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test2/source
Campbell Barton 7b8db3fab7 [#24414] Render hanging on small render border.
large render sizes could cause an the threaded tile processor to hang because winx * winy wrapped into a negative value.
also convert winx/winy to floats before multiplying for vector passs.
2010-10-27 10:36:22 +00:00
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2010-10-23 16:03:31 +00:00
2010-09-05 07:08:21 +00:00
2010-02-12 13:34:04 +00:00
2010-10-24 00:09:23 +00:00