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test2/intern/cycles/kernel/svm/gamma.h

29 lines
785 B
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/math_util.h"
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_gamma(ccl_private ShaderData *sd,
ccl_private float *stack,
const uint in_gamma,
const uint in_color,
const uint out_color)
{
float3 color = stack_load_float3(stack, in_color);
const float gamma = stack_load_float(stack, in_gamma);
color = svm_math_gamma_color(color, gamma);
if (stack_valid(out_color)) {
stack_store_float3(stack, out_color, color);
}
}
CCL_NAMESPACE_END