Files
test2/source
Hans Goudey 7d660ef9d1 Mesh: Draw: Replace extractor abstraction for lines adjacency buffer
Part of #116901.
The algorithm is very complicated to I didn't adjust it. The changes are just
removing the data struct and un-sharing some code to make things a bit
simpler. I also changed the loop to iterate over faces rather than triangles
to avoid the reverse triangle to face lookup. This removes the need to
create the `corner_tri_faces` map, saving 4 bytes per triangle.
2024-06-05 14:20:01 +02:00
..