Files
test2/source/blender/nodes/function/nodes/node_fn_transpose_matrix.cc
Hans Goudey f19f260ca8 Nodes: Align inputs and outputs on some function nodes
Adjust 9 rotation and matrix nodes.
In some cases this helps to clarify the node's purpose.

Pull Request: https://projects.blender.org/blender/blender/pulls/137672
2025-04-17 17:17:19 +02:00

41 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_math_matrix.hh"
#include "node_function_util.hh"
namespace blender::nodes::node_fn_transpose_matrix_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.use_custom_socket_order();
b.allow_any_socket_order();
b.is_function_node();
b.add_input<decl::Matrix>("Matrix");
b.add_output<decl::Matrix>("Matrix").align_with_previous();
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
static auto fn = mf::build::SI1_SO<float4x4, float4x4>(
"Transpose Matrix", [](float4x4 matrix) { return math::transpose(matrix); });
builder.set_matching_fn(fn);
}
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(&ntype, "FunctionNodeTransposeMatrix", FN_NODE_TRANSPOSE_MATRIX);
ntype.ui_name = "Transpose Matrix";
ntype.enum_name_legacy = "TRANSPOSE_MATRIX";
ntype.nclass = NODE_CLASS_CONVERTER;
ntype.declare = node_declare;
ntype.build_multi_function = node_build_multi_function;
blender::bke::node_register_type(ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_transpose_matrix_cc