(v2);
h->v1 = v2;
h->v2 = v1;
}
h->index = m_edges.size();
/* if hash index larger than hash list, extend the list */
if( minv >= hashsize ) {
int newsize = (minv + 8) & ~7;
ListBase *nhash = (ListBase *)MEM_mallocN(
newsize * sizeof( ListBase ),
"edgehashtable" );
/* copy old entries */
memcpy( nhash, hash, sizeof( ListBase ) * hashsize );
/* clear new ones */
while( hashsize < newsize ) {
nhash[hashsize].first = nhash[hashsize].last = NULL;
++hashsize;
}
if( hash )
MEM_freeN( hash );
hash = nhash;
}
/* add the entry to tail of the right hash list */
BLI_addtail( &hash[minv], h );
#endif
m_edges.push_back(new BOP_Edge(v1,v2));
return m_edges.size()-1;
}
#ifdef HASH
/**
* replace one vertex with another in the hash list
* @param o old mesh vertex index
* @param n new mesh vertex index
* @param x edge's other mesh vertex index
*/
void BOP_Mesh::rehashVertex(BOP_Index o, BOP_Index n, BOP_Index x)
{
EdgeEntry *edge;
int minv = HASH(o);
BOP_Index v1, v2;
/* figure out where and what to look for */
if( o < x ) {
minv = HASH(o);
v1 = o; v2 = x;
} else {
minv = HASH(x);
v1 = x; v2 = o;
}
/* if hash is valid, search for the match */
if( minv < hashsize ) {
for(edge = (EdgeEntry *)hash[minv].first;
edge; edge = edge->next ) {
if(edge->v1 == v1 && edge->v2 == v2)
break;
}
/* NULL edge == no match */
if(!edge) {
#ifdef HASH_PRINTF_DEBUG
printf ("OOPS! didn't find edge (%d %d)\n",v1,v2);
#endif
return;
}
#ifdef HASH_PRINTF_DEBUG
printf ("found edge (%d %d)\n",v1,v2);
#endif
/* remove the edge from the old hash list */
BLI_remlink( &hash[minv], edge );
/* decide where the new edge should go */
if( n < x ) {
minv = HASH(n);
v1 = n; v2 = x;
} else {
minv = HASH(x);
edge->v1 = x; edge->v2 = n;
}
/* if necessary, extend the hash list */
if( minv >= hashsize ) {
#ifdef HASH_PRINTF_DEBUG
printf ("OOPS! new vertex too large! (%d->%d)\n",o,n);
#endif
int newsize = (minv + 8) & ~7;
ListBase *nhash = (ListBase *)MEM_mallocN(
newsize * sizeof( ListBase ),
"edgehashtable" );
memcpy( nhash, hash, sizeof( ListBase ) * hashsize );
while( hashsize < newsize ) {
nhash[hashsize].first = nhash[hashsize].last = NULL;
++hashsize;
}
if( hash )
MEM_freeN( hash );
hash = nhash;
}
/* add the entry to tail of the right hash list */
BLI_addtail( &hash[minv], edge );
} else {
#ifdef HASH_PRINTF_DEBUG
printf ("OOPS! hash not large enough for (%d %d)\n",minv,hashsize);
#endif
}
}
#endif
/**
* Adds a new face.
* @param face mesh face
* @return mesh face index
*/
BOP_Index BOP_Mesh::addFace(BOP_Face *face)
{
if (face->size()==3)
return addFace((BOP_Face3 *)face);
else
return addFace((BOP_Face4 *)face);
}
/**
* Adds a new triangle.
* @param face mesh triangle
* @return mesh face index
*/
BOP_Index BOP_Mesh::addFace(BOP_Face3 *face)
{
BOP_Index indexface = m_faces.size();
BOP_Index index1 = face->getVertex(0);
BOP_Index index2 = face->getVertex(1);
BOP_Index index3 = face->getVertex(2);
m_faces.push_back((BOP_Face *)face);
BOP_Index edge;
if (!getIndexEdge(index1,index2,edge)) {
edge = addEdge(index1,index2);
getVertex(index1)->addEdge(edge);
getVertex(index2)->addEdge(edge);
}
getEdge(edge)->addFace(indexface);
if (!getIndexEdge(index2,index3,edge)) {
edge = addEdge(index2,index3);
getVertex(index2)->addEdge(edge);
getVertex(index3)->addEdge(edge);
}
getEdge(edge)->addFace(indexface);
if (!getIndexEdge(index3,index1,edge)) {
edge = addEdge(index3,index1);
getVertex(index3)->addEdge(edge);
getVertex(index1)->addEdge(edge);
}
getEdge(edge)->addFace(indexface);
if ((index1 == index2) || (index1 == index3) || (index2 == index3))
face->setTAG(BROKEN);
return indexface;
}
/**
* Adds a new quad.
* @param face mesh quad
* @return mesh face index
*/
BOP_Index BOP_Mesh::addFace(BOP_Face4 *face)
{
m_faces.push_back((BOP_Face *)face);
BOP_Index indexface = m_faces.size()-1;
BOP_Index index1 = face->getVertex(0);
BOP_Index index2 = face->getVertex(1);
BOP_Index index3 = face->getVertex(2);
BOP_Index index4 = face->getVertex(3);
BOP_Index edge;
if (!getIndexEdge(index1,index2,edge)) {
edge = addEdge(index1,index2);
getVertex(index1)->addEdge(edge);
getVertex(index2)->addEdge(edge);
}
getEdge(edge)->addFace(indexface);
if (!getIndexEdge(index2,index3,edge)) {
edge = addEdge(index2,index3);
getVertex(index2)->addEdge(edge);
getVertex(index3)->addEdge(edge);
}
getEdge(edge)->addFace(indexface);
if (!getIndexEdge(index3,index4,edge)) {
edge = addEdge(index3,index4);
getVertex(index3)->addEdge(edge);
getVertex(index4)->addEdge(edge);
}
getEdge(edge)->addFace(indexface);
if (!getIndexEdge(index4,index1,edge)) {
edge = addEdge(index4,index1);
getVertex(index4)->addEdge(edge);
getVertex(index1)->addEdge(edge);
}
getEdge(edge)->addFace(indexface);
if ((index1 == index2) || (index1 == index3) || (index1 == index4) ||
(index2 == index3) || (index2 == index4) || (index3 == index4))
face->setTAG(BROKEN);
return m_faces.size()-1;
}
/**
* Returns if a faces set contains the specified face.
* @param faces faces set
* @param face face
* @return true if the set contains the specified face
*/
bool BOP_Mesh::containsFace(BOP_Faces *faces, BOP_Face *face)
{
const BOP_IT_Faces facesEnd = faces->end();
for(BOP_IT_Faces it = faces->begin();it!=facesEnd;it++) {
if (face == *it)
return true;
}
return false;
}
/**
* Returns the first edge with the specified vertex index from a list of edge indexs.
* @param edges edge indexs
* @param v vertex index
* @return first edge with the specified vertex index, NULL otherwise
*/
BOP_Edge* BOP_Mesh::getEdge(BOP_Indexs edges, BOP_Index v)
{
const BOP_IT_Indexs edgesEnd = edges.end();
for(BOP_IT_Indexs it=edges.begin();it!=edgesEnd;it++){
BOP_Edge *edge = m_edges[*it];
if ((edge->getVertex1() == v) || (edge->getVertex2() == v))
return edge;
}
return NULL;
}
/**
* Returns the mesh edge with the specified vertex indexs.
* @param v1 vertex index
* @param v2 vertex index
* @return mesh edge with the specified vertex indexs, NULL otherwise
*/
BOP_Edge* BOP_Mesh::getEdge(BOP_Index v1, BOP_Index v2)
{
#ifdef HASH
int minv;
EdgeEntry *edge;
/* figure out where and what to search for */
if( v1 < v2 ) {
minv = HASH(v1);
} else {
minv = HASH(v2);
BOP_Index tmp = v1;
v1 = v2;
v2 = tmp;
}
/* if hash index valid, search the list and return match if found */
if( minv < hashsize ) {
for(edge = (EdgeEntry *)hash[minv].first;
edge; edge = edge->next ) {
if(edge->v1 == v1 && edge->v2 == v2)
return m_edges[edge->index];
}
}
#else
const BOP_IT_Edges edgesEnd = m_edges.end();
for(BOP_IT_Edges edge=m_edges.begin();edge!=edgesEnd;edge++) {
if (((*edge)->getVertex1() == v1 && (*edge)->getVertex2() == v2) ||
((*edge)->getVertex1() == v2 && (*edge)->getVertex2() == v1))
return *edge;
}
#endif
return NULL;
}
/**
* Returns the mesh edge index with the specified vertex indexs.
* @param v1 vertex index
* @param v2 vertex index
* @param e edge index with the specified vertex indexs
* @return true if there is a mesh edge with the specified vertex indexs, false otherwise
*/
bool BOP_Mesh::getIndexEdge(BOP_Index v1, BOP_Index v2, BOP_Index &e)
{
#ifdef HASH
int minv;
EdgeEntry *edge;
/* figure out what and where to look */
if( v1 < v2 ) {
minv = HASH(v1);
} else {
minv = HASH(v2);
BOP_Index tmp = v1;
v1 = v2;
v2 = tmp;
}
/* if hash index is valid, look for a match */
if( minv < hashsize ) {
for(edge = (EdgeEntry *)hash[minv].first;
edge; edge = edge->next ) {
if(edge->v1 == v1 && edge->v2 == v2)
break;
}
/* edge != NULL means match */
if(edge) {
#ifdef HASH_PRINTF_DEBUG
printf ("found edge (%d %d)\n",v1,v2);
#endif
e = edge->index;
return true;
}
#ifdef HASH_PRINTF_DEBUG
else
printf ("didn't find edge (%d %d)\n",v1,v2);
#endif
}
#else
BOP_Index pos=0;
const BOP_IT_Edges edgesEnd = m_edges.end();
for(BOP_IT_Edges edge=m_edges.begin();edge!=edgesEnd;edge++,pos++) {
if (((*edge)->getVertex1() == v1 && (*edge)->getVertex2() == v2) ||
((*edge)->getVertex1() == v2 && (*edge)->getVertex2() == v1)){
e = pos;
return true;
}
}
#endif
return false;
}
/**
* Returns the mesh edge on the specified face and relative edge index.
* @param face mesh face
* @param edge face relative edge index
* @return mesh edge on the specified face and relative index, NULL otherwise
*/
BOP_Edge* BOP_Mesh::getEdge(BOP_Face *face, unsigned int edge)
{
if (face->size()==3)
return getEdge((BOP_Face3 *)face,edge);
else
return getEdge((BOP_Face4 *)face,edge);
}
/**
* Returns the mesh edge on the specified triangle and relative edge index.
* @param face mesh triangle
* @param edge face relative edge index
* @return mesh edge on the specified triangle and relative index, NULL otherwise
*/
BOP_Edge* BOP_Mesh::getEdge(BOP_Face3 *face, unsigned int edge)
{
switch(edge){
case 1:
return getEdge(m_vertexs[face->getVertex(0)]->getEdges(),face->getVertex(1));
case 2:
return getEdge(m_vertexs[face->getVertex(1)]->getEdges(),face->getVertex(2));
case 3:
return getEdge(m_vertexs[face->getVertex(2)]->getEdges(),face->getVertex(0));
};
return NULL;
}
/**
* Returns the mesh edge on the specified quad and relative edge index.
* @param face mesh quad
* @param edge face relative edge index
* @return mesh edge on the specified quad and relative index, NULL otherwise
*/
BOP_Edge * BOP_Mesh::getEdge(BOP_Face4 *face, unsigned int edge)
{
switch(edge){
case 1:
return getEdge(m_vertexs[face->getVertex(0)]->getEdges(),face->getVertex(1));
case 2:
return getEdge(m_vertexs[face->getVertex(1)]->getEdges(),face->getVertex(2));
case 3:
return getEdge(m_vertexs[face->getVertex(2)]->getEdges(),face->getVertex(3));
case 4:
return getEdge(m_vertexs[face->getVertex(3)]->getEdges(),face->getVertex(0));
};
return NULL;
}
/**
* Returns the mesh face with the specified vertex indexs.
* @param v1 vertex index
* @param v2 vertex index
* @param v3 vertex index
* @return mesh edge with the specified vertex indexs, NULL otherwise
*/
BOP_Face* BOP_Mesh::getFace(BOP_Index v1, BOP_Index v2, BOP_Index v3)
{
const BOP_IT_Faces facesEnd = m_faces.end();
for(BOP_IT_Faces face=m_faces.begin();face!=facesEnd;face++) {
if ((*face)->containsVertex(v1) && (*face)->containsVertex(v2) &&
(*face)->containsVertex(v3))
return (*face);
}
return NULL;
}
/**
* Returns the mesh face index with the specified vertex indexs.
* @param v1 vertex index
* @param v2 vertex index
* @param v3 vertex index
* @param f face index with the specified vertex indexs
* @return true if there is a mesh face with the specified vertex indexs, false otherwise
*/
bool BOP_Mesh::getIndexFace(BOP_Index v1, BOP_Index v2, BOP_Index v3, BOP_Index &f)
{
BOP_Index pos=0;
const BOP_IT_Faces facesEnd = m_faces.end();
for(BOP_IT_Faces face=m_faces.begin();face!=facesEnd;face++,pos++) {
if ((*face)->containsVertex(v1) && (*face)->containsVertex(v2) &&
(*face)->containsVertex(v3)){
f = pos;
return true;
}
}
return false;
}
/**
* Returns the vertices set of this mesh.
* @return vertices set
*/
BOP_Vertexs &BOP_Mesh::getVertexs()
{
return m_vertexs;
}
/**
* Returns the edges set of this mesh.
* @return edges set
*/
BOP_Edges &BOP_Mesh::getEdges()
{
return m_edges;
}
/**
* Returns the faces set of this mesh.
* @return faces set
*/
BOP_Faces &BOP_Mesh::getFaces()
{
return m_faces;
}
/**
* Returns the mesh vertex with the specified index.
* @param i vertex index
* @return vertex with the specified index
*/
BOP_Vertex* BOP_Mesh::getVertex(BOP_Index i)
{
return m_vertexs[i];
}
/**
* Returns the mesh edge with the specified index.
* @param i edge index
* @return edge with the specified index
*/
BOP_Edge* BOP_Mesh::getEdge(BOP_Index i)
{
return m_edges[i];
}
/**
* Returns the mesh face with the specified index.
* @param i face index
* @return face with the specified index
*/
BOP_Face* BOP_Mesh::getFace(BOP_Index i)
{
return m_faces[i];
}
/**
* Returns the number of vertices of this mesh.
* @return number of vertices
*/
unsigned int BOP_Mesh::getNumVertexs()
{
return m_vertexs.size();
}
/**
* Returns the number of edges of this mesh.
* @return number of edges
*/
unsigned int BOP_Mesh::getNumEdges()
{
return m_edges.size();
}
/**
* Returns the number of faces of this mesh.
* @return number of faces
*/
unsigned int BOP_Mesh::getNumFaces()
{
return m_faces.size();
}
/**
* Returns the number of vertices of this mesh with the specified tag.
* @return number of vertices with the specified tag
*/
unsigned int BOP_Mesh::getNumVertexs(BOP_TAG tag)
{
unsigned int count = 0;
const BOP_IT_Vertexs vertexsEnd = m_vertexs.end();
for(BOP_IT_Vertexs vertex=m_vertexs.begin();vertex!=vertexsEnd;vertex++) {
if ((*vertex)->getTAG() == tag) count++;
}
return count;
}
/**
* Returns the number of faces of this mesh with the specified tag.
* @return number of faces with the specified tag
*/
unsigned int BOP_Mesh::getNumFaces(BOP_TAG tag)
{
unsigned int count = 0;
const BOP_IT_Faces facesEnd = m_faces.end();
for(BOP_IT_Faces face=m_faces.begin();face!=facesEnd;face++) {
if ((*face)->getTAG() == tag) count++;
}
return count;
}
/**
* Replaces a vertex index.
* @param oldIndex old vertex index
* @param newIndex new vertex index
*/
BOP_Index BOP_Mesh::replaceVertexIndex(BOP_Index oldIndex, BOP_Index newIndex)
{
BOP_IT_Indexs oldEdgeIndex;
if (oldIndex==newIndex) return newIndex;
// Update faces, edges and vertices
BOP_Vertex *oldVertex = m_vertexs[oldIndex];
BOP_Vertex *newVertex = m_vertexs[newIndex];
BOP_Indexs oldEdges = oldVertex->getEdges();
BOP_Index edgeIdx=0;
bool found = false;
// Update faces to the newIndex
BOP_IT_Indexs oldEdgesEnd = oldEdges.end();
for(oldEdgeIndex=oldEdges.begin();oldEdgeIndex!=oldEdgesEnd;
oldEdgeIndex++) {
BOP_Edge *edge = m_edges[*oldEdgeIndex];
if ((edge->getVertex1()==oldIndex && edge->getVertex2()==newIndex) ||
(edge->getVertex2()==oldIndex && edge->getVertex1()==newIndex)) {
// Remove old edge ==> set edge faces to BROKEN
BOP_Indexs edgeFaces = edge->getFaces();
const BOP_IT_Indexs edgeFacesEnd = edgeFaces.end();
for(BOP_IT_Indexs idxFace=edgeFaces.begin();idxFace!=edgeFacesEnd;
idxFace++) {
m_faces[*idxFace]->setTAG(BROKEN);
}
edgeIdx = *oldEdgeIndex;
found = true;
}
else {
BOP_Indexs faces = edge->getFaces();
const BOP_IT_Indexs facesEnd = faces.end();
for(BOP_IT_Indexs face=faces.begin();face!=facesEnd;face++) {
if (m_faces[*face]->getTAG()!=BROKEN)
m_faces[*face]->replaceVertexIndex(oldIndex,newIndex);
}
}
}
if (found) {
oldVertex->removeEdge(edgeIdx);
newVertex->removeEdge(edgeIdx);
}
oldEdgesEnd = oldEdges.end();
for(oldEdgeIndex=oldEdges.begin();oldEdgeIndex!=oldEdgesEnd;
oldEdgeIndex++) {
BOP_Edge * edge = m_edges[*oldEdgeIndex];
BOP_Edge * edge2;
BOP_Index v1 = edge->getVertex1();
v1 = (v1==oldIndex?edge->getVertex2():v1);
if ((edge2 = getEdge(newIndex,v1)) == NULL) {
edge->replaceVertexIndex(oldIndex,newIndex);
#ifdef HASH
rehashVertex(oldIndex,newIndex,v1);
#endif
newVertex->addEdge(*oldEdgeIndex);
}
else {
BOP_Indexs faces = edge->getFaces();
const BOP_IT_Indexs facesEnd = faces.end();
for(BOP_IT_Indexs f=faces.begin();f!=facesEnd;f++) {
if (m_faces[*f]->getTAG()!=BROKEN)
edge2->addFace(*f);
}
BOP_Vertex *oppositeVertex = m_vertexs[v1];
oppositeVertex->removeEdge(*oldEdgeIndex);
edge->replaceVertexIndex(oldIndex,newIndex);
#ifdef HASH
rehashVertex(oldIndex,newIndex,v1);
#endif
}
}
oldVertex->setTAG(BROKEN);
return newIndex;
}
bool BOP_Mesh::isClosedMesh()
{
for(unsigned int i=0; i<m_edges.size(); i++) {
BOP_Edge *edge = m_edges[i];
BOP_Indexs faces = edge->getFaces();
unsigned int count = 0;
const BOP_IT_Indexs facesEnd = faces.end();
for(BOP_IT_Indexs it = faces.begin();it!=facesEnd;it++) {
if (m_faces[*it]->getTAG()!=BROKEN)
count++;
}
if ((count%2)!=0) return false;
}
return true;
}
/** ***************************************************************************
* DEBUG METHODS *
* This functions are used to test the mesh state and debug program errors. *
******************************************************************************/
/**
* print
*/
void BOP_Mesh::print()
{
unsigned int i;
cout << "--Faces--" << endl;
for(i=0;i<m_faces.size();i++){
cout << "Face " << i << ": " << m_faces[i] << endl;
}
cout << "--Vertices--" << endl;
for(i=0;i<m_vertexs.size();i++){
cout << "Point " << i << ": " << m_vertexs[i]->getPoint() << endl;
}
}
/**
* printFormat
*/
void BOP_Mesh::printFormat(BOP_Faces *faces)
{
if (faces->size()) {
for(unsigned int it=1;it<faces->size();it++) {
if ((*faces)[it]->getTAG()!=BROKEN) {
cout << m_vertexs[(*faces)[it]->getVertex(0)]->getPoint() << " ";
cout << m_vertexs[(*faces)[it]->getVertex(1)]->getPoint() << " ";
cout << m_vertexs[(*faces)[it]->getVertex(2)]->getPoint() << endl;
}
}
}
}
/**
* saveFormat
*/
void BOP_Mesh::saveFormat(BOP_Faces *faces,char *filename)
{
ofstream fout(filename);
if (!fout.is_open()) {
cerr << "BOP_Mesh::saveFormat Error: Could not create file." << endl;
return;
}
unsigned int count = 0;
if (faces->size()) {
for(unsigned int it=0;it<faces->size();it++) {
if ((*faces)[it]->getTAG()!=BROKEN) {
count++;
}
}
}
fout << count << endl;
if (faces->size()) {
for(unsigned int it=0;it<faces->size();it++) {
if ((*faces)[it]->getTAG()!=BROKEN){
fout << m_vertexs[(*faces)[it]->getVertex(0)]->getPoint() << " ";
fout << m_vertexs[(*faces)[it]->getVertex(1)]->getPoint() << " ";
fout << m_vertexs[(*faces)[it]->getVertex(2)]->getPoint() << endl;
}
}
}
fout.close();
}
/**
* printFormat
*/
void BOP_Mesh::printFormat()
{
cout << "--Vertices--" << endl;
if (m_vertexs.size()>0) {
cout << "{" << m_vertexs[0]->getPoint().x() << ",";
cout << m_vertexs[0]->getPoint().y() << ",";
cout << m_vertexs[0]->getPoint().z() << "}";
for(unsigned int i=1;i<m_vertexs.size();i++) {
cout << ",{" << m_vertexs[i]->getPoint().x() << ",";
cout << m_vertexs[i]->getPoint().y() << ",";
cout << m_vertexs[i]->getPoint().z() << "}";
}
cout << endl;
}
cout << "--Faces--" << endl;
if (m_faces.size()>0) {
cout << "{" << m_faces[0]->getVertex(0) << ",";
cout << m_faces[0]->getVertex(1) << "," << m_faces[0]->getVertex(2) << "}";
for(unsigned int i=1;i<m_faces.size();i++) {
cout << ",{" << m_faces[i]->getVertex(0) << ",";
cout << m_faces[i]->getVertex(1) << "," << m_faces[i]->getVertex(2) << "}";
}
cout << endl;
}
}
/**
* printFace
*/
void BOP_Mesh::printFace(BOP_Face *face, int col)
{
cout << "--Face" << endl;
cout << m_vertexs[face->getVertex(0)]->getPoint();
cout << " " << m_vertexs[face->getVertex(1)]->getPoint();
cout << " " << m_vertexs[face->getVertex(2)]->getPoint();
if (face->size()==4)
cout << " " << m_vertexs[face->getVertex(3)]->getPoint();
cout << " " << col << endl;
}
/**
* testMesh
*/
void BOP_Mesh::testMesh()
{
BOP_Face* cares[10];
unsigned int nedges=0,i;
for(i=0;i<m_edges.size();i++) {
BOP_Edge *edge = m_edges[i];
BOP_Indexs faces = edge->getFaces();
unsigned int count = 0;
const BOP_IT_Indexs facesEnd = faces.end();
for(BOP_IT_Indexs it = faces.begin();it!=facesEnd;it++) {
if (m_faces[*it]->getTAG()!=BROKEN) {
cares[count] = m_faces[*it];
count++;
}
}
if ((count%2)!=0) nedges++;
}
if (nedges)
cout << nedges << " wrong edges." << endl;
else
cout << "well edges." << endl;
unsigned int duplFaces = 0;
unsigned int wrongFaces = 0;
for(i=0;i<m_faces.size();i++){
BOP_Face *faceI = m_faces[i];
if (faceI->getTAG()==BROKEN)
continue;
if (testFace(faceI)){
wrongFaces++;
cout << "Wrong Face: " << faceI << endl;
}
for(unsigned int j=i+1;j<m_faces.size();j++){
BOP_Face *faceJ = m_faces[j];
if (faceJ->getTAG()==BROKEN)
continue;
if (testFaces(faceI,faceJ)){
duplFaces++;
cout << "Duplicate FaceI: " << faceI << endl;
cout << "Duplicate FaceJ: " << faceJ << endl;
}
}
}
cout << duplFaces << " duplicate faces." << endl;
cout << wrongFaces << " wrong faces." << endl;
}
/**
* testFace
*/
bool BOP_Mesh::testFace(BOP_Face *face){
for(unsigned int i=0;i<face->size();i++){
for(unsigned int j=i+1;j<face->size();j++){
if (face->getVertex(i)==face->getVertex(j))
return true;
}
}
return false;
}
/**
* testFaces
*/
bool BOP_Mesh::testFaces(BOP_Face *faceI, BOP_Face *faceJ){
if (faceI->size()<faceJ->size()){
for(unsigned int i=0;i<faceI->size();i++){
if (!faceJ->containsVertex(faceI->getVertex(i)))
return false;
}
//faceI->setTAG(BROKEN);
}
else{
for(unsigned int i=0;i<faceJ->size();i++){
if (!faceI->containsVertex(faceJ->getVertex(i)))
return false;
}
//faceJ->setTAG(BROKEN);
}
return true;
}
/**
* testPlane
*/
void BOP_Mesh::testPlane(BOP_Face *face)
{
MT_Plane3 plane1(m_vertexs[face->getVertex(0)]->getPoint(),
m_vertexs[face->getVertex(1)]->getPoint(),
m_vertexs[face->getVertex(2)]->getPoint());
if (BOP_orientation(plane1,face->getPlane()) < 0) {
cout << "Test Plane " << face << " v1: ";
cout << m_vertexs[face->getVertex(0)]->getPoint() << " v2: ";
cout << m_vertexs[face->getVertex(1)]->getPoint() << " v3: ";
cout << m_vertexs[face->getVertex(2)]->getPoint() << " plane: ";
cout << face->getPlane() << endl;
cout << "Incorrect vertices order!!! plane1: " << plane1 << " (";
cout << BOP_orientation(plane1,face->getPlane()) << ") " << " invert ";
cout << MT_Plane3(m_vertexs[face->getVertex(2)]->getPoint(),
m_vertexs[face->getVertex(1)]->getPoint(),
m_vertexs[face->getVertex(0)]->getPoint()) << endl;
if (BOP_collinear(m_vertexs[face->getVertex(0)]->getPoint(),
m_vertexs[face->getVertex(1)]->getPoint(),
m_vertexs[face->getVertex(2)]->getPoint())) {
cout << " COLLINEAR!!!" << endl;
}
else {
cout << endl;
}
}
}
/**
* testEdges
*/
bool BOP_Mesh::testEdges(BOP_Faces *facesObj)
{
for(unsigned int i=0;i<m_edges.size();i++) {
BOP_Edge *edge = m_edges[i];
BOP_Indexs faces = edge->getFaces();
unsigned int count = 0;
const BOP_IT_Indexs facesEnd = faces.end();
for(BOP_IT_Indexs it = faces.begin();it!=facesEnd;it++) {
if ((m_faces[*it]->getTAG()!=BROKEN) && containsFace(facesObj,m_faces[*it]))
count++;
}
if ((count%2)!=0) {
return false;
}
}
return true;
}
/**
* updatePlanes
*/
void BOP_Mesh::updatePlanes()
{
const BOP_IT_Faces facesEnd = m_faces.end();
for(BOP_IT_Faces it = m_faces.begin();it!=facesEnd;it++) {
BOP_Face *face = *it;
MT_Plane3 plane(m_vertexs[face->getVertex(0)]->getPoint(),
m_vertexs[face->getVertex(1)]->getPoint(),
m_vertexs[face->getVertex(2)]->getPoint());
face->setPlane(plane);
}
}