Files
test2/source/blender/sequencer/SEQ_sequencer.h
Richard Antalik e1665c3d31 VSE: Media transform redesign
This patch changes behavior of strip transform and crop feature.

Purpose of this change is to allow display arbitrary portion of input
image, simplify user interface and workflow.
Offset and Crop values in old files are converted in versioning.
Offset animation is also converted. Crop animation and animation of
crop or offset enable properties is not taken into account

Changes in behavior and interface:
- If image is added to timeline it is scaled to fit inside preview area
while maintaining aspect ratio. Image is centered. This is considered
as a baseline for further transformation.
- Scale and rotation was added, so it is possible to transform image at
it's original resolution.
- Crop will not affect image transformation (does not move image).
- Values of Crop and Transform Position are in pixels, these values are
corrected if preview is fraction of project resolution.
- Transform and Mirror panel has been removed and new Transform panel
and Crop panel is moved to Adjust panel. Mirror is now part of new
Transform panel.

Technical changes:
- Preprocessing stage must work on duplicated image, because original is
cached. Previously Crop and Offset could run at once and required only
one duplication of image. This is not the case with new algorithms, so
duplication on demand is implemented. Transformation can read original
image and will output new image that is safe to modify. It should be
possible to add crop step to transform algorithm, so that Crop won't
require previous duplication though.
- Use Crop and Use Translation checkboxes were removed. Individual
values are compared to default values to check if image needs to be
processed. In case of transform this will be done also if resolution of
source.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8393
2020-11-02 22:15:52 +01:00

563 lines
23 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct Editing;
struct GPUOffScreen;
struct GSet;
struct ImBuf;
struct Main;
struct Mask;
struct ReportList;
struct Scene;
struct Sequence;
struct SequenceModifierData;
struct Stereo3dFormat;
struct StripElem;
struct TextVars;
struct bContext;
struct bSound;
struct SeqIndexBuildContext;
/* Wipe effect */
enum {
DO_SINGLE_WIPE,
DO_DOUBLE_WIPE,
/* DO_BOX_WIPE, */ /* UNUSED */
/* DO_CROSS_WIPE, */ /* UNUSED */
DO_IRIS_WIPE,
DO_CLOCK_WIPE,
};
/* RNA enums, just to be more readable */
enum {
SEQ_SIDE_NONE = 0,
SEQ_SIDE_LEFT,
SEQ_SIDE_RIGHT,
SEQ_SIDE_BOTH,
SEQ_SIDE_NO_CHANGE,
};
/* **********************************************************************
* sequencer.c
*
* Sequencer iterators
* **********************************************************************
*/
typedef struct SeqIterator {
struct Sequence **array;
int tot, cur;
struct Sequence *seq;
int valid;
} SeqIterator;
#define SEQ_ALL_BEGIN(ed, _seq) \
{ \
SeqIterator iter_macro; \
for (BKE_sequence_iterator_begin(ed, &iter_macro, false); iter_macro.valid; \
BKE_sequence_iterator_next(&iter_macro)) { \
_seq = iter_macro.seq;
#define SEQ_ALL_END \
} \
BKE_sequence_iterator_end(&iter_macro); \
} \
((void)0)
#define SEQ_CURRENT_BEGIN(_ed, _seq) \
{ \
SeqIterator iter_macro; \
for (BKE_sequence_iterator_begin(_ed, &iter_macro, true); iter_macro.valid; \
BKE_sequence_iterator_next(&iter_macro)) { \
_seq = iter_macro.seq;
#define SEQ_CURRENT_END SEQ_ALL_END
void BKE_sequence_iterator_begin(struct Editing *ed,
SeqIterator *iter,
const bool use_current_sequences);
void BKE_sequence_iterator_next(SeqIterator *iter);
void BKE_sequence_iterator_end(SeqIterator *iter);
/* **********************************************************************
* sequencer.c
*
* Sequencer render functions
* **********************************************************************
*/
typedef enum eSeqTaskId {
SEQ_TASK_MAIN_RENDER,
SEQ_TASK_PREFETCH_RENDER,
} eSeqTaskId;
typedef struct SeqRenderData {
struct Main *bmain;
struct Depsgraph *depsgraph;
struct Scene *scene;
int rectx;
int recty;
int preview_render_size;
int for_render;
int motion_blur_samples;
float motion_blur_shutter;
bool skip_cache;
bool is_proxy_render;
bool is_prefetch_render;
int view_id;
/* ID of task for asigning temp cache entries to particular task(thread, etc.) */
eSeqTaskId task_id;
/* special case for OpenGL render */
struct GPUOffScreen *gpu_offscreen;
// int gpu_samples;
// bool gpu_full_samples;
} SeqRenderData;
struct ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown);
struct ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context,
float cfra,
struct Sequence *seq);
void BKE_sequence_alpha_mode_from_extension(struct Sequence *seq);
void BKE_sequence_init_colorspace(struct Sequence *seq);
void BKE_sequencer_new_render_data(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
int rectx,
int recty,
int preview_render_size,
int for_render,
SeqRenderData *r_context);
bool SEQ_can_use_proxy(struct Sequence *seq, int psize);
int SEQ_rendersize_to_proxysize(int render_size);
/* **********************************************************************
* sequencer.c
*
* Sequencer color space functions
* ********************************************************************** */
void BKE_sequencer_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf);
void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]);
/* **********************************************************************
* sequencer.c
*
* Sequencer scene functions
* ********************************************************************** */
struct Editing *BKE_sequencer_editing_get(struct Scene *scene, bool alloc);
struct Editing *BKE_sequencer_editing_ensure(struct Scene *scene);
void BKE_sequencer_editing_free(struct Scene *scene, const bool do_id_user);
void BKE_sequencer_sort(struct Scene *scene);
struct Sequence *BKE_sequencer_from_elem(ListBase *seqbase, struct StripElem *se);
struct Sequence *BKE_sequencer_active_get(struct Scene *scene);
int BKE_sequencer_active_get_pair(struct Scene *scene,
struct Sequence **seq_act,
struct Sequence **seq_other);
void BKE_sequencer_active_set(struct Scene *scene, struct Sequence *seq);
struct Mask *BKE_sequencer_mask_get(struct Scene *scene);
/* apply functions recursively */
int BKE_sequencer_base_recursive_apply(struct ListBase *seqbase,
int (*apply_fn)(struct Sequence *seq, void *),
void *arg);
int BKE_sequencer_recursive_apply(struct Sequence *seq,
int (*apply_fn)(struct Sequence *, void *),
void *arg);
float BKE_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
int BKE_sequencer_find_next_prev_edit(struct Scene *scene,
int cfra,
const short side,
const bool do_skip_mute,
const bool do_center,
const bool do_unselected);
/* maintenance functions, mostly for RNA */
void BKE_sequence_free(struct Scene *scene, struct Sequence *seq, const bool do_clean_animdata);
void BKE_sequence_free_anim(struct Sequence *seq);
const char *BKE_sequence_give_name(struct Sequence *seq);
ListBase *BKE_sequence_seqbase_get(struct Sequence *seq, int *r_offset);
void BKE_sequence_calc(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_calc_disp(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_reload_new_file(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
const bool lock_range);
void BKE_sequence_movie_reload_if_needed(struct Main *bmain,
struct Scene *scene,
struct Sequence *seq,
bool *r_was_reloaded,
bool *r_can_produce_frames);
int BKE_sequencer_evaluate_frame(struct Scene *scene, int cfra);
struct StripElem *BKE_sequencer_give_stripelem(struct Sequence *seq, int cfra);
void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene,
struct Sequence *changed_seq,
int len_change,
int ibuf_change);
bool BKE_sequencer_proxy_rebuild_context(struct Main *bmain,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Sequence *seq,
struct GSet *file_list,
ListBase *queue);
void BKE_sequencer_proxy_rebuild(struct SeqIndexBuildContext *context,
short *stop,
short *do_update,
float *progress);
void BKE_sequencer_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
void BKE_sequencer_proxy_set(struct Sequence *seq, bool value);
bool BKE_sequencer_check_scene_recursion(struct Scene *scene, struct ReportList *reports);
bool BKE_sequencer_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
int BKE_sequencer_cmp_time_startdisp(const void *a, const void *b);
double BKE_sequencer_rendersize_to_scale_factor(int size);
/* **********************************************************************
* image_cache.c
*
* Sequencer memory cache management functions
* ********************************************************************** */
void BKE_sequencer_cache_cleanup(struct Scene *scene);
void BKE_sequencer_cache_iterate(struct Scene *scene,
void *userdata,
bool callback_init(void *userdata, size_t item_count),
bool callback_iter(void *userdata,
struct Sequence *seq,
int cfra,
int cache_type,
float cost));
/* **********************************************************************
* prefetch.c
*
* Sequencer frame prefetching
* ********************************************************************** */
#define SEQ_CACHE_COST_MAX 10.0f
void BKE_sequencer_prefetch_stop_all(void);
void BKE_sequencer_prefetch_stop(struct Scene *scene);
bool BKE_sequencer_prefetch_need_redraw(struct Main *bmain, struct Scene *scene);
/* **********************************************************************
* sequencer.c
*
* Sequencer editing functions
* **********************************************************************
*/
/* for transform but also could use elsewhere */
int BKE_sequence_tx_get_final_left(struct Sequence *seq, bool metaclip);
int BKE_sequence_tx_get_final_right(struct Sequence *seq, bool metaclip);
void BKE_sequence_tx_set_final_left(struct Sequence *seq, int val);
void BKE_sequence_tx_set_final_right(struct Sequence *seq, int val);
void BKE_sequence_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
bool BKE_sequence_tx_test(struct Sequence *seq);
bool BKE_sequence_tx_fullupdate_test(struct Sequence *seq);
bool BKE_sequence_single_check(struct Sequence *seq);
void BKE_sequence_single_fix(struct Sequence *seq);
bool BKE_sequence_test_overlap(struct ListBase *seqbasep, struct Sequence *test);
void BKE_sequence_translate(struct Scene *scene, struct Sequence *seq, int delta);
const struct Sequence *BKE_sequencer_foreground_frame_get(const struct Scene *scene, int frame);
struct ListBase *BKE_sequence_seqbase(struct ListBase *seqbase, struct Sequence *seq);
void BKE_sequencer_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
void BKE_sequencer_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
bool BKE_sequence_base_shuffle_ex(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene,
int channel_delta);
bool BKE_sequence_base_shuffle(struct ListBase *seqbasep,
struct Sequence *test,
struct Scene *evil_scene);
bool BKE_sequence_base_shuffle_time(ListBase *seqbasep,
struct Scene *evil_scene,
ListBase *markers,
const bool use_sync_markers);
bool BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase);
void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
struct Sequence *BKE_sequence_dupli_recursive(const struct Scene *scene_src,
struct Scene *scene_dst,
struct ListBase *new_seq_list,
struct Sequence *seq,
int dupe_flag);
int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
void BKE_sequencer_update_sound_bounds_all(struct Scene *scene);
void BKE_sequencer_update_sound_bounds(struct Scene *scene, struct Sequence *seq);
void BKE_sequencer_update_muting(struct Editing *ed);
void BKE_sequencer_update_sound(struct Scene *scene, struct bSound *sound);
void BKE_sequencer_refresh_sound_length(struct Main *bmain, struct Scene *scene);
void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
void BKE_sequence_base_dupli_recursive(const struct Scene *scene_src,
struct Scene *scene_dst,
struct ListBase *nseqbase,
const struct ListBase *seqbase,
int dupe_flag,
const int flag);
bool BKE_sequence_is_valid_check(struct Sequence *seq);
struct Sequence *BKE_sequence_get_by_name(struct ListBase *seqbase,
const char *name,
bool recursive);
void BKE_sequencer_flag_for_removal(struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq);
void BKE_sequencer_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
/* **********************************************************************
* sequencer.c
*
* Cache invalidation
* **********************************************************************
*/
void BKE_sequence_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
void BKE_sequence_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target);
void BKE_sequence_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target);
void BKE_sequence_invalidate_cache_in_range(struct Scene *scene,
struct Sequence *seq,
struct Sequence *range_mask,
int invalidate_types);
void BKE_sequencer_all_free_anim_ibufs(struct Scene *scene, int cfra);
/* **********************************************************************
* sequencer.c
*
* Add strips
* **********************************************************************
*/
/* api for adding new sequence strips */
typedef struct SeqLoadInfo {
int start_frame;
int end_frame;
int channel;
int flag; /* use sound, replace sel */
int type;
int len; /* only for image strips */
char path[1024]; /* 1024 = FILE_MAX */
/* multiview */
char views_format;
struct Stereo3dFormat *stereo3d_format;
/* return values */
char name[64];
struct Sequence *seq_sound; /* for movie's */
int tot_success;
int tot_error;
} SeqLoadInfo;
/* SeqLoadInfo.flag */
#define SEQ_LOAD_REPLACE_SEL (1 << 0)
#define SEQ_LOAD_FRAME_ADVANCE (1 << 1)
#define SEQ_LOAD_MOVIE_SOUND (1 << 2)
#define SEQ_LOAD_SOUND_CACHE (1 << 3)
#define SEQ_LOAD_SYNC_FPS (1 << 4)
#define SEQ_LOAD_SOUND_MONO (1 << 5)
/* seq_dupli' flags */
#define SEQ_DUPE_UNIQUE_NAME (1 << 0)
#define SEQ_DUPE_CONTEXT (1 << 1)
#define SEQ_DUPE_ANIM (1 << 2)
#define SEQ_DUPE_ALL (1 << 3) /* otherwise only selected are copied */
#define SEQ_DUPE_IS_RECURSIVE_CALL (1 << 4)
/* use as an api function */
typedef struct Sequence *(*SeqLoadFn)(struct bContext *, ListBase *, struct SeqLoadInfo *);
struct Sequence *BKE_sequence_alloc(ListBase *lb, int cfra, int machine, int type);
struct Sequence *BKE_sequencer_add_image_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
/* **********************************************************************
* modifier.c
*
* Modifiers
* **********************************************************************
*/
typedef struct SequenceModifierTypeInfo {
/* default name for the modifier */
char name[64]; /* MAX_NAME */
/* DNA structure name used on load/save filed */
char struct_name[64]; /* MAX_NAME */
/* size of modifier data structure, used by allocation */
int struct_size;
/* data initialization */
void (*init_data)(struct SequenceModifierData *smd);
/* free data used by modifier,
* only modifier-specific data should be freed, modifier descriptor would
* be freed outside of this callback
*/
void (*free_data)(struct SequenceModifierData *smd);
/* copy data from one modifier to another */
void (*copy_data)(struct SequenceModifierData *smd, struct SequenceModifierData *target);
/* apply modifier on a given image buffer */
void (*apply)(struct SequenceModifierData *smd, struct ImBuf *ibuf, struct ImBuf *mask);
} SequenceModifierTypeInfo;
const struct SequenceModifierTypeInfo *BKE_sequence_modifier_type_info_get(int type);
struct SequenceModifierData *BKE_sequence_modifier_new(struct Sequence *seq,
const char *name,
int type);
bool BKE_sequence_modifier_remove(struct Sequence *seq, struct SequenceModifierData *smd);
void BKE_sequence_modifier_clear(struct Sequence *seq);
void BKE_sequence_modifier_free(struct SequenceModifierData *smd);
void BKE_sequence_modifier_unique_name(struct Sequence *seq, struct SequenceModifierData *smd);
struct SequenceModifierData *BKE_sequence_modifier_find_by_name(struct Sequence *seq,
const char *name);
struct ImBuf *BKE_sequence_modifier_apply_stack(const SeqRenderData *context,
struct Sequence *seq,
struct ImBuf *ibuf,
int cfra);
void BKE_sequence_modifier_list_copy(struct Sequence *seqn, struct Sequence *seq);
int BKE_sequence_supports_modifiers(struct Sequence *seq);
/* **********************************************************************
* seqeffects.c
*
* Sequencer effect strip management functions
* **********************************************************************
*/
struct SeqEffectHandle {
bool multithreaded;
bool supports_mask;
/* constructors & destructor */
/* init is _only_ called on first creation */
void (*init)(struct Sequence *seq);
/* number of input strips needed
* (called directly after construction) */
int (*num_inputs)(void);
/* load is called first time after readblenfile in
* get_sequence_effect automatically */
void (*load)(struct Sequence *seqconst);
/* duplicate */
void (*copy)(struct Sequence *dst, struct Sequence *src, const int flag);
/* destruct */
void (*free)(struct Sequence *seq, const bool do_id_user);
/* returns: -1: no input needed,
* 0: no early out,
* 1: out = ibuf1,
* 2: out = ibuf2 */
int (*early_out)(struct Sequence *seq, float facf0, float facf1);
/* stores the y-range of the effect IPO */
void (*store_icu_yrange)(struct Sequence *seq, short adrcode, float *ymin, float *ymax);
/* stores the default facf0 and facf1 if no IPO is present */
void (*get_default_fac)(struct Sequence *seq, float cfra, float *facf0, float *facf1);
/* execute the effect
* sequence effects are only required to either support
* float-rects or byte-rects
* (mixed cases are handled one layer up...) */
struct ImBuf *(*execute)(const SeqRenderData *context,
struct Sequence *seq,
float cfra,
float facf0,
float facf1,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
struct ImBuf *(*init_execution)(const SeqRenderData *context,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
void (*execute_slice)(const SeqRenderData *context,
struct Sequence *seq,
float cfra,
float facf0,
float facf1,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3,
int start_line,
int total_lines,
struct ImBuf *out);
};
struct SeqEffectHandle BKE_sequence_get_effect(struct Sequence *seq);
int BKE_sequence_effect_get_num_inputs(int seq_type);
void BKE_sequencer_text_font_unload(struct TextVars *data, const bool do_id_user);
void BKE_sequencer_text_font_load(struct TextVars *data, const bool do_id_user);
/* **********************************************************************
* sequencer.c
*
* Clipboard
* **********************************************************************
*/
extern ListBase seqbase_clipboard;
extern int seqbase_clipboard_frame;
void BKE_sequencer_base_clipboard_pointers_store(struct Main *bmain, struct ListBase *seqbase);
void BKE_sequencer_base_clipboard_pointers_restore(struct ListBase *seqbase, struct Main *bmain);
void BKE_sequencer_free_clipboard(void);
/* **********************************************************************
* sequencer.c
*
* Depsgraph
* **********************************************************************
*/
/* A debug and development function which checks whether sequences have unique UUIDs.
* Errors will be reported to the console. */
void BKE_sequencer_check_uuids_unique_and_report(const struct Scene *scene);
/* Generate new UUID for the given sequence. */
void BKE_sequence_session_uuid_generate(struct Sequence *sequence);
#ifdef __cplusplus
}
#endif