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7cbb659400a647d6450470b054ac77518fd40c6a
test2
/
intern
/
itasc
History
Campbell Barton
4b88541d59
CMake: unbundle eigen3
...
Optionally use systems eigen3 library. T41989 by @hasufell with edits
2015-03-19 15:41:41 +11:00
..
kdl
Adapt KDL for compile with clang 3.4, which is stricter with friend classes,
2014-02-17 16:39:03 +01:00
Armature.cpp
Code cleanup: warnings
2014-07-20 00:38:52 +10:00
Armature.hpp
Fix various warnings with clang build, and adjust cmake clang warnings flags
2013-02-26 21:58:06 +00:00
Cache.cpp
…
Cache.hpp
…
CMakeLists.txt
CMake: unbundle eigen3
2015-03-19 15:41:41 +11:00
ConstraintSet.cpp
Another set of UI messages fixes and tweaks! No functional changes.
2011-10-23 19:54:06 +00:00
ConstraintSet.hpp
…
ControlledObject.cpp
Another set of UI messages fixes and tweaks! No functional changes.
2011-10-23 19:54:06 +00:00
ControlledObject.hpp
…
CopyPose.cpp
Another set of UI messages fixes and tweaks! No functional changes.
2011-10-23 19:54:06 +00:00
CopyPose.hpp
…
Distance.cpp
Fix [
#31430
] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
2012-06-07 08:16:41 +00:00
Distance.hpp
…
eigen_types.cpp
…
eigen_types.hpp
…
FixedObject.cpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
FixedObject.hpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
MovingFrame.cpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
MovingFrame.hpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
Object.hpp
Fix [
#31544
]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
2012-06-04 22:29:17 +00:00
Scene.cpp
code cleanup: spelling
2012-10-20 20:36:51 +00:00
Scene.hpp
…
SConscript
Adapt KDL for compile with clang 3.4, which is stricter with friend classes,
2014-02-17 16:39:03 +01:00
Solver.hpp
…
ublas_types.hpp
…
UncontrolledObject.cpp
…
UncontrolledObject.hpp
…
WDLSSolver.cpp
Another set of UI messages fixes and tweaks! No functional changes.
2011-10-23 19:54:06 +00:00
WDLSSolver.hpp
…
WorldObject.cpp
…
WorldObject.hpp
…
WSDLSSolver.cpp
Another set of UI messages fixes and tweaks! No functional changes.
2011-10-23 19:54:06 +00:00
WSDLSSolver.hpp
…