Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
172 lines
5.3 KiB
C
172 lines
5.3 KiB
C
/* SPDX-FileCopyrightText: Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BVHTree;
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struct Collection;
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struct CollisionModifierData;
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struct Depsgraph;
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struct MVertTri;
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struct Object;
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////////////////////////////////////////
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// used for collisions in collision.cc
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////////////////////////////////////////
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/* COLLISION FLAGS */
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typedef enum {
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COLLISION_IN_FUTURE = (1 << 1),
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#ifdef WITH_ELTOPO
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COLLISION_USE_COLLFACE = (1 << 2),
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COLLISION_IS_EDGES = (1 << 3),
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#endif
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COLLISION_INACTIVE = (1 << 4),
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} COLLISION_FLAGS;
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////////////////////////////////////////
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// used for collisions in collision.cc
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////////////////////////////////////////
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/* used for collisions in collision.cc */
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typedef struct CollPair {
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unsigned int face1; /* cloth face */
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unsigned int face2; /* object face */
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float distance;
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float normal[3];
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float vector[3]; /* unnormalized collision vector: p2-p1 */
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float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
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int flag;
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float time; /* collision time, from 0 up to 1 */
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/* mesh-mesh collision */
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#ifdef WITH_ELTOPO /* Either ap* or bp* can be set, but not both. */
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float bary[3];
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int ap1, ap2, ap3, collp, bp1, bp2, bp3;
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int collface;
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#else
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int ap1, ap2, ap3, bp1, bp2, bp3;
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#endif
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/* Barycentric weights of the collision point. */
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float aw1, aw2, aw3, bw1, bw2, bw3;
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int pointsb[4];
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} CollPair;
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/* used for collisions in collision.cc */
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typedef struct EdgeCollPair {
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unsigned int p11, p12, p21, p22;
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float normal[3];
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float vector[3];
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float time;
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int lastsign;
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float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
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} EdgeCollPair;
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/* used for collisions in collision.cc */
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typedef struct FaceCollPair {
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unsigned int p11, p12, p13, p21;
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float normal[3];
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float vector[3];
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float time;
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int lastsign;
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float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
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} FaceCollPair;
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////////////////////////////////////////
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/////////////////////////////////////////////////
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// forward declarations
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/////////////////////////////////////////////////
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/////////////////////////////////////////////////
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// used in modifier.cc from collision.cc
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/////////////////////////////////////////////////
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struct BVHTree *bvhtree_build_from_mvert(const float (*positions)[3],
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const struct MVertTri *tri,
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int tri_num,
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float epsilon);
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void bvhtree_update_from_mvert(struct BVHTree *bvhtree,
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const float (*positions)[3],
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const float (*positions_moving)[3],
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const struct MVertTri *tri,
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int tri_num,
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bool moving);
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/////////////////////////////////////////////////
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/**
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* Move Collision modifier object inter-frame with step = [0,1]
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*
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* \param step: is limited from 0 (frame start position) to 1 (frame end position).
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*/
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void collision_move_object(struct CollisionModifierData *collmd,
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float step,
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float prevstep,
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bool moving_bvh);
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void collision_get_collider_velocity(float vel_old[3],
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float vel_new[3],
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struct CollisionModifierData *collmd,
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struct CollPair *collpair);
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/* Collision relations for dependency graph build. */
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typedef struct CollisionRelation {
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struct CollisionRelation *next, *prev;
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struct Object *ob;
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} CollisionRelation;
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/**
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* Create list of collision relations in the collection or entire scene.
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* This is used by the depsgraph to build relations, as well as faster
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* lookup of colliders during evaluation.
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*/
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struct ListBase *BKE_collision_relations_create(struct Depsgraph *depsgraph,
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struct Collection *collection,
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unsigned int modifier_type);
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void BKE_collision_relations_free(struct ListBase *relations);
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/* Collision object lists for physics simulation evaluation. */
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/**
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* Create effective list of colliders from relations built beforehand.
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* Self will be excluded.
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*/
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struct Object **BKE_collision_objects_create(struct Depsgraph *depsgraph,
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struct Object *self,
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struct Collection *collection,
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unsigned int *numcollobj,
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unsigned int modifier_type);
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void BKE_collision_objects_free(struct Object **objects);
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typedef struct ColliderCache {
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struct ColliderCache *next, *prev;
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struct Object *ob;
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struct CollisionModifierData *collmd;
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} ColliderCache;
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/**
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* Create effective list of colliders from relations built beforehand.
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* Self will be excluded.
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*/
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struct ListBase *BKE_collider_cache_create(struct Depsgraph *depsgraph,
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struct Object *self,
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struct Collection *collection);
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void BKE_collider_cache_free(struct ListBase **colliders);
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/////////////////////////////////////////////////
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/////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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