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7c052a88771cf826681f5cfee7cc4e2260427784
test2/source/blender/gpu/shaders
History
Sergey Sharybin 08c1408f82 Fix T41068: 3D viewport shading - Material or Window vs. Rendered
Checked with Brecht, Cycles indeed expects generated to be in 0..1 space
instead of -1..1 as it is in BI.
2014-08-22 16:14:08 +06:00
..
gpu_shader_material.glsl
Fix T41068: 3D viewport shading - Material or Window vs. Rendered
2014-08-22 16:14:08 +06:00
gpu_shader_sep_gaussian_blur_frag.glsl
style cleanup
2012-08-11 22:12:32 +00:00
gpu_shader_sep_gaussian_blur_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_simple_frag.glsl
style cleanup
2013-03-31 03:28:46 +00:00
gpu_shader_simple_vert.glsl
Another attempt for T40981, clipping border does not work with GLSL on
2014-07-11 19:17:40 +03:00
gpu_shader_vertex.glsl
Another attempt for T40981, clipping border does not work with GLSL on
2014-07-11 19:17:40 +03:00
gpu_shader_vsm_store_frag.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vsm_store_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
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