Files
test2/source/blender/blenkernel/intern/uvproject.cc
Jacques Lucke 202db40afb Refactor: move uvproject code from blenlib to blenkernel
I'm moving this for two (related) reasons:
* It depends a lot on the specifics of `Camera` and `Object` data-blocks.
* It links `Object::object_to_world()` which is not an inline function and thus
  easily leads to linker errors. It mostly seems like luck that this is not
  breaking our build due to early dead code elimination when linking binaries
  which use the blenlib static library such as `msgfmt`.

I found this while working on a compilation tool which would not be as lucky and
has a linker error because of the dependence on `Object::object_to_world`.

Pull Request: https://projects.blender.org/blender/blender/pulls/136547
2025-03-26 20:51:57 +01:00

198 lines
4.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cmath>
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BKE_uvproject.h"
struct ProjCameraInfo {
float camangle;
float camsize;
float xasp, yasp;
float shiftx, shifty;
float rotmat[4][4];
float caminv[4][4];
bool do_persp, do_pano, do_rotmat;
};
void BKE_uvproject_from_camera(float target[2], float source[3], ProjCameraInfo *uci)
{
float pv4[4];
copy_v3_v3(pv4, source);
pv4[3] = 1.0;
/* rotmat is the object matrix in this case */
if (uci->do_rotmat) {
mul_m4_v4(uci->rotmat, pv4);
}
/* caminv is the inverse camera matrix */
mul_m4_v4(uci->caminv, pv4);
if (uci->do_pano) {
float angle = atan2f(pv4[0], -pv4[2]) / (float(M_PI) * 2.0f); /* angle around the camera */
if (uci->do_persp == false) {
target[0] = angle; /* no correct method here, just map to 0-1 */
target[1] = pv4[1] / uci->camsize;
}
else {
float vec2d[2]; /* 2D position from the camera */
vec2d[0] = pv4[0];
vec2d[1] = pv4[2];
target[0] = angle * (float(M_PI) / uci->camangle);
target[1] = pv4[1] / (len_v2(vec2d) * (uci->camsize * 2.0f));
}
}
else {
if (pv4[2] == 0.0f) {
pv4[2] = 0.00001f; /* don't allow div by 0 */
}
if (uci->do_persp == false) {
target[0] = (pv4[0] / uci->camsize);
target[1] = (pv4[1] / uci->camsize);
}
else {
target[0] = (-pv4[0] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
target[1] = (-pv4[1] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f;
}
}
target[0] *= uci->xasp;
target[1] *= uci->yasp;
/* adds camera shift + 0.5 */
target[0] += uci->shiftx;
target[1] += uci->shifty;
}
void BKE_uvproject_from_view(float target[2],
float source[3],
float persmat[4][4],
float rotmat[4][4],
float winx,
float winy)
{
float pv4[4], x = 0.0, y = 0.0;
copy_v3_v3(pv4, source);
pv4[3] = 1.0;
/* rotmat is the object matrix in this case */
mul_m4_v4(rotmat, pv4);
/* almost ED_view3d_project_short */
mul_m4_v4(persmat, pv4);
if (fabsf(pv4[3]) > 0.00001f) { /* avoid division by zero */
target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0] / pv4[3];
target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1] / pv4[3];
}
else {
/* scaling is lost but give a valid result */
target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0];
target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1];
}
/* v3d->persmat seems to do this funky scaling */
if (winx > winy) {
y = (winx - winy) / 2.0f;
winy = winx;
}
else {
x = (winy - winx) / 2.0f;
winx = winy;
}
target[0] = (x + target[0]) / winx;
target[1] = (y + target[1]) / winy;
}
ProjCameraInfo *BKE_uvproject_camera_info(const Object *ob,
const float rotmat[4][4],
float winx,
float winy)
{
ProjCameraInfo uci;
const Camera *camera = static_cast<Camera *>(ob->data);
uci.do_pano = (camera->type == CAM_PANO);
uci.do_persp = (camera->type == CAM_PERSP);
uci.camangle = focallength_to_fov(camera->lens, camera->sensor_x) / 2.0f;
uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;
/* account for scaled cameras */
copy_m4_m4(uci.caminv, ob->object_to_world().ptr());
normalize_m4(uci.caminv);
if (invert_m4(uci.caminv)) {
ProjCameraInfo *uci_pt;
/* normal projection */
if (rotmat) {
copy_m4_m4(uci.rotmat, rotmat);
uci.do_rotmat = true;
}
else {
uci.do_rotmat = false;
}
/* also make aspect ratio adjustment factors */
if (winx > winy) {
uci.xasp = 1.0f;
uci.yasp = winx / winy;
}
else {
uci.xasp = winy / winx;
uci.yasp = 1.0f;
}
/* include 0.5f here to move the UVs into the center */
uci.shiftx = 0.5f - (camera->shiftx * uci.xasp);
uci.shifty = 0.5f - (camera->shifty * uci.yasp);
uci_pt = MEM_mallocN<ProjCameraInfo>(__func__);
*uci_pt = uci;
return uci_pt;
}
return nullptr;
}
void BKE_uvproject_camera_info_free(ProjCameraInfo *uci)
{
MEM_freeN(uci);
}
void BKE_uvproject_from_view_ortho(float target[2], float source[3], const float rotmat[4][4])
{
float pv[3];
mul_v3_m4v3(pv, rotmat, source);
/* ortho projection */
target[0] = -pv[0];
target[1] = pv[2];
}
void BKE_uvproject_camera_info_scale(ProjCameraInfo *uci, float scale_x, float scale_y)
{
uci->xasp *= scale_x;
uci->yasp *= scale_y;
}