This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
426 lines
12 KiB
C
426 lines
12 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 20014 by Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Sergey Sharybin.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/object_update.c
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* \ingroup bke
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*/
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#include "DNA_anim_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BKE_animsys.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_constraint.h"
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#include "BKE_curve.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_editmesh.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_lamp.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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#include "BKE_gpencil.h"
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#include "MEM_guardedalloc.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob)
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{
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* calculate local matrix */
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BKE_object_to_mat4(ob, ob->obmat);
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}
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/* Evaluate parent */
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/* NOTE: based on solve_parenting(), but with the cruft stripped out */
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void BKE_object_eval_parent(Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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Object *par = ob->parent;
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float totmat[4][4];
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float tmat[4][4];
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float locmat[4][4];
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* get local matrix (but don't calculate it, as that was done already!) */
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// XXX: redundant?
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copy_m4_m4(locmat, ob->obmat);
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/* get parent effect matrix */
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BKE_object_get_parent_matrix(depsgraph, scene, ob, par, totmat);
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/* total */
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mul_m4_m4m4(tmat, totmat, ob->parentinv);
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mul_m4_m4m4(ob->obmat, tmat, locmat);
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/* origin, for help line */
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if ((ob->partype & PARTYPE) == PARSKEL) {
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copy_v3_v3(ob->orig, par->obmat[3]);
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}
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else {
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copy_v3_v3(ob->orig, totmat[3]);
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}
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}
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void BKE_object_eval_constraints(Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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bConstraintOb *cob;
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float ctime = BKE_scene_frame_get(scene);
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* evaluate constraints stack */
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/* TODO: split this into:
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* - pre (i.e. BKE_constraints_make_evalob, per-constraint (i.e.
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* - inner body of BKE_constraints_solve),
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* - post (i.e. BKE_constraints_clear_evalob)
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*
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* Not sure why, this is from Joshua - sergey
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*
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*/
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cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
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BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
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BKE_constraints_clear_evalob(cob);
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}
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void BKE_object_eval_done(Depsgraph *depsgraph, Object *ob)
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{
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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/* Set negative scale flag in object. */
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if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE;
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else ob->transflag &= ~OB_NEG_SCALE;
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if (DEG_is_active(depsgraph)) {
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Object *ob_orig = DEG_get_original_object(ob);
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copy_m4_m4(ob_orig->obmat, ob->obmat);
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ob_orig->transflag = ob->transflag;
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ob_orig->flag = ob->flag;
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}
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}
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void BKE_object_handle_data_update(
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Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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ID *data_id = (ID *)ob->data;
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AnimData *adt = BKE_animdata_from_id(data_id);
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Key *key;
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float ctime = BKE_scene_frame_get(scene);
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if (G.debug & G_DEBUG_DEPSGRAPH_EVAL)
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printf("recalcdata %s\n", ob->id.name + 2);
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/* TODO(sergey): Only used by legacy depsgraph. */
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if (adt) {
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/* evaluate drivers - datalevel */
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/* XXX: for mesh types, should we push this to evaluated mesh instead? */
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BKE_animsys_evaluate_animdata(depsgraph, scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* TODO(sergey): Only used by legacy depsgraph. */
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key = BKE_key_from_object(ob);
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if (key && key->block.first) {
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if (!(ob->shapeflag & OB_SHAPE_LOCK))
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BKE_animsys_evaluate_animdata(depsgraph, scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
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}
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/* includes all keys and modifiers */
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switch (ob->type) {
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case OB_MESH:
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{
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#if 0
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BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? BKE_editmesh_from_object(ob) : NULL;
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#else
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BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? ((Mesh *)ob->data)->edit_btmesh : NULL;
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if (em && em->ob != ob) {
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em = NULL;
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}
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#endif
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uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
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#ifdef WITH_FREESTYLE
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/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
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if (DEG_get_mode(depsgraph) != DAG_EVAL_VIEWPORT) {
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data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
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}
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#endif
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if (em) {
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makeDerivedMesh(depsgraph, scene, ob, em, data_mask, false); /* was CD_MASK_BAREMESH */
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}
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else {
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makeDerivedMesh(depsgraph, scene, ob, NULL, data_mask, false);
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}
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break;
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}
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case OB_ARMATURE:
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if (ID_IS_LINKED(ob) && ob->proxy_from) {
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if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
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printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
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ob->id.name + 2, ob->proxy_from->id.name + 2);
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}
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}
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else {
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BKE_pose_where_is(depsgraph, scene, ob);
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}
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break;
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case OB_MBALL:
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BKE_displist_make_mball(depsgraph, scene, ob);
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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BKE_displist_make_curveTypes(depsgraph, scene, ob, 0);
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break;
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case OB_LATTICE:
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BKE_lattice_modifiers_calc(depsgraph, scene, ob);
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break;
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case OB_EMPTY:
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if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
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if (BKE_image_is_animated(ob->data))
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BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
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break;
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}
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/* particles */
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if (!(ob->mode & OB_MODE_EDIT) && ob->particlesystem.first) {
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const bool use_render_params = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
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ParticleSystem *tpsys, *psys;
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ob->transflag &= ~OB_DUPLIPARTS;
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psys = ob->particlesystem.first;
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while (psys) {
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if (psys_check_enabled(ob, psys, use_render_params)) {
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/* check use of dupli objects here */
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if (psys->part && (psys->part->draw_as == PART_DRAW_REND || use_render_params) &&
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((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
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(psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
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{
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ob->transflag |= OB_DUPLIPARTS;
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}
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particle_system_update(depsgraph, scene, ob, psys, use_render_params);
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psys = psys->next;
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}
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else if (psys->flag & PSYS_DELETE) {
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tpsys = psys->next;
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BLI_remlink(&ob->particlesystem, psys);
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psys_free(ob, psys);
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psys = tpsys;
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}
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else
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psys = psys->next;
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}
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}
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/* quick cache removed */
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}
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bool BKE_object_eval_proxy_copy(Depsgraph *depsgraph,
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Object *object)
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{
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/* Handle proxy copy for target, */
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if (ID_IS_LINKED(object) && object->proxy_from) {
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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if (object->proxy_from->proxy_group) {
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/* Transform proxy into group space. */
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Object *obg = object->proxy_from->proxy_group;
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float imat[4][4];
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invert_m4_m4(imat, obg->obmat);
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mul_m4_m4m4(object->obmat, imat, object->proxy_from->obmat);
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/* Should always be true. */
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if (obg->dup_group) {
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add_v3_v3(object->obmat[3], obg->dup_group->dupli_ofs);
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}
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}
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else {
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copy_m4_m4(object->obmat, object->proxy_from->obmat);
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}
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return true;
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}
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return false;
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}
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void BKE_object_eval_uber_transform(Depsgraph *depsgraph, Object *object)
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{
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BKE_object_eval_proxy_copy(depsgraph, object);
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}
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void BKE_object_eval_uber_data(Depsgraph *depsgraph,
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Scene *scene,
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Object *ob)
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{
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DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob);
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BLI_assert(ob->type != OB_ARMATURE);
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BKE_object_handle_data_update(depsgraph, scene, ob);
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switch (ob->type) {
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case OB_MESH:
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BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
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break;
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case OB_LATTICE:
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BKE_lattice_batch_cache_dirty(ob->data, BKE_LATTICE_BATCH_DIRTY_ALL);
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break;
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case OB_CURVE:
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case OB_FONT:
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case OB_SURF:
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BKE_curve_batch_cache_dirty(ob->data, BKE_CURVE_BATCH_DIRTY_ALL);
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break;
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case OB_MBALL:
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BKE_mball_batch_cache_dirty(ob->data, BKE_MBALL_BATCH_DIRTY_ALL);
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break;
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case OB_GPENCIL:
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BKE_gpencil_batch_cache_dirty(ob->data);
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break;
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}
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}
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void BKE_object_eval_cloth(Depsgraph *depsgraph,
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Scene *scene,
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Object *object)
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{
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH);
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}
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void BKE_object_eval_transform_all(Depsgraph *depsgraph,
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Scene *scene,
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Object *object)
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{
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/* This mimics full transform update chain from new depsgraph. */
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BKE_object_eval_local_transform(depsgraph, object);
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if (object->parent != NULL) {
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BKE_object_eval_parent(depsgraph, scene, object);
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}
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if (!BLI_listbase_is_empty(&object->constraints)) {
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BKE_object_eval_constraints(depsgraph, scene, object);
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}
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BKE_object_eval_uber_transform(depsgraph, object);
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BKE_object_eval_done(depsgraph, object);
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}
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void BKE_object_eval_update_shading(Depsgraph *depsgraph, Object *object)
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{
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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if (object->type == OB_MESH) {
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BKE_mesh_batch_cache_dirty(object->data, BKE_MESH_BATCH_DIRTY_SHADING);
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}
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}
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void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data)
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{
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DEG_debug_print_eval(depsgraph, __func__, object_data->name, object_data);
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switch (GS(object_data->name)) {
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case ID_ME:
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BKE_mesh_batch_cache_dirty((Mesh *)object_data,
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BKE_CURVE_BATCH_DIRTY_SELECT);
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break;
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case ID_CU:
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BKE_curve_batch_cache_dirty((Curve *)object_data,
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BKE_CURVE_BATCH_DIRTY_SELECT);
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break;
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case ID_LT:
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BKE_lattice_batch_cache_dirty((struct Lattice *)object_data,
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BKE_CURVE_BATCH_DIRTY_SELECT);
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break;
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default:
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break;
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}
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}
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void BKE_object_eval_flush_base_flags(Depsgraph *depsgraph,
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Scene *scene, const int view_layer_index,
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Object *object, int base_index,
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const bool is_from_set)
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{
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/* TODO(sergey): Avoid list lookup. */
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BLI_assert(view_layer_index >= 0);
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ViewLayer *view_layer = BLI_findlink(&scene->view_layers, view_layer_index);
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BLI_assert(view_layer != NULL);
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BLI_assert(view_layer->object_bases_array != NULL);
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BLI_assert(base_index >= 0);
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BLI_assert(base_index < MEM_allocN_len(view_layer->object_bases_array) / sizeof(Base *));
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Base *base = view_layer->object_bases_array[base_index];
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BLI_assert(base->object == object);
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DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
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/* Copy flags and settings from base. */
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object->base_flag = base->flag;
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if (is_from_set) {
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object->base_flag |= BASE_FROM_SET;
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object->base_flag &= ~(BASE_SELECTED | BASE_SELECTABLE);
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}
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/* Copy to original object datablock if needed. */
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if (DEG_is_active(depsgraph)) {
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Object *object_orig = DEG_get_original_object(object);
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object_orig->base_flag = object->base_flag;
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}
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if (object->mode == OB_MODE_PARTICLE_EDIT) {
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for (ParticleSystem *psys = object->particlesystem.first;
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psys != NULL;
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psys = psys->next)
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{
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BKE_particle_batch_cache_dirty(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
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}
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}
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}
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