* Add adaptive subdivision properties natively on the subdivision surface modifier, so that other engines may reuse them in the future. This also resolve issues where they would not get copied properly. * Remove "Feature Set" option in the render properties, this was the last experimental one. * Add space choice between "Pixel" and "Object". The latter is new and can be used for object space dicing that works with instances. Instead of a pixel size an object space edge length is specified. * Add object space subdivision test. Ref #53901 Pull Request: https://projects.blender.org/blender/blender/pulls/146723
484 lines
17 KiB
C++
484 lines
17 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include <cstddef>
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#include <cstring>
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#include <fmt/format.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.hh"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.hh"
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#include "BKE_editmesh.hh"
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#include "BKE_global.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_types.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_scene.hh"
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#include "BKE_subdiv.hh"
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#include "BKE_subdiv_ccg.hh"
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#include "BKE_subdiv_deform.hh"
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#include "BKE_subdiv_mesh.hh"
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#include "BKE_subdiv_modifier.hh"
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#include "UI_interface_layout.hh"
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#include "UI_resources.hh"
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#include "RE_engine.h"
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#include "RNA_access.hh"
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#include "RNA_prototypes.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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#include "MOD_modifiertypes.hh"
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#include "MOD_ui_common.hh"
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static void init_data(ModifierData *md)
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{
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(smd, modifier));
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MEMCPY_STRUCT_AFTER(smd, DNA_struct_default_get(SubsurfModifierData), modifier);
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}
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static void free_runtime_data(void *runtime_data_v)
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{
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if (runtime_data_v == nullptr) {
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return;
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}
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SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)runtime_data_v;
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if (runtime_data->subdiv_cpu != nullptr) {
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blender::bke::subdiv::free(runtime_data->subdiv_cpu);
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}
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if (runtime_data->subdiv_gpu != nullptr) {
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blender::bke::subdiv::free(runtime_data->subdiv_gpu);
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}
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MEM_freeN(runtime_data);
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}
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static void free_data(ModifierData *md)
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{
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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free_runtime_data(smd->modifier.runtime);
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}
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static bool is_disabled(const Scene *scene, ModifierData *md, bool use_render_params)
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{
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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int levels = (use_render_params) ? smd->renderLevels : smd->levels;
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return get_render_subsurf_level(&scene->r, levels, use_render_params != 0) == 0;
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}
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static int subdiv_levels_for_modifier_get(const SubsurfModifierData *smd,
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const ModifierEvalContext *ctx)
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{
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Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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const bool use_render_params = (ctx->flag & MOD_APPLY_RENDER);
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const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels;
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return get_render_subsurf_level(&scene->r, requested_levels, use_render_params);
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}
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/* Subdivide into fully qualified mesh. */
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static void subdiv_mesh_settings_init(blender::bke::subdiv::ToMeshSettings *settings,
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const SubsurfModifierData *smd,
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const ModifierEvalContext *ctx)
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{
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const int level = subdiv_levels_for_modifier_get(smd, ctx);
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settings->resolution = (1 << level) + 1;
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settings->use_optimal_display = (smd->flags & eSubsurfModifierFlag_ControlEdges) &&
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!(ctx->flag & MOD_APPLY_TO_ORIGINAL);
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}
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static Mesh *subdiv_as_mesh(SubsurfModifierData *smd,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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blender::bke::subdiv::Subdiv *subdiv)
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{
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Mesh *result = mesh;
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blender::bke::subdiv::ToMeshSettings mesh_settings;
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subdiv_mesh_settings_init(&mesh_settings, smd, ctx);
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if (mesh_settings.resolution < 3) {
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return result;
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}
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result = blender::bke::subdiv::subdiv_to_mesh(subdiv, &mesh_settings, mesh);
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return result;
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}
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/* Subdivide into CCG. */
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static void subdiv_ccg_settings_init(SubdivToCCGSettings *settings,
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const SubsurfModifierData *smd,
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const ModifierEvalContext *ctx)
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{
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const int level = subdiv_levels_for_modifier_get(smd, ctx);
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settings->resolution = (1 << level) + 1;
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settings->need_normal = true;
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settings->need_mask = false;
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}
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static Mesh *subdiv_as_ccg(SubsurfModifierData *smd,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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blender::bke::subdiv::Subdiv *subdiv)
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{
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Mesh *result = mesh;
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SubdivToCCGSettings ccg_settings;
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subdiv_ccg_settings_init(&ccg_settings, smd, ctx);
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if (ccg_settings.resolution < 3) {
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return result;
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}
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result = BKE_subdiv_to_ccg_mesh(*subdiv, ccg_settings, *mesh);
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return result;
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}
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/* Cache settings for lazy CPU evaluation. */
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static void subdiv_cache_mesh_wrapper_settings(const ModifierEvalContext *ctx,
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Mesh *mesh,
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SubsurfModifierData *smd,
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SubsurfRuntimeData *runtime_data,
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const bool has_gpu_subdiv)
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{
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blender::bke::subdiv::ToMeshSettings mesh_settings;
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subdiv_mesh_settings_init(&mesh_settings, smd, ctx);
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runtime_data->has_gpu_subdiv = has_gpu_subdiv;
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runtime_data->resolution = mesh_settings.resolution;
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runtime_data->use_optimal_display = mesh_settings.use_optimal_display;
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runtime_data->use_loop_normals = (smd->flags & eSubsurfModifierFlag_UseCustomNormals);
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mesh->runtime->subsurf_runtime_data = runtime_data;
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}
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static ModifierData *modifier_get_last_enabled_for_mode(const Scene *scene,
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const Object *ob,
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int required_mode)
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{
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ModifierData *md = static_cast<ModifierData *>(ob->modifiers.last);
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while (md) {
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if (BKE_modifier_is_enabled(scene, md, required_mode)) {
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break;
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}
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md = md->prev;
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}
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return md;
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}
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/* Modifier itself. */
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static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
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{
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using namespace blender;
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Mesh *result = mesh;
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#if !defined(WITH_OPENSUBDIV)
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BKE_modifier_set_error(ctx->object, md, "Disabled, built without OpenSubdiv");
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return result;
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#endif
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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if (!BKE_subsurf_modifier_runtime_init(smd, (ctx->flag & MOD_APPLY_RENDER) != 0)) {
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return result;
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}
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SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
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/* Decrement the recent usage counters. */
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if (runtime_data->used_cpu) {
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runtime_data->used_cpu--;
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}
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if (runtime_data->used_gpu) {
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runtime_data->used_gpu--;
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}
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/* Delay evaluation to the draw code if possible, provided we do not have to apply the modifier.
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*/
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if ((ctx->flag & MOD_APPLY_TO_ORIGINAL) == 0) {
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Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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/* Same check as in `DRW_mesh_batch_cache_create_requested` to keep both code coherent. The
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* difference is that here we do not check for the final edit mesh pointer as it is not yet
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* assigned at this stage of modifier stack evaluation. */
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const bool is_render_mode = (ctx->flag & MOD_APPLY_RENDER) != 0;
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const bool is_editmode = (mesh->runtime->edit_mesh != nullptr);
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const int required_mode = BKE_subsurf_modifier_eval_required_mode(is_render_mode, is_editmode);
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/* Check if we are the last modifier in the stack. */
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ModifierData *md = modifier_get_last_enabled_for_mode(scene, ctx->object, required_mode);
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if (md == (const ModifierData *)smd) {
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const bool has_gpu_subdiv = BKE_subsurf_modifier_can_do_gpu_subdiv(smd, mesh);
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subdiv_cache_mesh_wrapper_settings(ctx, mesh, smd, runtime_data, has_gpu_subdiv);
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/* Delay for:
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* - Background mode: Not sure if we are going to use the tessellated mesh.
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* - Render: Engine might do its own subdivision and not need this.
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* - GPU subdivision support: Might only need to display and not access tessellated mesh.
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*
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* If we can't delay, we still create the wrapper so external renderers can get the base
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* mesh. But we tessellate immediately to take advantage of better parallellization
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* as part of multithreaded depsgraph evaluation. */
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const bool delay = G.background || is_render_mode || has_gpu_subdiv;
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if (!delay) {
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BKE_mesh_wrapper_ensure_subdivision(mesh);
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}
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return result;
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}
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}
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blender::bke::subdiv::Subdiv *subdiv = BKE_subsurf_modifier_subdiv_descriptor_ensure(
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runtime_data, mesh, false);
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if (subdiv == nullptr) {
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/* Happens on bad topology, but also on empty input mesh. */
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return result;
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}
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const bool use_clnors = BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh);
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if (use_clnors) {
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void *data = CustomData_add_layer(
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&mesh->corner_data, CD_NORMAL, CD_CONSTRUCT, mesh->corners_num);
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memcpy(data, mesh->corner_normals().data(), mesh->corner_normals().size_in_bytes());
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}
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/* TODO(sergey): Decide whether we ever want to use CCG for subsurf,
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* maybe when it is a last modifier in the stack? */
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if (true) {
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result = subdiv_as_mesh(smd, ctx, mesh, subdiv);
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}
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else {
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result = subdiv_as_ccg(smd, ctx, mesh, subdiv);
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}
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if (use_clnors) {
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bke::mesh_set_custom_normals_normalized(
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*result,
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{static_cast<float3 *>(
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CustomData_get_layer_for_write(&result->corner_data, CD_NORMAL, result->corners_num)),
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result->corners_num});
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CustomData_free_layers(&result->corner_data, CD_NORMAL);
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}
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// blender::bke::subdiv::stats_print(&subdiv->stats);
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if (!ELEM(subdiv, runtime_data->subdiv_cpu, runtime_data->subdiv_gpu)) {
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blender::bke::subdiv::free(subdiv);
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}
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return result;
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}
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static void deform_matrices(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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blender::MutableSpan<blender::float3> positions,
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blender::MutableSpan<blender::float3x3> /*matrices*/)
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{
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#if !defined(WITH_OPENSUBDIV)
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BKE_modifier_set_error(ctx->object, md, "Disabled, built without OpenSubdiv");
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return;
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#endif
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/* Subsurf does not require extra space mapping, keep matrices as is. */
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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if (!BKE_subsurf_modifier_runtime_init(smd, (ctx->flag & MOD_APPLY_RENDER) != 0)) {
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return;
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}
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SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
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blender::bke::subdiv::Subdiv *subdiv = BKE_subsurf_modifier_subdiv_descriptor_ensure(
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runtime_data, mesh, false);
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if (subdiv == nullptr) {
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/* Happens on bad topology, but also on empty input mesh. */
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return;
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}
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blender::bke::subdiv::deform_coarse_vertices(subdiv, mesh, positions);
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if (!ELEM(subdiv, runtime_data->subdiv_cpu, runtime_data->subdiv_gpu)) {
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blender::bke::subdiv::free(subdiv);
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}
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}
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static bool get_show_adaptive_options(const bContext *C, Panel *panel)
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{
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/* Don't show adaptive options if cycles isn't the active engine. */
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const RenderEngineType *engine_type = CTX_data_engine_type(C);
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if (!STREQ(engine_type->idname, "CYCLES")) {
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return false;
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}
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/* Only show adaptive options if this is the last modifier. */
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
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ModifierData *md = static_cast<ModifierData *>(ptr->data);
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if (md->next != nullptr) {
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return false;
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}
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return true;
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}
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static void panel_draw(const bContext *C, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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layout->prop(ptr, "subdivision_type", UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
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layout->use_property_split_set(true);
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uiLayout *col = &layout->column(true);
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col->prop(ptr, "levels", UI_ITEM_NONE, IFACE_("Levels Viewport"), ICON_NONE);
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col->prop(ptr, "render_levels", UI_ITEM_NONE, IFACE_("Render"), ICON_NONE);
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layout->prop(ptr, "show_only_control_edges", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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SubsurfModifierData *smd = static_cast<SubsurfModifierData *>(ptr->data);
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Object *ob = static_cast<Object *>(ob_ptr.data);
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if (ob->type == OB_MESH && BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(
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smd, static_cast<const Mesh *>(ob->data)))
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{
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layout->label(RPT_("Sharp edges or custom normals detected, disabling GPU subdivision"),
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ICON_INFO);
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}
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else if (Object *ob_eval = DEG_get_evaluated(depsgraph, ob)) {
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if (ModifierData *md_eval = BKE_modifiers_findby_name(ob_eval, smd->modifier.name)) {
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if (md_eval->type == eModifierType_Subsurf) {
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SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)md_eval->runtime;
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if (runtime_data && runtime_data->used_gpu) {
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if (runtime_data->used_cpu) {
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layout->label(RPT_("Using both CPU and GPU subdivision"), ICON_INFO);
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}
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}
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}
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}
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}
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if (get_show_adaptive_options(C, panel)) {
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PanelLayout adaptive_panel = layout->panel_prop_with_bool_header(
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C,
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ptr,
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"open_adaptive_subdivision_panel",
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ptr,
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"use_adaptive_subdivision",
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IFACE_("Adaptive Subdivision"));
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if (adaptive_panel.body) {
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Scene *scene = CTX_data_scene(C);
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PointerRNA scene_ptr = RNA_id_pointer_create(&scene->id);
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PointerRNA cycles_ptr = RNA_pointer_get(&scene_ptr, "cycles");
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const float render_rate = RNA_float_get(&cycles_ptr, "dicing_rate");
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const float preview_rate = RNA_float_get(&cycles_ptr, "preview_dicing_rate");
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std::string render_str, preview_str;
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adaptive_panel.body->active_set(smd->flags & eSubsurfModifierFlag_UseAdaptiveSubdivision);
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adaptive_panel.body->prop(ptr, "adaptive_space", UI_ITEM_NONE, IFACE_("Space"), ICON_NONE);
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if (smd->adaptive_space == SUBSURF_ADAPTIVE_SPACE_OBJECT) {
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adaptive_panel.body->prop(
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ptr, "adaptive_object_edge_length", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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preview_str = fmt::format("{:.5g}", preview_rate * smd->adaptive_object_edge_length);
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render_str = fmt::format("{:.5g}", render_rate * smd->adaptive_object_edge_length);
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}
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else {
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adaptive_panel.body->prop(
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ptr, "adaptive_pixel_size", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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preview_str = fmt::format("{:.2f} px",
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std::max(preview_rate * smd->adaptive_pixel_size, 0.1f));
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render_str = fmt::format("{:.2f} px",
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std::max(render_rate * smd->adaptive_pixel_size, 0.1f));
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}
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uiLayout *split = &adaptive_panel.body->split(0.4f, false);
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uiLayout *col = &split->column(true);
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col->alignment_set(blender::ui::LayoutAlign::Right);
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col->label(IFACE_("Viewport"), ICON_NONE);
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col->label(IFACE_("Render"), ICON_NONE);
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col = &split->column(true);
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col->label(preview_str, ICON_NONE);
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col->label(render_str, ICON_NONE);
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}
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}
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if (uiLayout *advanced_layout = layout->panel_prop(
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C, ptr, "open_advanced_panel", IFACE_("Advanced")))
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{
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advanced_layout->use_property_split_set(true);
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advanced_layout->prop(ptr, "use_limit_surface", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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uiLayout *col = &advanced_layout->column(true);
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col->active_set((smd->flags & eSubsurfModifierFlag_UseAdaptiveSubdivision) ||
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RNA_boolean_get(ptr, "use_limit_surface"));
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col->prop(ptr, "quality", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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advanced_layout->prop(ptr, "uv_smooth", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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advanced_layout->prop(ptr, "boundary_smooth", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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advanced_layout->prop(ptr, "use_creases", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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advanced_layout->prop(ptr, "use_custom_normals", UI_ITEM_NONE, std::nullopt, ICON_NONE);
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}
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modifier_error_message_draw(layout, ptr);
|
|
}
|
|
|
|
static void panel_register(ARegionType *region_type)
|
|
{
|
|
modifier_panel_register(region_type, eModifierType_Subsurf, panel_draw);
|
|
}
|
|
|
|
ModifierTypeInfo modifierType_Subsurf = {
|
|
/*idname*/ "Subdivision",
|
|
/*name*/ N_("Subdivision"),
|
|
/*struct_name*/ "SubsurfModifierData",
|
|
/*struct_size*/ sizeof(SubsurfModifierData),
|
|
/*srna*/ &RNA_SubsurfModifier,
|
|
/*type*/ ModifierTypeType::Constructive,
|
|
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
|
|
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode |
|
|
eModifierTypeFlag_AcceptsCVs,
|
|
/*icon*/ ICON_MOD_SUBSURF,
|
|
|
|
/*copy_data*/ BKE_modifier_copydata_generic,
|
|
|
|
/*deform_verts*/ nullptr,
|
|
/*deform_matrices*/ deform_matrices,
|
|
/*deform_verts_EM*/ nullptr,
|
|
/*deform_matrices_EM*/ nullptr,
|
|
/*modify_mesh*/ modify_mesh,
|
|
/*modify_geometry_set*/ nullptr,
|
|
|
|
/*init_data*/ init_data,
|
|
/*required_data_mask*/ nullptr,
|
|
/*free_data*/ free_data,
|
|
/*is_disabled*/ is_disabled,
|
|
/*update_depsgraph*/ nullptr,
|
|
/*depends_on_time*/ nullptr,
|
|
/*depends_on_normals*/ nullptr,
|
|
/*foreach_ID_link*/ nullptr,
|
|
/*foreach_tex_link*/ nullptr,
|
|
/*free_runtime_data*/ free_runtime_data,
|
|
/*panel_register*/ panel_register,
|
|
/*blend_write*/ nullptr,
|
|
/*blend_read*/ nullptr,
|
|
/*foreach_cache*/ nullptr,
|
|
/*foreach_working_space_color*/ nullptr,
|
|
};
|