Files
test2/source/blender/draw/intern/draw_resource.cc
Hans Goudey e07cd2b982 Cleanup: Remove unused and transitive includes in draw module
Especially through DRW_render.hh, there were a lot of unnecessary
includes almost everywhere in the module. This typically makes
dependencies less explicit and slows down compile times, so switch
to including what files actual use.

Pull Request: https://projects.blender.org/blender/blender/pulls/133450
2025-01-22 19:37:38 +01:00

47 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "BKE_duplilist.hh"
#include "GPU_material.hh"
#include "draw_handle.hh"
#include "draw_shader_shared.hh"
/* -------------------------------------------------------------------- */
/** \name ObjectAttributes
* \{ */
bool ObjectAttribute::sync(const blender::draw::ObjectRef &ref, const GPUUniformAttr &attr)
{
/* This function mirrors `lookup_instance_property` in `cycles/blender/blender_object.cpp`. */
hash_code = attr.hash_code;
/* If requesting instance data, check the parent particle system and object. */
if (attr.use_dupli) {
return BKE_object_dupli_find_rgba_attribute(
ref.object, ref.dupli_object, ref.dupli_parent, attr.name, &data_x);
}
return BKE_object_dupli_find_rgba_attribute(ref.object, nullptr, nullptr, attr.name, &data_x);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name LayerAttributes
* \{ */
bool LayerAttribute::sync(const Scene *scene, const ViewLayer *layer, const GPULayerAttr &attr)
{
hash_code = attr.hash_code;
return BKE_view_layer_find_rgba_attribute(scene, layer, attr.name, &data.x);
}
/** \} */