The simple subdivision as a type only causes issues like no-continuous normals across edges, inability to reliably switch the type and things like this. The new subdivision operators supports wider variety of how to add details to the model, which are more powerful than a single one-time decision on the subdivision type. The versioning code is adjusting topology converter to specify all edges as infinitely sharp. The reason for this (instead of using settings.is_simple) is because in a longer term the simple subdivision will be removed from Subsurf modifier as well, and will be replaced with more efficient bmesh-based modifier. This is finished up version of D8436. Differential Revision: https://developer.blender.org/D9350
71 lines
2.0 KiB
C
71 lines
2.0 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup render
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*/
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#pragma once
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struct MultiresBakeRender;
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struct Scene;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct MultiresBakeRender {
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Scene *scene;
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DerivedMesh *lores_dm, *hires_dm;
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int bake_filter; /* Bake-filter, aka margin */
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int lvl, tot_lvl;
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short mode;
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bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */
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/* material aligned image array (for per-face bake image) */
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struct {
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Image **array;
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int len;
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} ob_image;
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int number_of_rays; /* Number of rays to be cast when doing AO baking */
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float bias; /* Bias between object and start ray point when doing AO baking */
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int tot_obj, tot_image;
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ListBase image;
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int baked_objects, baked_faces;
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int raytrace_structure; /* Optimization structure to be used for AO baking */
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int octree_resolution; /* Reslution of octotree when using octotree optimization structure */
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int threads; /* Number of threads to be used for baking */
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float user_scale; /* User scale used to scale displacement when baking derivative map. */
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short *stop;
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short *do_update;
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float *progress;
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} MultiresBakeRender;
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void RE_multires_bake_images(struct MultiresBakeRender *bkr);
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#ifdef __cplusplus
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}
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#endif
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