Files
test2/source/blender/blenkernel/intern/particle_system.c
Ton Roosendaal f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00

4732 lines
124 KiB
C

/* particle_system.c
*
*
* $Id: particle_system.c $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_particle_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_force.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_ipo_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_rand.h"
#include "BLI_jitter.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_kdtree.h"
#include "BLI_kdopbvh.h"
#include "BLI_linklist.h"
#include "BLI_threads.h"
#include "BKE_anim.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_collision.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_particle.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "BKE_material.h"
#include "BKE_ipo.h"
#include "BKE_softbody.h"
#include "BKE_depsgraph.h"
#include "BKE_lattice.h"
#include "BKE_pointcache.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_scene.h"
#include "PIL_time.h"
#include "RE_shader_ext.h"
/* fluid sim particle import */
#ifndef DISABLE_ELBEEM
#include "DNA_object_fluidsim.h"
#include "LBM_fluidsim.h"
#include "elbeem.h"
#include <zlib.h>
#include <string.h>
#ifdef WIN32
#ifndef snprintf
#define snprintf _snprintf
#endif
#endif
#endif // DISABLE_ELBEEM
/************************************************/
/* Reacting to system events */
/************************************************/
static int get_current_display_percentage(ParticleSystem *psys)
{
ParticleSettings *part=psys->part;
if(psys->renderdata || (part->child_nbr && part->childtype))
return 100;
if(part->phystype==PART_PHYS_KEYED){
if(psys->flag & PSYS_FIRST_KEYED)
return psys->part->disp;
else
return 100;
}
else
return psys->part->disp;
}
void psys_reset(ParticleSystem *psys, int mode)
{
ParticleSettings *part= psys->part;
ParticleData *pa;
int i;
if(ELEM(mode, PSYS_RESET_ALL, PSYS_RESET_DEPSGRAPH)) {
if(mode == PSYS_RESET_ALL || !(part->type == PART_HAIR && (psys->flag & PSYS_EDITED))) {
if(psys->particles) {
if(psys->particles->keys)
MEM_freeN(psys->particles->keys);
for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++)
if(pa->hair) MEM_freeN(pa->hair);
MEM_freeN(psys->particles);
psys->particles= NULL;
}
psys->totpart= 0;
psys->totkeyed= 0;
psys->flag &= ~(PSYS_HAIR_DONE|PSYS_KEYED);
if(psys->reactevents.first)
BLI_freelistN(&psys->reactevents);
}
}
else if(mode == PSYS_RESET_CACHE_MISS) {
/* set all particles to be skipped */
ParticleData *pa = psys->particles;
int p=0;
for(; p<psys->totpart; p++, pa++)
pa->flag |= PARS_NO_DISP;
}
/* reset children */
if(psys->child) {
MEM_freeN(psys->child);
psys->child= 0;
}
psys->totchild= 0;
/* reset path cache */
psys_free_path_cache(psys);
/* reset point cache */
psys->pointcache->flag &= ~PTCACHE_SIMULATION_VALID;
psys->pointcache->simframe= 0;
}
static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
{
ParticleData *newpars = 0, *pa;
int i, totpart, totsaved = 0;
if(new_totpart<0) {
if(psys->part->distr==PART_DISTR_GRID && psys->part->from != PART_FROM_VERT) {
totpart= psys->part->grid_res;
totpart*=totpart*totpart;
}
else
totpart=psys->part->totpart;
}
else
totpart=new_totpart;
if(totpart)
newpars= MEM_callocN(totpart*sizeof(ParticleData), "particles");
if(psys->particles) {
totsaved=MIN2(psys->totpart,totpart);
/*save old pars*/
if(totsaved)
memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
if(psys->particles->keys)
MEM_freeN(psys->particles->keys);
for(i=0, pa=psys->particles; i<totsaved; i++, pa++)
if(pa->keys) pa->keys= NULL;
for(i=totsaved, pa=psys->particles+totsaved; i<psys->totpart; i++, pa++)
if(pa->hair) MEM_freeN(pa->hair);
MEM_freeN(psys->particles);
}
psys->particles=newpars;
if(psys->child) {
MEM_freeN(psys->child);
psys->child=0;
psys->totchild=0;
}
psys->totpart=totpart;
}
static int get_psys_child_number(struct Scene *scene, ParticleSystem *psys)
{
int nbr;
if(!psys->part->childtype)
return 0;
if(psys->renderdata) {
nbr= psys->part->ren_child_nbr;
return get_render_child_particle_number(&scene->r, nbr);
}
else
return psys->part->child_nbr;
}
static int get_psys_tot_child(struct Scene *scene, ParticleSystem *psys)
{
return psys->totpart*get_psys_child_number(scene, psys);
}
static void alloc_child_particles(ParticleSystem *psys, int tot)
{
if(psys->child){
MEM_freeN(psys->child);
psys->child=0;
psys->totchild=0;
}
if(psys->part->childtype) {
psys->totchild= tot;
if(psys->totchild)
psys->child= MEM_callocN(psys->totchild*sizeof(ChildParticle), "child_particles");
}
}
void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
{
/* use for building derived mesh mapping info:
node: the allocated links - total derived mesh element count
nodearray: the array of nodes aligned with the base mesh's elements, so
each original elements can reference its derived elements
*/
Mesh *me= (Mesh*)ob->data;
ParticleData *pa= 0;
int p;
/* CACHE LOCATIONS */
if(!dm->deformedOnly) {
/* Will use later to speed up subsurf/derivedmesh */
LinkNode *node, *nodedmelem, **nodearray;
int totdmelem, totelem, i, *origindex;
if(psys->part->from == PART_FROM_VERT) {
totdmelem= dm->getNumVerts(dm);
totelem= me->totvert;
origindex= DM_get_vert_data_layer(dm, CD_ORIGINDEX);
}
else { /* FROM_FACE/FROM_VOLUME */
totdmelem= dm->getNumFaces(dm);
totelem= me->totface;
origindex= DM_get_face_data_layer(dm, CD_ORIGINDEX);
}
nodedmelem= MEM_callocN(sizeof(LinkNode)*totdmelem, "psys node elems");
nodearray= MEM_callocN(sizeof(LinkNode *)*totelem, "psys node array");
for(i=0, node=nodedmelem; i<totdmelem; i++, origindex++, node++) {
node->link= SET_INT_IN_POINTER(i);
if(*origindex != -1) {
if(nodearray[*origindex]) {
/* prepend */
node->next = nodearray[*origindex];
nodearray[*origindex]= node;
}
else
nodearray[*origindex]= node;
}
}
/* cache the verts/faces! */
for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
if(psys->part->from == PART_FROM_VERT) {
if(nodearray[pa->num])
pa->num_dmcache= GET_INT_FROM_POINTER(nodearray[pa->num]->link);
}
else { /* FROM_FACE/FROM_VOLUME */
/* Note that somtimes the pa->num is over the nodearray size, this is bad, maybe there is a better place to fix this,
* but for now passing NULL is OK. every face will be searched for the particle so its slower - Campbell */
pa->num_dmcache= psys_particle_dm_face_lookup(ob, dm, pa->num, pa->fuv, pa->num < totelem ? nodearray[pa->num] : NULL);
}
}
MEM_freeN(nodearray);
MEM_freeN(nodedmelem);
}
else {
/* TODO PARTICLE, make the following line unnecessary, each function
* should know to use the num or num_dmcache, set the num_dmcache to
* an invalid value, just incase */
for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++)
pa->num_dmcache = -1;
}
}
static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
{
ParticleData *pa=0;
float min[3], max[3], delta[3], d;
MVert *mv, *mvert = dm->getVertDataArray(dm,0);
int totvert=dm->getNumVerts(dm), from=psys->part->from;
int i, j, k, p, res=psys->part->grid_res, size[3], axis;
mv=mvert;
/* find bounding box of dm */
VECCOPY(min,mv->co);
VECCOPY(max,mv->co);
mv++;
for(i=1; i<totvert; i++, mv++){
min[0]=MIN2(min[0],mv->co[0]);
min[1]=MIN2(min[1],mv->co[1]);
min[2]=MIN2(min[2],mv->co[2]);
max[0]=MAX2(max[0],mv->co[0]);
max[1]=MAX2(max[1],mv->co[1]);
max[2]=MAX2(max[2],mv->co[2]);
}
VECSUB(delta,max,min);
/* determine major axis */
axis = (delta[0]>=delta[1])?0:((delta[1]>=delta[2])?1:2);
d = delta[axis]/(float)res;
size[axis]=res;
size[(axis+1)%3]=(int)ceil(delta[(axis+1)%3]/d);
size[(axis+2)%3]=(int)ceil(delta[(axis+2)%3]/d);
/* float errors grrr.. */
size[(axis+1)%3] = MIN2(size[(axis+1)%3],res);
size[(axis+2)%3] = MIN2(size[(axis+2)%3],res);
min[0]+=d/2.0f;
min[1]+=d/2.0f;
min[2]+=d/2.0f;
for(i=0,p=0,pa=psys->particles; i<res; i++){
for(j=0; j<res; j++){
for(k=0; k<res; k++,p++,pa++){
pa->fuv[0]=min[0]+(float)i*d;
pa->fuv[1]=min[1]+(float)j*d;
pa->fuv[2]=min[2]+(float)k*d;
pa->flag |= PARS_UNEXIST;
pa->loop=0; /* abused in volume calculation */
}
}
}
/* enable particles near verts/edges/faces/inside surface */
if(from==PART_FROM_VERT){
float vec[3];
pa=psys->particles;
min[0]-=d/2.0f;
min[1]-=d/2.0f;
min[2]-=d/2.0f;
for(i=0,mv=mvert; i<totvert; i++,mv++){
VecSubf(vec,mv->co,min);
vec[0]/=delta[0];
vec[1]/=delta[1];
vec[2]/=delta[2];
(pa +((int)(vec[0]*(size[0]-1))*res
+(int)(vec[1]*(size[1]-1)))*res
+(int)(vec[2]*(size[2]-1)))->flag &= ~PARS_UNEXIST;
}
}
else if(ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)){
float co1[3], co2[3];
MFace *mface=0;
float v1[3], v2[3], v3[3], v4[4], lambda;
int a, a1, a2, a0mul, a1mul, a2mul, totface;
int amax= from==PART_FROM_FACE ? 3 : 1;
totface=dm->getNumFaces(dm);
mface=dm->getFaceDataArray(dm,CD_MFACE);
for(a=0; a<amax; a++){
if(a==0){ a0mul=res*res; a1mul=res; a2mul=1; }
else if(a==1){ a0mul=res; a1mul=1; a2mul=res*res; }
else{ a0mul=1; a1mul=res*res; a2mul=res; }
for(a1=0; a1<size[(a+1)%3]; a1++){
for(a2=0; a2<size[(a+2)%3]; a2++){
mface=dm->getFaceDataArray(dm,CD_MFACE);
pa=psys->particles + a1*a1mul + a2*a2mul;
VECCOPY(co1,pa->fuv);
co1[a]-=d/2.0f;
VECCOPY(co2,co1);
co2[a]+=delta[a] + 0.001f*d;
co1[a]-=0.001f*d;
/* lets intersect the faces */
for(i=0; i<totface; i++,mface++){
VECCOPY(v1,mvert[mface->v1].co);
VECCOPY(v2,mvert[mface->v2].co);
VECCOPY(v3,mvert[mface->v3].co);
if(AxialLineIntersectsTriangle(a,co1, co2, v2, v3, v1, &lambda)){
if(from==PART_FROM_FACE)
(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
else /* store number of intersections */
(pa+(int)(lambda*size[a])*a0mul)->loop++;
}
if(mface->v4){
VECCOPY(v4,mvert[mface->v4].co);
if(AxialLineIntersectsTriangle(a,co1, co2, v4, v1, v3, &lambda)){
if(from==PART_FROM_FACE)
(pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
else
(pa+(int)(lambda*size[a])*a0mul)->loop++;
}
}
}
if(from==PART_FROM_VOLUME){
int in=pa->loop%2;
if(in) pa->loop++;
for(i=0; i<size[0]; i++){
if(in || (pa+i*a0mul)->loop%2)
(pa+i*a0mul)->flag &= ~PARS_UNEXIST;
/* odd intersections == in->out / out->in */
/* even intersections -> in stays same */
in=(in + (pa+i*a0mul)->loop) % 2;
}
}
}
}
}
}
if(psys->part->flag & PART_GRID_INVERT){
for(i=0,pa=psys->particles; i<size[0]; i++){
for(j=0; j<size[1]; j++){
pa=psys->particles + res*(i*res + j);
for(k=0; k<size[2]; k++, pa++){
pa->flag ^= PARS_UNEXIST;
}
}
}
}
}
/* modified copy from rayshade.c */
static void hammersley_create(float *out, int n, int seed, float amount)
{
RNG *rng;
double p, t, offs[2];
int k, kk;
rng = rng_new(31415926 + n + seed);
offs[0]= rng_getDouble(rng) + amount;
offs[1]= rng_getDouble(rng) + amount;
rng_free(rng);
for (k = 0; k < n; k++) {
t = 0;
for (p = 0.5, kk = k; kk; p *= 0.5, kk >>= 1)
if (kk & 1) /* kk mod 2 = 1 */
t += p;
out[2*k + 0]= fmod((double)k/(double)n + offs[0], 1.0);
out[2*k + 1]= fmod(t + offs[1], 1.0);
}
}
/* modified copy from effect.c */
static void init_mv_jit(float *jit, int num, int seed2, float amount)
{
RNG *rng;
float *jit2, x, rad1, rad2, rad3;
int i, num2;
if(num==0) return;
rad1= (float)(1.0/sqrt((float)num));
rad2= (float)(1.0/((float)num));
rad3= (float)sqrt((float)num)/((float)num);
rng = rng_new(31415926 + num + seed2);
x= 0;
num2 = 2 * num;
for(i=0; i<num2; i+=2) {
jit[i]= x + amount*rad1*(0.5f - rng_getFloat(rng));
jit[i+1]= i/(2.0f*num) + amount*rad1*(0.5f - rng_getFloat(rng));
jit[i]-= (float)floor(jit[i]);
jit[i+1]-= (float)floor(jit[i+1]);
x+= rad3;
x -= (float)floor(x);
}
jit2= MEM_mallocN(12 + 2*sizeof(float)*num, "initjit");
for (i=0 ; i<4 ; i++) {
BLI_jitterate1(jit, jit2, num, rad1);
BLI_jitterate1(jit, jit2, num, rad1);
BLI_jitterate2(jit, jit2, num, rad2);
}
MEM_freeN(jit2);
rng_free(rng);
}
static void psys_uv_to_w(float u, float v, int quad, float *w)
{
float vert[4][3], co[3];
if(!quad) {
if(u+v > 1.0f)
v= 1.0f-v;
else
u= 1.0f-u;
}
vert[0][0]= 0.0f; vert[0][1]= 0.0f; vert[0][2]= 0.0f;
vert[1][0]= 1.0f; vert[1][1]= 0.0f; vert[1][2]= 0.0f;
vert[2][0]= 1.0f; vert[2][1]= 1.0f; vert[2][2]= 0.0f;
co[0]= u;
co[1]= v;
co[2]= 0.0f;
if(quad) {
vert[3][0]= 0.0f; vert[3][1]= 1.0f; vert[3][2]= 0.0f;
MeanValueWeights(vert, 4, co, w);
}
else {
MeanValueWeights(vert, 3, co, w);
w[3]= 0.0f;
}
}
static int binary_search_distribution(float *sum, int n, float value)
{
int mid, low=0, high=n;
while(low <= high) {
mid= (low + high)/2;
if(sum[mid] <= value && value <= sum[mid+1])
return mid;
else if(sum[mid] > value)
high= mid - 1;
else if(sum[mid] < value)
low= mid + 1;
else
return mid;
}
return low;
}
/* note: this function must be thread safe, for from == PART_FROM_CHILD */
#define ONLY_WORKING_WITH_PA_VERTS 0
void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, ChildParticle *cpa, int p)
{
ParticleThreadContext *ctx= thread->ctx;
Object *ob= ctx->ob;
DerivedMesh *dm= ctx->dm;
ParticleData *tpa;
ParticleSettings *part= ctx->psys->part;
float *v1, *v2, *v3, *v4, nor[3], orco1[3], co1[3], co2[3], nor1[3], ornor1[3];
float cur_d, min_d, randu, randv;
int from= ctx->from;
int cfrom= ctx->cfrom;
int distr= ctx->distr;
int i, intersect, tot;
if(from == PART_FROM_VERT) {
/* TODO_PARTICLE - use original index */
pa->num= ctx->index[p];
pa->fuv[0] = 1.0f;
pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
//pa->verts[0] = pa->verts[1] = pa->verts[2] = 0;
#if ONLY_WORKING_WITH_PA_VERTS
if(ctx->tree){
KDTreeNearest ptn[3];
int w, maxw;
psys_particle_on_dm(ctx->dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,orco1,0);
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
maxw = BLI_kdtree_find_n_nearest(ctx->tree,3,orco1,NULL,ptn);
for(w=0; w<maxw; w++){
pa->verts[w]=ptn->num;
}
}
#endif
}
else if(from == PART_FROM_FACE || from == PART_FROM_VOLUME) {
MFace *mface;
pa->num = i = ctx->index[p];
mface = dm->getFaceData(dm,i,CD_MFACE);
switch(distr){
case PART_DISTR_JIT:
ctx->jitoff[i] = fmod(ctx->jitoff[i],(float)ctx->jitlevel);
psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mface->v4, pa->fuv);
ctx->jitoff[i]++;
//ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
break;
case PART_DISTR_RAND:
randu= rng_getFloat(thread->rng);
randv= rng_getFloat(thread->rng);
psys_uv_to_w(randu, randv, mface->v4, pa->fuv);
break;
}
pa->foffset= 0.0f;
/*
pa->verts[0] = mface->v1;
pa->verts[1] = mface->v2;
pa->verts[2] = mface->v3;
*/
/* experimental */
if(from==PART_FROM_VOLUME){
MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
tot=dm->getNumFaces(dm);
psys_interpolate_face(mvert,mface,0,0,pa->fuv,co1,nor,0,0,0,0);
Normalize(nor);
VecMulf(nor,-100.0);
VECADD(co2,co1,nor);
min_d=2.0;
intersect=0;
for(i=0,mface=dm->getFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++){
if(i==pa->num) continue;
v1=mvert[mface->v1].co;
v2=mvert[mface->v2].co;
v3=mvert[mface->v3].co;
if(LineIntersectsTriangle(co1, co2, v2, v3, v1, &cur_d, 0)){
if(cur_d<min_d){
min_d=cur_d;
pa->foffset=cur_d*50.0f; /* to the middle of volume */
intersect=1;
}
}
if(mface->v4){
v4=mvert[mface->v4].co;
if(LineIntersectsTriangle(co1, co2, v4, v1, v3, &cur_d, 0)){
if(cur_d<min_d){
min_d=cur_d;
pa->foffset=cur_d*50.0f; /* to the middle of volume */
intersect=1;
}
}
}
}
if(intersect==0)
pa->foffset=0.0;
else switch(distr){
case PART_DISTR_JIT:
pa->foffset*= ctx->jit[2*(int)ctx->jitoff[i]];
break;
case PART_DISTR_RAND:
pa->foffset*=BLI_frand();
break;
}
}
}
else if(from == PART_FROM_PARTICLE) {
//pa->verts[0]=0; /* not applicable */
//pa->verts[1]=0;
//pa->verts[2]=0;
tpa=ctx->tpars+ctx->index[p];
pa->num=ctx->index[p];
pa->fuv[0]=tpa->fuv[0];
pa->fuv[1]=tpa->fuv[1];
/* abusing foffset a little for timing in near reaction */
pa->foffset=ctx->weight[ctx->index[p]];
ctx->weight[ctx->index[p]]+=ctx->maxweight;
}
else if(from == PART_FROM_CHILD) {
MFace *mf;
if(ctx->index[p] < 0) {
cpa->num=0;
cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]=0.0f;
cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
cpa->rand[0]=cpa->rand[1]=cpa->rand[2]=0.0f;
return;
}
mf= dm->getFaceData(dm, ctx->index[p], CD_MFACE);
//switch(distr){
// case PART_DISTR_JIT:
// i=index[p];
// psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mf->v4, cpa->fuv);
// ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
// break;
// case PART_DISTR_RAND:
randu= rng_getFloat(thread->rng);
randv= rng_getFloat(thread->rng);
psys_uv_to_w(randu, randv, mf->v4, cpa->fuv);
// break;
//}
cpa->rand[0] = rng_getFloat(thread->rng);
cpa->rand[1] = rng_getFloat(thread->rng);
cpa->rand[2] = rng_getFloat(thread->rng);
cpa->num = ctx->index[p];
if(ctx->tree){
KDTreeNearest ptn[10];
int w,maxw, do_seams;
float maxd,mind,dd,totw=0.0;
int parent[10];
float pweight[10];
do_seams= (part->flag&PART_CHILD_SEAMS && ctx->seams);
psys_particle_on_dm(dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,0,0,orco1,ornor1);
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
maxw = BLI_kdtree_find_n_nearest(ctx->tree,(do_seams)?10:4,orco1,ornor1,ptn);
maxd=ptn[maxw-1].dist;
mind=ptn[0].dist;
dd=maxd-mind;
/* the weights here could be done better */
for(w=0; w<maxw; w++){
parent[w]=ptn[w].index;
pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
//pweight[w]= (1.0f - ptn[w].dist*ptn[w].dist/(maxd*maxd));
//pweight[w] *= pweight[w];
}
for(;w<10; w++){
parent[w]=-1;
pweight[w]=0.0f;
}
if(do_seams){
ParticleSeam *seam=ctx->seams;
float temp[3],temp2[3],tan[3];
float inp,cur_len,min_len=10000.0f;
int min_seam=0, near_vert=0;
/* find closest seam */
for(i=0; i<ctx->totseam; i++, seam++){
VecSubf(temp,co1,seam->v0);
inp=Inpf(temp,seam->dir)/seam->length2;
if(inp<0.0f){
cur_len=VecLenf(co1,seam->v0);
}
else if(inp>1.0f){
cur_len=VecLenf(co1,seam->v1);
}
else{
VecCopyf(temp2,seam->dir);
VecMulf(temp2,inp);
cur_len=VecLenf(temp,temp2);
}
if(cur_len<min_len){
min_len=cur_len;
min_seam=i;
if(inp<0.0f) near_vert=-1;
else if(inp>1.0f) near_vert=1;
else near_vert=0;
}
}
seam=ctx->seams+min_seam;
VecCopyf(temp,seam->v0);
if(near_vert){
if(near_vert==-1)
VecSubf(tan,co1,seam->v0);
else{
VecSubf(tan,co1,seam->v1);
VecCopyf(temp,seam->v1);
}
Normalize(tan);
}
else{
VecCopyf(tan,seam->tan);
VecSubf(temp2,co1,temp);
if(Inpf(tan,temp2)<0.0f)
VecMulf(tan,-1.0f);
}
for(w=0; w<maxw; w++){
VecSubf(temp2,ptn[w].co,temp);
if(Inpf(tan,temp2)<0.0f){
parent[w]=-1;
pweight[w]=0.0f;
}
}
}
for(w=0,i=0; w<maxw && i<4; w++){
if(parent[w]>=0){
cpa->pa[i]=parent[w];
cpa->w[i]=pweight[w];
totw+=pweight[w];
i++;
}
}
for(;i<4; i++){
cpa->pa[i]=-1;
cpa->w[i]=0.0f;
}
if(totw>0.0f) for(w=0; w<4; w++)
cpa->w[w]/=totw;
cpa->parent=cpa->pa[0];
}
}
}
static void *exec_distribution(void *data)
{
ParticleThread *thread= (ParticleThread*)data;
ParticleSystem *psys= thread->ctx->psys;
ParticleData *pa;
ChildParticle *cpa;
int p, totpart;
if(thread->ctx->from == PART_FROM_CHILD) {
totpart= psys->totchild;
cpa= psys->child;
for(p=0; p<totpart; p++, cpa++) {
if(thread->ctx->skip) /* simplification skip */
rng_skip(thread->rng, 5*thread->ctx->skip[p]);
if((p+thread->num) % thread->tot == 0)
psys_thread_distribute_particle(thread, NULL, cpa, p);
else /* thread skip */
rng_skip(thread->rng, 5);
}
}
else {
totpart= psys->totpart;
pa= psys->particles + thread->num;
for(p=thread->num; p<totpart; p+=thread->tot, pa+=thread->tot)
psys_thread_distribute_particle(thread, pa, NULL, p);
}
return 0;
}
/* not thread safe, but qsort doesn't take userdata argument */
static int *COMPARE_ORIG_INDEX = NULL;
static int compare_orig_index(const void *p1, const void *p2)
{
int index1 = COMPARE_ORIG_INDEX[*(const int*)p1];
int index2 = COMPARE_ORIG_INDEX[*(const int*)p2];
if(index1 < index2)
return -1;
else if(index1 == index2) {
/* this pointer comparison appears to make qsort stable for glibc,
* and apparently on solaris too, makes the renders reproducable */
if(p1 < p2)
return -1;
else if(p1 == p2)
return 0;
else
return 1;
}
else
return 1;
}
/* creates a distribution of coordinates on a DerivedMesh */
/* */
/* 1. lets check from what we are emitting */
/* 2. now we know that we have something to emit from so */
/* let's calculate some weights */
/* 2.1 from even distribution */
/* 2.2 and from vertex groups */
/* 3. next we determine the indexes of emitting thing that */
/* the particles will have */
/* 4. let's do jitter if we need it */
/* 5. now we're ready to set the indexes & distributions to */
/* the particles */
/* 6. and we're done! */
/* This is to denote functionality that does not yet work with mesh - only derived mesh */
int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, DerivedMesh *finaldm, int from)
{
ParticleThreadContext *ctx= threads[0].ctx;
Object *ob= ctx->ob;
ParticleSystem *psys= ctx->psys;
Object *tob;
ParticleData *pa=0, *tpars= 0;
ParticleSettings *part;
ParticleSystem *tpsys;
ParticleSeam *seams= 0;
ChildParticle *cpa=0;
KDTree *tree=0;
DerivedMesh *dm= NULL;
float *jit= NULL;
int i, seed, p=0, totthread= threads[0].tot;
int no_distr=0, cfrom=0;
int tot=0, totpart, *index=0, children=0, totseam=0;
//int *vertpart=0;
int jitlevel= 1, distr;
float *weight=0,*sum=0,*jitoff=0;
float cur, maxweight=0.0, tweight, totweight, co[3], nor[3], orco[3], ornor[3];
if(ob==0 || psys==0 || psys->part==0)
return 0;
part=psys->part;
totpart=psys->totpart;
if(totpart==0)
return 0;
if (!finaldm->deformedOnly && !CustomData_has_layer( &finaldm->faceData, CD_ORIGINDEX ) ) {
// XXX error("Can't paint with the current modifier stack, disable destructive modifiers");
return 0;
}
BLI_srandom(31415926 + psys->seed);
if(from==PART_FROM_CHILD){
distr=PART_DISTR_RAND;
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
dm= finaldm;
children=1;
tree=BLI_kdtree_new(totpart);
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
transform_mesh_orco_verts((Mesh*)ob->data, &orco, 1, 1);
BLI_kdtree_insert(tree, p, orco, ornor);
}
BLI_kdtree_balance(tree);
totpart=get_psys_tot_child(scene, psys);
cfrom=from=PART_FROM_FACE;
if(part->flag&PART_CHILD_SEAMS){
MEdge *ed, *medge=dm->getEdgeDataArray(dm,CD_MEDGE);
MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
int totedge=dm->getNumEdges(dm);
for(p=0, ed=medge; p<totedge; p++,ed++)
if(ed->flag&ME_SEAM)
totseam++;
if(totseam){
ParticleSeam *cur_seam=seams=MEM_callocN(totseam*sizeof(ParticleSeam),"Child Distribution Seams");
float temp[3],temp2[3];
for(p=0, ed=medge; p<totedge; p++,ed++){
if(ed->flag&ME_SEAM){
VecCopyf(cur_seam->v0,(mvert+ed->v1)->co);
VecCopyf(cur_seam->v1,(mvert+ed->v2)->co);
VecSubf(cur_seam->dir,cur_seam->v1,cur_seam->v0);
cur_seam->length2=VecLength(cur_seam->dir);
cur_seam->length2*=cur_seam->length2;
temp[0]=(float)((mvert+ed->v1)->no[0]);
temp[1]=(float)((mvert+ed->v1)->no[1]);
temp[2]=(float)((mvert+ed->v1)->no[2]);
temp2[0]=(float)((mvert+ed->v2)->no[0]);
temp2[1]=(float)((mvert+ed->v2)->no[1]);
temp2[2]=(float)((mvert+ed->v2)->no[2]);
VecAddf(cur_seam->nor,temp,temp2);
Normalize(cur_seam->nor);
Crossf(cur_seam->tan,cur_seam->dir,cur_seam->nor);
Normalize(cur_seam->tan);
cur_seam++;
}
}
}
}
}
else{
/* no need to figure out distribution */
int child_nbr= get_psys_child_number(scene, psys);
totpart= get_psys_tot_child(scene, psys);
alloc_child_particles(psys, totpart);
cpa=psys->child;
for(i=0; i<child_nbr; i++){
for(p=0; p<psys->totpart; p++,cpa++){
float length=2.0;
cpa->parent=p;
/* create even spherical distribution inside unit sphere */
while(length>=1.0f){
cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
length=VecLength(cpa->fuv);
}
cpa->rand[0]=BLI_frand();
cpa->rand[1]=BLI_frand();
cpa->rand[2]=BLI_frand();
cpa->num=-1;
}
}
return 0;
}
}
else{
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
/* special handling of grid distribution */
if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){
distribute_particles_in_grid(dm,psys);
dm->release(dm);
return 0;
}
/* we need orco for consistent distributions */
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, get_mesh_orco_verts(ob));
distr=part->distr;
pa=psys->particles;
if(from==PART_FROM_VERT){
MVert *mv= dm->getVertDataArray(dm, CD_MVERT);
float (*orcodata)[3]= dm->getVertDataArray(dm, CD_ORCO);
int totvert = dm->getNumVerts(dm);
tree=BLI_kdtree_new(totvert);
for(p=0; p<totvert; p++){
if(orcodata) {
VECCOPY(co,orcodata[p])
transform_mesh_orco_verts((Mesh*)ob->data, &co, 1, 1);
}
else
VECCOPY(co,mv[p].co)
BLI_kdtree_insert(tree,p,co,NULL);
}
BLI_kdtree_balance(tree);
}
}
/* 1. */
switch(from){
case PART_FROM_VERT:
tot = dm->getNumVerts(dm);
break;
case PART_FROM_VOLUME:
case PART_FROM_FACE:
tot = dm->getNumFaces(dm);
break;
case PART_FROM_PARTICLE:
if(psys->target_ob)
tob=psys->target_ob;
else
tob=ob;
if((tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1))){
tpars=tpsys->particles;
tot=tpsys->totpart;
}
break;
}
if(tot==0){
no_distr=1;
if(children){
if(G.f & G_DEBUG)
fprintf(stderr,"Particle child distribution error: Nothing to emit from!\n");
if(psys->child) {
for(p=0,cpa=psys->child; p<totpart; p++,cpa++){
cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
cpa->foffset= 0.0f;
cpa->parent=0;
cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
cpa->num= -1;
}
}
}
else {
if(G.f & G_DEBUG)
fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
pa->fuv[0]=pa->fuv[1]=pa->fuv[2]= pa->fuv[3]= 0.0;
pa->foffset= 0.0f;
pa->num= -1;
}
}
if(dm != finaldm) dm->release(dm);
return 0;
}
/* 2. */
weight=MEM_callocN(sizeof(float)*tot, "particle_distribution_weights");
index=MEM_callocN(sizeof(int)*totpart, "particle_distribution_indexes");
sum=MEM_callocN(sizeof(float)*(tot+1), "particle_distribution_sum");
jitoff=MEM_callocN(sizeof(float)*tot, "particle_distribution_jitoff");
/* 2.1 */
if((part->flag&PART_EDISTR || children) && ELEM(from,PART_FROM_PARTICLE,PART_FROM_VERT)==0){
MVert *v1, *v2, *v3, *v4;
float totarea=0.0, co1[3], co2[3], co3[3], co4[3];
float (*orcodata)[3];
orcodata= dm->getVertDataArray(dm, CD_ORCO);
for(i=0; i<tot; i++){
MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
if(orcodata) {
VECCOPY(co1, orcodata[mf->v1]);
VECCOPY(co2, orcodata[mf->v2]);
VECCOPY(co3, orcodata[mf->v3]);
transform_mesh_orco_verts((Mesh*)ob->data, &co1, 1, 1);
transform_mesh_orco_verts((Mesh*)ob->data, &co2, 1, 1);
transform_mesh_orco_verts((Mesh*)ob->data, &co3, 1, 1);
}
else {
v1= (MVert*)dm->getVertData(dm,mf->v1,CD_MVERT);
v2= (MVert*)dm->getVertData(dm,mf->v2,CD_MVERT);
v3= (MVert*)dm->getVertData(dm,mf->v3,CD_MVERT);
VECCOPY(co1, v1->co);
VECCOPY(co2, v2->co);
VECCOPY(co3, v3->co);
}
if (mf->v4){
if(orcodata) {
VECCOPY(co4, orcodata[mf->v4]);
transform_mesh_orco_verts((Mesh*)ob->data, &co4, 1, 1);
}
else {
v4= (MVert*)dm->getVertData(dm,mf->v4,CD_MVERT);
VECCOPY(co4, v4->co);
}
cur= AreaQ3Dfl(co1, co2, co3, co4);
}
else
cur= AreaT3Dfl(co1, co2, co3);
if(cur>maxweight)
maxweight=cur;
weight[i]= cur;
totarea+=cur;
}
for(i=0; i<tot; i++)
weight[i] /= totarea;
maxweight /= totarea;
}
else if(from==PART_FROM_PARTICLE){
float val=(float)tot/(float)totpart;
for(i=0; i<tot; i++)
weight[i]=val;
maxweight=val;
}
else{
float min=1.0f/(float)(MIN2(tot,totpart));
for(i=0; i<tot; i++)
weight[i]=min;
maxweight=min;
}
/* 2.2 */
if(ELEM3(from,PART_FROM_VERT,PART_FROM_FACE,PART_FROM_VOLUME)){
float *vweight= psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
if(vweight){
if(from==PART_FROM_VERT) {
for(i=0;i<tot; i++)
weight[i]*=vweight[i];
}
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
for(i=0;i<tot; i++){
MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
if(mf->v4) {
tweight += vweight[mf->v4];
tweight /= 4.0;
}
else {
tweight /= 3.0;
}
weight[i]*=tweight;
}
}
MEM_freeN(vweight);
}
}
/* 3. */
totweight= 0.0f;
for(i=0;i<tot; i++)
totweight += weight[i];
if(totweight > 0.0f)
totweight= 1.0f/totweight;
sum[0]= 0.0f;
for(i=0;i<tot; i++)
sum[i+1]= sum[i]+weight[i]*totweight;
if((part->flag&PART_TRAND) || (part->simplify_flag&PART_SIMPLIFY_ENABLE)) {
float pos;
for(p=0; p<totpart; p++) {
pos= BLI_frand();
index[p]= binary_search_distribution(sum, tot, pos);
index[p]= MIN2(tot-1, index[p]);
jitoff[index[p]]= pos;
}
}
else {
double step, pos;
step= (totpart <= 1)? 0.5: 1.0/(totpart-1);
pos= 1e-16f; /* tiny offset to avoid zero weight face */
i= 0;
for(p=0; p<totpart; p++, pos+=step) {
while((i < tot) && (pos > sum[i+1]))
i++;
index[p]= MIN2(tot-1, i);
/* avoid zero weight face */
if(p == totpart-1 && weight[index[p]] == 0.0f)
index[p]= index[p-1];
jitoff[index[p]]= pos;
}
}
MEM_freeN(sum);
/* for hair, sort by origindex, allows optimizations in rendering */
if(part->type == PART_HAIR) {
COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
if(COMPARE_ORIG_INDEX)
qsort(index, totpart, sizeof(int), compare_orig_index);
}
/* weights are no longer used except for FROM_PARTICLE, which needs them zeroed for indexing */
if(from==PART_FROM_PARTICLE){
for(i=0; i<tot; i++)
weight[i]=0.0f;
}
/* 4. */
if(distr==PART_DISTR_JIT && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
jitlevel= part->userjit;
if(jitlevel == 0) {
jitlevel= totpart/tot;
if(part->flag & PART_EDISTR) jitlevel*= 2; /* looks better in general, not very scietific */
if(jitlevel<3) jitlevel= 3;
//if(jitlevel>100) jitlevel= 100;
}
jit= MEM_callocN((2+ jitlevel*2)*sizeof(float), "jit");
/* for small amounts of particles we use regular jitter since it looks
* a bit better, for larger amounts we switch to hammersley sequence
* because it is much faster */
if(jitlevel < 25)
init_mv_jit(jit, jitlevel, psys->seed, part->jitfac);
else
hammersley_create(jit, jitlevel+1, psys->seed, part->jitfac);
BLI_array_randomize(jit, 2*sizeof(float), jitlevel, psys->seed); /* for custom jit or even distribution */
}
/* 5. */
ctx->tree= tree;
ctx->seams= seams;
ctx->totseam= totseam;
ctx->psys= psys;
ctx->index= index;
ctx->jit= jit;
ctx->jitlevel= jitlevel;
ctx->jitoff= jitoff;
ctx->weight= weight;
ctx->maxweight= maxweight;
ctx->from= (children)? PART_FROM_CHILD: from;
ctx->cfrom= cfrom;
ctx->distr= distr;
ctx->dm= dm;
ctx->tpars= tpars;
if(children) {
totpart= psys_render_simplify_distribution(ctx, totpart);
alloc_child_particles(psys, totpart);
}
if(!children || psys->totchild < 10000)
totthread= 1;
seed= 31415926 + ctx->psys->seed;
for(i=0; i<totthread; i++) {
threads[i].rng= rng_new(seed);
threads[i].tot= totthread;
}
return 1;
}
static void distribute_particles_on_dm(DerivedMesh *finaldm, Scene *scene, Object *ob, ParticleSystem *psys, int from)
{
ListBase threads;
ParticleThread *pthreads;
ParticleThreadContext *ctx;
int i, totthread;
pthreads= psys_threads_create(scene, ob, psys);
if(!psys_threads_init_distribution(pthreads, scene, finaldm, from)) {
psys_threads_free(pthreads);
return;
}
totthread= pthreads[0].tot;
if(totthread > 1) {
BLI_init_threads(&threads, exec_distribution, totthread);
for(i=0; i<totthread; i++)
BLI_insert_thread(&threads, &pthreads[i]);
BLI_end_threads(&threads);
}
else
exec_distribution(&pthreads[0]);
psys_calc_dmcache(ob, finaldm, psys);
ctx= pthreads[0].ctx;
if(ctx->dm != finaldm)
ctx->dm->release(ctx->dm);
psys_threads_free(pthreads);
}
/* ready for future use, to emit particles without geometry */
static void distribute_particles_on_shape(Object *ob, ParticleSystem *psys, int from)
{
ParticleData *pa;
int totpart=psys->totpart, p;
fprintf(stderr,"Shape emission not yet possible!\n");
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
pa->foffset= 0.0f;
pa->num= -1;
}
}
static void distribute_particles(Scene *scene, Object *ob, ParticleSystem *psys, int from)
{
ParticleSystemModifierData *psmd=0;
int distr_error=0;
psmd=psys_get_modifier(ob,psys);
if(psmd){
if(psmd->dm)
distribute_particles_on_dm(psmd->dm, scene, ob, psys, from);
else
distr_error=1;
}
else
distribute_particles_on_shape(ob,psys,from);
if(distr_error){
ParticleData *pa;
int totpart=psys->totpart, p;
fprintf(stderr,"Particle distribution error!\n");
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
pa->foffset= 0.0f;
pa->num= -1;
}
}
}
/* threaded child particle distribution and path caching */
ParticleThread *psys_threads_create(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys)
{
ParticleThread *threads;
ParticleThreadContext *ctx;
int i, totthread;
if(scene->r.mode & R_FIXED_THREADS)
totthread= scene->r.threads;
else
totthread= BLI_system_thread_count();
threads= MEM_callocN(sizeof(ParticleThread)*totthread, "ParticleThread");
ctx= MEM_callocN(sizeof(ParticleThreadContext), "ParticleThreadContext");
ctx->ob= ob;
ctx->psys= psys;
ctx->psmd= psys_get_modifier(ob, psys);
ctx->dm= ctx->psmd->dm;
ctx->ma= give_current_material(ob, psys->part->omat);
memset(threads, 0, sizeof(ParticleThread)*totthread);
for(i=0; i<totthread; i++) {
threads[i].ctx= ctx;
threads[i].num= i;
threads[i].tot= totthread;
}
return threads;
}
void psys_threads_free(ParticleThread *threads)
{
ParticleThreadContext *ctx= threads[0].ctx;
int i, totthread= threads[0].tot;
/* path caching */
if(ctx->vg_length)
MEM_freeN(ctx->vg_length);
if(ctx->vg_clump)
MEM_freeN(ctx->vg_clump);
if(ctx->vg_kink)
MEM_freeN(ctx->vg_kink);
if(ctx->vg_rough1)
MEM_freeN(ctx->vg_rough1);
if(ctx->vg_rough2)
MEM_freeN(ctx->vg_rough2);
if(ctx->vg_roughe)
MEM_freeN(ctx->vg_roughe);
if(ctx->psys->lattice){
end_latt_deform();
ctx->psys->lattice=0;
}
/* distribution */
if(ctx->jit) MEM_freeN(ctx->jit);
if(ctx->jitoff) MEM_freeN(ctx->jitoff);
if(ctx->weight) MEM_freeN(ctx->weight);
if(ctx->index) MEM_freeN(ctx->index);
if(ctx->skip) MEM_freeN(ctx->skip);
if(ctx->seams) MEM_freeN(ctx->seams);
//if(ctx->vertpart) MEM_freeN(ctx->vertpart);
BLI_kdtree_free(ctx->tree);
/* threads */
for(i=0; i<totthread; i++) {
if(threads[i].rng)
rng_free(threads[i].rng);
if(threads[i].rng_path)
rng_free(threads[i].rng_path);
}
MEM_freeN(ctx);
MEM_freeN(threads);
}
/* set particle parameters that don't change during particle's life */
void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
{
ParticleSettings *part;
ParticleTexture ptex;
Material *ma=0;
IpoCurve *icu=0;
int totpart;
float rand,length;
part=psys->part;
totpart=psys->totpart;
ptex.life=ptex.size=ptex.exist=ptex.length=1.0;
ptex.time=(float)p/(float)totpart;
BLI_srandom(psys->seed+p);
if(part->from!=PART_FROM_PARTICLE && part->type!=PART_FLUID){
ma=give_current_material(ob,part->omat);
/* TODO: needs some work to make most blendtypes generally usefull */
psys_get_texture(ob,ma,psmd,psys,pa,&ptex,MAP_PA_INIT);
}
pa->lifetime= part->lifetime*ptex.life;
if(part->type==PART_HAIR)
pa->time= 0.0f;
else if(part->type==PART_REACTOR && (part->flag&PART_REACT_STA_END)==0)
pa->time= 300000.0f; /* max frame */
else{
//icu=find_ipocurve(psys->part->ipo,PART_EMIT_TIME);
//if(icu){
// calc_icu(icu,100*ptex.time);
// ptex.time=icu->curval;
//}
pa->time= part->sta + (part->end - part->sta)*ptex.time;
}
if(part->type==PART_HAIR){
pa->lifetime=100.0f;
}
else{
icu=find_ipocurve(psys->part->ipo,PART_EMIT_LIFE);
if(icu){
calc_icu(icu,100*ptex.time);
pa->lifetime*=icu->curval;
}
/* need to get every rand even if we don't use them so that randoms don't affect eachother */
rand= BLI_frand();
if(part->randlife!=0.0)
pa->lifetime*= 1.0f - part->randlife*rand;
}
pa->dietime= pa->time+pa->lifetime;
pa->sizemul= BLI_frand();
rand= BLI_frand();
/* while loops are to have a spherical distribution (avoid cubic distribution) */
length=2.0f;
while(length>1.0){
pa->r_ve[0]=2.0f*(BLI_frand()-0.5f);
pa->r_ve[1]=2.0f*(BLI_frand()-0.5f);
pa->r_ve[2]=2.0f*(BLI_frand()-0.5f);
length=VecLength(pa->r_ve);
}
length=2.0f;
while(length>1.0){
pa->r_ave[0]=2.0f*(BLI_frand()-0.5f);
pa->r_ave[1]=2.0f*(BLI_frand()-0.5f);
pa->r_ave[2]=2.0f*(BLI_frand()-0.5f);
length=VecLength(pa->r_ave);
}
pa->r_rot[0]=2.0f*(BLI_frand()-0.5f);
pa->r_rot[1]=2.0f*(BLI_frand()-0.5f);
pa->r_rot[2]=2.0f*(BLI_frand()-0.5f);
pa->r_rot[3]=2.0f*(BLI_frand()-0.5f);
NormalQuat(pa->r_rot);
if(part->distr!=PART_DISTR_GRID && part->from != PART_FROM_VERT){
/* any unique random number will do (r_ave[0]) */
if(ptex.exist < 0.5*(1.0+pa->r_ave[0]))
pa->flag |= PARS_UNEXIST;
else
pa->flag &= ~PARS_UNEXIST;
}
pa->loop=0;
/* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
/* usage other than straight after distribute has to handle this index by itself - jahka*/
//pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we dont have a derived mesh face */
}
static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
{
IpoCurve *icu=0;
ParticleData *pa;
int p, totpart=psys->totpart;
for(p=0, pa=psys->particles; p<totpart; p++, pa++)
initialize_particle(pa,p,ob,psys,psmd);
if(psys->part->type != PART_FLUID) {
icu=find_ipocurve(psys->part->ipo,PART_EMIT_FREQ);
if(icu){
float time=psys->part->sta, end=psys->part->end;
float v1, v2, a=0.0f, t1,t2, d;
p=0;
pa=psys->particles;
calc_icu(icu,time);
v1=icu->curval;
if(v1<0.0f) v1=0.0f;
calc_icu(icu,time+1.0f);
v2=icu->curval;
if(v2<0.0f) v2=0.0f;
for(p=0, pa=psys->particles; p<totpart && time<end; p++, pa++){
while(a+0.5f*(v1+v2) < (float)(p+1) && time<end){
a+=0.5f*(v1+v2);
v1=v2;
time++;
calc_icu(icu,time+1.0f);
v2=icu->curval;
}
if(time<end){
if(v1==v2){
pa->time=time+((float)(p+1)-a)/v1;
}
else{
d=(float)sqrt(v1*v1-2.0f*(v2-v1)*(a-(float)(p+1)));
t1=(-v1+d)/(v2-v1);
t2=(-v1-d)/(v2-v1);
/* the root between 0-1 is the correct one */
if(t1>0.0f && t1<=1.0f)
pa->time=time+t1;
else
pa->time=time+t2;
}
}
pa->dietime = pa->time+pa->lifetime;
pa->flag &= ~PARS_UNEXIST;
}
for(; p<totpart; p++, pa++){
pa->flag |= PARS_UNEXIST;
}
}
}
}
/* sets particle to the emitter surface with initial velocity & rotation */
void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifierData *psmd, Object *ob,
float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot)
{
ParticleSettings *part;
ParticleTexture ptex;
ParticleKey state;
IpoCurve *icu=0;
float fac, phasefac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
float r_vel[3],r_ave[3],r_rot[4],p_vel[3]={0.0,0.0,0.0};
float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0}, rot_vec[3]={0.0,0.0,0.0};
float q_phase[4];
part=psys->part;
ptex.ivel=1.0;
if(part->from==PART_FROM_PARTICLE){
Object *tob;
ParticleSystem *tpsys=0;
float speed;
tob=psys->target_ob;
if(tob==0)
tob=ob;
tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
state.time = pa->time;
if(pa->num == -1)
memset(&state, 0, sizeof(state));
else
psys_get_particle_state(scene, tob,tpsys,pa->num,&state,1);
psys_get_from_key(&state,loc,nor,rot,0);
QuatMulVecf(rot,vtan);
QuatMulVecf(rot,utan);
VECCOPY(r_vel,pa->r_ve);
VECCOPY(r_rot,pa->r_rot);
VECCOPY(r_ave,pa->r_ave);
VECCOPY(p_vel,state.vel);
speed=Normalize(p_vel);
VecMulf(p_vel,Inpf(pa->r_ve,p_vel));
VECSUB(p_vel,pa->r_ve,p_vel);
Normalize(p_vel);
VecMulf(p_vel,speed);
}
else{
/* get precise emitter matrix if particle is born */
if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= psys->cfra)
where_is_object_time(scene, ob,pa->time);
/* get birth location from object */
psys_particle_on_emitter(psmd,part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
/* save local coordinates for later */
VECCOPY(tloc,loc);
/* get possible textural influence */
psys_get_texture(ob,give_current_material(ob,part->omat),psmd,psys,pa,&ptex,MAP_PA_IVEL);
if(vg_vel && pa->num != -1)
ptex.ivel*=psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_vel);
/* particles live in global space so */
/* let's convert: */
/* -location */
Mat4MulVecfl(ob->obmat,loc);
/* -normal */
VECADD(nor,tloc,nor);
Mat4MulVecfl(ob->obmat,nor);
VECSUB(nor,nor,loc);
Normalize(nor);
/* -tangent */
if(part->tanfac!=0.0){
float phase=vg_rot?2.0f*(psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
VecMulf(vtan,-(float)cos(M_PI*(part->tanphase+phase)));
fac=-(float)sin(M_PI*(part->tanphase+phase));
VECADDFAC(vtan,vtan,utan,fac);
VECADD(vtan,tloc,vtan);
Mat4MulVecfl(ob->obmat,vtan);
VECSUB(vtan,vtan,loc);
VECCOPY(utan,nor);
VecMulf(utan,Inpf(vtan,nor));
VECSUB(vtan,vtan,utan);
Normalize(vtan);
}
/* -velocity */
if(part->randfac!=0.0){
VECADD(r_vel,tloc,pa->r_ve);
Mat4MulVecfl(ob->obmat,r_vel);
VECSUB(r_vel,r_vel,loc);
Normalize(r_vel);
}
/* -angular velocity */
if(part->avemode==PART_AVE_RAND){
VECADD(r_ave,tloc,pa->r_ave);
Mat4MulVecfl(ob->obmat,r_ave);
VECSUB(r_ave,r_ave,loc);
Normalize(r_ave);
}
/* -rotation */
if(part->randrotfac != 0.0f){
QUATCOPY(r_rot,pa->r_rot);
Mat4ToQuat(ob->obmat,rot);
QuatMul(r_rot,r_rot,rot);
}
}
/* conversion done so now we apply new: */
/* -velocity from: */
/* *reactions */
if(dtime>0.0f){
VECSUB(vel,pa->state.vel,pa->prev_state.vel);
}
/* *emitter velocity */
if(dtime!=0.0 && part->obfac!=0.0){
VECSUB(vel,loc,pa->state.co);
VecMulf(vel,part->obfac/dtime);
}
/* *emitter normal */
if(part->normfac!=0.0)
VECADDFAC(vel,vel,nor,part->normfac);
/* *emitter tangent */
if(part->tanfac!=0.0)
VECADDFAC(vel,vel,vtan,part->tanfac*(vg_tan?psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_tan):1.0f));
/* *texture */
/* TODO */
/* *random */
if(part->randfac!=0.0)
VECADDFAC(vel,vel,r_vel,part->randfac);
/* *particle */
if(part->partfac!=0.0)
VECADDFAC(vel,vel,p_vel,part->partfac);
icu=find_ipocurve(psys->part->ipo,PART_EMIT_VEL);
if(icu){
calc_icu(icu,100*((pa->time-part->sta)/(part->end-part->sta)));
ptex.ivel*=icu->curval;
}
VecMulf(vel,ptex.ivel);
VECCOPY(pa->state.vel,vel);
/* -location from emitter */
VECCOPY(pa->state.co,loc);
/* -rotation */
pa->state.rot[0]=1.0;
pa->state.rot[1]=pa->state.rot[2]=pa->state.rot[3]=0.0;
if(part->rotmode){
/* create vector into which rotation is aligned */
switch(part->rotmode){
case PART_ROT_NOR:
VecCopyf(rot_vec, nor);
break;
case PART_ROT_VEL:
VecCopyf(rot_vec, vel);
break;
case PART_ROT_GLOB_X:
case PART_ROT_GLOB_Y:
case PART_ROT_GLOB_Z:
rot_vec[part->rotmode - PART_ROT_GLOB_X] = 1.0f;
break;
case PART_ROT_OB_X:
case PART_ROT_OB_Y:
case PART_ROT_OB_Z:
VecCopyf(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
break;
}
/* create rotation quat */
VecMulf(rot_vec,-1.0);
vectoquat(rot_vec, OB_POSX, OB_POSZ, q2);
/* randomize rotation quat */
if(part->randrotfac!=0.0f)
QuatInterpol(rot, q2, r_rot, part->randrotfac);
else
QuatCopy(rot,q2);
/* rotation phase */
phasefac = part->phasefac;
if(part->randphasefac != 0.0f) /* abuse r_ave[0] as a random number */
phasefac += part->randphasefac * pa->r_ave[0];
VecRotToQuat(x_vec, phasefac*(float)M_PI, q_phase);
/* combine base rotation & phase */
QuatMul(pa->state.rot, rot, q_phase);
}
/* -angular velocity */
pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0;
if(part->avemode){
switch(part->avemode){
case PART_AVE_SPIN:
VECCOPY(pa->state.ave,vel);
break;
case PART_AVE_RAND:
VECCOPY(pa->state.ave,r_ave);
break;
}
Normalize(pa->state.ave);
VecMulf(pa->state.ave,part->avefac);
icu=find_ipocurve(psys->part->ipo,PART_EMIT_AVE);
if(icu){
calc_icu(icu,100*((pa->time-part->sta)/(part->end-part->sta)));
VecMulf(pa->state.ave,icu->curval);
}
}
pa->dietime = pa->time + pa->lifetime;
if(pa->time >= cfra)
pa->alive = PARS_UNBORN;
pa->state.time = cfra;
pa->stick_ob = 0;
pa->flag &= ~PARS_STICKY;
}
static void reset_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float dtime, float cfra, int from)
{
ParticleData *pa;
int p, totpart=psys->totpart;
float *vg_vel=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
float *vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
float *vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
for(p=from, pa=psys->particles+from; p<totpart; p++, pa++)
reset_particle(pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot);
if(vg_vel)
MEM_freeN(vg_vel);
}
/************************************************/
/* Keyed particles */
/************************************************/
/* a bit of an unintuitive function :) counts objects in a keyed chain and returns 1 if some of them were selected (used in drawing) */
int psys_count_keyed_targets(Object *ob, ParticleSystem *psys)
{
ParticleSystem *kpsys=psys,*tpsys;
ParticleSettings *tpart;
Object *kob=ob,*tob;
int select=ob->flag&SELECT;
short totkeyed=0;
Base *base;
ListBase lb;
lb.first=lb.last=0;
tob=psys->keyed_ob;
while(tob){
if((tpsys=BLI_findlink(&tob->particlesystem,kpsys->keyed_psys-1))){
tpart=tpsys->part;
if(tpart->phystype==PART_PHYS_KEYED){
if(lb.first){
for(base=lb.first;base;base=base->next){
if(tob==base->object){
fprintf(stderr,"Error: loop in keyed chain!\n");
BLI_freelistN(&lb);
return select;
}
}
}
base=MEM_callocN(sizeof(Base), "keyed base");
base->object=tob;
BLI_addtail(&lb,base);
if(tob->flag&SELECT)
select++;
kob=tob;
kpsys=tpsys;
tob=tpsys->keyed_ob;
totkeyed++;
}
else{
tob=0;
totkeyed++;
}
}
else
tob=0;
}
psys->totkeyed=totkeyed;
BLI_freelistN(&lb);
return select;
}
static void set_keyed_keys(Object *ob, ParticleSystem *psys)
{
Object *kob = ob;
ParticleSystem *kpsys = psys;
ParticleData *pa;
ParticleKey state;
int totpart = psys->totpart, i, k, totkeys = psys->totkeyed + 1;
float prevtime, nexttime, keyedtime;
/* no proper targets so let's clear and bail out */
if(psys->totkeyed==0) {
free_keyed_keys(psys);
psys->flag &= ~PSYS_KEYED;
return;
}
if(totpart && psys->particles->totkey != totkeys) {
free_keyed_keys(psys);
psys->particles->keys = MEM_callocN(psys->totpart*totkeys*sizeof(ParticleKey), "Keyed keys");
psys->particles->totkey = totkeys;
for(i=1, pa=psys->particles+1; i<totpart; i++,pa++){
pa->keys = (pa-1)->keys + totkeys;
pa->totkey = totkeys;
}
}
psys->flag &= ~PSYS_KEYED;
state.time=-1.0;
for(k=0; k<totkeys; k++) {
for(i=0,pa=psys->particles; i<totpart; i++, pa++) {
if(kpsys->totpart > 0)
psys_get_particle_state(scene, kob, kpsys, i%kpsys->totpart, pa->keys + k, 1);
if(k==0)
pa->keys->time = pa->time;
else if(k==totkeys-1)
(pa->keys + k)->time = pa->time + pa->lifetime;
else{
if(psys->flag & PSYS_KEYED_TIME){
prevtime = (pa->keys + k - 1)->time;
nexttime = pa->time + pa->lifetime;
keyedtime = kpsys->part->keyed_time;
(pa->keys + k)->time = (1.0f - keyedtime) * prevtime + keyedtime * nexttime;
}
else
(pa->keys+k)->time = pa->time + (float)k / (float)(totkeys - 1) * pa->lifetime;
}
}
if(kpsys->keyed_ob){
kob = kpsys->keyed_ob;
kpsys = BLI_findlink(&kob->particlesystem, kpsys->keyed_psys - 1);
}
}
psys->flag |= PSYS_KEYED;
}
/************************************************/
/* Reactors */
/************************************************/
static void push_reaction(Object* ob, ParticleSystem *psys, int pa_num, int event, ParticleKey *state)
{
Object *rob;
ParticleSystem *rpsys;
ParticleSettings *rpart;
ParticleData *pa;
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
ParticleReactEvent *re;
if(lb->first) for(ec = lb->first; ec; ec= ec->next){
if(ec->type & PSYS_EC_REACTOR){
/* all validity checks already done in add_to_effectors */
rob=ec->ob;
rpsys=BLI_findlink(&rob->particlesystem,ec->psys_nbr);
rpart=rpsys->part;
if(rpsys->part->reactevent==event){
pa=psys->particles+pa_num;
re= MEM_callocN(sizeof(ParticleReactEvent), "react event");
re->event=event;
re->pa_num = pa_num;
re->ob = ob;
re->psys = psys;
re->size = pa->size;
copy_particle_key(&re->state,state,1);
switch(event){
case PART_EVENT_DEATH:
re->time=pa->dietime;
break;
case PART_EVENT_COLLIDE:
re->time=state->time;
break;
case PART_EVENT_NEAR:
re->time=state->time;
break;
}
BLI_addtail(&rpsys->reactevents, re);
}
}
}
}
static void react_to_events(ParticleSystem *psys, int pa_num)
{
ParticleSettings *part=psys->part;
ParticleData *pa=psys->particles+pa_num;
ParticleReactEvent *re=psys->reactevents.first;
int birth=0;
float dist=0.0f;
for(re=psys->reactevents.first; re; re=re->next){
birth=0;
if(part->from==PART_FROM_PARTICLE){
if(pa->num==re->pa_num && pa->alive==PARS_UNBORN){
if(re->event==PART_EVENT_NEAR){
ParticleData *tpa = re->psys->particles+re->pa_num;
float pa_time=tpa->time + pa->foffset*tpa->lifetime;
if(re->time >= pa_time){
pa->time=pa_time;
pa->dietime=pa->time+pa->lifetime;
}
}
else{
pa->time=re->time;
pa->dietime=pa->time+pa->lifetime;
}
}
}
else{
dist=VecLenf(pa->state.co, re->state.co);
if(dist <= re->size){
if(pa->alive==PARS_UNBORN){
pa->time=re->time;
pa->dietime=pa->time+pa->lifetime;
birth=1;
}
if(birth || part->flag&PART_REACT_MULTIPLE){
float vec[3];
VECSUB(vec,pa->state.co, re->state.co);
if(birth==0)
VecMulf(vec,(float)pow(1.0f-dist/re->size,part->reactshape));
VECADDFAC(pa->state.vel,pa->state.vel,vec,part->reactfac);
VECADDFAC(pa->state.vel,pa->state.vel,re->state.vel,part->partfac);
}
if(birth)
VecMulf(pa->state.vel,(float)pow(1.0f-dist/re->size,part->reactshape));
}
}
}
}
void psys_get_reactor_target(Object *ob, ParticleSystem *psys, Object **target_ob, ParticleSystem **target_psys)
{
Object *tob;
tob=psys->target_ob;
if(tob==0)
tob=ob;
*target_psys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
if(*target_psys)
*target_ob=tob;
else
*target_ob=0;
}
/************************************************/
/* Point Cache */
/************************************************/
static void write_particles_to_cache(Object *ob, ParticleSystem *psys, int cfra)
{
PTCacheID pid;
PTCacheFile *pf;
ParticleData *pa;
int i, totpart= psys->totpart;
if(totpart == 0)
return;
BKE_ptcache_id_from_particles(&pid, ob, psys);
pf= BKE_ptcache_file_open(&pid, PTCACHE_FILE_WRITE, cfra);
if(!pf)
return;
/* assuming struct consists of tightly packed floats */
for(i=0, pa=psys->particles; i<totpart; i++, pa++)
BKE_ptcache_file_write_floats(pf, (float*)&pa->state, sizeof(ParticleKey)/sizeof(float));
BKE_ptcache_file_close(pf);
}
static int get_particles_from_cache(Object *ob, ParticleSystem *psys, int cfra)
{
PTCacheID pid;
PTCacheFile *pf;
ParticleData *pa;
int i, totpart= psys->totpart;
if(totpart == 0)
return 0;
BKE_ptcache_id_from_particles(&pid, ob, psys);
pf= BKE_ptcache_file_open(&pid, PTCACHE_FILE_READ, cfra);
if(!pf)
return 0;
/* assuming struct consists of tightly packed floats */
for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
if(cfra!=pa->state.time)
copy_particle_key(&pa->prev_state,&pa->state,1);
if(!BKE_ptcache_file_read_floats(pf, (float*)&pa->state, sizeof(ParticleKey)/sizeof(float))) {
BKE_ptcache_file_close(pf);
return 0;
}
}
BKE_ptcache_file_close(pf);
return 1;
}
/************************************************/
/* Effectors */
/************************************************/
static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla, short object, float *pa_co, float obmat[4][4], float force_val, float falloff, float *field)
{
TexResult result[4];
float tex_co[3], strength, mag_vec[3];
int hasrgb;
if(tex==NULL) return;
result[0].nor = result[1].nor = result[2].nor = result[3].nor = 0;
strength= force_val*falloff;///(float)pow((double)distance,(double)power);
VECCOPY(tex_co,pa_co);
if(is_2d){
float fac=-Inpf(tex_co,obmat[2]);
VECADDFAC(tex_co,tex_co,obmat[2],fac);
}
if(object){
VecSubf(tex_co,tex_co,obmat[3]);
Mat4Mul3Vecfl(obmat,tex_co);
}
hasrgb = multitex_ext(tex, tex_co, NULL,NULL, 1, result);
if(hasrgb && mode==PFIELD_TEX_RGB){
mag_vec[0]= (0.5f-result->tr)*strength;
mag_vec[1]= (0.5f-result->tg)*strength;
mag_vec[2]= (0.5f-result->tb)*strength;
}
else{
strength/=nabla;
tex_co[0]+= nabla;
multitex_ext(tex, tex_co, NULL,NULL, 1, result+1);
tex_co[0]-= nabla;
tex_co[1]+= nabla;
multitex_ext(tex, tex_co, NULL,NULL, 1, result+2);
tex_co[1]-= nabla;
tex_co[2]+= nabla;
multitex_ext(tex, tex_co, NULL,NULL, 1, result+3);
if(mode==PFIELD_TEX_GRAD || !hasrgb){ /* if we dont have rgb fall back to grad */
mag_vec[0]= (result[0].tin-result[1].tin)*strength;
mag_vec[1]= (result[0].tin-result[2].tin)*strength;
mag_vec[2]= (result[0].tin-result[3].tin)*strength;
}
else{ /*PFIELD_TEX_CURL*/
float dbdy,dgdz,drdz,dbdx,dgdx,drdy;
dbdy= result[2].tb-result[0].tb;
dgdz= result[3].tg-result[0].tg;
drdz= result[3].tr-result[0].tr;
dbdx= result[1].tb-result[0].tb;
dgdx= result[1].tg-result[0].tg;
drdy= result[2].tr-result[0].tr;
mag_vec[0]=(dbdy-dgdz)*strength;
mag_vec[1]=(drdz-dbdx)*strength;
mag_vec[2]=(dgdx-drdy)*strength;
}
}
if(is_2d){
float fac=-Inpf(mag_vec,obmat[2]);
VECADDFAC(mag_vec,mag_vec,obmat[2],fac);
}
VecAddf(field,field,mag_vec);
}
static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSystem *psys)
{
ParticleEffectorCache *ec;
PartDeflect *pd= ob->pd;
short type=0,i;
if(pd && ob != obsrc){
if(pd->forcefield == PFIELD_GUIDE) {
if(ob->type==OB_CURVE) {
Curve *cu= ob->data;
if(cu->flag & CU_PATH) {
if(cu->path==NULL || cu->path->data==NULL)
makeDispListCurveTypes(scene, ob, 0);
if(cu->path && cu->path->data) {
type |= PSYS_EC_EFFECTOR;
}
}
}
}
else if(pd->forcefield)
{
type |= PSYS_EC_EFFECTOR;
}
}
if(pd && pd->deflect)
type |= PSYS_EC_DEFLECT;
if(type){
ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
ec->ob= ob;
ec->type=type;
ec->distances=0;
ec->locations=0;
ec->rng = rng_new(1);
rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed
BLI_addtail(lb, ec);
}
type=0;
/* add particles as different effectors */
if(ob->particlesystem.first){
ParticleSystem *epsys=ob->particlesystem.first;
ParticleSettings *epart=0;
Object *tob;
for(i=0; epsys; epsys=epsys->next,i++){
type=0;
if(epsys!=psys || (psys->part->flag & PART_SELF_EFFECT)){
epart=epsys->part;
if((epsys->part->pd && epsys->part->pd->forcefield)
|| (epsys->part->pd2 && epsys->part->pd2->forcefield))
{
type=PSYS_EC_PARTICLE;
}
if(epart->type==PART_REACTOR) {
tob=epsys->target_ob;
if(tob==0)
tob=ob;
if(BLI_findlink(&tob->particlesystem,epsys->target_psys-1)==psys)
type|=PSYS_EC_REACTOR;
}
if(type){
ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
ec->ob= ob;
ec->type=type;
ec->psys_nbr=i;
ec->rng = rng_new(1);
rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer())));
BLI_addtail(lb, ec);
}
}
}
}
}
static void psys_init_effectors_recurs(Object *ob, Object *obsrc, ParticleSystem *psys, ListBase *listb, int level)
{
Group *group;
GroupObject *go;
unsigned int layer= obsrc->lay;
if(level>MAX_DUPLI_RECUR) return;
if(ob->lay & layer) {
if(ob->pd || ob->particlesystem.first)
add_to_effectors(listb, ob, obsrc, psys);
if(ob->dup_group) {
group= ob->dup_group;
for(go= group->gobject.first; go; go= go->next)
psys_init_effectors_recurs(go->ob, obsrc, psys, listb, level+1);
}
}
}
void psys_init_effectors(Scene *scene, Object *obsrc, Group *group, ParticleSystem *psys)
{
ListBase *listb= &psys->effectors;
Base *base;
listb->first=listb->last=0;
if(group) {
GroupObject *go;
for(go= group->gobject.first; go; go= go->next)
psys_init_effectors_recurs(go->ob, obsrc, psys, listb, 0);
}
else {
for(base = scene->base.first; base; base= base->next)
psys_init_effectors_recurs(base->object, obsrc, psys, listb, 0);
}
}
void psys_end_effectors(ParticleSystem *psys)
{
/* NOTE:
ec->ob is not valid in here anymore! - dg
*/
ListBase *lb=&psys->effectors;
if(lb->first) {
ParticleEffectorCache *ec;
for(ec= lb->first; ec; ec= ec->next){
if(ec->distances)
MEM_freeN(ec->distances);
if(ec->locations)
MEM_freeN(ec->locations);
if(ec->face_minmax)
MEM_freeN(ec->face_minmax);
if(ec->vert_cos)
MEM_freeN(ec->vert_cos);
if(ec->tree)
BLI_kdtree_free(ec->tree);
if(ec->rng)
rng_free(ec->rng);
}
BLI_freelistN(lb);
}
}
static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
{
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
ParticleSettings *part=psys->part;
ParticleData *pa;
float vec2[3],loc[3],*co=0;
int p,totpart;
for(ec= lb->first; ec; ec= ec->next) {
PartDeflect *pd= ec->ob->pd;
co = NULL;
if(ec->type==PSYS_EC_EFFECTOR && pd->forcefield==PFIELD_GUIDE && ec->ob->type==OB_CURVE
&& part->phystype!=PART_PHYS_BOIDS) {
float vec[4];
where_on_path(ec->ob, 0.0, vec, vec2);
Mat4MulVecfl(ec->ob->obmat,vec);
Mat4Mul3Vecfl(ec->ob->obmat,vec2);
QUATCOPY(ec->firstloc,vec);
VECCOPY(ec->firstdir,vec2);
totpart=psys->totpart;
if(totpart){
ec->distances=MEM_callocN(totpart*sizeof(float),"particle distances");
ec->locations=MEM_callocN(totpart*3*sizeof(float),"particle locations");
for(p=0,pa=psys->particles; p<totpart; p++, pa++){
psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,0,0);
Mat4MulVecfl(ob->obmat,loc);
ec->distances[p]=VecLenf(loc,vec);
VECSUB(loc,loc,vec);
VECCOPY(ec->locations+3*p,loc);
}
}
}
else if(ec->type==PSYS_EC_PARTICLE){
Object *eob = ec->ob;
ParticleSystem *epsys = BLI_findlink(&eob->particlesystem,ec->psys_nbr);
ParticleSettings *epart = epsys->part;
ParticleData *epa;
int p, totepart = epsys->totpart;
if(psys->part->phystype==PART_PHYS_BOIDS){
ParticleKey state;
PartDeflect *pd;
pd= epart->pd;
if(pd->forcefield==PFIELD_FORCE && totepart){
KDTree *tree;
tree=BLI_kdtree_new(totepart);
ec->tree=tree;
for(p=0, epa=epsys->particles; p<totepart; p++,epa++)
if(epa->alive==PARS_ALIVE && psys_get_particle_state(scene, eob,epsys,p,&state,0))
BLI_kdtree_insert(tree, p, state.co, NULL);
BLI_kdtree_balance(tree);
}
}
}
else if(ec->type==PSYS_EC_DEFLECT) {
CollisionModifierData *collmd = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
if(collmd)
collision_move_object(collmd, 1.0, 0.0);
}
}
}
/* calculate forces that all effectors apply to a particle*/
void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, ParticleSystem *psys, float *rootco, float *force_field, float *vel,float framestep, float cfra)
{
Object *eob;
ParticleSystem *epsys;
ParticleSettings *epart;
ParticleData *epa;
ParticleKey estate;
PartDeflect *pd;
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
float distance, vec_to_part[3];
float falloff, charge = 0.0f;
int p;
/* check all effector objects for interaction */
if(lb->first){
if(psys->part->pd && psys->part->pd->forcefield==PFIELD_CHARGE){
/* Only the charge of the effected particle is used for
interaction, not fall-offs. If the fall-offs aren't the
same this will be unphysical, but for animation this
could be the wanted behavior. If you want physical
correctness the fall-off should be spherical 2.0 anyways.
*/
charge = psys->part->pd->f_strength;
}
if(psys->part->pd2 && psys->part->pd2->forcefield==PFIELD_CHARGE){
charge += psys->part->pd2->f_strength;
}
for(ec = lb->first; ec; ec= ec->next){
eob= ec->ob;
if(ec->type & PSYS_EC_EFFECTOR){
pd=eob->pd;
if(psys->part->type!=PART_HAIR && psys->part->integrator)
where_is_object_time(scene, eob,cfra);
/* use center of object for distance calculus */
VecSubf(vec_to_part, state->co, eob->obmat[3]);
distance = VecLength(vec_to_part);
falloff=effector_falloff(pd,eob->obmat[2],vec_to_part);
if(falloff<=0.0f)
; /* don't do anything */
else if(pd->forcefield==PFIELD_TEXTURE) {
do_texture_effector(pd->tex, pd->tex_mode, pd->flag&PFIELD_TEX_2D, pd->tex_nabla,
pd->flag & PFIELD_TEX_OBJECT, (pd->flag & PFIELD_TEX_ROOTCO) ? rootco : state->co, eob->obmat,
pd->f_strength, falloff, force_field);
} else {
do_physical_effector(scene, eob, state->co, pd->forcefield,pd->f_strength,distance,
falloff,0.0,pd->f_damp,eob->obmat[2],vec_to_part,
state->vel,force_field,pd->flag&PFIELD_PLANAR,ec->rng,pd->f_noise,charge,pa->size);
}
}
if(ec->type & PSYS_EC_PARTICLE){
int totepart, i;
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
epart= epsys->part;
pd=epart->pd;
totepart= epsys->totpart;
if(totepart <= 0)
continue;
if(pd && pd->forcefield==PFIELD_HARMONIC){
/* every particle is mapped to only one harmonic effector particle */
p= pa_no%epsys->totpart;
totepart= p+1;
}
else{
p=0;
}
epsys->lattice= psys_get_lattice(scene, ob, psys);
for(; p<totepart; p++){
/* particle skips itself as effector */
if(epsys==psys && p == pa_no) continue;
epa = epsys->particles + p;
estate.time=cfra;
if(psys_get_particle_state(scene, eob,epsys,p,&estate,0)){
VECSUB(vec_to_part, state->co, estate.co);
distance = VecLength(vec_to_part);
for(i=0, pd = epart->pd; i<2; i++,pd = epart->pd2) {
if(pd==NULL || pd->forcefield==0) continue;
falloff=effector_falloff(pd,estate.vel,vec_to_part);
if(falloff<=0.0f)
; /* don't do anything */
else
do_physical_effector(scene, eob, state->co, pd->forcefield,pd->f_strength,distance,
falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
state->vel,force_field,0, ec->rng, pd->f_noise,charge,pa->size);
}
}
else if(pd && pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
/* first step after key release */
psys_get_particle_state(scene, eob,epsys,p,&estate,1);
VECADD(vel,vel,estate.vel);
/* TODO: add rotation handling here too */
}
}
if(epsys->lattice){
end_latt_deform();
epsys->lattice=0;
}
}
}
}
}
/************************************************/
/* Newtonian physics */
/************************************************/
/* gathers all forces that effect particles and calculates a new state for the particle */
static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra)
{
ParticleKey states[5], tkey;
float force[3],tvel[3],dx[4][3],dv[4][3];
float dtime=dfra*timestep, time, pa_mass=part->mass, fac, fra=psys->cfra;
int i, steps=1;
/* maintain angular velocity */
VECCOPY(pa->state.ave,pa->prev_state.ave);
if(part->flag & PART_SIZEMASS)
pa_mass*=pa->size;
switch(part->integrator){
case PART_INT_EULER:
steps=1;
break;
case PART_INT_MIDPOINT:
steps=2;
break;
case PART_INT_RK4:
steps=4;
break;
}
copy_particle_key(states,&pa->state,1);
for(i=0; i<steps; i++){
force[0]=force[1]=force[2]=0.0;
tvel[0]=tvel[1]=tvel[2]=0.0;
/* add effectors */
if(part->type != PART_HAIR)
do_effectors(pa_no,pa,states+i,ob,psys,states->co,force,tvel,dfra,fra);
/* calculate air-particle interaction */
if(part->dragfac!=0.0f){
fac=-part->dragfac*pa->size*pa->size*VecLength(states[i].vel);
VECADDFAC(force,force,states[i].vel,fac);
}
/* brownian force */
if(part->brownfac!=0.0){
force[0]+=(BLI_frand()-0.5f)*part->brownfac;
force[1]+=(BLI_frand()-0.5f)*part->brownfac;
force[2]+=(BLI_frand()-0.5f)*part->brownfac;
}
/* force to acceleration*/
VecMulf(force,1.0f/pa_mass);
/* add global acceleration (gravitation) */
VECADD(force,force,part->acc);
/* calculate next state */
VECADD(states[i].vel,states[i].vel,tvel);
switch(part->integrator){
case PART_INT_EULER:
VECADDFAC(pa->state.co,states->co,states->vel,dtime);
VECADDFAC(pa->state.vel,states->vel,force,dtime);
break;
case PART_INT_MIDPOINT:
if(i==0){
VECADDFAC(states[1].co,states->co,states->vel,dtime*0.5f);
VECADDFAC(states[1].vel,states->vel,force,dtime*0.5f);
fra=psys->cfra+0.5f*dfra;
}
else{
VECADDFAC(pa->state.co,states->co,states[1].vel,dtime);
VECADDFAC(pa->state.vel,states->vel,force,dtime);
}
break;
case PART_INT_RK4:
switch(i){
case 0:
VECCOPY(dx[0],states->vel);
VecMulf(dx[0],dtime);
VECCOPY(dv[0],force);
VecMulf(dv[0],dtime);
VECADDFAC(states[1].co,states->co,dx[0],0.5f);
VECADDFAC(states[1].vel,states->vel,dv[0],0.5f);
fra=psys->cfra+0.5f*dfra;
break;
case 1:
VECADDFAC(dx[1],states->vel,dv[0],0.5f);
VecMulf(dx[1],dtime);
VECCOPY(dv[1],force);
VecMulf(dv[1],dtime);
VECADDFAC(states[2].co,states->co,dx[1],0.5f);
VECADDFAC(states[2].vel,states->vel,dv[1],0.5f);
break;
case 2:
VECADDFAC(dx[2],states->vel,dv[1],0.5f);
VecMulf(dx[2],dtime);
VECCOPY(dv[2],force);
VecMulf(dv[2],dtime);
VECADD(states[3].co,states->co,dx[2]);
VECADD(states[3].vel,states->vel,dv[2]);
fra=cfra;
break;
case 3:
VECADD(dx[3],states->vel,dv[2]);
VecMulf(dx[3],dtime);
VECCOPY(dv[3],force);
VecMulf(dv[3],dtime);
VECADDFAC(pa->state.co,states->co,dx[0],1.0f/6.0f);
VECADDFAC(pa->state.co,pa->state.co,dx[1],1.0f/3.0f);
VECADDFAC(pa->state.co,pa->state.co,dx[2],1.0f/3.0f);
VECADDFAC(pa->state.co,pa->state.co,dx[3],1.0f/6.0f);
VECADDFAC(pa->state.vel,states->vel,dv[0],1.0f/6.0f);
VECADDFAC(pa->state.vel,pa->state.vel,dv[1],1.0f/3.0f);
VECADDFAC(pa->state.vel,pa->state.vel,dv[2],1.0f/3.0f);
VECADDFAC(pa->state.vel,pa->state.vel,dv[3],1.0f/6.0f);
}
break;
}
}
/* damp affects final velocity */
if(part->dampfac!=0.0)
VecMulf(pa->state.vel,1.0f-part->dampfac);
/* finally we do guides */
time=(cfra-pa->time)/pa->lifetime;
CLAMP(time,0.0,1.0);
VECCOPY(tkey.co,pa->state.co);
VECCOPY(tkey.vel,pa->state.vel);
tkey.time=pa->state.time;
if(part->type != PART_HAIR) {
if(do_guide(&tkey,pa_no,time,&psys->effectors)) {
VECCOPY(pa->state.co,tkey.co);
/* guides don't produce valid velocity */
VECSUB(pa->state.vel,tkey.co,pa->prev_state.co);
VecMulf(pa->state.vel,1.0f/dtime);
pa->state.time=tkey.time;
}
}
}
static void rotate_particle(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
{
float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep;
if((part->flag & PART_ROT_DYN)==0){
if(part->avemode==PART_AVE_SPIN){
float angle;
float len1 = VecLength(pa->prev_state.vel);
float len2 = VecLength(pa->state.vel);
if(len1==0.0f || len2==0.0f)
pa->state.ave[0]=pa->state.ave[1]=pa->state.ave[2]=0.0f;
else{
Crossf(pa->state.ave,pa->prev_state.vel,pa->state.vel);
Normalize(pa->state.ave);
angle=Inpf(pa->prev_state.vel,pa->state.vel)/(len1*len2);
VecMulf(pa->state.ave,saacos(angle)/dtime);
}
VecRotToQuat(pa->state.vel,dtime*part->avefac,rot2);
}
}
rotfac=VecLength(pa->state.ave);
if(rotfac==0.0){ /* QuatOne (in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
rot1[0]=1.0;
rot1[1]=rot1[2]=rot1[3]=0;
}
else{
VecRotToQuat(pa->state.ave,rotfac*dtime,rot1);
}
QuatMul(pa->state.rot,rot1,pa->prev_state.rot);
QuatMul(pa->state.rot,rot2,pa->state.rot);
/* keep rotation quat in good health */
NormalQuat(pa->state.rot);
}
/* convert from triangle barycentric weights to quad mean value weights */
static void intersect_dm_quad_weights(float *v1, float *v2, float *v3, float *v4, float *w)
{
float co[3], vert[4][3];
VECCOPY(vert[0], v1);
VECCOPY(vert[1], v2);
VECCOPY(vert[2], v3);
VECCOPY(vert[3], v4);
co[0]= v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2] + v4[0]*w[3];
co[1]= v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2] + v4[1]*w[3];
co[2]= v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2] + v4[2]*w[3];
MeanValueWeights(vert, 4, co, w);
}
/* check intersection with a derivedmesh */
int psys_intersect_dm(Scene *scene, Object *ob, DerivedMesh *dm, float *vert_cos, float *co1, float* co2, float *min_d, int *min_face, float *min_w,
float *face_minmax, float *pa_minmax, float radius, float *ipoint)
{
MFace *mface=0;
MVert *mvert=0;
int i, totface, intersect=0;
float cur_d, cur_uv[2], v1[3], v2[3], v3[3], v4[3], min[3], max[3], p_min[3],p_max[3];
float cur_ipoint[3];
if(dm==0){
psys_disable_all(ob);
dm=mesh_get_derived_final(scene, ob, 0);
if(dm==0)
dm=mesh_get_derived_deform(scene, ob, 0);
psys_enable_all(ob);
if(dm==0)
return 0;
}
if(pa_minmax==0){
INIT_MINMAX(p_min,p_max);
DO_MINMAX(co1,p_min,p_max);
DO_MINMAX(co2,p_min,p_max);
}
else{
VECCOPY(p_min,pa_minmax);
VECCOPY(p_max,pa_minmax+3);
}
totface=dm->getNumFaces(dm);
mface=dm->getFaceDataArray(dm,CD_MFACE);
mvert=dm->getVertDataArray(dm,CD_MVERT);
/* lets intersect the faces */
for(i=0; i<totface; i++,mface++){
if(vert_cos){
VECCOPY(v1,vert_cos+3*mface->v1);
VECCOPY(v2,vert_cos+3*mface->v2);
VECCOPY(v3,vert_cos+3*mface->v3);
if(mface->v4)
VECCOPY(v4,vert_cos+3*mface->v4)
}
else{
VECCOPY(v1,mvert[mface->v1].co);
VECCOPY(v2,mvert[mface->v2].co);
VECCOPY(v3,mvert[mface->v3].co);
if(mface->v4)
VECCOPY(v4,mvert[mface->v4].co)
}
if(face_minmax==0){
INIT_MINMAX(min,max);
DO_MINMAX(v1,min,max);
DO_MINMAX(v2,min,max);
DO_MINMAX(v3,min,max);
if(mface->v4)
DO_MINMAX(v4,min,max)
if(AabbIntersectAabb(min,max,p_min,p_max)==0)
continue;
}
else{
VECCOPY(min, face_minmax+6*i);
VECCOPY(max, face_minmax+6*i+3);
if(AabbIntersectAabb(min,max,p_min,p_max)==0)
continue;
}
if(radius>0.0f){
if(SweepingSphereIntersectsTriangleUV(co1, co2, radius, v2, v3, v1, &cur_d, cur_ipoint)){
if(cur_d<*min_d){
*min_d=cur_d;
VECCOPY(ipoint,cur_ipoint);
*min_face=i;
intersect=1;
}
}
if(mface->v4){
if(SweepingSphereIntersectsTriangleUV(co1, co2, radius, v4, v1, v3, &cur_d, cur_ipoint)){
if(cur_d<*min_d){
*min_d=cur_d;
VECCOPY(ipoint,cur_ipoint);
*min_face=i;
intersect=1;
}
}
}
}
else{
if(LineIntersectsTriangle(co1, co2, v1, v2, v3, &cur_d, cur_uv)){
if(cur_d<*min_d){
*min_d=cur_d;
min_w[0]= 1.0 - cur_uv[0] - cur_uv[1];
min_w[1]= cur_uv[0];
min_w[2]= cur_uv[1];
min_w[3]= 0.0f;
if(mface->v4)
intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
*min_face=i;
intersect=1;
}
}
if(mface->v4){
if(LineIntersectsTriangle(co1, co2, v1, v3, v4, &cur_d, cur_uv)){
if(cur_d<*min_d){
*min_d=cur_d;
min_w[0]= 1.0 - cur_uv[0] - cur_uv[1];
min_w[1]= 0.0f;
min_w[2]= cur_uv[0];
min_w[3]= cur_uv[1];
intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
*min_face=i;
intersect=1;
}
}
}
}
}
return intersect;
}
/* container for moving data between deflet_particle and particle_intersect_face */
typedef struct ParticleCollision
{
struct Object *ob, *ob_t; // collided and current objects
struct CollisionModifierData *md; // collision modifier for ob_t;
float nor[3]; // normal at collision point
float vel[3]; // velocity of collision point
float co1[3], co2[3]; // ray start and end points
float ray_len; // original length of co2-co1, needed for collision time evaluation
float t; // time of previous collision, needed for substracting face velocity
}
ParticleCollision;
static void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
ParticleCollision *col = (ParticleCollision *) userdata;
MFace *face = col->md->mfaces + index;
MVert *x = col->md->x;
MVert *v = col->md->current_v;
float vel[3], co1[3], co2[3], uv[2], ipoint[3], temp[3], t;
float *t0, *t1, *t2, *t3;
t0 = x[ face->v1 ].co;
t1 = x[ face->v2 ].co;
t2 = x[ face->v3 ].co;
t3 = face->v4 ? x[ face->v4].co : NULL;
/* calculate average velocity of face */
VECCOPY(vel, v[ face->v1 ].co);
VECADD(vel, vel, v[ face->v2 ].co);
VECADD(vel, vel, v[ face->v3 ].co);
VecMulf(vel, 0.33334f);
/* substract face velocity, in other words convert to
a coordinate system where only the particle moves */
VECADDFAC(co1, col->co1, vel, -col->t);
VECSUB(co2, col->co2, vel);
do
{
if(ray->radius == 0.0f) {
if(LineIntersectsTriangle(co1, co2, t0, t1, t2, &t, uv)) {
if(t >= 0.0f && t < hit->dist/col->ray_len) {
hit->dist = col->ray_len * t;
hit->index = index;
/* calculate normal that's facing the particle */
CalcNormFloat(t0, t1, t2, col->nor);
VECSUB(temp, co2, co1);
if(Inpf(col->nor, temp) > 0.0f)
VecMulf(col->nor, -1.0f);
VECCOPY(col->vel,vel);
col->ob = col->ob_t;
}
}
}
else {
if(SweepingSphereIntersectsTriangleUV(co1, co2, ray->radius, t0, t1, t2, &t, ipoint)) {
if(t >=0.0f && t < hit->dist/col->ray_len) {
hit->dist = col->ray_len * t;
hit->index = index;
VecLerpf(temp, co1, co2, t);
VECSUB(col->nor, temp, ipoint);
Normalize(col->nor);
VECCOPY(col->vel,vel);
col->ob = col->ob_t;
}
}
}
t1 = t2;
t2 = t3;
t3 = NULL;
} while(t2);
}
/* particle - mesh collision code */
/* in addition to basic point to surface collisions handles friction & damping,*/
/* angular momentum <-> linear momentum and swept sphere - mesh collisions */
/* 1. check for all possible deflectors for closest intersection on particle path */
/* 2. if deflection was found kill the particle or calculate new coordinates */
static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float timestep, float dfra, float cfra){
Object *ob = NULL;
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
ParticleKey reaction_state;
ParticleCollision col;
BVHTreeRayHit hit;
float ray_dir[3], zerovec[3]={0.0,0.0,0.0};
float radius = ((part->flag & PART_SIZE_DEFL)?pa->size:0.0f);
int deflections=0, max_deflections=10;
VECCOPY(col.co1, pa->prev_state.co);
VECCOPY(col.co2, pa->state.co);
col.t = 0.0f;
/* 10 iterations to catch multiple deflections */
if(lb->first) while(deflections < max_deflections){
/* 1. */
VECSUB(ray_dir, col.co2, col.co1);
hit.index = -1;
hit.dist = col.ray_len = VecLength(ray_dir);
/* even if particle is stationary we want to check for moving colliders */
/* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */
if(hit.dist == 0.0f)
hit.dist = col.ray_len = 0.000001f;
for(ec=lb->first; ec; ec=ec->next){
if(ec->type & PSYS_EC_DEFLECT){
ob= ec->ob;
if(part->type!=PART_HAIR)
where_is_object_time(scene, ob,cfra);
/* particles should not collide with emitter at birth */
if(ob==pob && pa->time < cfra && pa->time >= psys->cfra)
continue;
col.md = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
col.ob_t = ob;
if(col.md && col.md->bvhtree)
BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
}
}
/* 2. */
if(hit.index>=0) {
PartDeflect *pd = col.ob->pd;
int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0;
float co[3]; /* point of collision */
float vec[3]; /* movement through collision */
float t = hit.dist/col.ray_len; /* time of collision between this iteration */
float dt = col.t + t * (1.0f - col.t); /* time of collision between frame change*/
VecLerpf(co, col.co1, col.co2, t);
VECSUB(vec, col.co2, col.co1);
VecMulf(col.vel, 1.0f-col.t);
/* particle dies in collision */
if(through == 0 && (part->flag & PART_DIE_ON_COL || pd->flag & PDEFLE_KILL_PART)) {
pa->alive = PARS_DYING;
pa->dietime = pa->state.time + (cfra - pa->state.time) * dt;
/* we have to add this for dying particles too so that reactors work correctly */
VECADDFAC(co, co, col.nor, (through ? -0.0001f : 0.0001f));
VECCOPY(pa->state.co, co);
VecLerpf(pa->state.vel, pa->prev_state.vel, pa->state.vel, dt);
QuatInterpol(pa->state.rot, pa->prev_state.rot, pa->state.rot, dt);
VecLerpf(pa->state.ave, pa->prev_state.ave, pa->state.ave, dt);
/* particle is dead so we don't need to calculate further */
deflections=max_deflections;
/* store for reactors */
copy_particle_key(&reaction_state,&pa->state,0);
if(part->flag & PART_STICKY){
pa->stick_ob=ob;
pa->flag |= PARS_STICKY;
}
}
else {
float nor_vec[3], tan_vec[3], tan_vel[3], vel[3];
float damp, frict;
float inp, inp_v;
/* get damping & friction factors */
damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_frand() - 0.5f);
CLAMP(damp,0.0,1.0);
frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f);
CLAMP(frict,0.0,1.0);
/* treat normal & tangent components separately */
inp = Inpf(col.nor, vec);
inp_v = Inpf(col.nor, col.vel);
VECADDFAC(tan_vec, vec, col.nor, -inp);
VECADDFAC(tan_vel, col.vel, col.nor, -inp_v);
if((part->flag & PART_ROT_DYN)==0)
VecLerpf(tan_vec, tan_vec, tan_vel, frict);
VECCOPY(nor_vec, col.nor);
inp *= 1.0f - damp;
if(through)
inp_v *= damp;
/* special case for object hitting the particle from behind */
if(through==0 && ((inp_v>0 && inp>0 && inp_v>inp) || (inp_v<0 && inp<0 && inp_v<inp)))
VecMulf(nor_vec, inp_v);
else
VecMulf(nor_vec, inp_v + (through ? 1.0f : -1.0f) * inp);
/* angular <-> linear velocity - slightly more physical and looks even nicer than before */
if(part->flag & PART_ROT_DYN) {
float surface_vel[3], rot_vel[3], friction[3], dave[3], dvel[3];
/* apparent velocity along collision surface */
VECSUB(surface_vel, tan_vec, tan_vel);
/* direction of rolling friction */
Crossf(rot_vel, pa->state.ave, col.nor);
/* convert to current dt */
VecMulf(rot_vel, (timestep*dfra) * (1.0f - col.t));
VecMulf(rot_vel, pa->size);
/* apply sliding friction */
VECSUB(surface_vel, surface_vel, rot_vel);
VECCOPY(friction, surface_vel);
VecMulf(surface_vel, 1.0 - frict);
VecMulf(friction, frict);
/* sliding changes angular velocity */
Crossf(dave, col.nor, friction);
VecMulf(dave, 1.0f/MAX2(pa->size, 0.001));
/* we assume rolling friction is around 0.01 of sliding friction */
VecMulf(rot_vel, 1.0 - frict*0.01);
/* change in angular velocity has to be added to the linear velocity too */
Crossf(dvel, dave, col.nor);
VecMulf(dvel, pa->size);
VECADD(rot_vel, rot_vel, dvel);
VECADD(surface_vel, surface_vel, rot_vel);
VECADD(tan_vec, surface_vel, tan_vel);
/* convert back to normal time */
VecMulf(dave, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001));
VecMulf(pa->state.ave, 1.0 - frict*0.01);
VECADD(pa->state.ave, pa->state.ave, dave);
}
/* combine components together again */
VECADD(vec, nor_vec, tan_vec);
/* calculate velocity from collision vector */
VECCOPY(vel, vec);
VecMulf(vel, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001));
/* make sure we don't hit the current face again */
VECADDFAC(co, co, col.nor, (through ? -0.0001f : 0.0001f));
/* store state for reactors */
VECCOPY(reaction_state.co, co);
VecLerpf(reaction_state.vel, pa->prev_state.vel, pa->state.vel, dt);
QuatInterpol(reaction_state.rot, pa->prev_state.rot, pa->state.rot, dt);
/* set coordinates for next iteration */
VECCOPY(col.co1, co);
VECADDFAC(col.co2, co, vec, 1.0f - t);
col.t = dt;
if(VecLength(vec) < 0.001 && VecLength(pa->state.vel) < 0.001) {
/* kill speed to stop slipping */
VECCOPY(pa->state.vel,zerovec);
VECCOPY(pa->state.co, co);
if(part->flag & PART_ROT_DYN) {
VECCOPY(pa->state.ave,zerovec);
}
}
else {
VECCOPY(pa->state.co, col.co2);
VECCOPY(pa->state.vel, vel);
}
}
deflections++;
reaction_state.time = cfra - (1.0f - dt) * dfra;
push_reaction(col.ob, psys, p, PART_EVENT_COLLIDE, &reaction_state);
}
else
return;
}
}
/************************************************/
/* Boid physics */
/************************************************/
static int boid_see_mesh(ListBase *lb, Object *pob, ParticleSystem *psys, float *vec1, float *vec2, float *loc, float *nor, float cfra)
{
Object *ob, *min_ob;
DerivedMesh *dm;
MFace *mface;
MVert *mvert;
ParticleEffectorCache *ec;
ParticleSystemModifierData *psmd=psys_get_modifier(pob,psys);
float imat[4][4];
float co1[3], co2[3], min_w[4], min_d;
int min_face=0, intersect=0;
if(lb->first){
intersect=0;
min_d=20000.0;
min_ob=NULL;
for(ec=lb->first; ec; ec=ec->next){
if(ec->type & PSYS_EC_DEFLECT){
ob= ec->ob;
if(psys->part->type!=PART_HAIR)
where_is_object_time(scene, ob,cfra);
if(ob==pob)
dm=psmd->dm;
else
dm=0;
VECCOPY(co1,vec1);
VECCOPY(co2,vec2);
if(ec->vert_cos==0){
/* convert particle coordinates to object coordinates */
Mat4Invert(imat,ob->obmat);
Mat4MulVecfl(imat,co1);
Mat4MulVecfl(imat,co2);
}
if(psys_intersect_dm(scene,ob,dm,ec->vert_cos,co1,co2,&min_d,&min_face,min_w,ec->face_minmax,0,0,0))
min_ob=ob;
}
}
if(min_ob){
ob=min_ob;
if(ob==pob){
dm=psmd->dm;
}
else{
psys_disable_all(ob);
dm=mesh_get_derived_final(scene, ob, 0);
if(dm==0)
dm=mesh_get_derived_deform(scene, ob, 0);
psys_enable_all(ob);
}
mface=dm->getFaceDataArray(dm,CD_MFACE);
mface+=min_face;
mvert=dm->getVertDataArray(dm,CD_MVERT);
/* get deflection point & normal */
psys_interpolate_face(mvert,mface,0,0,min_w,loc,nor,0,0,0,0);
VECADD(nor,nor,loc);
Mat4MulVecfl(ob->obmat,loc);
Mat4MulVecfl(ob->obmat,nor);
VECSUB(nor,nor,loc);
return 1;
}
}
return 0;
}
/* vector calculus functions in 2d vs. 3d */
static void set_boid_vec_func(BoidVecFunc *bvf, int is_2d)
{
if(is_2d){
bvf->Addf = Vec2Addf;
bvf->Subf = Vec2Subf;
bvf->Mulf = Vec2Mulf;
bvf->Length = Vec2Length;
bvf->Normalize = Normalize2;
bvf->Inpf = Inp2f;
bvf->Copyf = Vec2Copyf;
}
else{
bvf->Addf = VecAddf;
bvf->Subf = VecSubf;
bvf->Mulf = VecMulf;
bvf->Length = VecLength;
bvf->Normalize = Normalize;
bvf->Inpf = Inpf;
bvf->Copyf = VecCopyf;
}
}
/* boids have limited processing capability so once there's too much information (acceleration) no more is processed */
static int add_boid_acc(BoidVecFunc *bvf, float lat_max, float tan_max, float *lat_accu, float *tan_accu, float *acc, float *dvec, float *vel)
{
static float tangent[3];
static float tan_length;
if(vel){
bvf->Copyf(tangent,vel);
tan_length=bvf->Normalize(tangent);
return 1;
}
else{
float cur_tan, cur_lat;
float tan_acc[3], lat_acc[3];
int ret=0;
bvf->Copyf(tan_acc,tangent);
if(tan_length>0.0){
bvf->Mulf(tan_acc,Inpf(tangent,dvec));
bvf->Subf(lat_acc,dvec,tan_acc);
}
else{
bvf->Copyf(tan_acc,dvec);
lat_acc[0]=lat_acc[1]=lat_acc[2]=0.0f;
*lat_accu=lat_max;
}
cur_tan=bvf->Length(tan_acc);
cur_lat=bvf->Length(lat_acc);
/* add tangential acceleration */
if(*lat_accu+cur_lat<=lat_max){
bvf->Addf(acc,acc,lat_acc);
*lat_accu+=cur_lat;
ret=1;
}
else{
bvf->Mulf(lat_acc,(lat_max-*lat_accu)/cur_lat);
bvf->Addf(acc,acc,lat_acc);
*lat_accu=lat_max;
}
/* add lateral acceleration */
if(*tan_accu+cur_tan<=tan_max){
bvf->Addf(acc,acc,tan_acc);
*tan_accu+=cur_tan;
ret=1;
}
else{
bvf->Mulf(tan_acc,(tan_max-*tan_accu)/cur_tan);
bvf->Addf(acc,acc,tan_acc);
*tan_accu=tan_max;
}
return ret;
}
}
/* determines the acceleration that the boid tries to acchieve */
static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Scene *scene, Object *ob, ParticleSystem *psys, ParticleSettings *part, KDTree *tree, float timestep, float cfra, float *acc)
{
ParticleData *pars=psys->particles;
KDTreeNearest ptn[MAX_BOIDNEIGHBOURS+1];
ParticleEffectorCache *ec=0;
float dvec[3]={0.0,0.0,0.0}, ob_co[3], ob_nor[3];
float avoid[3]={0.0,0.0,0.0}, velocity[3]={0.0,0.0,0.0}, center[3]={0.0,0.0,0.0};
float cubedist[MAX_BOIDNEIGHBOURS+1];
int i, n, neighbours=0, near, not_finished=1;
float cur_vel;
float lat_accu=0.0f, max_lat_acc=part->max_vel*part->max_lat_acc;
float tan_accu=0.0f, max_tan_acc=part->max_vel*part->max_tan_acc;
float avg_vel=part->average_vel*part->max_vel;
acc[0]=acc[1]=acc[2]=0.0f;
/* the +1 neighbour is because boid itself is in the tree */
neighbours=BLI_kdtree_find_n_nearest(tree,part->boidneighbours+1,pa->state.co,NULL,ptn);
for(n=1; n<neighbours; n++){
cubedist[n]=(float)pow((double)(ptn[n].dist/pa->size),3.0);
cubedist[n]=1.0f/MAX2(cubedist[n],1.0f);
}
/* initialize tangent */
add_boid_acc(bvf,0.0,0.0,0,0,0,0,pa->state.vel);
for(i=0; i<BOID_TOT_RULES && not_finished; i++){
switch(part->boidrule[i]){
case BOID_COLLIDE:
/* collision avoidance */
bvf->Copyf(dvec,pa->prev_state.vel);
bvf->Mulf(dvec,5.0f);
bvf->Addf(dvec,dvec,pa->prev_state.co);
if(boid_see_mesh(&psys->effectors,ob,psys,pa->prev_state.co,dvec,ob_co,ob_nor,cfra)){
float probelen = bvf->Length(dvec);
float proj;
float oblen;
Normalize(ob_nor);
proj = bvf->Inpf(ob_nor,pa->prev_state.vel);
bvf->Subf(dvec,pa->prev_state.co,ob_co);
oblen=bvf->Length(dvec);
bvf->Copyf(dvec,ob_nor);
bvf->Mulf(dvec,-proj);
bvf->Mulf(dvec,((probelen/oblen)-1.0f)*100.0f*part->boidfac[BOID_COLLIDE]);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
break;
case BOID_AVOID:
/* predator avoidance */
if(psys->effectors.first){
for(ec=psys->effectors.first; ec; ec=ec->next){
if(ec->type & PSYS_EC_EFFECTOR){
Object *eob = ec->ob;
PartDeflect *pd = eob->pd;
if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0){
float distance;
VECSUB(dvec,eob->obmat[3],pa->prev_state.co);
distance=Normalize(dvec);
if(part->flag & PART_DIE_ON_COL && distance < pd->mindist){
pa->alive = PARS_DYING;
pa->dietime=cfra;
i=BOID_TOT_RULES;
break;
}
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
;
else{
bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
}
}
else if(ec->type & PSYS_EC_PARTICLE){
Object *eob = ec->ob;
ParticleSystem *epsys;
ParticleSettings *epart;
ParticleKey state;
PartDeflect *pd;
KDTreeNearest ptn2[MAX_BOIDNEIGHBOURS];
int totepart, p, count;
float distance;
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
epart= epsys->part;
pd= epart->pd;
totepart= epsys->totpart;
if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0 && ec->tree){
count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->prev_state.co,NULL,ptn2);
for(p=0; p<count; p++){
state.time=-1.0;
if(psys_get_particle_state(scene, eob,epsys,ptn2[p].index,&state,0)){
VECSUB(dvec, state.co, pa->prev_state.co);
distance = Normalize(dvec);
if(part->flag & PART_DIE_ON_COL && distance < (epsys->particles+ptn2[p].index)->size){
pa->alive = PARS_DYING;
pa->dietime=cfra;
i=BOID_TOT_RULES;
break;
}
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
;
else{
bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
}
}
}
}
}
}
break;
case BOID_CROWD:
/* crowd avoidance */
near=0;
for(n=1; n<neighbours; n++){
if(ptn[n].dist<2.0f*pa->size){
if(ptn[n].dist!=0.0f) {
bvf->Subf(dvec,pa->prev_state.co,pars[ptn[n].index].state.co);
bvf->Mulf(dvec,(2.0f*pa->size-ptn[n].dist)/ptn[n].dist);
bvf->Addf(avoid,avoid,dvec);
near++;
}
}
/* ptn[] is distance ordered so no need to check others */
else break;
}
if(near){
bvf->Mulf(avoid,part->boidfac[BOID_CROWD]*2.0f/timestep);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,avoid,0);
}
break;
case BOID_CENTER:
/* flock centering */
if(neighbours>1){
for(n=1; n<neighbours; n++){
bvf->Addf(center,center,pars[ptn[n].index].state.co);
}
bvf->Mulf(center,1.0f/((float)neighbours-1.0f));
bvf->Subf(dvec,center,pa->prev_state.co);
bvf->Mulf(dvec,part->boidfac[BOID_CENTER]*2.0f);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
break;
case BOID_AV_VEL:
/* average velocity */
cur_vel=bvf->Length(pa->prev_state.vel);
if(cur_vel>0.0){
bvf->Copyf(dvec,pa->prev_state.vel);
bvf->Mulf(dvec,part->boidfac[BOID_AV_VEL]*(avg_vel-cur_vel)/cur_vel);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
break;
case BOID_VEL_MATCH:
/* velocity matching */
if(neighbours>1){
for(n=1; n<neighbours; n++){
bvf->Copyf(dvec,pars[ptn[n].index].state.vel);
bvf->Mulf(dvec,cubedist[n]);
bvf->Addf(velocity,velocity,dvec);
}
bvf->Mulf(velocity,1.0f/((float)neighbours-1.0f));
bvf->Subf(dvec,velocity,pa->prev_state.vel);
bvf->Mulf(dvec,part->boidfac[BOID_VEL_MATCH]);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
break;
case BOID_GOAL:
/* goal seeking */
if(psys->effectors.first){
for(ec=psys->effectors.first; ec; ec=ec->next){
if(ec->type & PSYS_EC_EFFECTOR){
Object *eob = ec->ob;
PartDeflect *pd = eob->pd;
float temp[4];
if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0){
float distance;
VECSUB(dvec,eob->obmat[3],pa->prev_state.co);
distance=Normalize(dvec);
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
;
else{
VecMulf(dvec,pd->f_strength*part->boidfac[BOID_GOAL]/(float)pow((double)distance,(double)pd->f_power));
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
}
else if(pd->forcefield==PFIELD_GUIDE){
float distance;
where_on_path(eob, (cfra-pa->time)/pa->lifetime, temp, dvec);
VECSUB(dvec,temp,pa->prev_state.co);
distance=Normalize(dvec);
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
;
else{
VecMulf(dvec,pd->f_strength*part->boidfac[BOID_GOAL]/(float)pow((double)distance,(double)pd->f_power));
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
}
}
else if(ec->type & PSYS_EC_PARTICLE){
Object *eob = ec->ob;
ParticleSystem *epsys;
ParticleSettings *epart;
ParticleKey state;
PartDeflect *pd;
KDTreeNearest ptn2[MAX_BOIDNEIGHBOURS];
int totepart, p, count;
float distance;
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
epart= epsys->part;
pd= epart->pd;
totepart= epsys->totpart;
if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0 && ec->tree){
count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->prev_state.co,NULL,ptn2);
for(p=0; p<count; p++){
state.time=-1.0;
if(psys_get_particle_state(scene, eob,epsys,ptn2[p].index,&state,0)){
VECSUB(dvec, state.co, pa->prev_state.co);
distance = Normalize(dvec);
if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
;
else{
bvf->Mulf(dvec,part->boidfac[BOID_AVOID]*pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
}
}
}
}
}
}
break;
case BOID_LEVEL:
/* level flight */
if((part->flag & PART_BOIDS_2D)==0){
dvec[0]=dvec[1]=0.0;
dvec[2]=-pa->prev_state.vel[2];
VecMulf(dvec,part->boidfac[BOID_LEVEL]);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
break;
}
}
}
/* tries to realize the wanted acceleration */
static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc)
{
float dvec[3], bvec[3], length, max_vel=part->max_vel;
float q2[4], q[4];
float g=9.81f, pa_mass=part->mass;
float yvec[3]={0.0,1.0,0.0}, zvec[3]={0.0,0.0,-1.0}, bank;
/* apply new velocity, location & rotation */
copy_particle_key(&pa->state,&pa->prev_state,0);
if(part->flag & PART_SIZEMASS)
pa_mass*=pa->size;
/* by regarding the acceleration as a force at this stage we*/
/* can get better controll allthough it's a bit unphysical */
bvf->Mulf(acc,1.0f/pa_mass);
bvf->Copyf(dvec,acc);
bvf->Mulf(dvec,timestep*timestep*0.5f);
bvf->Copyf(bvec,pa->state.vel);
bvf->Mulf(bvec,timestep);
bvf->Addf(dvec,dvec,bvec);
bvf->Addf(pa->state.co,pa->state.co,dvec);
/* air speed from wind and vortex effectors */
if(psys->effectors.first) {
ParticleEffectorCache *ec;
for(ec=psys->effectors.first; ec; ec=ec->next) {
if(ec->type & PSYS_EC_EFFECTOR) {
Object *eob = ec->ob;
PartDeflect *pd = eob->pd;
float direction[3], vec_to_part[3];
float falloff;
if(pd->f_strength != 0.0f) {
VecCopyf(direction, eob->obmat[2]);
VecSubf(vec_to_part, pa->state.co, eob->obmat[3]);
falloff=effector_falloff(pd, direction, vec_to_part);
switch(pd->forcefield) {
case PFIELD_WIND:
if(falloff <= 0.0f)
; /* don't do anything */
else {
Normalize(direction);
VecMulf(direction, pd->f_strength * falloff);
bvf->Addf(pa->state.co, pa->state.co, direction);
}
break;
case PFIELD_VORTEX:
{
float distance, mag_vec[3];
Crossf(mag_vec, direction, vec_to_part);
Normalize(mag_vec);
distance = VecLength(vec_to_part);
VecMulf(mag_vec, pd->f_strength * distance * falloff);
bvf->Addf(pa->state.co, pa->state.co, mag_vec);
break;
}
}
}
}
}
}
if((part->flag & PART_BOIDS_2D)==0 && pa->prev_state.vel[0]!=0.0 && pa->prev_state.vel[0]!=0.0 && pa->prev_state.vel[0]!=0.0){
Crossf(yvec,pa->state.vel,zvec);
Normalize(yvec);
bank=Inpf(yvec,acc);
bank=-(float)atan((double)(bank/g));
bank*=part->banking;
bank-=pa->bank;
if(bank>M_PI*part->max_bank){
bank=pa->bank+(float)M_PI*part->max_bank;
}
else if(bank<-M_PI*part->max_bank){
bank=pa->bank-(float)M_PI*part->max_bank;
}
else
bank+=pa->bank;
pa->bank=bank;
}
else{
bank=0.0;
}
VecRotToQuat(pa->state.vel,bank,q);
VECCOPY(dvec,pa->state.vel);
VecMulf(dvec,-1.0f);
vectoquat(dvec, OB_POSX, OB_POSZ, q2);
QuatMul(pa->state.rot,q,q2);
bvf->Mulf(acc,timestep);
bvf->Addf(pa->state.vel,pa->state.vel,acc);
if(part->flag & PART_BOIDS_2D){
pa->state.vel[2]=0.0;
pa->state.co[2]=part->groundz;
if(psys->keyed_ob && (psys->keyed_ob->type == OB_MESH)){
Object *zob=psys->keyed_ob;
int min_face;
float co1[3],co2[3],min_d=2.0,min_w[4],imat[4][4];
VECCOPY(co1,pa->state.co);
VECCOPY(co2,pa->state.co);
co1[2]=1000.0f;
co2[2]=-1000.0f;
Mat4Invert(imat,zob->obmat);
Mat4MulVecfl(imat,co1);
Mat4MulVecfl(imat,co2);
if(psys_intersect_dm(scene,zob,0,0,co1,co2,&min_d,&min_face,min_w,0,0,0,0)){
DerivedMesh *dm;
MFace *mface;
MVert *mvert;
float loc[3],nor[3],q1[4];
psys_disable_all(zob);
dm=mesh_get_derived_final(scene, zob, 0);
psys_enable_all(zob);
mface=dm->getFaceDataArray(dm,CD_MFACE);
mface+=min_face;
mvert=dm->getVertDataArray(dm,CD_MVERT);
/* get deflection point & normal */
psys_interpolate_face(mvert,mface,0,0,min_w,loc,nor,0,0,0,0);
Mat4MulVecfl(zob->obmat,loc);
Mat4Mul3Vecfl(zob->obmat,nor);
Normalize(nor);
VECCOPY(pa->state.co,loc);
zvec[2]=1.0;
Crossf(loc,zvec,nor);
bank=VecLength(loc);
if(bank>0.0){
bank=saasin(bank);
VecRotToQuat(loc,bank,q);
QUATCOPY(q1,pa->state.rot);
QuatMul(pa->state.rot,q,q1);
}
}
}
}
length=bvf->Length(pa->state.vel);
if(length > max_vel)
bvf->Mulf(pa->state.vel,max_vel/length);
}
/************************************************/
/* Hair */
/************************************************/
static void save_hair(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra){
ParticleData *pa;
HairKey *key;
int totpart;
int i;
Mat4Invert(ob->imat,ob->obmat);
psys->lattice= psys_get_lattice(scene, ob, psys);
if(psys->totpart==0) return;
totpart=psys->totpart;
/* save new keys for elements if needed */
for(i=0,pa=psys->particles; i<totpart; i++,pa++) {
/* first time alloc */
if(pa->totkey==0 || pa->hair==NULL) {
pa->hair = MEM_callocN((psys->part->hair_step + 1) * sizeof(HairKey), "HairKeys");
pa->totkey = 0;
}
key = pa->hair + pa->totkey;
/* convert from global to geometry space */
VecCopyf(key->co, pa->state.co);
Mat4MulVecfl(ob->imat, key->co);
if(pa->totkey) {
VECSUB(key->co, key->co, pa->hair->co);
psys_vec_rot_to_face(psmd->dm, pa, key->co);
}
key->time = pa->state.time;
key->weight = 1.0f - key->time / 100.0f;
pa->totkey++;
/* root is always in the origin of hair space so we set it to be so after the last key is saved*/
if(pa->totkey == psys->part->hair_step + 1)
pa->hair->co[0] = pa->hair->co[1] = pa->hair->co[2] = 0.0f;
}
}
/************************************************/
/* System Core */
/************************************************/
/* unbaked particles are calculated dynamically */
static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra,
float *vg_vel, float *vg_tan, float *vg_rot, float *vg_size)
{
ParticleData *pa;
ParticleSettings *part=psys->part;
KDTree *tree=0;
BoidVecFunc bvf;
IpoCurve *icu_esize=find_ipocurve(part->ipo,PART_EMIT_SIZE);
Material *ma=give_current_material(ob,part->omat);
float timestep;
int p, totpart;
/* current time */
float ctime, ipotime;
/* frame & time changes */
float dfra, dtime, pa_dtime, pa_dfra=0.0;
float birthtime, dietime;
/* where have we gone in time since last time */
dfra= cfra - psys->cfra;
totpart=psys->totpart;
timestep=psys_get_timestep(part);
dtime= dfra*timestep;
ctime= cfra*timestep;
ipotime= cfra;
if(part->flag&PART_ABS_TIME && part->ipo){
calc_ipo(part->ipo, cfra);
execute_ipo((ID *)part, part->ipo);
}
if(dfra<0.0){
float *vg_size=0;
if(part->type==PART_REACTOR)
vg_size=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
if(pa->flag & PARS_UNEXIST) continue;
/* set correct ipo timing */
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
calc_ipo(part->ipo, ipotime);
execute_ipo((ID *)part, part->ipo);
}
pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
if(cfra>pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop=(short)((cfra-pa->time)/pa->lifetime);
pa->alive=PARS_UNBORN;
}
else{
pa->loop = 0;
if(cfra <= pa->time)
pa->alive = PARS_UNBORN;
/* without dynamics the state is allways known so no need to kill */
else if(ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)){
if(cfra < pa->dietime)
pa->alive = PARS_ALIVE;
}
else
pa->alive = PARS_KILLED;
}
}
if(vg_size)
MEM_freeN(vg_size);
}
else{
BLI_srandom(31415926 + (int)cfra + psys->seed);
/* update effectors */
if(psys->effectors.first)
psys_end_effectors(psys);
psys_init_effectors(scene, ob, part->eff_group, psys);
if(psys->effectors.first)
precalc_effectors(ob,psys,psmd,cfra);
if(part->phystype==PART_PHYS_BOIDS){
/* create particle tree for fast inter-particle comparisons */
tree=BLI_kdtree_new(totpart);
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST) || pa->alive!=PARS_ALIVE)
continue;
BLI_kdtree_insert(tree, p, pa->state.co, NULL);
}
BLI_kdtree_balance(tree);
set_boid_vec_func(&bvf,part->flag&PART_BOIDS_2D);
}
/* main loop: calculate physics for all particles */
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
if(pa->flag & PARS_UNEXIST) continue;
copy_particle_key(&pa->prev_state,&pa->state,1);
/* set correct ipo timing */
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
calc_ipo(part->ipo, ipotime);
execute_ipo((ID *)part, part->ipo);
}
pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
/* reactions can change birth time so they need to be checked first */
if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
react_to_events(psys,p);
birthtime = pa->time + pa->loop * pa->lifetime;
dietime = birthtime + pa->lifetime;
/* allways reset particles to emitter before birth */
if(pa->alive==PARS_UNBORN
|| pa->alive==PARS_KILLED
|| ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)
|| birthtime >= cfra){
reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
}
pa_dfra = dfra;
pa_dtime = dtime;
if(birthtime <= cfra && birthtime >= psys->cfra){
/* particle is born some time between this and last step*/
pa->alive = PARS_ALIVE;
pa_dfra = cfra - birthtime;
pa_dtime = pa_dfra*timestep;
}
else if(dietime <= cfra && psys->cfra < dietime){
/* particle dies some time between this and last step */
pa_dfra = dietime - psys->cfra;
pa_dtime = pa_dfra * timestep;
pa->alive = PARS_DYING;
}
else if(dietime < cfra){
/* nothing to be done when particle is dead */
}
if(dfra>0.0 && ELEM(pa->alive,PARS_ALIVE,PARS_DYING)){
switch(part->phystype){
case PART_PHYS_NEWTON:
/* do global forces & effectors */
apply_particle_forces(p,pa,ob,psys,part,timestep,pa_dfra,cfra);
/* deflection */
deflect_particle(ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra);
/* rotations */
rotate_particle(part,pa,pa_dfra,timestep);
break;
case PART_PHYS_BOIDS:
{
float acc[3];
boid_brain(&bvf, pa, scene, ob, psys, part, tree, timestep,cfra,acc);
if(pa->alive != PARS_DYING)
boid_body(&bvf,pa,psys,part,timestep,acc);
break;
}
}
if(pa->alive == PARS_DYING){
push_reaction(ob,psys,p,PART_EVENT_DEATH,&pa->state);
if(part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop++;
reset_particle(pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
pa->alive=PARS_ALIVE;
}
else{
pa->alive=PARS_DEAD;
pa->state.time=pa->dietime;
if(pa->flag&PARS_STICKY)
psys_key_to_object(pa->stick_ob,&pa->state,0);
}
}
else
pa->state.time=cfra;
push_reaction(ob,psys,p,PART_EVENT_NEAR,&pa->state);
}
}
}
if(psys->reactevents.first)
BLI_freelistN(&psys->reactevents);
if(tree)
BLI_kdtree_free(tree);
}
/* check if path cache or children need updating and do it if needed */
static void psys_update_path_cache(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
{
ParticleSettings *part=psys->part;
ParticleEditSettings *pset=&scene->toolsettings->particle;
int distr=0,alloc=0;
if((psys->part->childtype && psys->totchild != get_psys_tot_child(scene, psys)) || psys->recalc&PSYS_ALLOC)
alloc=1;
if(alloc || psys->recalc&PSYS_DISTR || (psys->vgroup[PSYS_VG_DENSITY] && (G.f & G_WEIGHTPAINT)))
distr=1;
if(distr){
if(alloc)
realloc_particles(ob,psys,psys->totpart);
if(get_psys_tot_child(scene, psys)) {
/* don't generate children while computing the hair keys */
if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
distribute_particles(scene, ob, psys, PART_FROM_CHILD);
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES && part->parents!=0.0)
psys_find_parents(ob,psmd,psys);
}
}
}
if((part->type==PART_HAIR || psys->flag&PSYS_KEYED) && (psys_in_edit_mode(scene, psys)
|| (part->type==PART_HAIR || part->draw_as==PART_DRAW_PATH))){
psys_cache_paths(scene, ob, psys, cfra, 0);
/* for render, child particle paths are computed on the fly */
if(part->childtype) {
if(((psys->totchild!=0)) || (psys_in_edit_mode(scene, psys) && (pset->flag&PE_SHOW_CHILD)))
if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE))
psys_cache_child_paths(scene, ob, psys, cfra, 0);
}
}
else if(psys->pathcache)
psys_free_path_cache(psys);
}
static void hair_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
{
ParticleSettings *part = psys->part;
ParticleData *pa;
int p;
float disp = (float)get_current_display_percentage(psys)/50.0f-1.0f;
for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++){
if(pa->r_rot[0] > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
}
if(psys->recalc & PSYS_DISTR)
/* need this for changing subsurf levels */
psys_calc_dmcache(ob, psmd->dm, psys);
if(psys->effectors.first)
psys_end_effectors(psys);
psys_init_effectors(scene, ob, part->eff_group, psys);
if(psys->effectors.first)
precalc_effectors(ob,psys,psmd,cfra);
if(psys_in_edit_mode(scene, psys))
; //XXX PE_recalc_world_cos(ob, psys);
psys_update_path_cache(scene, ob,psmd,psys,cfra);
}
/* updates cached particles' alive & other flags etc..*/
static void cached_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
{
ParticleSettings *part=psys->part;
ParticleData *pa;
ParticleKey state;
IpoCurve *icu_esize=find_ipocurve(part->ipo,PART_EMIT_SIZE);
Material *ma=give_current_material(ob,part->omat);
int p;
float ipotime=cfra, disp, birthtime, dietime, *vg_size= NULL;
if(part->from!=PART_FROM_PARTICLE)
vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
if(psys->effectors.first)
psys_end_effectors(psys);
//if(part->flag & (PART_BAKED_GUIDES+PART_BAKED_DEATHS)){
psys_init_effectors(scene, ob, part->eff_group, psys);
if(psys->effectors.first)
precalc_effectors(ob,psys,psmd,cfra);
//}
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++){
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
ipotime=100.0f*(cfra-pa->time)/pa->lifetime;
calc_ipo(part->ipo, ipotime);
execute_ipo((ID *)part, part->ipo);
}
pa->size= psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
psys->lattice= psys_get_lattice(scene, ob, psys);
if(part->flag & PART_LOOP && part->type!=PART_HAIR)
pa->loop = (short)((cfra - pa->time) / pa->lifetime);
else
pa->loop = 0;
birthtime = pa->time + pa->loop * pa->lifetime;
dietime = birthtime + (1 + pa->loop) * (pa->dietime - pa->time);
/* update alive status and push events */
if(pa->time > cfra)
pa->alive = PARS_UNBORN;
else if(dietime <= cfra){
if(dietime > psys->cfra){
state.time = pa->dietime;
psys_get_particle_state(scene, ob,psys,p,&state,1);
push_reaction(ob,psys,p,PART_EVENT_DEATH,&state);
}
pa->alive = PARS_DEAD;
}
else{
pa->alive = PARS_ALIVE;
state.time = cfra;
psys_get_particle_state(scene, ob,psys,p,&state,1);
state.time = cfra;
push_reaction(ob,psys,p,PART_EVENT_NEAR,&state);
}
if(psys->lattice){
end_latt_deform();
psys->lattice=0;
}
if(pa->r_rot[0] > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
}
/* make sure that children are up to date */
if(psys->part->childtype && psys->totchild != get_psys_tot_child(scene, psys)) {
realloc_particles(ob, psys, psys->totpart);
distribute_particles(scene, ob, psys, PART_FROM_CHILD);
}
if(vg_size)
MEM_freeN(vg_size);
}
void psys_changed_type(ParticleSystem *psys)
{
ParticleSettings *part;
part= psys->part;
/* system type has changed so set sensible defaults and clear non applicable flags */
if(part->from == PART_FROM_PARTICLE) {
if(part->type != PART_REACTOR)
part->from = PART_FROM_FACE;
if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
part->distr = PART_DISTR_JIT;
}
if(psys->part->phystype != PART_PHYS_KEYED)
psys->flag &= ~PSYS_KEYED;
if(part->type == PART_HAIR) {
part->draw_as = PART_DRAW_PATH;
part->rotfrom = PART_ROT_IINCR;
}
else {
free_hair(psys, 1);
if(part->draw_as == PART_DRAW_PATH)
if(psys->part->phystype != PART_PHYS_KEYED)
part->draw_as = PART_DRAW_DOT;
}
psys->softflag= 0;
psys_reset(psys, PSYS_RESET_ALL);
}
static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys, int cfra)
{
if(psys->particles){
MEM_freeN(psys->particles);
psys->particles = 0;
psys->totpart = 0;
}
/* fluid sim particle import handling, actual loading of particles from file */
#ifndef DISABLE_ELBEEM
{
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
if( fluidmd && fluidmd->fss) {
FluidsimSettings *fss= fluidmd->fss;
ParticleSettings *part = psys->part;
ParticleData *pa=0;
char *suffix = "fluidsurface_particles_####";
char *suffix2 = ".gz";
char filename[256];
char debugStrBuffer[256];
int curFrame = scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
int p, j, numFileParts, totpart;
int readMask, activeParts = 0, fileParts = 0;
gzFile gzf;
// XXX if(ob==G.obedit) // off...
// return;
// ok, start loading
strcpy(filename, fss->surfdataPath);
strcat(filename, suffix);
BLI_convertstringcode(filename, G.sce);
BLI_convertstringframe(filename, curFrame); // fixed #frame-no
strcat(filename, suffix2);
gzf = gzopen(filename, "rb");
if (!gzf) {
snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
//elbeemDebugOut(debugStrBuffer);
return;
}
gzread(gzf, &totpart, sizeof(totpart));
numFileParts = totpart;
totpart = (G.rendering)?totpart:(part->disp*totpart)/100;
part->totpart= totpart;
part->sta=part->end = 1.0f;
part->lifetime = scene->r.efra + 1;
/* initialize particles */
realloc_particles(ob, psys, part->totpart);
initialize_all_particles(ob, psys, 0);
// set up reading mask
readMask = fss->typeFlags;
for(p=0, pa=psys->particles; p<totpart; p++, pa++) {
int ptype=0;
gzread(gzf, &ptype, sizeof( ptype ));
if(ptype&readMask) {
activeParts++;
gzread(gzf, &(pa->size), sizeof( float ));
pa->size /= 10.0f;
for(j=0; j<3; j++) {
float wrf;
gzread(gzf, &wrf, sizeof( wrf ));
pa->state.co[j] = wrf;
//fprintf(stderr,"Rj%d ",j);
}
for(j=0; j<3; j++) {
float wrf;
gzread(gzf, &wrf, sizeof( wrf ));
pa->state.vel[j] = wrf;
}
pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0f;
pa->state.rot[0] = 1.0;
pa->state.rot[1] = pa->state.rot[2] = pa->state.rot[3] = 0.0;
pa->alive = PARS_ALIVE;
//if(a<25) fprintf(stderr,"FSPARTICLE debug set %s , a%d = %f,%f,%f , life=%f \n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
} else {
// skip...
for(j=0; j<2*3+1; j++) {
float wrf; gzread(gzf, &wrf, sizeof( wrf ));
}
}
fileParts++;
}
gzclose( gzf );
totpart = psys->totpart = activeParts;
snprintf(debugStrBuffer,256,"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask);
elbeemDebugOut(debugStrBuffer);
} // fluid sim particles done
}
#endif // DISABLE_ELBEEM
}
/* Calculates the next state for all particles of the system */
/* In particles code most fra-ending are frames, time-ending are fra*timestep (seconds)*/
static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
{
ParticleSettings *part;
ParticleData *pa;
PointCache *cache;
PTCacheID pid;
int totpart, oldtotpart, totchild, oldtotchild, p;
float disp, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0;
int init= 0, distr= 0, alloc= 0, usecache= 0, only_children_changed= 0;
int framenr, framedelta, startframe, endframe;
part= psys->part;
cache= psys->pointcache;
framenr= (int)scene->r.cfra;
framedelta= framenr - cache->simframe;
BKE_ptcache_id_from_particles(&pid, ob, psys);
BKE_ptcache_id_time(&pid, scene, 0.0f, &startframe, &endframe, NULL);
/* update ipo's */
if((part->flag & PART_ABS_TIME) && part->ipo) {
calc_ipo(part->ipo, cfra);
execute_ipo((ID *)part, part->ipo);
}
/* hair if it's already done is handled separate */
if(part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE)) {
hair_step(scene, ob, psmd, psys, cfra);
psys->cfra = cfra;
psys->recalc = 0;
return;
}
/* fluid is also handled separate */
else if(part->type == PART_FLUID) {
particles_fluid_step(scene, ob, psys, framenr);
psys->cfra = cfra;
psys->recalc = 0;
return;
}
/* cache shouldn't be used for hair or "none" or "keyed" physics */
if(part->type == PART_HAIR || ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
usecache= 0;
else if(BKE_ptcache_get_continue_physics())
usecache= 0;
else
usecache= 1;
if(usecache) {
/* frame clamping */
if(framenr < startframe) {
psys_reset(psys, PSYS_RESET_CACHE_MISS);
psys->cfra = cfra;
psys->recalc = 0;
return;
}
else if(framenr > endframe) {
framenr= endframe;
}
}
/* verify if we need to reallocate */
oldtotpart = psys->totpart;
oldtotchild = psys->totchild;
if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
totpart = part->grid_res*part->grid_res*part->grid_res;
else
totpart = psys->part->totpart;
totchild = get_psys_tot_child(scene, psys);
if(oldtotpart != totpart || (psys->part->childtype && oldtotchild != totchild)) {
only_children_changed = (oldtotpart == totpart);
realloc_particles(ob, psys, totpart);
alloc = 1;
distr= 1;
init= 1;
}
if(psys->recalc & PSYS_DISTR) {
distr= 1;
init= 1;
}
if(init) {
if(distr) {
if(alloc)
realloc_particles(ob, psys, totpart);
distribute_particles(scene, ob, psys, part->from);
if((psys->part->type == PART_HAIR) && !(psys->flag & PSYS_HAIR_DONE))
/* don't generate children while growing hair - waste of time */
psys_free_children(psys);
else if(get_psys_tot_child(scene, psys))
distribute_particles(scene, ob, psys, PART_FROM_CHILD);
}
if(only_children_changed==0) {
initialize_all_particles(ob, psys, psmd);
if(alloc)
reset_all_particles(ob, psys, psmd, 0.0, cfra, oldtotpart);
}
/* flag for possible explode modifiers after this system */
psmd->flag |= eParticleSystemFlag_Pars;
}
/* try to read from the cache */
if(usecache) {
if(get_particles_from_cache(ob, psys, framenr)) {
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED) {
psys_count_keyed_targets(ob,psys);
set_keyed_keys(ob, psys);
}
cached_step(scene, ob, psmd, psys, cfra);
psys->cfra=cfra;
psys->recalc = 0;
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED) {
psys_update_path_cache(scene, ob, psmd, psys, framenr);
}
cache->simframe= framenr;
cache->flag |= PTCACHE_SIMULATION_VALID;
return;
}
else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
psys_reset(psys, PSYS_RESET_CACHE_MISS);
psys->cfra=cfra;
psys->recalc = 0;
return;
}
if(framenr != startframe && framedelta != 1) {
psys_reset(psys, PSYS_RESET_CACHE_MISS);
psys->cfra = cfra;
psys->recalc = 0;
return;
}
}
else {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
}
/* if on second frame, write cache for first frame */
if(usecache && framenr == startframe+1)
write_particles_to_cache(ob, psys, startframe);
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED)
psys_count_keyed_targets(ob,psys);
/* initialize vertex groups */
if(part->from!=PART_FROM_PARTICLE) {
vg_vel= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
vg_tan= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
vg_rot= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
}
/* set particles to be not calculated TODO: can't work with pointcache */
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
if(pa->r_rot[0] > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
}
if(psys->totpart) {
int dframe, totframesback = 0;
/* handle negative frame start at the first frame by doing
* all the steps before the first frame */
if(framenr == startframe && part->sta < startframe)
totframesback = (startframe - (int)part->sta);
for(dframe=-totframesback; dframe<=0; dframe++) {
/* ok now we're all set so let's go */
dynamics_step(ob,psys,psmd,cfra+dframe,vg_vel,vg_tan,vg_rot,vg_size);
psys->cfra = cfra+dframe;
}
}
cache->simframe= framenr;
cache->flag |= PTCACHE_SIMULATION_VALID;
psys->recalc = 0;
psys->cfra = cfra;
/* only write cache starting from second frame */
if(usecache && framenr != startframe)
write_particles_to_cache(ob, psys, framenr);
/* for keyed particles the path is allways known so it can be drawn */
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED){
set_keyed_keys(ob, psys);
psys_update_path_cache(scene, ob, psmd, psys,(int)cfra);
}
else if(psys->pathcache)
psys_free_path_cache(psys);
/* cleanup */
if(vg_vel) MEM_freeN(vg_vel);
if(vg_tan) MEM_freeN(vg_tan);
if(vg_rot) MEM_freeN(vg_rot);
if(vg_size) MEM_freeN(vg_size);
if(psys->lattice){
end_latt_deform();
psys->lattice=0;
}
}
static void psys_to_softbody(Scene *scene, Object *ob, ParticleSystem *psys)
{
SoftBody *sb;
short softflag;
if(!(psys->softflag & OB_SB_ENABLE))
return;
/* let's replace the object's own softbody with the particle softbody */
/* a temporary solution before cloth simulation is implemented, jahka */
/* save these */
sb= ob->soft;
softflag= ob->softflag;
/* swich to new ones */
ob->soft= psys->soft;
ob->softflag= psys->softflag;
/* do softbody */
sbObjectStep(scene, ob, (float)scene->r.cfra, NULL, psys_count_keys(psys));
/* return things back to normal */
psys->soft= ob->soft;
psys->softflag= ob->softflag;
ob->soft= sb;
ob->softflag= softflag;
}
static int hair_needs_recalc(ParticleSystem *psys)
{
if((psys->flag & PSYS_EDITED)==0 &&
((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_HAIR)) {
psys->recalc &= ~PSYS_RECALC_HAIR;
return 1;
}
return 0;
}
/* main particle update call, checks that things are ok on the large scale before actual particle calculations */
void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd;
float cfra;
if(!psys_check_enabled(ob, psys))
return;
cfra= bsystem_time(scene, ob, (float)scene->r.cfra, 0.0f);
psmd= psys_get_modifier(ob, psys);
/* system was already updated from modifier stack */
if(psmd->flag & eParticleSystemFlag_psys_updated) {
psmd->flag &= ~eParticleSystemFlag_psys_updated;
/* make sure it really was updated to cfra */
if(psys->cfra == cfra)
return;
}
if(!psmd->dm)
return;
/* (re-)create hair */
if(psys->part->type==PART_HAIR && hair_needs_recalc(psys)) {
float hcfra=0.0f;
int i;
free_hair(psys, 0);
/* first step is negative so particles get killed and reset */
psys->cfra= 1.0f;
for(i=0; i<=psys->part->hair_step; i++){
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
system_step(scene, ob, psys, psmd, hcfra);
save_hair(scene, ob, psys, psmd, hcfra);
}
psys->flag |= PSYS_HAIR_DONE;
}
/* handle softbody hair */
if(psys->part->type==PART_HAIR && psys->soft)
psys_to_softbody(scene, ob, psys);
/* the main particle system step */
system_step(scene, ob, psys, psmd, cfra);
/* save matrix for duplicators */
Mat4Invert(psys->imat, ob->obmat);
}