Files
test2/source/blender/blenlib/intern/generic_vector_array.cc
Jacques Lucke 7f1a99e862 Refactor: BLI: Make some CPPType properties public instead of using methods
This makes accessing these properties more convenient. Since we only ever have
const references to `CPPType`, there isn't really a benefit to using methods to
avoid mutation.

Pull Request: https://projects.blender.org/blender/blender/pulls/137482
2025-04-14 17:48:17 +02:00

103 lines
2.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
#include "BLI_generic_vector_array.hh"
namespace blender {
GVectorArray::GVectorArray(const CPPType &type, const int64_t array_size)
: type_(type), element_size_(type.size), items_(array_size)
{
}
GVectorArray::~GVectorArray()
{
if (type_.is_trivially_destructible) {
return;
}
for (Item &item : items_) {
type_.destruct_n(item.start, item.length);
}
}
void GVectorArray::append(const int64_t index, const void *value)
{
Item &item = items_[index];
if (item.length == item.capacity) {
this->realloc_to_at_least(item, item.capacity + 1);
}
void *dst = POINTER_OFFSET(item.start, element_size_ * item.length);
type_.copy_construct(value, dst);
item.length++;
}
void GVectorArray::extend(const int64_t index, const GVArray &values)
{
BLI_assert(values.type() == type_);
for (const int i : IndexRange(values.size())) {
BUFFER_FOR_CPP_TYPE_VALUE(type_, buffer);
values.get(i, buffer);
this->append(index, buffer);
type_.destruct(buffer);
}
}
void GVectorArray::extend(const int64_t index, const GSpan values)
{
this->extend(index, GVArray::ForSpan(values));
}
void GVectorArray::extend(const IndexMask &mask, const GVVectorArray &values)
{
mask.foreach_index([&](const int64_t i) {
GVArray_For_GVVectorArrayIndex array{values, i};
this->extend(i, GVArray(&array));
});
}
void GVectorArray::extend(const IndexMask &mask, const GVectorArray &values)
{
GVVectorArray_For_GVectorArray virtual_values{values};
this->extend(mask, virtual_values);
}
void GVectorArray::clear(const IndexMask &mask)
{
mask.foreach_index([&](const int64_t i) {
Item &item = items_[i];
type_.destruct_n(item.start, item.length);
item.length = 0;
});
}
GMutableSpan GVectorArray::operator[](const int64_t index)
{
Item &item = items_[index];
return GMutableSpan{type_, item.start, item.length};
}
GSpan GVectorArray::operator[](const int64_t index) const
{
const Item &item = items_[index];
return GSpan{type_, item.start, item.length};
}
void GVectorArray::realloc_to_at_least(Item &item, int64_t min_capacity)
{
const int64_t new_capacity = std::max(min_capacity, item.length * 2);
void *new_buffer = allocator_.allocate(element_size_ * new_capacity, type_.alignment);
type_.relocate_assign_n(item.start, new_buffer, item.length);
item.start = new_buffer;
item.capacity = new_capacity;
}
} // namespace blender