Files
test2/scripts
SebastianWitt 406a2fde91 UV: improve performance for lightmap unwrap
Replaces this search by representing the 3 edge lengths of each triangle
as 3d points and searching with a KD-tree.

On a mesh with ~20k Tris the old method runs in 40s while the new method
takes 0.23s with a difference of <0.001%.

Ref !113720
2024-01-11 10:32:07 +11:00
..
2023-09-05 11:04:27 +10:00
2024-01-10 17:26:54 +01:00